spartaxoxo wrote: »Bugs
1) Stuck in Combat
2) Heavy Attacks not doing anything.
3) Skills don't always fire off, especially defensive things like break free
4) Companion Taunt doesn't always work
5) PlayStation 5 map zoom is broken. You cannot zoom in properly like PlayStation 4.
Pain Points
1) You cannot filter for unknown in guild traders
2) Story Mode Dungeons and updated group dungeon quests so that players can't force someone to miss their skillpoint
3) Grandmaster Furnishing Station that is a collectible furnishing and all furnishing stations having a search function . There is like a thousand plans or whatever, having to go through each one with poor categorization is a nightmare
4) Searchable collectibles
5) Adding the old stealable clothing to the outfit system. We've been waiting years and years for this.
5) Updates to the companion system including making them move out of AOE damage and romance.
Top Pain Points
Pain Point 1: CP 1-159 is a redundant level range that you go through once and never again. You also go through it pretty fast, so that makes the crafting materials in its level range very briefly used, and once you pass it, they become redundant. I am of the opinion that when a new player first reaches Lvl 50, they should start off at CP level 160 so they can start earning gear that will remain relevant right away.
Pain Point 2: Fishing feels pretty neglected. It was once mentioned that there was an attempt to revamp many years ago, and there was also a Daedric Lord of Fishing associated with Hircine that never got explored. Additionally, there was a bunch of anniversary commemorative activity achievements added for a decade of various activities, but there was none for fishing showing you have fished in every base game, chapter, and DLC zone. I'd like something like a Grand Master Angler title.
Pain Point 3: Base game revamp zones starting with Update 45 were very needed and appreciated, however, i know that it is outside the current scope ZOS had in mind but zones could use a few more additions. Additions include new Khajiit Furstocks in Khenarthi's Roost, new Motifs like the Seamont Raider outfit for the Seamont Clan in Betnikh, and most noticeable are the rock textures in old zones being outdated.
Pain Point 4: I'd like it if you could preview dyes at a crafting station to see if its worth grinding for it.
Pain Point 5: Play in any order feels strange from a lore perspective. At the very least, I'd like it if for future stories, NPCs behaved like a decade passed. Or at minimum, that they didn't act like we were still in 2E 582.