Thank you. Well said.
If I can farm in any other mmorpg i've played I should be able to do so here. Whether it be in a dungeon, world boss, mobs etc
I'm not sure what sort of world bosses you've been fighting, but they're not soloable. Maybe a couple in the first zone are. Go fight the Wispmother in The Rift. You'll get killed by wisps before you even reach the boss.Atzenxb14a_ESO wrote: »Why cant you farm world bosses? They are easily soloable, have a set timer to spawn, drop loot of all kinds. What's the difference?
The only way to stop bots is to eliminate bots. Everything else is simply a deterrent at best.Again, what worries me is how the nerf on dungeon loot will only bring the bots out into the open world, which will be even more annoying. And if ZOS then goes and nerfs open world loot (it's pretty crappy already) then I will not be very happy.
Think about it - the bots will be coming into the open world now. This is not good.
#3 is one of the reasons this entire thread exists to begin with.Daethzb14_ESO wrote: »Sure, if they stop boss farming, I want(Demand) the following.
- Improved Chance of Soulgem Drops from every mob in the game.
- Guaranteed Boss Blue Drop, I farm bosses until I get their signature blue item, sometimes it takes 1 kill, sometimes 10.
- Guaranteed Loot from boss if you are in the instance, I cant tell you how many times I have gotten 1 shot off on the boss, got credit(Dungeon Completion and Achievement) but did not get loot.
Daethzb14_ESO wrote: »Sure, if they stop boss farming, I want(Demand) the following.
- Improved Chance of Soulgem Drops from every mob in the game.
- Guaranteed Boss Blue Drop, I farm bosses until I get their signature blue item, sometimes it takes 1 kill, sometimes 10.
- Guaranteed Loot from boss if you are in the instance, I cant tell you how many times I have gotten 1 shot off on the boss, got credit(Dungeon Completion and Achievement) but did not get loot.
damien.vandermeulenrwb17_ESO wrote: »dbennett707cub18_ESO wrote: »I don't really see how this hurts anyone as long as it's actual players doing the farming, this is how I get blues to deconstruct for my crafting. If you can't get a tag on the mob, I think you may be doing something wrong. Also alot of these complaints seem silly, complaining about it take 2-3 times to get a tag and that it spawns almost instantly? whats the problem then?
Some classes have better access to instant damage abilities than others. This problem is particularly bad for Restoration Staff sorcerors, Destruction staff sorcerors have one instant ability, but even standing at the boss spawn, spamming that button to get the hit off before it dies to the 10 botters/farmers surrounding it (who seem to all be templars and nightblades, I've noticed) is a challenge. And most I simply have not dealt enough damage to actually get any loot from it.
Botters are really the bigger problem, considering with a farmer who is sitting there at the PC to kill the mob, you can politely ask them to let you tag it with a couple of hits before they let loose on it.
That being said, I think that statement gives too much credit to most (not all) of the farmers that are posting in this thread, who clearly don't give a rats arse about anyone's enjoyment save their own.
?Publius_Scipio wrote: »satisfying boss fight experience
teedizzle78b16_ESO wrote: »This is a MMO, farming is what you do in these games. If you cant deal, then go play a single player game.
mark.coogan_ESO wrote: »
Fortunately for the state of the game and most rational players it appears from the latest fix that ZOS disagrees with you.
As a Crafter, and I have been in many other games, I seek out the most effective means/way to progress my skill. It just happens that the dungeons happen to be that. By telling farmers they can not do this is disruptive in itself. It is a Normal flow of gameplay to progress your character imo. They are not killing bosses to be mean, it's for XP/Gear/Materials, all of which are part of the natural progression of gameplay. And yes I too have been in there and not been able to get a hit on the boss. I leave level up some and go back in. Not like I can't do that. I am used to backtracking.jdkorreckpreub18_ESO wrote: »Actually just cancelled my account and I will be actively campaigning for people to not play this game now, until they reverse this policy.
Here is a direct quote from section 8 of the terms you agreed to just for your reference.
Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of the Services. Examples of disruptive behavior include, but is not limited to, conduct which interferes with the normal flow of gameplay or dialogue within a Service, vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text], commercial postings, solicitations and advertisements, posting advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
I bolded the area that pertains to this area. Your idea that boss camping is a natural progression of the game would by definition be incorrect as killing a boss 30 times does not progress the game in any fashion. What it does do is when large groups of players sit and spawn camp,any player that tries to access the boss for a quest completion as is what is happening, it limits their ability to natural progression and then we run into the problem of player rights being infringed upon.
Have you read the latest patch notes preview? Obviously ZOS has put thought into this topic and are tweaking the game because they see something needs to change.As a Crafter, and I have been in many other games, I seek out the most effective means/way to progress my skill. It just happens that the dungeons happen to be that. By telling farmers they can not do this is disruptive in itself. It is a Normal flow of gameplay to progress your character imo. They are not killing bosses to be mean, it's for XP/Gear/Materials, all of which are part of the natural progression of gameplay. And yes I too have been in there and not been able to get a hit on the boss. I leave level up some and go back in. Not like I can't do that. I am used to backtracking.jdkorreckpreub18_ESO wrote: »Actually just cancelled my account and I will be actively campaigning for people to not play this game now, until they reverse this policy.
Here is a direct quote from section 8 of the terms you agreed to just for your reference.
Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of the Services. Examples of disruptive behavior include, but is not limited to, conduct which interferes with the normal flow of gameplay or dialogue within a Service, vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text], commercial postings, solicitations and advertisements, posting advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
I bolded the area that pertains to this area. Your idea that boss camping is a natural progression of the game would by definition be incorrect as killing a boss 30 times does not progress the game in any fashion. What it does do is when large groups of players sit and spawn camp,any player that tries to access the boss for a quest completion as is what is happening, it limits their ability to natural progression and then we run into the problem of player rights being infringed upon.
vauscrollsb16_ESO wrote: »Public dungeons are exactly meant for fast boss kill/loot drop.
There are a lot of places u can run with no other people spoiling your epic experience.
If u dont like how other people play go play solo, im so tired of these online games forum quarrels where someone feel entitled to demand game changes just to prevent a gameplay they dont like.
We are not gonna change our playstyle just because you dont like it, if that's so overwhelming for you there are lots of single player elder scrolls game u can have fun with, many also on far more reasonable prices than this one.
This is an MMO, it might not be real life, but it works the same way: nothing revolves around you, you have to adapt to others and whining is not gonna bring you anywhere.
Daethzb14_ESO wrote: »Sure, if they stop boss farming, I want(Demand) the following.
- Improved Chance of Soulgem Drops from every mob in the game.
- Guaranteed Boss Blue Drop, I farm bosses until I get their signature blue item, sometimes it takes 1 kill, sometimes 10.
- Guaranteed Loot from boss if you are in the instance, I cant tell you how many times I have gotten 1 shot off on the boss, got credit(Dungeon Completion and Achievement) but did not get loot.
You do realize that ZOS has given it some thought and is making tweaks because they see it as something that needs to be done. No one here is forcing their hand.Mannheim4631 wrote: »You forget, you have a way you like to play this game and farmers have a way they like, just because you don't see why they need to farm, and love to farm doesn't mean it is wrong. what is wrong are the Bots, farmers are at their keyboard bots aren't. giving the farmers nothing to farm is a bad idea for the game and economy. If i want to spend my day off from work farming what makes you think you can tell me how exactly i should do it. I don't tell you where you can and can't go to read lore books or how and when you should pvp.................let people that want to farm, farm. you can go do what you want and we can go do what we want. i had someone tell a group of people farming yesterday that we should kill it once and move on except they didn't say it as nicely as that. why should you ruin my fun just because you don't play the way I do? if I want to craft all day long then that is what i want to do. what if i said you could only loot a lorebook every 48 hours and have a timer on it? really?? anyways if i see you in game I will nod give a slight wave and say "have a great day"
Well done I killed a boss 25 times last night and got 4 blues RNG is like that sometimes! Plus blues are not worth any more than greens...selixjm_ESO wrote: »Cherryblossom, I killed the same boss five times and got three blues. You can't tell me that's not broken.
Sadly you are obviously not a Boss Farmer and believe the hyperbole of the people who don't like it. I Farm bosses, I'm not a Bot, more importantly I have not yet seen one bot, just because someone doesn't respond to you doesn't make them a bot, someone using the same attack move doesn't make them a bot.Dude, most of these "campers" are bots, it doesn't take a genius to see that.jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
So in your assertion here killing Mobs in the outside world would also be considered an exploit as you are not killing them for any other reason than personal gainAtzenxb14a_ESO wrote: »Lol farming, I don't think that word means what you think it does.
This is the fact that you, now the "whiners", simply do not care to see. Sad but true. Blues only drop from pub dungeon boss's? Interesting, I just got one last night off a trash mob in the open world after FARMING for 10 minutes.
You can say it ten thousand times, guess what, it doesn't matter because it still was an exploit. Just because you don't care to admit it, doesn't make it any less true.
Atzenxb14a_ESO wrote: »butthurt whiner..