colossalvoids wrote: »Bugs:
1. Stuck in combat. Plain and simple, both PvP and PvE ones. Sorry, can't excuse this one. Riding on a horse "t pose" bug can be there if you'd like.
2. Launcher issues when the game server is actually on and available but some things appear as an issue only there, like patch data errors, network ones etc. preventing opening the game if you're steam user and can't go straight to the executable.
3. Grim focus constant glow. It is definitely falls into a bug category rather than pain point, it just needs to be acknowledged and worked on.
4. Light attacks not firing off even with close to flawless ping situations. Obviously it's a pipeline situation but I'm sure queuing one la with one ability without button mashing can be solved with enough attention. Mashing situation is trickier but more of a player issue. Probably connected to the issue how we see ping and what actually happens server side.
5. Glad that fifth eludes me at this point. Might add it later as a reply citing that post.
Pain points:
1. Overland. Gameplay doesn't match the narrative. Quest suggesting danger where it's absent, threats aren't threatening. I am not interested in harder incursions or some wandering bosses, personally the story from the zone and it being consequential and at least somewhat resembling an RPG would do enough.
2. Inconsistent development. One day we got hybridisation, but it's yet to be finished stuck in a limbo. I do not like it but it should be able done fully, like many other things that were started and never finished or reversed if it appeared to be a bad idea later. Game has awesome foundation with combat and systems, it should seriously get a harsh look from what was done for good and what's probably might get reverted or finally solved.
3. Armour dye. It's not consistent: parts tend to be undyeable nowadays unlike preciously released ones, materials mesh seem wrong at times giving weird glows or wrong material type all along.
4. Gear not matching. There should definitely be a patch with hand adjusted positions for different combinations of pauldrons/chests etc. it's a long way but surely doable. Shields shouldn't flow a meter away from hand same as weapons shouldn't be right in the air clipping through your hand. Yes, there are personalities also but it is a matter of work, not a herculean task.
5. Overall writing. Personally it's getting worse with every year so that's the only indicator I can give in a short manner. It was beaten to death in various threads throughout the recent years, not hard to find.
Thanks Kevin, such things makes players feel heard and a bit assured of possible actions.