Fata1moose wrote: »Fata1moose wrote: »On this note I hope we don't have to wait for the next Morrowind chapter to see Naryu again. Hopefully she is one of the Q4 companions. Really curious why the companions were moved to Q4 and what that means for their intro quests, before you got unique chapter locations and I hope they won't be moved to some generic 2014 delve that still hasn't had its models and textures updated...
I *think* I remember someone saying that NPCs would not appear as companions. And I'm wondering if the reason for moving them to Q4 is because their quests will be in the new pvp whatever it is....
They did say that of overland NPCs I just want them to change their stance lol. Naryu, Quen, Razum Dar so many allies I want to travel with.
My theory on companions being moved to Q4 is they're working on romance quest lines. In the Q&A Kevin said this:I can't think of a reason to bring back old companions with new voice lines for any other reason besides new a new relationship arc. The devs said it was something they wanted to do when they were first added with Blackwood but they said they wanted to do it right.Q: Will older companions (Bastion and Mirri)) ever be updated to have more dialog and quests?
TM: I can’t go into too much detail regarding our future plans, but I can say that we have big ideas on how we can expand the Companion system in the future, and those ideas certainly involve revisiting Bastian and Mirri!***
I *think* I remember someone saying that NPCs would not appear as companions.
I *think* I remember someone saying that NPCs would not appear as companions.
Who knows, maybe they've found a solution. Would be a nice surprise to have old quest npcs all over Tamriel suddenly available as a companion, each with a new companion quest line. At least I know I'd enjoy it. But if they do this sometime, it won't be this year anyway - they've said there will only be 2 new companions in winter, right?
I *think* I remember someone saying that NPCs would not appear as companions.
Who knows, maybe they've found a solution. Would be a nice surprise to have old quest npcs all over Tamriel suddenly available as a companion, each with a new companion quest line. At least I know I'd enjoy it. But if they do this sometime, it won't be this year anyway - they've said there will only be 2 new companions in winter, right?
Fata1moose wrote: »I think a good solution would be despawning the vanilla version of the character if you have them set as a companion and then when you get into a certain radius of their overland quest a quest marker would appear over them. It's as if you traveled there together instead of separately.
Fata1moose wrote: »I also think it would just be cool narratively to have companions you already know and ZOS could further build upon.
Fata1moose wrote: »I think a good solution would be despawning the vanilla version of the character if you have them set as a companion and then when you get into a certain radius of their overland quest a quest marker would appear over them. It's as if you traveled there together instead of separately.
Yes, that would be an easy solution. Actually they already do something like that during the celebration at the end of each chapter. Normally, the companions of the chapter will also appear there. They do, if you don't have the companion active at the moment. But if you have one active, that companion will not show up as an npc at the party (there was actually a bug in Blackwood where both show up at the same time, so I saw two Bastians, but they fixed that quite fast).Fata1moose wrote: »I also think it would just be cool narratively to have companions you already know and ZOS could further build upon.
Yes, some already had a longer, well-written questline, so you got to know them a bit and build up sympathy. It's really a pity not to make more of that.
Fata1moose wrote: »I think a good solution would be despawning the vanilla version of the character if you have them set as a companion and then when you get into a certain radius of their overland quest a quest marker would appear over them. It's as if you traveled there together instead of separately.
Yes, that would be an easy solution. Actually they already do something like that during the celebration at the end of each chapter. Normally, the companions of the chapter will also appear there. They do, if you don't have the companion active at the moment. But if you have one active, that companion will not show up as an npc at the party (there was actually a bug in Blackwood where both show up at the same time, so I saw two Bastians, but they fixed that quite fast).Fata1moose wrote: »I also think it would just be cool narratively to have companions you already know and ZOS could further build upon.
Yes, some already had a longer, well-written questline, so you got to know them a bit and build up sympathy. It's really a pity not to make more of that.
RaddlemanNumber7 wrote: »Gold Road - paved with yellow bricks?
FlopsyPrince wrote: »It would be odd to have Raz as a companion and use him when you run through quests with him though.
FlopsyPrince wrote: »No guarantee you won't get the companion before doing the quest with them.
FlopsyPrince wrote: »Fata1moose wrote: »I think a good solution would be despawning the vanilla version of the character if you have them set as a companion and then when you get into a certain radius of their overland quest a quest marker would appear over them. It's as if you traveled there together instead of separately.
Yes, that would be an easy solution. Actually they already do something like that during the celebration at the end of each chapter. Normally, the companions of the chapter will also appear there. They do, if you don't have the companion active at the moment. But if you have one active, that companion will not show up as an npc at the party (there was actually a bug in Blackwood where both show up at the same time, so I saw two Bastians, but they fixed that quite fast).Fata1moose wrote: »I also think it would just be cool narratively to have companions you already know and ZOS could further build upon.
Yes, some already had a longer, well-written questline, so you got to know them a bit and build up sympathy. It's really a pity not to make more of that.Fata1moose wrote: »I think a good solution would be despawning the vanilla version of the character if you have them set as a companion and then when you get into a certain radius of their overland quest a quest marker would appear over them. It's as if you traveled there together instead of separately.
Yes, that would be an easy solution. Actually they already do something like that during the celebration at the end of each chapter. Normally, the companions of the chapter will also appear there. They do, if you don't have the companion active at the moment. But if you have one active, that companion will not show up as an npc at the party (there was actually a bug in Blackwood where both show up at the same time, so I saw two Bastians, but they fixed that quite fast).Fata1moose wrote: »I also think it would just be cool narratively to have companions you already know and ZOS could further build upon.
Yes, some already had a longer, well-written questline, so you got to know them a bit and build up sympathy. It's really a pity not to make more of that.
It would be odd to have Raz as a companion and use him when you run through quests with him though. No guarantee you won't get the companion before doing the quest with them. Kind of odd to have your companion in the original Tutorial/Starter Zone. (Though please don't remove that now.)
Imagine porting into a busy zone and seeing another 20 Razes ! For that reason alone I hope they never make known NPCs into companions.
Personally, I think it would be awesome to be able to assign our own alternate characters as companions to other characters we own. While acting as a companion, the alternate character would be controlled by the game's AI. I can't see this ever occurring, though, I'm just dreaming...
Punches_Below_Belt wrote: »
Looks like ZOS needed a bone to throw to PVEers in the fourth quarter since they started scaling back content last year. Another very quiet third and fourth quarters. So many new, good fantasy RPG’s out now. ZOS picked the wrong time to reduce the value of ESO+ and cede six months of the year to others.
Huh?
ESO+ monetarily supports the decisions that they are making. Just because the content becomes part of the base game, doesn't devalue ESO+. It means that we agree with the direction they are going in. If the last quarters add content to the base game for *everyone* to enjoy, that adds value for all players and I support that.
ESO+ is needed practically to keep up with all of the crafting materials at this point, so if you're cancelling because you didn't get a free 2nd half to a chapter because they were *generous* enough in previous years, doesn't set that as a new standard. That is pure greed. You never perform your job at maximum output everyday for the rest of your life. Sometimes you change how you do your job. Does that mean you punish yourself for it? Makes no sense this logic that it'll be the same formula for every chapter year. Especially when players are constantly whining in these forums (and other locations of discussion) about how they feel these DLCs never met their expectations.
Can never satisfy everyone. And it seems *majority* are happy with the content each year (Even if I've fallen to disappointment a few times).
They reduced the ESO Plus content. Still charging the same amount for ESO Plus, though.
Punches_Below_Belt wrote: »
Looks like ZOS needed a bone to throw to PVEers in the fourth quarter since they started scaling back content last year. Another very quiet third and fourth quarters. So many new, good fantasy RPG’s out now. ZOS picked the wrong time to reduce the value of ESO+ and cede six months of the year to others.
Huh?
ESO+ monetarily supports the decisions that they are making. Just because the content becomes part of the base game, doesn't devalue ESO+. It means that we agree with the direction they are going in. If the last quarters add content to the base game for *everyone* to enjoy, that adds value for all players and I support that.
ESO+ is needed practically to keep up with all of the crafting materials at this point, so if you're cancelling because you didn't get a free 2nd half to a chapter because they were *generous* enough in previous years, doesn't set that as a new standard. That is pure greed. You never perform your job at maximum output everyday for the rest of your life. Sometimes you change how you do your job. Does that mean you punish yourself for it? Makes no sense this logic that it'll be the same formula for every chapter year. Especially when players are constantly whining in these forums (and other locations of discussion) about how they feel these DLCs never met their expectations.
Can never satisfy everyone. And it seems *majority* are happy with the content each year (Even if I've fallen to disappointment a few times).
They reduced the ESO Plus content. Still charging the same amount for ESO Plus, though.
The craft bag, double housing furniture limit, costume dyeing, and a boatload of crowns with every renewal more than pays for me.
RaddlemanNumber7 wrote: »Gold Road - paved with yellow bricks?
Fata1moose wrote: »I *think* I remember someone saying that NPCs would not appear as companions.
Who knows, maybe they've found a solution. Would be a nice surprise to have old quest npcs all over Tamriel suddenly available as a companion, each with a new companion quest line. At least I know I'd enjoy it. But if they do this sometime, it won't be this year anyway - they've said there will only be 2 new companions in winter, right?
I think a good solution would be despawning the vanilla version of the character if you have them set as a companion and then when you get into a certain radius of their overland quest a quest marker would appear over them. It's as if you traveled there together instead of separately.
I also think it would just be cool narratively to have companions you already know and ZOS could further build upon.
.Punches_Below_Belt wrote: »
Looks like ZOS needed a bone to throw to PVEers in the fourth quarter since they started scaling back content last year. Another very quiet third and fourth quarters. So many new, good fantasy RPG’s out now. ZOS picked the wrong time to reduce the value of ESO+ and cede six months of the year to others.
Huh?
ESO+ monetarily supports the decisions that they are making. Just because the content becomes part of the base game, doesn't devalue ESO+. It means that we agree with the direction they are going in. If the last quarters add content to the base game for *everyone* to enjoy, that adds value for all players and I support that.
ESO+ is needed practically to keep up with all of the crafting materials at this point, so if you're cancelling because you didn't get a free 2nd half to a chapter because they were *generous* enough in previous years, doesn't set that as a new standard. That is pure greed. You never perform your job at maximum output everyday for the rest of your life. Sometimes you change how you do your job. Does that mean you punish yourself for it? Makes no sense this logic that it'll be the same formula for every chapter year. Especially when players are constantly whining in these forums (and other locations of discussion) about how they feel these DLCs never met their expectations.
Can never satisfy everyone. And it seems *majority* are happy with the content each year (Even if I've fallen to disappointment a few times).
They reduced the ESO Plus content. Still charging the same amount for ESO Plus, though.
The craft bag, double housing furniture limit, costume dyeing, and a boatload of crowns with every renewal more than pays for me.
It's nice, true, but there is still less with ESO Plus than there used to be for the same amount of money.
Elvenheart wrote: »RaddlemanNumber7 wrote: »Gold Road - paved with yellow bricks?
No, that was the Yellow Brick Road. I wonder where it goes? Bye for now, I’m off the see the wizard 🧙♂️
plus q3 and 4 being completely base game updates since 2023 just means everyone can enjoy the new stuff instead of just eso plus subscribers or people who buy dlc.
Fata1moose wrote: »
they'd have to re do the dialogue and voice lines of a character like Raz for every single zone he appears in then to make it appear as if he knows you already if you got him as a companion already.
that's Khenarthi's Roost, Auridon, Grahtwood, Greenshade, Reaper's March, Gold Coast, Summerset, Northern Elsweyr, and Galen.
9.
Except for the starter zone Khenarthi's Roost, he already does have dialogue if he's met you before.
plus q3 and 4 being completely base game updates since 2023 just means everyone can enjoy the new stuff instead of just eso plus subscribers or people who buy dlc.
Thank you! I think you have convinced me to drop all of my ESO Plus for this year. Most of what I am doing in the game is base game, added to the base game, or comes with Chapters I own.
Punches_Below_Belt wrote: »
Looks like ZOS needed a bone to throw to PVEers in the fourth quarter since they started scaling back content last year. Another very quiet third and fourth quarters. So many new, good fantasy RPG’s out now. ZOS picked the wrong time to reduce the value of ESO+ and cede six months of the year to others.
Huh?
ESO+ monetarily supports the decisions that they are making. Just because the content becomes part of the base game, doesn't devalue ESO+. It means that we agree with the direction they are going in. If the last quarters add content to the base game for *everyone* to enjoy, that adds value for all players and I support that.
ESO+ is needed practically to keep up with all of the crafting materials at this point, so if you're cancelling because you didn't get a free 2nd half to a chapter because they were *generous* enough in previous years, doesn't set that as a new standard. That is pure greed. You never perform your job at maximum output everyday for the rest of your life. Sometimes you change how you do your job. Does that mean you punish yourself for it? Makes no sense this logic that it'll be the same formula for every chapter year. Especially when players are constantly whining in these forums (and other locations of discussion) about how they feel these DLCs never met their expectations.
Can never satisfy everyone. And it seems *majority* are happy with the content each year (Even if I've fallen to disappointment a few times).
They reduced the ESO Plus content. Still charging the same amount for ESO Plus, though.
The craft bag, double housing furniture limit, costume dyeing, and a boatload of crowns with every renewal more than pays for me.
Really though, a lot of people justify the ESO+ charge with the craft bag alone.
Punches_Below_Belt wrote: »
Looks like ZOS needed a bone to throw to PVEers in the fourth quarter since they started scaling back content last year. Another very quiet third and fourth quarters. So many new, good fantasy RPG’s out now. ZOS picked the wrong time to reduce the value of ESO+ and cede six months of the year to others.
Huh?
ESO+ monetarily supports the decisions that they are making. Just because the content becomes part of the base game, doesn't devalue ESO+. It means that we agree with the direction they are going in. If the last quarters add content to the base game for *everyone* to enjoy, that adds value for all players and I support that.
ESO+ is needed practically to keep up with all of the crafting materials at this point, so if you're cancelling because you didn't get a free 2nd half to a chapter because they were *generous* enough in previous years, doesn't set that as a new standard. That is pure greed. You never perform your job at maximum output everyday for the rest of your life. Sometimes you change how you do your job. Does that mean you punish yourself for it? Makes no sense this logic that it'll be the same formula for every chapter year. Especially when players are constantly whining in these forums (and other locations of discussion) about how they feel these DLCs never met their expectations.
Can never satisfy everyone. And it seems *majority* are happy with the content each year (Even if I've fallen to disappointment a few times).
They reduced the ESO Plus content. Still charging the same amount for ESO Plus, though.
The craft bag, double housing furniture limit, costume dyeing, and a boatload of crowns with every renewal more than pays for me.
Really though, a lot of people justify the ESO+ charge with the craft bag alone.
Punches_Below_Belt wrote: »
Looks like ZOS needed a bone to throw to PVEers in the fourth quarter since they started scaling back content last year. Another very quiet third and fourth quarters. So many new, good fantasy RPG’s out now. ZOS picked the wrong time to reduce the value of ESO+ and cede six months of the year to others.
Huh?
ESO+ monetarily supports the decisions that they are making. Just because the content becomes part of the base game, doesn't devalue ESO+. It means that we agree with the direction they are going in. If the last quarters add content to the base game for *everyone* to enjoy, that adds value for all players and I support that.
ESO+ is needed practically to keep up with all of the crafting materials at this point, so if you're cancelling because you didn't get a free 2nd half to a chapter because they were *generous* enough in previous years, doesn't set that as a new standard. That is pure greed. You never perform your job at maximum output everyday for the rest of your life. Sometimes you change how you do your job. Does that mean you punish yourself for it? Makes no sense this logic that it'll be the same formula for every chapter year. Especially when players are constantly whining in these forums (and other locations of discussion) about how they feel these DLCs never met their expectations.
Can never satisfy everyone. And it seems *majority* are happy with the content each year (Even if I've fallen to disappointment a few times).
They reduced the ESO Plus content. Still charging the same amount for ESO Plus, though.
The craft bag, double housing furniture limit, costume dyeing, and a boatload of crowns with every renewal more than pays for me.
Really though, a lot of people justify the ESO+ charge with the craft bag alone.