Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209

Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • LarsS
    LarsS
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    Stuck in combat!
    GM for The Daggerfall Authority EU PC
  • AcadianPaladin
    AcadianPaladin
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    Top Bug:

    1, Diaper butt on the Timbercrow Wanderer Costume

    Top 5 Pain Points:

    1. Mounts can’t swim

    2, Obtrusive neon cartoon exploding mounts

    3, No headgear options for companions

    4, Can’t bring companions into homes

    5. Companion AI with ranged weapons that causes them to dodge-roll reset bosses unless using an ice staff
    PC NA(no Steam), PvE, mostly solo
  • Imza
    Imza
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    Top Bugs/Issues

    Bug 1 The "Target is out of range" error seems to only happen with the Champion Point speed buffs are selected (may be ping related as my normal ping is 240).
    Bug 2 Heavy Attacks with lightning staff occasionally not firing despite holding the left mouse button (the character just stands there doing nothing) - it seems the server thinks my character is not in the current location?
    Bug 3 Character becoming stuck in heavy attack animation - this mostly happens on my Templar even though I was not heavy attacking.
    Bug 4 Grand Master Crafting stations going partially or fully invisible in house.
    Bug 5 Losing speed buff in IA and having to go to the foyer to regain it.

    Top Pain Points

    Pain Point 1 Unable to break free from skyshards when a player or NPC attacks and then having to redo it
    Pain Point 2 House inventory - which house contains what item
    Pain Point 3 Flashing screens - especially the Antiquity tool - I literally put my hand in front of my eyes every time.
    Pain Point 4 Grim focus constant glow. All it does is tell ME and only ME that I have grim focus on my bar. I know that already.
    Pain Point 5 Stackable: Treasure Maps and Glyphs - All like items should be stackable in inventory and bank. Everything in your inventory that is the same should be stackable. There should never be a reason that two identical items take up two inventory spaces.


  • Soarora
    Soarora
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    I may edit/change things around as I think of more important things. Hard to remember all of my complaints on the spot.

    Top Bugs/Issues
    Bug 1 - Bahsei, hulk(s) in Shipwright's last boss, possibly moonhunter keep last boss dogs, who knows what else, not always moving when they should
    Bug 2 - Taunts not always applying when they should (like at the start of combat. In combination with the next point, I've also had trouble in sunspire last boss on HM where the statue(s) are under Nahvi but even while they are tab targetted I can only taunt Nahvi)
    Bug 3 - Tab targetting getting stuck (having to un target and retarget in order to switch targets)
    Bug 4 - Server stability with high ping and multiple people lagging/being kicked at the same time
    Bug 5 - Sometimes ranged enemies [in dungeons at least] will walk/roll out of group even while they're supposedly immobilized

    Top Pain Points

    Pain Point 1 - Can't search by house nickname in home tours & can't add a description either

    Pain Point 2 - Lack of easily accessible information in-game. While I do not have trouble personally for the most part, that's only because I've been around people who know what they are doing for the past few years. The combat tutorial is nice, but it doesn't cover everything that each role needs to know (like tanks learning line of sight & group enemies, healers learning they need to provide buffs/debuffs and sustain, dps learning how to weave, everyone on what traits/enchants/gear/skills/attribute points/etc would be good). There is an in-game menu for skills but it's very outdated and doesn't extend to teach about attribute point stacking (like mag dps put all points in mag) or what gear would be useful (I think it'd be good to have suggested roles & content icons when you hover over sets, based on how the sets are being used by the community), or even how many players are applied by sets and skills (I really feel like it should be added to the top section how many players are affected because most have a hidden 6 limit). Dps aren't really taught to stand in front of the healer, tanks aren't really taught to turn the boss around and stand still... while these are all obtainable through guides and talking to other players, this information not being available from the game confuses players and keeps a lot of solo players solo as their builds and/or strategies aren't viable for group content, meaning they will not get the most enjoyable experience both from the content itself and from other players.

    Pain Point 3 - Not every class bringing something to the team on every spec & class identity. Templar and nightblade tanks, DK healers, and warden and mag arcanist DPS are all particularly not useful. On the class identity side of things, classes tend to play rather similar. Arcanist is the most unique. Cro and warden are similar with blastbones and shalks. Templar and nb are similar with their executes, though nb outside of group pve has their invisibility. Classes are also a bit of a mess when comparing mag and stam specs. Mag and stam templar look very similar if not the same, mag wardens do primarily if not entirely frost damage (good theme) while stam wardens do ice, bleed, poison, and other forms of damage (I think it should be better split to stam wardens doing bleed & poison, with the frost-related passives having a "if your stamina is higher than your magicka" trigger to give buffs to bleed and/or poison instead). Mag arcanist plays the exact same as stamina arcanist (as I say, its stamina arcanist but worse)... I could go on.

    Pain Point 4 - Too many sets that aren't up to par. A lot of older sets just do not have the damage numbers to compete with newer sets, leading players who run thematic builds into a trap since the only themes that still have good sets are bleed and fire.

    Pain Point 5 - Dungeon lifespan & difficulty. Account wide achievements took away the push for people to gain trifectas multiple times, so once you have all the achievements and gear there's no reason to go back into a dungeon except for fun, but fun doesn't last forever as you can only run dungeons so many times before getting bored. Most dungeons have unbalanced difficulty across their bosses (ex. 2 bosses will be easy, 1 boss will be hard), when all the bosses could have just been hard. Speedrun times are also often super big, nowadays the only one that really causes trouble is coral aerie, meaning the speedrun component of trifecta is often just ignored. For top-end players, most dungeon HMs just aren't difficult. We don't need to heavily strategize and may even skip mechanics without power creep coming into play (like with bedlam veil where most groups, vet or HM, don't see all the mechanics on 2nd boss and on last boss even on HM we would just eat the waves instead of going through the maze.). I think it'd be nice to have a higher level of difficulty (not buffing the current dungeons nor the current HMs, but a new level) for older dungeons that have more complex mechanics to bring some spark into old content.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Juomuuri
    Juomuuri
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    Top Bugs/Issues

    1. Stuck in combat bug. This should absolutely be removed from the game, especially Cyrodiil. This also extends to not being able to use a wayshrine while in combat, while in the past you could (as in, you have random mobs at your tail from riding past them and they prevent the teleport, despite it having been possible in the past).

    2. Excavation sparkling mound interaction bugging out since 2020. I interact with it, it poofs out of existence. All 6 orbs scried, all passives unlocked in the skill lines, both lines at max. This has made getting leads a nightmare for me since the game flips a coin at will it let me access the digging minigame or not! Sometimes I need to find the mound as many as 10 times before it lets me enter the minigame!

    3. Infinite Archive not letting me get the final item for the quest that gives you the achievement that allows you to get the extra life account bonus... I've been stuck at 6/7 items for months now. It seems this quest's rng is bugged.

    4. This is very minor but it annoys me how not all of the outfit/motif styles are in alphabetical order! Please fix!

    5. Players running/standing ontop of their mounts. This also happens to me a lot on certain characters! It's so annoying...

    Top Pain Points

    1. Dungeon finder fake roles. Yes, this goes for all of the roles, I've seen tanks and healers queue as dd, and dds queue as tank and healer. We NEED to have this fixed, I've stopped doing random normal dungeons due to this, only doing it if I get a full group of likeminded people... I play as a tank, and if I get to a dungeon where a dd is another tank, it becomes impossible to do my job and it'll take ages to do the dungeon since tanks do no damage.

    2. Treasure maps not stacking and surveys not being able to be collected at once if you have more than one of the same survey!! There's no need for treasure maps to be "unique" items, this just wastes time and makes you unable to loot duplicates... The survey thing annoys me to no end.

    3. The outfit/motif styles should be more easily previewable from their icons (not on the model!), since now it's a pain to even see all your styles when making an outfit! I've got 97% of motifs collected, so the list of usable styles is MASSIVE.

    4. Quest givers that run after you and beckon you to help when you enter the area of their quest. Please remove this, it's super annoying! This happens a lot in base game zones. It's like Stuga but in the wild!

    5. NPCs walking into you cancels your emotes. Please remove this, it has ruined so many town roleplays for me! Same goes for trying to teleport and some NPC walks into you and cancels it......


    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2200+
    I tank on each class, my favorite is tanksorc!
  • LadyHermione
    LadyHermione
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    Top Bugs/Issues

    Bug 1 - Solo group bug/phantom groups etc
    Bug 2 - Dying to an attack with LGM numbers saying it was unblocked, even when you are blocking (have the Am I Blocking addon) and have enough stam for it. Most annoying as a tank and during group content.
    Bug 3 - Trial/Dungeon/Boss who have multiple bosses will dissapear and reset if a temporary pet is active. NB shade, warden netch, etc. Not the sorc pets.

    Top Pain Points

    Pain Point 1 - Need STACKABLE TREASURE MAPS!
    Pain Point 2 - Why can't surveys go in the craftbag?! And/or be able to use all of this x amount of a clothing survey in my bag at this location instead of going back and forth to reset instance per survey. Some survey locations are horrible to get to and reset, at least make the reset distance closer for some of the older survey location, like that N. Elsw blacksmithing one. Let us waste more time doing writs, than avoiding them because of the pain of surveys.
    Pain Point 3 - Curated lead drops.
    Pain Point 4 - Increased bank/bag/guild bank space. Double the space what it is now should be fine so we can actually play the game instead of the inventory management endgame. Not enough space even with eso+ and all the inventory pets.
    Pain Point 5 - Stackable armor/weapons/jewels/etc somehow. Sets coffer/storage similar to PTS? Or something like an extension charm on a coffer/storage for the type specifically to minimize how much space it all takes. Not enough space to play all 3 roles without a lot of extra time and management.
  • BetweenMidgets
    BetweenMidgets
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    Top Bugs/Issues
    Bug 1: Skills/Sets/Abilities that move the player's position Rush of Agony, Warden Charm (which you still can't break free from), Meteor, Javelin, etc. All these things end up desyncing your toon in PVP. Often times the end result is you will go from 100% hp to 0 hp in an instant, all before you gain control of your character. Engaging gameplay with so many counters. /s
    Bug 2: Syngergies Not only are they underperforming, but why can we not designate the order in which we want to hit them? Why are lowest damage synergies on top/prioritized, and the highest on bottom (ie: nova... a class ultimate, is always the bottom most synergy) ? Why are oftentimes some synergies (nova again, for examples) duds and no one in the group can hit them?
    Bug 3: Desync from Speed and/or Stealth I can pop a detect pot and be ON TOP of a speedy NB, and still be unable to him them with a melee attack. Or anyone (stealthed or not) who has max speed on their toon is basically impossible to hit with melee. You will be on top of someone using a 9m radius skill, and missing the enemy.
    Bug 4: Cyrodiil Guard issues Mageguard negates do not obey LoS, ie: guard on the first floor being able to negate the third floor of a tower. Slow chain pull from the DK guards that you can't do anything while its happening, but everyone can unload all their skills on you and you die by the time you reach the guard.
    Bug 5: Cyrodiil Queue Bug I saw someone else mention this, and it reminded me of part of the reason my small man PVP group dwindled to nothing. Queueing into the high population Gray Host (where you can get the most fights and where we preferred to play) was always a nightmare. Inevitably, at least ONE person (if not more) would get queue bugged. When you're a small coordinated group, missing even one person can really hurt a comped group. And it isn't though the GH queues are short. I don't blame anyone for logging after they've sat through an hour queue only to find out they're bugged, and if they want to play with their friends they have to re-enter the queue and do that whole mess again. No thank you. If faction lock wasn't a thing, this wouldn't be such an enormous issue.

    Top Pain Points

    Pain Point 1: BALLGROUPS Are they the MAJOR cause of lag like the forums believe? Do they have a major impact? A minor impact? Do they have more/less impact than a 40 man zerg? Can ZoS weigh in on ballgroups at all? Large, dedicated player bases from both sides would be interested to hear ZoS' thoughts on ballgroups.
    Pain Point 2: Rush of Agony set Not only does it ignore a core mechanic of the game (does not put you on CC immunity), it desyncs your character and likely your health bar, it can pull from WAY out of range (probably due to speed desync). I wish it could just be straight deleted from the game, honestly.
    Pain Point 3: Stale PVP Meta that ZoS doubles down on We've been in a tank meta for legitimately years. Now were also in a shields meta, with the addition of arcanists and all the scribing abilities. They shouldn't be scaling on max HP and shouldn't work with the CP mitigation options.
    Pain Point 4: Merciless Resolve The bow proc is so unbelievably overtuned. It is one of the highest (if not THE highest) single target damage skill in the game, and it is not even an ultimate. Building stacks is super easy and fast, the skill no longer times out, and to top it off, it has a buggy audio cue that often doesn't play for the victim.
    Pain Point 5: Right Clicking Player Order When you right click a party member, the order is just SO whack. "Kick" should absolutely be at the bottom, not right next to "promote".


    Additional Note: After reading through most of the posts in the thread, I hope ZoS' approach won't be to monetize the pain points. As in, are we giving them the ammunition for our own downfall? Inventory management is an artificial problem created by the company to sell us the craft bag, which is arguably the biggest selling point of the ESO+ sub. It doesn't take much imagination to extrapolate how the pain points we're listing will become the groundwork for additional monetization practices, especially since ZoS are moving away from chapter releases. Just food for thought.
    Edited by BetweenMidgets on February 1, 2025 4:14PM
    PC-NA
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    BUGS
    • Infinite Archive Werewolf Animation Bug
    There is a minor but rather annoying issue where the Werewolf animations gets stuck when trying to select verses and visions when you are in Werewolf form.
    • Sorceror Overload visual glitch
    There is an issue that can be rather annoying when playing as a Sorceror where your overload visuals will glitch and your character will have lightning firing from their hands which can only be removed by relog or by changing zones, it is quite a problem if this occurs when you are in a Dungeon, Trial or in the Infinite Archive.

    PAIN POINTS
    • Housing Size and Furniture Slots, this has been mentioned multiple times, houses and the furniture limitations, we understand that it is in place for performance reasons however with the larger and larger homes releasing this limitation is becoming ridiculous, the new incoming home "Castle Skingrad" is enormous, the furnished version of the home despite being called "Furnished" is still mostly empty and is already using almost one-third of the total slots available to ESO+ members, someone without ESO+ would never beable to furnish this home, it has been asked time and time again but a compromise needs to be made

      1. Increase the limit for PC players.
      2. Merge the Collectable and Traditional Furniture slots, it would be a small increase, but it would help.
      3. Divide Home furniture limits between the Indoor and Outdoor spaces.
  • JHartEllis
    JHartEllis
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    Bug 1: Disconnects, failures to login, and errant login queues.
    Bug 2: Pre-filled groups of 4 often fail to port using Specific Dungeons via the Dungeon Finder--a workaround help would be to list the respective zone for manual port on the tooltip.
    Bug 3: Taking damage even after respawning in BGs from certain abilities cast on you from before your death.
    Bug 4: The character outfit head slot disappears when using crafting stations. Please let me keep my ugly face covered.
    Bug 5: Pan-Tamriel Celebration had unexplained periods where purple boxes wouldn't drop--this may be something that comes up in future events.

    Pain Point 1: Excessive expired items from guild traders. Potential solutions: tools for pricing, tools for search, tools for relisting more easily, an auction system that better ensures things sell.
    Pain Point 2: Difficulty in getting fills from Group Finder. Potential solutions: more visible UI, notifications for relevant groups, pings to friends/guildies when a group finder activity is listed.
    Pain Point 3: Battleground ult unfairness. Potential solutions: grant everyone full ult when porting into a BG, or have some sort of interactable like the Aetherial Well that goes away once the match starts.
    Pain Point 4: Furnishing storage woes. Potential solutions: add special storage, increase current limits, or allow value to be derived from destroying furnishings.
    Pain Point 5: Event Ticket grab bags being limited to 1 per inventory. Potential solution: Remove limit and add dynamic tooltip showing current progress (e.g. "57 out of 85 collected") to ensure not too many are purchased.
    Edited by JHartEllis on February 1, 2025 3:52AM
    Guild leader of Spicy Economics and Spicy Life on PC/NA
    ESO Stream Team Partner on Twitch: https://www.twitch.tv/jhartellis
    Twitter: https://twitter.com/JHartEllis
    YouTube: https://www.youtube.com/JHartEllis
    Website: https://spicyeconomics.com/
  • MyNameIsElias
    MyNameIsElias
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    Top Bugs/Issues

    Bug 1 : Trifecta breaking trial issues remaining in the game, sometimes years after release. Base pop getting stuck inside buildings in Rockgrove, invisible skeleton ads in Lucent Citadel to mention 2 examples.

    Bug 2: When you have a lot of characters, and choose to log out of a character that is far down on the selection list, the game will auto scroll you up to the top of the list when you return to the character selection. Years ago the game remembered where you were on the list, saving you the time to scroll further down to click on the "next" character for when doing daily things like writs, daily dungeons etc. it no longer remembers, and i assume it's a bug.

    Bug 3: Hew's Bane foul water fishing nodes not respawning correctly once all foul holes in the zone instance are depleted. Bug reported years ago.

    Top Pain Points

    Pain Point 1: Like Code mentioned earlier, those of us who want to collect all the antiquity codex entries, the treasure map leads are a massive pain point. They are incredibly frustrating to find, and the treasure maps are often rare and expensive. Making the leads from treasure maps be curated (and random once all entries found) would be a massive relief.

    Pain Point 2: Like mentioned in the second bug report, i would highly enjoy the collections UI remembering where i was on the list the last time i opened it. The costume collection is super long, and it's quite tedious to have to scroll and find where i left off when i exit the UI to fully inspect the costume i just equipped to see if it like it.

    Pain Point 3: Better rewards for participating in PVP activities.

    Pain Point 4: Better rewards for participating in hardmode PVE activities.
  • The702Guy
    The702Guy
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    My top two bugs:

    - Castle Thorn: Lady Thorn’s movement circle has been bugged for years and it makes the hard mode impossible to do. It has been reported and acknowledged by ZoS multiple times but still has never been fixed. This bug is also present in the Lady Thorn fight in Infinite Archive and ends runs. Not to mention next moth in the crown store the pack for this dungeon is dropping and it’s very difficult to actually do the hard mode. Not because of the difficulty of the hard mode but because it’s broken.

    - Enemies that have teleport mechanics (Runemaster Xiomora, Z’baja, etc.) have all dots applied to them drop when they teleport. This is very frustrating playing on a DK since so many skills are dots. You get them all applied, they teleport, then you have to do it again. It kills resources and dps

    Pain Points:
    - Guild Tabards: I saw this one posted already and I’m going to reiterate it. There should be a hide guild tabard option that will hide the physical tabard with outfits and still show the guild name plate. I NEVER use the outfit system because of this and I only use costumes. Style Pages are absolutely pointless to me and I don’t collect them because I never use the outfit station. I would use it if we could hide the physical tabard and still show the guild name.

    - Cross Character Furnishing Plans: Known Furnishing Plams should be account wide. Update 44 put the furnishing plan count to over 3,000. With the amount of work and grind that goes into collecting these they should be account wide.

    - Account Wide Mount Stats: Mount stats should be account wide, it’s a monotonous task to get a Mount up to max on every toon you make.

    - Guild Bank Withdraw Limits: Being able to set the amount of items that can be withdrawn from the guild bank per rank would be huge for GMs. Being able to let everyone use the bank without having to be worried about someone clearing it out would be beneficial to the new players who can really use the stuff in the bank.


    You guys have done a lot of great QoL upgrades but some of these have slipped through the cracks for years and it would be nice to see some changes.
    Edited by The702Guy on February 4, 2025 6:06PM
  • Ingenon
    Ingenon
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    I play on PS/NA.

    Top Bugs/Issues
    1. Desyncs/lag/rubber banding anywhere there are lots of players. Like trials, dolmens (with 10 or more players), mirrormoor incursions (with 10 of more players), fighting dragons (with 10 or more players), etc. Also in Cyrodiil.
    2. PlayStation 5 map zoom is too limited. You cannot zoom in as far as you can on PlayStation 4. This is a problem when looking up a location online (treasure chest, lore book, oblivion portal locations, etc.) and trying to put a pointer on the map to find it. You cannot zoom in enough.
    3. Tank companions that watch you die without doing anything in Infinite Archive. Most of the time they will taunt the enemy, but some bosses and marauders, the tank companion will lose taunt, and then stand around and do nothing.
    4. Client freezing/infinite load screen while traveling from inside one house to inside another house. It works for several travels between your player houses, then you get an infinite load screen that requires closing game or restarting console.
    5. Overland quests that cannot be completed while grouped with another player. For example, the quest to unlock Zerith-dar has issues with the portal to Temple of the Dark Moon. The portal disappears before both players can get through it. The quest works fine when a player does it solo. Also Murkmire delve quests, if the other player is not standing on top of you when you interact with a quest item, they will not get credit and will end up "short" of items with none left to interact with. And more, but I'm running out of space here ...

    Top Pain Points
    1. Rare drops that are tied to RNG. Other games have something like a "pity counter". So if the RNG is set by ZOS to 1 out of 30, after 30 tries, the player gets the drop (guaranteed). Lucky players get the drop in less than 30 try, but everyone else gets the drop on try 30.
    2. Ability to search traders for "UNKNOWN" plans, motifs, style pages instead of searching pages and pages for the ones needed.
    3. Increase event ticket storage to at least 15, since you typically charge 5 or 10 event tickets for quarterly "fragments".
    4. Furnishing Bag (similar to craft bag). My Doomchar Plateau has reached 700 items (max limit), and I have had to move excess furnishings to Sword-Singer's Redoubt. Two manors being used as furnishing storage.
    5. Stackable treasure maps
  • Jestir
    Jestir
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    Top Bugs
    1. The "Tri Focus Lighting" staff heavy passive issue in pvp, breaks Imperial City in particular

    2. Chat box resetting when clicking off of it, I can't remember the name of every enemy or place so having to retype an entire message over because I clicked off to make sure I call something the correct thing is obnoxious


    Top Pain Points
    1. A way to change a character's class. My oldest character, the one with by far my most time played, the one I have done the most things on and the one I really want to always be playing on is stuck with, what has become after 2k+ hours, one of my least favorite classes. I would love a class change token, or a like tabs to the armory system for class swapping or even a onetime only support ticket. Just let me save my main from being token crafter that I can't stomach to bring to actual pve or pvp content

    2. Game needs more built-in ways to sort, search and filter. Whether it is searching for a guild, gamepad inventory or a guild store we need better ways to find what we want and skip around/ignore what we don't need.

    3. Inventory issues, Treasure maps not stacking, furniture and crafting surveys taking up tons of space. I really don't get why treasure maps do not stack like crafting surveys. People have been mentioning a "furniture bag" along with the craft bag for years, and crafting surveys might be the most annoying and tedious thing in the game while they can take up an absurd amount of room very quickly if you can't keep on top of them for whatever reason

    4. What is going on with Grave Lord's Sacrifice? Old Blastbones was buggy and obnoxious but to "fix it" with a self-buff with an awkward animation that still has 2.5 second delay and for some reason can be crowd controlled isn't it. I feel like this could have baked into summoner's armor since that already fit the bill, but that part is just nitpicking.

    5. I know this being looked at, but overland difficulty. I don't need every skeever to be a raid boss, but I would like for the big end of quest enemy to be able to finish their first line of dialogue before they die sometimes
  • Sharktoes
    Sharktoes
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    Will edit and add bugs as I mull it over. As I haven't played much lately, bugs are not as fresh.

    Top Bugs/Issues
    1. Queue bug for Cyro. There are times where your queue just gets stuck. Others in your group who were later in the queue than you were pass you up and get into cyro and you have no choice but to relog and restart the queue. By that time though I'm pretty annoyed and I won't be logging back into the game that evening, even though it is a detriment to our comped group.

    Top Pain Points
    1. Fashion Scroll Online / outfit station is a miserable experience. The process to look at the outfit styles you have available is a nightmare - the icons are small, you have to hover and preview each one... let us use the arrow keys! Let us favorite pieces (definitely more than 100)
    2. The multiple layers of RNG over some leads (ie: West Weald stuff, the motifs from High Isle, etc) and the lack of lead curation is absolutely one of the most predatory things I think ZoS have ever implemented. To copy what @code65536 said: Lead RNG, especially the lack of curation for sources that have multiple leads. People have really liked the double lead drops during this event, but that's just a band-aid for the bigger problem of lead RNG.
    3. Furnishing storage & slots. We need a furnishing bag and more furnishing slots in houses. Sadly, I assume this will be something that is sold to players before long, since ZoS is moving away from expansions/chapter releases. Monetization will have to increase.
    4. More houses of varying sizes that are sold for gold, and not through the clown store.
    5. Grand Master Crafting stations sorting is such a mess. Also it would be lovely if these were a collectible item, and could be used in multiple houses.
    Edited by Sharktoes on February 1, 2025 1:45AM
  • James-Wayne
    James-Wayne
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    I will update the below list till completed:

    Top Bugs/Issues
    Bug 1: Combat freezing. My character (Templar) just gets stuck in animation during combat and basically freezes till either the animation or abilities have caught up (I assume this is lag) or I bar swap to force the animation to change. Not knowing what your character is doing because you freeze is really annoying and makes it impossible to enjoy harder content.

    Bug 2:

    Bug 3:

    Bug 4:

    Bug 5:


    Top Pain Points

    Pain Point 1: LAG/PING, a lot of the game mechanic's especially combat need low ping rates between Local and Server for an effective experience however as a Western Australian player with no close megaserver (access to the Japan one would have been amazing for me) means a lot of content (especially Vet and PvP) is locked out for me. It's been a pain point for me for over 10 years and I think the only solution is to completely rewrite the megaserver code to be more cloud based with Azure.

    Pain Point 2: Lack of Furniture craft bag. I have 9 characters, each with 215 slots and every single one of them is full of furniture. Furniture also fills my chests and many homes I bought to just store the items. If it wasn't for addons like EHT the management of this would be extremely hard, I dont know how console players do it.

    Pain Point 3: Furniture materials. The low drop rate or the high volume needed need to craft furniture with materials is unstainable. In addition, the fact that we can't decon furniture and get mats back adds to the expensive economy.

    Pain Point 4: Play how you want. As a long time Elder Scrolls player since Arena (yes I'm that old) I find ESO is still very restrictive. I mainly play Templar so you know when I say I don't everything in my kit to play as a Brawler is true. I would love if we just combined all the classes in a massive node wheel so you can unlock abilities and passives for all classes on one character (similar to PoE, Skyrim etc). Passives are still connected to the class skill tree so would require you to unlock specific abilities to get that passive but it would also allow my Templar to have wings like a DK, or pets like a Sorc and go invisible like a NB, it gives anyone the ability to truly play how you want. I've already built my own class node map if you ever want to see it.

    Pain Point 5:
    Edited by James-Wayne on February 1, 2025 1:25AM
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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  • aetherial_heavenn
    aetherial_heavenn
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    Bugs

    1) Stuck in CombatBug

    2) Heavy Attacks not doing anything.

    3) Skills don't always fire off, especially defensive things like break free. MOST SKILLS NOT FIRING IN CYRODIIL

    4) Phantom groups. Using the Dungeon Finder results in some characters sometimes being put into a previous Dungeon Finder zombie group as Code calls it. (It may also remove them from an existing group that they're in and then re-queueing penalties apply.

    5) Positional desync that routinely causes doors to not open with out the crouch/roll dodge/uncrouch trick, which makes certain content unplayable. It affects all the press E interactions and some synergies that seem to be time sensitive or have a follow up action, eg the port to the mini fight in Vateshran is so short or position sensitive I can not interact 90% of time. Same has been true in many dungeons. Was way worse in Cyro of course where doors needed interacting with a couple of times and then 'double doored' you, so you end up same side...usually back outside surrounded by enemies. This did improve with the performance patch, it happens much less frequently to me, so I guess it's a server side thing? I'd previously assumed it was a failure to take into account Oceanic lag in timing those interactions. (It isn't packet loss).

    Pain Points

    1) If we have multiple surveys in one spot let us retrieve them all at once. Many times I have to spawn back in from house or run 500 metres or wait 10 mins for a respawn.

    2) Furnishing bag like the craft bag. Or even deconstructing crafted furniture for a chance at retrieving special furnishing mats, particularly style mats. (heartwood, mundane runes, Stendar stamps, culanda laquer, )

    3) Lead RNG, especially the lack of curation and the design of sources/drops that routinely causes the mad scramble for certain lead sources for the latest combat shiny.

    4) Guild Tabards and FPS (fashion per second)
    Would love to role play/play dress ups on a character or rep a guild without wearing a low-rez tabard. No one wants to spend mega gold for a uniform or style an outfit to role play a character just to hide it with a cheap looking tabard with flappy bits. Costumes are NOT an alternative. Motifs and unique styles to make outfits are inherent to the consistent plusses from the game's reviewers and players: the guild membership tabard should NOT force us to some homogeneous compromise from the guild store.

    5) Inventory management needs some overhaul: (thanks for the Cyro siege one) eg Stackable treasure maps. eg One stack for all crown potions with no number cap, stackable everything. Preferably in craft bag. ;)
    Edited by aetherial_heavenn on February 1, 2025 5:08AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • MageCatF4F
    MageCatF4F
    ✭✭✭✭
    I borrowed this from a post above. I agreed with the post (and others) but that is a very inexact way of measuring player sentiment as you have no idea what part of a given post is agreed with.

    I would also modify the suggested solution list below (number 1) to be:

    1. Increase the limit for PC players and modern consoles since you seem to be in a new mode of treating old and new consoles differently. Modern consoles are not as memory restricted. Yes?

    The other suggestions listed are fine and have been suggested (and ignored) many times before.

    Complaining about this is mostly a hobby for me now since I do very little housing these days, after suspending my ESO + while waiting to see the shape of the new development strategy. So - do something.


    PAIN POINTS

    Housing Size and Furniture Slots, this has been mentioned multiple times, houses and the furniture limitations, we understand that it is in place for performance reasons however with the larger and larger homes releasing this limitation is becoming ridiculous, the new incoming home "Castle Skingrad" is enormous, the furnished version of the home despite being called "Furnished" is still mostly empty and is already using almost one-third of the total slots available to ESO+ members, someone without ESO+ would never beable to furnish this home, it has been asked time and time again but a compromise needs to be made

    1. Increase the limit for PC players.
    2. Merge the Collectable and Traditional Furniture slots, it would be a small increase, but it would help.
    3. Divide Home furniture limits between the Indoor and Outdoor spaces.
  • tomofhyrule
    tomofhyrule
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    Thanks for this Kevin. It's nice to see the community being asked, and hopefully addressing some of these issues will help to rebuild trust between the players and ZOS.

    That said, here are the top issues I have:

    Bugs:
    1. Grim Focus Permaglow. Yes, I know it's been reported that it "works as intended," but there is no way that this is the intended way for this skill to work. Before Grim Focus was made permanent, the glow showed when the skill was active and the in-game stack counter would count how many stacks you had until the icon changed to display that the proc was ready to fire. This different icon was also visible from the in-game 'show backbar timers' feature. After it changed, the glow is permanent since the skill is always active, the stack counter no longer functions since the skill is permanent and requires an addon to restore that functionality, and the icon only glowing instead of changing makes it much less obvious that the proc is ready and can't be seen from the backbar.
      While the glow's original purpose of "show the player the skill is active" didn't change, the fact that the skill is active whenever slotted makes that indicator unnecessary. Also the loss of the basegame stack counter now would be improved from the addition of a way to identify stacks. The proper functionality of this skill should set the glow to be an indicator of the proc being ready to fire to fix both of these issues - the weapons start to glow only at the 5th stack. (Forum link)
    2. DLC Pledges give the wrong transmute geode. While Maj and Glirion give out the set geodes for their respective pledges, Urgarlag has switched to rewarding uncracked transmute geodes instead. That means a DLC HM pledge will reward a random number of transmute crystals, which normally is about 2 on average when the basegame HMs give 5. (Forum link)
    3. Companions can steal taunt. While the Companion taunt skills Provoke (1H/shield), Savage Instinct (Undaunted), and Azandar's Scathing Rune have the caveat that they will not be used on a target which is already taunted, The destruction staff skill Destructive Blast does not have that restriction. Thus, a Companion with an Ice staff can use it on a taunted target and steal taunt from players. When pull skills (including Bastian's Blazing Grasp) were changed to cause taunt if the enemy was not already taunted, that "taunt if not taunted" idea should also have been used to make frost Companions not able to steal taunt from players. (Forum link)
      As a side issue with taunting as I was testing this - Overland dragons in NElsweyr and SElsweyr zones will have a period of time when they come down from their perch phases that they are immune to taunt. This is highly annoying to squishy players and also legitimate tanks in the area who are trying to take the dragon's attention away from said squishies.
    4. Werewolves do not interact properly with the Infinite Archive. When accepting a verse/vision, werewolves will get stuck in a howling animation and then just skate stupidly across the ground. This fixes itself upon leaving through the portal, but it is visually distracting.
      More problematically, the Filer's Wing side room does not interact properly with transformed werewolves since it forces the transformation into a watcher. When entering the room in wolf form, it will transform the character back to human, pause for a second, finally transform into a watcher, and then set the health recovery of the character to zero. The lack of health recovery makes this very difficult. (Forum link)
    5. Templars have two different spear styles. Yep, another bug-that's-not-a-bug. Still, while opinions about the smoothness of the post-U35 Jabs animation vary, the fact is that the spear model was changed unnecessarily. All of the Templar skills use a specific low-poly mostly-transparent spear of light that actually looks very good in game since it looks like a light beam more than any recognizable object. Puncturing Strikes and its morphs, however, use what is clearly the Nighthollow Staff model for the conjured spear - and in the lorebook for the Crafting Motif 95: Nighthollow, it straight up admits "a Nighthollow staff features a headpiece in the form of a wide-bladed spearhead. This is generally not used for stabbing."
      The spear conjured for Puncturing Strikes and its morphs should go back to using the old model. The new animation does match better with the cadence of the animation, but the old model was much better, not the least of which was because it kept the consistency with the rest of the class kit. (Forum link)

    Pain Points:
    1. Werewolf colors are tied to morph. The Skill Styling could easily lead to a way for player werewolves to customize their characters. As it stands, players can only choose to be black or white (or grey, if the transformation is unmorphed), but that changes the functionality of the werewolf as well. At the very least, the three current colors should be available as Skill Styles so that player werewolves can have their fur color not tied to their efficacy in battle. (Forum link)
    2. Incomplete Collections available from the Crown Store. The Crown Store's offerrings have been... less than stellar of late in that most of the stuff in the store is returning and anything new tends to be directed into crates. However, there are several collections of items that always appear in the store proper and are parts of collections: the Daedric Artifact styles and the Undaunted Monster Arms packs.
      Both of these collections still have parts missing, to the extent that people have been waiting for anticipated things to release for over 5 years at this point, and yet we're still waiting. Notably, the Sanguine's Rose artifact and the Stone Husk, Magma Incarnate, Archdruid Devyric, Ozezan, Roksa, and Anthelmir's Construct arms packs (and the associated mask/shoulder style page availability) have never been made available. The store team should prioritize these obvious holes in their offerrings. (Forum link)
    3. Locked Class Styles. When the Class Styles were first released in U40, the styles were already in the Collections menu and could be previewed on all characters. U41 specifically locked the styles by class. There are some of those costume parts that are totally unique (the NB mask comes to mind, but each of the Class styles is otherwise unavailable) so it's also not a matter of using something similar. While the weapons are all the same save the emblems, the armors are all different and useful in costuming.
      We already have plenty of examples where characters can use armor that they're not 'supposed to' (i.e. EP players wearing the DC style). There is no reason that a character of one class should be banned from wearing an armor style of another, particularly when the only part from each that even somewhat references the class is the chest piece. Fashion is one of the most important parts of ESO to many players, so adding restrictions is just adding unnecessary barriers. The styles should go back to being available for all.
      (Forum link)
    4. Unavailable NPC Cosmetics. Yeah, this has a lot in it. This goes from costumes we see on NPCs (like the gorgeous dress used by many female NPC bards since Leyawiin) to personalities (the 'shy' personality Hildegard uses, or the 'injured' or 'elderly' we see a lot as well) and even to non-collectables like skin/eye/hair colors.
      The one I want most is for my Orc to be able to use the greenish skin that some NPC Orcs have (like Skordo or Mordra). There are also examples of NPC Altmer with blue eyes or dark hair that would be most appreciated (Erwurlde's blue eyes are great, and lots of people want Leythen's hair color). True, these wouldn't fit in the nice 2x10 grid in the PC interface, but it would be nice if that could be expanded or changed to the Console slider interface so that these unavailable non-collectables could be used. (Forum link)
      And please, release that bard dress already. Or even a really nice plain-yet-elegant dress like Éowyn's or Galadriel's white dresses from Lord of the Rings, or a really fancy dress like Zelda's coronation gown from Breath of the Wild. None of the current dresses are really giving my one character exactly what she needs.
    5. Please, for the love of all things holy, give us a new Class. I'll say it: I love the new character levelling process. I love finding new ways to interact with the game. And I'd love a reason to go to the new old tutorial, the new Starter zones, to be able to use all of the riding lessons and research scrolls we've gotten in the daily rewards lately... and a new Class would be a great excuse to have a new way to do it all.
      I want a new Class in the worst way. I would kill for a Dwemer Artificer class - something that we can play with grenades, traps, and Automata, and then that'd give us a lot of fun new lore with potential Artificers we already know like Tharayya, Neramo, and the Vanos twins. The penchant of the Dwemer for Tonal Magic could also open up some lore there and give everyone the DnD Bard class they're looking for as well. Obviously I don't want everything about the Dwemer solved. But to be able to play with it a little bit more would be a dream.
      I totally came up with a mockup for a set of skill lines and their morphs, but really I'd just love to see something. The release of Arcanist was one of the most fun times I've had with ESO in a while, and I'd love to be able to explore a new Class again with something that's very interestingly Elder Scrolls themed. (Forum link)
  • KAT0MI
    KAT0MI
    ✭✭
    Top Bugs/Issues
      Bug 1: Sellable/tradeable scryables

      Is this a bug or a feature? If that is the case, please make all of them sellable instead of just the unique few. There are a few purchasable leads from town merchants that, once obtained, will allow you to trade with other players. I am talking about the antique map for Coldharbour, Craglorn, Hew's Bane, and Gold Coast.

      Bug 2: Dead players on screen

      This has been a huge bug that bothers me a lot. This has also been a problem in battlegrounds, as dead players will be able to attack me, but I cannot harm them. If you need a visual on what I mean, here is a video
      Bug 3:Stuck after talking to quest-giving NPC

      This is a minor bug that is a real annoyance but only seems to happen when turning in quests. After talking to the NPC to turn in a quest, my character will remain stuck in a spot unless I switch weapons, block roll, or wait 2 seconds. Talking about anothing thing that gets stuck, when using the passion's muse personality and I use the unique play lute emote, the harp gets permanetly gets stuck in our hand.

      Bug 4: Boss fights reset instead of returning to a point.

      This is a major griefing oversight, as many inexperienced players or just trolling players could pull aggro of bosses and just drag them out of bounds, where it will just completely reset the fight. This happened multiple times during the gold road event and in the AS trials. Bosses should run back to a point instead of resetting the entire fight.

      Bug 5: Dropping players when queuing into a dungeon

      If you are able to put together a 4-man team and queue into a dungeon, sometimes players will not go in together. This results in them just being in a load screen to end up back in their original map spot.

      Edit:
      Just remembered another bug. Companions are a seriously bugged feature. When lowmaning content and if you die a glitch happens where your companion remains in combat and doesn't attack the enemy. This can cause trials where no one can revive because the companion is out. The only fix we have found is to get the member with the companion to leave the group so everyone can respawn.

      Top Pain Points
        Pain Point 1: Housing in general

        There are many points in the housing feature, but I will just list a few points:

        - Not having a grid system for furniture placement.
        - Trophy's not having its own limit category (or just increase the furniture limit even if we have to pay for extra spaces for our houses).
        - Few houses have unique services (Pantherfang Chapel allows for marriage anywhere in the home, Hunters Glade allows players to stay in werewolf transformation, or The Fair Winds allows players to travel to every alliance starting port as well as Galen). We need more houses with unique services or even go back and edit each house to allow for unique services like gardening (growing provisions/alchemy mats) or curse shrines. Any unique service is highly appreciated.
        - A searchable catalogue of the recipes and furnishing plans we have learned.

        Pain Point 2: Why don't things stack

        Runeboxes? treasure maps? They don't stack, and for treasure maps, you cannot donate into guild banks. On a separate issue, why doesn't guild banks instantly stack items like your personal bank does?

        Pain Point 3: Why don't we have displays?

        As gamers we are fashion hunters and collectors to some degree. How much I would give for an armour display stand to show off the unique overland armour pieces like the Shadow of the Red Mountain or the unique shield from Imperial City prison.
        8lcomgqgqfu7.png

        I have seen these items already exist in Morrowind when you enter Ules Manor. Or even add cases that allow us to display treasure items because I would definitely display my Illicit Letters from Fargrave item.

        Pain Point 4: Why has marriage been such a neglected feature

        Please just overhaul it so we get a percentage of our spouse's character sheet values to add to our own.

        Pain Point 5: Why does the listing fee not go to the guild?

        We spend thousands of gold to list items in guild traders only for the guild not to recieve the gold to list items in their guild trader.

        As a small sidenote: Please consider the ability to add helmets/hats to companions and explore the possibility of adding curses to them.
        Edited by KAT0MI on February 4, 2025 6:45PM
        PS4/PS5 NA | GM of Great House Indoril | PSN: XKat0m1x | Proud Member of Alok-Dilon Alliance (AD Alliance)
      1. LonePirate
        LonePirate
        ✭✭✭✭✭
        ✭✭✭
        Bugs:
        1. Cyrodiil stuck in combat bug

        Pain Points:
        1. Treasure maps do not stack like survey maps do.
      2. Northwold
        Northwold
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        Top Bugs/Issues

        Bug 1: Every so often my destruction staff turns into a dagger and won't heavy attack. It's really weird. Niche, I know.

        Top Pain Points

        Pain Point 1:

        The guild traders. I will never, ever sell via a guild. For the love of God, please implement some kind of system that allows players to sell effectively without having to be guild members. And no, that isn't spamming to zone chat.

        It can be handicapped, taxed to high heaven, whatever, but you have pitched ESO as play how you want, including to solo players. It's plain inexplicable that unlike almost any other MMO (including many MMOs that are MUCH less solo player friendly) the basic act of selling stuff has then been gated behind guild membership.

        Pain Point 2:

        The in-game map is almost unintelligible in many, many locations. You can't tell what's a cliff and what's a nice artistic rendering of a little hillock. The way different levels of dungeons are illustrated means you end up completely lost (there's that location in summerset, I forget the name, multi level, big, lots of cupboards, where it is almost impossible to find your way out because the map makes no sense and the doorways to get past a wall in the middle of the building are on different levels from wherever you may be).

        Pain Point 3:

        Please make the daily reward junk etc not count as inventory. And treasure maps. And all those weird little fragments you pick up that are "collect 999 of these and you can get a silly hat". Give us a crown item satchel, a treasure maps folio, a surveys folio, a totally random collectible junk that will take you six years to actually use folio, and let them count as one item each, regardless of what's in them.

        Pain Point 4:

        Please add rotation on all axes to furnishing previews, especially now you're giving us furnishings, like floors, that look different from above and below, and please give us a scale reference, eg our character standing next to the item.

        Pain Point 5:

        Ambitious, I admit: please identify all the elements people might want to do a structural build of a house, eg, walls, doorways, doors, pillars, roof, gables, staircases, railings, walls that have holes for windows, windows, and work on releasing complete sets of structural furnishings for all the major furnishing styles. At the moment structural builds end up theoretically possible but only if you don't mind either heavily compromising on what you want to achieve or achieving it in wildly clashing styles. A systematic approach to the basic building elements in all styles would make things so much easier.

        Also some of the semi ruined housing sites where you might want to do a structural build require eg absolute massive amounts of floor and roof. We need big structural furnishings to match otherwise you're already half the way to the slot limit before you're even thinking about what to put *inside* the structure you've created, because you've had to put down 55 platforms for the floor, the same again for the roof, etc, etc.
        Edited by Northwold on February 1, 2025 5:08PM
      3. Kyzeragon
        Kyzeragon
        ✭✭✭
        Bugs
        1. Players with @ names at the character limit (probably), e.g. @TheClawlessConqueror, cannot be mailed or sent crown gifts while offline. It says "Unknown player." In order to reply to mails, I constantly have to delete the @ name and then type in the character name instead.
        2. Synergies, particularly life-or-death ones in vCR, sometimes not showing, requiring a barswap to fix.
        3. Starting a vMA under CP160 doesn't start a scored instance at all, so you don't get a score or leaderboard mail if underlevelled. But it works fine for other trials and arenas.
        4. Adventure-Ending Arrow doesn't show when equipped with certain hats or costumes, like Soulcleaver Helmet. Literally unplayable.
        5. Master Malkhest is still "pouring over texts."

        Pain points
        1. Infinite Archive doesn't log the score if it wasn't ended properly. It's disheartening to lose a long-running instance to server issues and not even get a leaderboard score out of it.
        2. IA: inability to save, RNG (mostly visions), wishing I could skip the easy arcs to save time (but still get visions somehow), annoying brewmasters, I'm sure you've heard it all before.
        3. It doesn't make sense for Urgarlag's vet HM DLC pledges to reward geodes that give 2-10 transmutes (often only dropping 2), while Maj's and Glirion's vet HM basegame pledges give geodes that give 5 transmutes.
        4. WTB invisible guild tabards!
        5. Furniture, treasure maps, glyphs, surveys, etc. storage/stacking issues.
      4. Konstanz
        Konstanz
        ✭✭
        Top Bugs/Issues
        Bug 1: Combat Locks In PVP and PVE (like killing dragons in southern Elswyer)

        Bug 2: Attacks not working (heavy or otherwise)

        Bug 3: Antiquities digging up 3 additional items but only rewarding 2. Still happening on Xbox NA.

        Bug 4: Effect spam lag on Consoles. Even with my series S, some content, like PVP, trials, and overworld Events too many spell effects/particles bog down and cause latency and lag. make a way to tune consoles for particle limits/effect limits within the draw distance of the game content.

        Top Pain Points
        Pain Point 1: Furnishings overload - Unless I use additional Notable homes and Housing chests, there is still not enough room to support my housing needs. I have a lot of houses to decorate, but find it hard to juggle all the pieces I need for projects.

        Pain Point 2: Surveys and Maps take up TOO MUCH bank space, inventory space. To the point needing to make additional mule toons just to hold it all. I would like to suggest a "cartographers case" that acts like a crafting bag that can hold all surveys and maps and assist in location markers once a treasure or survey is dug up/committed to the cartographers map. The Cartographers case can be a quest to assemble items, a crown store purchase, whatever it needs to be.

        Pain Point 3: Guild membership limitations. - 500 is not enough for a game that is 10 years old. Some guilds resort to making 2, 3 and 4 additional guilds just to hold all their members that want to be in the guild.

        Pain Point 4: MORE GUILD TRADERS! so many guilds want a trader. Adding in more fringe traders at crossroads/wayshrine could be a way to help mitigate this without having to rework trader hubs in major cities and locations.

        Pain Point 5: More high value master writs. Right now master tables and attunables are 80,000 writ vouchers. that's a lot of grinding for some people/guilds. doing more double value master writs during certain festivals would help this A LOT! It would better incentivize festival participation for those trying to build guild halls (Like myself) but with very limited time in a day to play.
        🎶🎶🎶🎶🎶🎶🎶🎶🎶
        • 99 little bugs in the code
        • 99 little bugs
        • Take one out, pass it around
        • 287,439 bugs in the code
        🎶🎶🎶🎶🎶🎶🎶🎶🎶
      5. thaellin
        thaellin
        ✭✭
        Top Bugs/Issues

        Bug 1: Block Bug (and lack of ZOS engagement in the forum thread) https://forums.elderscrollsonline.com/en/discussion/comment/8258291#Comment_8258291. This has been a problem for more t1han one year.
        Bug 2: Trial: CloudRest. (many issues, but "wind of welkynars synergy does not work reliably" is a big one, since it results in player deaths... Also, the portal synergy sometimes fails to respond, leading to late tank/dps entry.. leading to portal wipes... also, sometimes the orbs just go away for no reason leading to portal wipes. CloudRest also tends to get increasingly buggy the more pulls you have in there). This has been a problem for years.
        Bug 3: Dungeon - Castle Thorne; lady thorne 'chase the circle' - one or more clients may see the circle in a location OTHER than where the server thinks it is (more common problem in hardmode, but has been seen in regular vet plenty.. you can find threads in your bug forum). This has been a problem for years.
        Bug 4: Trial - Maw of Lorkhaj: Twins. Sometimes a player will be assigned a color with the wrong visual on THEIR CLIENT ONLY (assigned dark, but showing light or vice versa); they react based on the color they see, which is what they should do... then blow everyone up. This has been a problem for years.
        Bug 5: Trial - vHoF: if you accept the quest offered at the start you get a normal rewards coffer instead of a vet rewards coffer. This has been a problem for years.

        There are MANY trial and dungeon bugs which prevent progression, clears, and achievements which could be added here, but you asked for 5. The volume of 'that was definitely a bug' makes it hard to know when things are NOT a bug (did I really miss that achievement, or did it glitch? Did I die because I did something wrong, or did it glitch?) Hard to identify ways to improve one's skill when it's not apparent it was a user error...


        Top Pain Points

        Pain Point 1: Without ESO+ I spend a lot of time just managing inventory. Rather than making me want to re-up my ESO+ subscription, this makes me want to play less. Other ESO+ perks can be seen as sale incentives and QoL improvements for optional activities, but the craft bag seems to be a basic response to having so much 'stuff' that accumulates as a side effect of playing the game.
        Pain Point 2: The native UI makes me sad. I run Bandits and some minor tweaks, but why do I have to download an addon to make the UI "good"?
        Pain Point 3: guild stores - without awesome guild store addon, trying to use guild stores is baffling. I played the game for MONTHS before I realized why I was only seeing a guild tabbard for sale..
        Pain Point 4: I was thinking of making a new character recently and realized I would need to level all the skills and passives and... it's all just grinding that has to be done BEFORE I can have fun. Perhaps once I have levelled a set of skills on one toon they can be available on the others? There has to be some way to make playing the game less of a chore.
        Pain Point 5: The armory was a great idea, but (in general) it is not as useful as Wizard's Wardrobe. I cannot use it to change gear/skills during a trial (the armory assistant was the worst thing I ever spent crowns on), additional slots cost too much to make me feel interested, it is not able to adapt to me gaining CPs... The only useful thing you can do with this is reset your skills/attribs/cps, save that to the armory, and then re-do your character from time to time (limited usefulness).

        Again, I could probably come up with a lot. My pain points are not very painful, mostly because the bugs mean I don't play as often as I did a year ago (when I would have had far more ideas for QoL changes)

        Looking forward to hearing what the action plan is for things.
      6. prettyokayray
        prettyokayray
        Soul Shriven
        Top Pain Points

        Pain Point 1: Parts of the collections menu are in serious need of rearranging, especially non-combat pets (and, to a lesser degree, mounts.) The exotics tab is completely unmanageable imo and there are things in there that should very obviously be under the Daedric tab, like all of the flame atronach animals for a start. Wrt to mounts, while I understand "heavyweights" are in their own category bc they share the same skeleton, personally I think it would make more sense if they were with related species? It seems unnecessary for ursauks NOT to be in the ursine category, senche-rahts not to be feline, etc... Additionally, a "mechanical" tab in both mount and pets seems prudent.
        Pain Point 2: I guess I'm not certain if this is a bug or not but can we please remove fragment collections we've completed from the tab? It clutters the menu and makes it hard to know on sight what we're actually missing.
        Pain Point 3: Filtering for unknown recipes/motifs in guild traders would be a massive quality of life upgrade.
        Pain Point 4: Allow for searching/filtering in furnishing tabs of crafting stations.
        Pain Point 5: Now that jewelry has been re-balanced wrt platings, I don't feel like there's any need for it to not have a hireling like the other crafting skills. A jewelry hireling is all that's missing for crafting skill parity.
      7. RoseTheSnowElf
        RoseTheSnowElf
        ✭✭✭
        Bugs:

        1. Stuck in Combat (I'm sorry, I just had to say it. I spend 90% of my time in Cyro, this is big)

        2. The stam glitch. Something happens and we get zero (0) Stam recovery. Bar swapping will fill up our Stam bar, (unless you use Oaken) but still zero recovery, otherwise we have to go to a delve or CheeseMongers to fix it.

        2b. I don't know what has happened recently, but I've noticed resource recovery OUT of combat has been very slow. This one usually affecting Mag. Noticed on my healer in dungeons, used to be that from 1 fight to the next my Mag would fully regen, now it doesn't.

        3. The hit boxes in this game are just all over the place. Seems worse in the West Weald and the Mirrormoore incursions for some reason. I don't know what causes it, my cross hairs can be on my target but it's not registering or highlighting my target red and therefore I can't use any targeted abilities or my HA and LA hit nothing.

        3b. Or the many times I have had my cross hairs on a target in front of me but somehow my ability (usually Crushing Shock) is doing a 90° angle and hitting a target off screen. I look at the top of my screen and the name and HP bar of some enemy is there but not the one front and center on my screen


        Pain points:

        1. The Vampire condition APPEARANCE should be optional. It's basically just its own skin. I personally prefer Body Markings to Skins and using White dyes on my toon's outfits. I don't get to enjoy this because of the Vampire appearance. Plus my main toon is a Wood Elf and the Vampire eyes ruin her Wood Elf eyes. (For clarity, this is my PvP build, unfortunately need Vamp for it)

        2. Hide Tabards. Please figure this one out.

        3. The crotch flaps and hip guards. It never ceases.

        4. Too many snares or CC's (both in PvP and PvE) or "immunity" fazes (in PvE). Seems like it was an attempt to make combat more challenging, but just ended up making it more frustrating. PLUS, Rush of Agony SHOULD grant CC immunity. There is no counter to getting pulled by multiple RoA's back to back before you die.

        5. A favorites setting or option for equipment pieces and dyes at the outfit station would be nice. So many motifs and style pages now to sift through. (Favorites for the Alchemy, Provisioning and maybe even the Enchanting stations, too. Things we regularly craft the same thing over and over again)


        More of a request than a pain point: Could there possibly be a separate chat box option for the PvP Kill Feed? Like right above the Chat Box? The kill feed drowns out callouts and Guild texts.

        *Thank you for a post like this*
        PS5 NA EP GH

        Wood Elf NB - 5 Star

        Dark Elf Arcanist (healer) - 5 Star

        Breton Necro (healer) - AR 32
      8. Techwolf_Lupindo
        Techwolf_Lupindo
        ✭✭✭
        #1: Stuck in combat bug. Over ten years and its no longer a joke and is impacting new players by turning them off the game and onto another non-ZOS online game.


        Just hit this one a while ago.

        "Booted from server" while trying to log back in before the BOSS is killed. Keep getting "Unknown error" every time I pressed login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login and login

        Come on, LET ME BACK IN TO KILL THE BOSS FOR THE EVENT!

        Bug: Animation cancelling. This needs to be fixed and has been exploited for far too long and is a huge barrier for new players to enjoy the game by requiring physical skills that only a small percentage of players have.


        Pain Point: No binder to put all the motifs, surveys, treasure maps, etc. in. I can physically print out all the motifs in this game. Put them into a large binder and physically carry it in REAL LIFE. Why is there no binder in the game?

        Pain Point: Why is it I have to go around to about 30 to 50 public guild traders to update the history for them every week. The reason I have to do this is due to they have the guild info "hidden" where they can't be search or viewed. RL business are required to display there license and info, why are they allow to hide this in game?

        Pain Point: The diaper on the Timber wolf costume. Not only does it look bad, but also can be use to vertical single other petifiles around. Yes, I got hit on by a child abuser when wearing that and can no longer wear that costume due to that.

        Pain Point: Extreme login time, over 30 seconds, because AddOns do not have a mysql db to store data into. The client take a very long time to read in the huge LUA data that most used AddOns have for trading and inventory management. Have a mysql db feature would shorten the login time as they don't have to read the entire db on login every time and can only access the needed data on the fly instead of reading it all at every login.

        Pain Point: Nerfing easy to use builds to the point of turning off the new and old players of the game. Case in point: The heavy attack builds got nuked instead of this reworking the sorc to bring its heavy attack build to be in line with the other classes heavy attack builds as the sorc heavy builds was indeed just a bit over powered, but instead of fixing that, nuked all the other classes instead. Arc is so meta now I am forbidden to bring in any other class to vet trials. Would love to be able to use my DK heavy build that was good in the past and got quiet a few vet sunspire achievements with it.
        Edited by Techwolf_Lupindo on February 1, 2025 7:08AM
      9. VoxAdActa
        VoxAdActa
        ✭✭✭✭✭
        Bugs:
        1) NPCs getting stuck in the ceiling or under the floor. This has been getting worse. It used to be pretty rare, but lately I've encountered it at least once in every delve I've gone into.

        2) Blade of Woe is unpredictable on even slight slopes. Sometimes it won't pop up until you're right on top of the bad guy, who detects you (and in trespassing areas, gives you a bounty and pisses off Ember) before you can use it.

        3) Using the Blade of Woe when your weapons are sheathed makes you take several frames to unsheathe your weapons before it fires (which can ruin the intended timing of the attack), just to show an animation of your character not using their weapons.

        4) Activating a combat skill when weapons are sheathed sometimes causes that skill not to fire. The unsheathing animation plays, and then nothing happens, forcing you to activate it again. Light attacks almost never fire after the unsheathing animation... but sometimes they do, so even that behavior can't be 100% relied upon.

        3) Can't attack innocents with Silver Bolts (+morphs). It says the prevent-attacking-innocents toggle is on every time, even when it's off. Yes, I know that's a small thing most people will never encounter or care about, but I'm hoping maybe it's an easy fix?


        Pain Points:
        1) Skill line leveling is too slow, and optimal skill line slotting when leveling an alt is often painful and cumbersome (and still won't allow a character to have all their class/weapon skills unlocked by level 50). We should be able to spend more time experimenting with the available skills while leveling.

        2) The Wood Elf racial passives are objectively worse than any other race's set. They're not focused enough to be truly useful for any specific playstyle, and the stuff we're buying with our half-bonuses is either nearly useless in PvE (improved stealth detection radius) or so niche as to be unnoticeable most of the time (disease/poison resistance).

        3) For the love of Yiffre, can whoever is responsible for the loincloths on chest pieces calm down?? Some loincloths are so big that having a character with "leg size" set too far up the slider end up with the loincloth clipping into the character model! Several styles have loincloths that clip into the pants of the same style. Some leg styles can't be worn at all with a chest that includes a loincloth (for example, any weight of Mazzatun legs will cause any loincloth to clip into it), which is really obnoxious since something like 80% of the chest pieces have loincloths. Sometimes there are even double loincloths, on the chest AND on the pants! I know someone on the design team is absolutely in love with loincloths, but it's gotten out of hand now. And don't get me started on the hip tassets. DW and 1h+Shield characters are severely limited in what styles they can wear, since the sheathed weapons clip right through most of the tassets. Can we at least get some kind of toggle to hide them, if we can't get them reworked and/or included in far fewer future style motifs?

        4) Dye colors on outfits rarely match the color on the palette, and vary widely across outfit styles. A color can be a jewel tone on the chest and washed out/faded on the pants (sometimes within the same style), or it can often be a different color entirely (a red on the palette can appear as red, brown, bright pink, and almost purple depending on which style it's being applied to) (no, I'm not talking about the Material Rank colors). It's always a toss-up whether Blademaster's Mauve will be a shiny red/purple or a cold blue. Evening out the dye colors between styles (different colors for cloth/leather/metal is fine, I guess...) and making the palette square preview more accurate would be amazing.

        5) Gender-locked appearance items. For example: Why can't female toons have nose piercings (other than that one that's so small you can only see it at all when fully zoomed in)? Male toons have multiple options for visible facial piercings, and it's baffling that this is a gendered thing, especially when male characters can wear a wedding dress. Hairstyles and major and minor adornments shouldn't be gender-locked, either. It's unnecessary and weird. It's bad enough that the cute flower headbands are race-locked to Kahjiit.
        Edited by VoxAdActa on February 1, 2025 7:11AM
      10. LegendaryLoppers
        LegendaryLoppers
        ✭✭✭
        Thank you guys for your efforts and this approach to collect our notions. It's appreciated.
        I hope to see you at TAVERN this summer, make sure to block the date in your calendars. ;)

        Top Bugs/Issues
        1
        Just to emphasize: Stuck in combat in Cyrodil.
        2
        Group management when you can't re-invite players after they switched to another character.
        3
        Getting kicked from server after doing
        - a backpack full of MasterWrits (with writworthy)
        - guild management with changing ranks and sending multiple mails
        4
        Mistform isn't really increasing mobility when the surface isn't plane. Any form of descend makes you change into jump animation in a painfully slow way. That contradicts the intention of an elusive and fast predator completely.

        Top Pain Points
        1
        The scribing skill (fiery) banner is unplayable in group content. In a mobile trial situation 11 other players constantly zone in and out of the area and trigger that droning sound effect ceaselessly, making a B-52 at takeoff sound like a church-choir. Only muting the game-sound helps, which takes a lot of fun out of a trial run.
        2
        Please make glyph's stack-able, in the bag and in the guild store.
        3
        Please make treasure maps stack-able.
        4
        The waiting time to fill a 8v8 battleground match feels excessively long.

        Good luck. ;)
        LegendaryLoppers (PC EU)
      11. excole10
        excole10
        Soul Shriven
        Bug 1: Synergies not showing
        Already said quite often, especially noticably in Cloudrest where you take more Synergies than usual

        Bug 2: Vykosa Moon Hunter Keep Puzzle
        With Hard Mode activated in the 30% "Puzzle" Phase on Vykosa, there should be 4 Pads for each color so every player can find one to stand in. However, more often than not, only 3 show up with the fourth invisible. Making it very difficult to find as you might have guessed. Sometimes the ground still glows where it should be, still with the symbol/color missing. Still easily missable, with Mobs running around and other effects on the ground.
        glcr8hc1vdn2.png

        Bug 3: Group Finder Roles
        When someone joins a Group via Group Finder as, say, a Healer and then switches to DD or Tank, the game still thinks the Healer Position is filled. I guess it only checks on joining. If you make a new group the roles are wrong and you end up with a DD joining while still needing a healer. There are workarounds like leader having to change zones, which in my mind means it is a bug and not a missing feature: It should also check the Group Composition when a new listing gets created without the lead having to change zones.

        ----

        Pain Point 1: Instance Reset Option (like Group Ready Check)
        While IA got a reset option inside the Instance, i realise that could be missused without some restrictions if placed inside dungeons or trials. It would also be impractical as it would be placed at the start or would need to be before each boss or something. However, i propose the option for the lead to start a vote for a reset of the instance, like with a ready check. If succesfull, all players in the instance will be placed at the start again und everythings reset. Reason being, that for farming or No Death / Trifecta Progs resetting can be a pain. Everyone needs to leave and port back in, using up valuable time. For Dungeons this can be even more annoying. Lots of times the trick to switch difficulty to normal and back is not possible and you cant use the Queue to get back in either as not enough time has elapsed. Meaning you need to form a new group to reset. And still need to manually port back in because of the time.

        Pain Point 2: Collectibles / Styles / Gear (PVP mostly) Menu
        Has been said alot. There are alot of Collectibles and even with the ability to favorite now, it would be nice to have a bigger preview while hovering over stuff. Clicking through over a hundred styles to find something you cant remember the name of is also very frustrating and again, you have to because the preview is very small. Also i cant even find the shiny weapons i got from the crown store because often, it is buried somewhere between 130 other styles instead of separate. Easy fix really und a favorite option would be nice there too. With Gear its mostly PVP Sets that are so numerous that you scroll a long time.
        I guess with the UI Overhaul this will get better anyway but for now it is a mess.

        Pain Point 3: Events mostly the same
        Events are for the most part very uninspired and feel like Copy Paste. Eso has very unique yearly Events but if you have done them once, like Jesters, theres nothing to gain for me anymore by doing them. The new Styles that come with them i get mostly from doing just the one Daily or Boss per day and if need be buy the rest from traders for 5k gold and thats the event for me. The more generic events dont even have associated quests or anything special. Yes, you can do curated fishing for Pan Tamriel, thats nice i guess, but hardly something you will be excited about in advance. Just ding one more daily, one more Boss (any...) a day, for event tickets. Undaunted or Witches Festival are better examples for how every event should be. There is something unique to do or get and it gets expanded on. Even though Lord Hollowjack should have been more like a Wandering Boss with Mechanics. Having rarer drops so players engage with it often, not just once to get tickets.
        Stuff needs to happen out in the world aswell thats really deserving of the name event. This Dolmen and that Worldboss is nothing special and always there anyway.

        Pain Point 4: Stuff cluttering the Inventory
        Be it Treasure Maps or Surveys like mentioned alot already, Eso is a Inventory Manager. If carrying a range of Sets Space is a Premium and it doesnt help that i need to switch stuff around to make room for that. And then there are also boxes from Dailies not stacking either. Something i dont understand at all has to do with Scribing. Even with that Character having all Scripts learned, they are still dropping. Theres no use, its just trash.
        Edited by excole10 on February 1, 2025 6:55PM
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