karldavy149b16_ESO wrote: »cultmethod wrote: »How is this not a workable solution that addresses both issues? Grinders get to grind, explorers get to explore uninterrupted.
Except diminishing returns is exactly what the grinders don't want. Why would people sit there killing a boss for hours if you get all the good stuff the first few times?
I'm not saying we should be getting the rare blue items every time we kill a boss, but the loot shouldn't slowly trickle down to nothing. That will only make the non-grinder crowd happy.
i have no idea what your talking about i sit there for 30 mins to an hours and ill come out with about 25-40 blues ... with my perks in deconstruction ill end up with 16-20 blue materials .... with perks in improvement i end up with about 3-4 crafted blues an hour .... ive basically crafted every suit for every 4 lvls ... for every toon ive planned on playing now to camp out respawns for stones ...
the current method works ... near enough every boss i camp as a group going if someone says in zone or say can i get some we stop .... the method works only people that qq are the ones that use thier basic attack .... in which case your not worthy of any loot
how the loot is assigned on dps is clear do dps and u get loot even if your not grouped
the fact the boss dies in a few seconds is unimportant .... if u hit it with enough dps to tag the kill u will get loot
and tagging the kill dont take much 60-90 dps ....
people forget they get damage increase from sneak !!!!
SuperScrubby wrote: »It's apparently incredibly difficult since they can't even handle mob farming properly in this game. They're nerfing the ability to farm bosses rather than focusing on banning bots or scaling dungeons to flex with the amount of players. If the devs keep taking the lazy route then this game is going to go to ***. Only people that'll be left are the super lame casuals that play this game as a single player game. They'll sub until they're done playing it within a few months and quit.
However, if farmers behaviour can't easily be distinguished from the rightfully despised botters, then they are functionally as bad as each other (in terms of in-game dynamics).
I regret that I am limited to only one "awesome" vote. I cannot agree with that more.Publius_Scipio wrote: »You farmers ruin dungeons for the rest of us ok. So I hope ZOS implements my suggestion or something similar so that this ends. If you want mats go around the world exploring and collect.
I think most people are at least disdainful of farmers, and the mindless and repetitive gameplay style that represents, but they nevertheless rightfully recognise that it's their choice to play that way. However, if farmers behaviour can't easily be distinguished from the rightfully despised botters, then they are functionally as bad as each other (in terms of in-game dynamics).
karldavy149b16_ESO wrote: »u got it bro .... they nerf the dungeons ill go ... and i suspect alot of us farmign them will go because this kinda thing is part of a sandbox mmo ... if they want to nerf the drop rate of the blues so be it but dont for god sake nerf the respawn
and it is just that the casuals that are complaining ..
The sad part of this whole discussion is it's the "farmers" who are mostly trying to get the game improved. Most of the anti-farmer crowd is calling for it to be made so undesirable that nobody cares to do it more than once.
But, the worst part is I believe ZOS might cave and ruin a part of their game, just so people will stop crying about other people getting easy loot, while they have to "play the game properly", whatever that means.
Publius_Scipio wrote: »You farmers ruin dungeons for the rest of us ok. So I hope ZOS implements my suggestion or something similar so that this ends. If you want mats go around the world exploring and collect.jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
Farmers are just the way mmo's are some folks farm items its their choice, public dungeons were always going to be like this.