The bosses are Milk drinksJonnymorrow wrote: »Publius_Scipio wrote: »Yes big boss man. Your ability to loot and ravage bosses has to stay because you say it has to. Does not matter that others want to go in there and have a real fight. Because your explanation of "fighting" the boss is getting one swing off as 10 others pummel it also and it dies literally within 3 seconds of spawn.Midgardian wrote: »Publius_Scipio wrote: »I'll keep it simple for you so you don't come back with sarcasm. Boss camping is clown activity. Other players want to explore and have a boss fight. Is that ok with you? All are entitled to that boss fight. My suggestion makes it so that since you can't slam the boss every 2 minutes, you exit and head somewhere else. That gives Bobby Turnbuckles a chance to fight a boss and walk away with the satisfying experience.Midgardian wrote: »"My suggestion keeps the game open for all "
This has got to be one of the most overblown uses of rhetoric I've seen on these forums. Farming public dungeon bosses is closing the game?
What exactly is the problem? I've been in a public dungeon where 10-15 people were farming the boss, and I had no problem killing the boss multiple times and getting useful items. If you aren't happy, do something else.
The only way I can see this changing for the positive is if quests and random world mobs give better loot. Overall, the quest rewards are pretty lacking in this game, making it necessary to farm mobs.
I find the public dungeons fun when there are a lot of people in them.
You think your quest for loot or xp or whatever else it is should hamper the rest of our experiences?
I didn't use sarcasm.
There are plenty of things for you to do in the game. You can fight the boss. I've never had problems fighting the boss. People are camping it, so they are obviously killing it.
No one is hampering your experience. You can fight the boss. You can quest. You can still play the game. You are the one asking to change a fundamental mechanic just so you can "fight" a pointless boss.
The bosses in this game are Micky mouse mate. There is no challenge even when playing solo.
Well, I think the key is that it's OK (if a bit slimy) for a player to camp a boss and kill, kill, kill. But auto-bots doing it should be right out. So the question is how to tell if a person is sitting at a keyboard...?
My initial idea isn't fully fleshed out, but maybe it's a starting point. What if the BOSS upon his death said something in your chat window. He could have a whole bunch of phrases, any of which the game would pick at random. Furthermore, it would also pick one word of that phrase and put it in a different color, hopefully in a way that no code/script could detect. Then, once the boss dies, if you want to stay there and "legitimately" camp him, you'd have to type something like /proof theWord. If you do, the boss will be red next time he pops...if not, he's useless (although he can still kill your auto-botting a$$)..
Publius_Scipio wrote: »
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.
Edit: This can also be applied to deter the issue of werewolf/vampire camping and then selling bites to other players for gold.
jdkorreckpreub18_ESO wrote: »Basically I see the immersion crowd as saying "YOU WILL PLAY MY WAY OR YOU WILL BE BANNED AS I AM GOD"
No what you see is zenimax saying, break our rules and be banned as we own the game.
I'm sure they have a vision in mind as to the ideal when a player has gone through a series of quests to ultimately come up on a public boss.
steven_shidiwenb16_ESO wrote: »Slow role-single-players crying, Elite players prosper. The Elites are the ones that will stay years from now.
Atzenxb14a_ESO wrote: »Actually, you're wrong. Whileyes, the boss will spawn when someone comes along, he also spawns randomly. I was in a dungeon earlier with 2 other people for about 30 mins. No o e else came in, and we killed the boss like 10 times. You are right, it's a bad mechanic. I agree there. But stop sidestepping the truth. Name one mmo that doesn't require some sort of farming of named mobs to get good gear. It would be one thing if we got more turpin and the like from crafting, and more blue items from normal mobs and quests. But we don't. ThisIis the ONLY RELIABLE WAY to get blue items to wear and deconstruct to mkae other blue gear. Hirelings, even at higher levels, rarely bring these items. The deconstruct perk helps a little for hemming and honing stones, but I have yet to get a blue+ crafting item from crafting. You are basically saying because you too terrible to hit a boss that everyone needs to be kept from being more successful than you. You must be an Obama voter, too.
Aww, poor baby cant get his precious blues anymore so he is reverting to insults.
I never said I cant hit the mob, I said its an exploit. which it is, which is why its getting fixed.
Yes, I know that they are ALSO on timers, but that's not what makes this a viable option does it? What makes this so viable for you "farmers" is the new people coming in over and over and over and spawning it for you, which you then in turn screw them out of their shot.
Don't sit there and pretend that its a skill game either, because its not at that point.
Quester walks through doorway, mob pops, mob dies, quester was never able to even get in range. Don't pretend.
Either way, guess what? Its coming to an end... guess you need to go out and farm like it is intended now! You are basically saying because you are too terrible to play the game that everyone needs to suffer your exploiting in dungeons.
(this applies to you too karl )
See what I did there??
and no... I didn't vote for Obama. THANKS THO!
Lol "exploit". I don't think that word means what you think it does. Funny part is, as shown by these forums, YOU are the minority. Why a developer would listen to the wishes of the overly whiny minority is beyond me. And "farm like intended"? According to who? You? See, I have a plethora of MMOs that back my assertion that this is part of the game. You have a healthy helping of butthurt and an opinion passed off as fact. How does one "farm like intended" when what I need to farm is not available almost anywhere else but the method you cried like a baby about until it got "fixed"? How dare us players who pay as much as you do be able to play like we want to, right? Has to be your way or no way. And before you spout the reverse of what I said back at me like a dyslexic parrot, my way is the popular and time tested way. Yours is the "if I can't have it, no one can" way.
dbennett707cub18_ESO wrote: »I don't really see how this hurts anyone as long as it's actual players doing the farming, this is how I get blues to deconstruct for my crafting. If you can't get a tag on the mob, I think you may be doing something wrong. Also alot of these complaints seem silly, complaining about it take 2-3 times to get a tag and that it spawns almost instantly? whats the problem then?
dbennett707cub18_ESO wrote: »I don't really see how this hurts anyone as long as it's actual players doing the farming, this is how I get blues to deconstruct for my crafting. If you can't get a tag on the mob, I think you may be doing something wrong. Also alot of these complaints seem silly, complaining about it take 2-3 times to get a tag and that it spawns almost instantly? whats the problem then?
The complicated solution to this is to have the "boss" health scale according to how many players past the entrance to that room.