I do have a question about one of these companions in particular: What happend with originality and lore?
Al-Cybiades? Really? You do not allow people to borrow lore names for their characters, but you shamelessly COPY historical names and think just by changing a letter and putting a line in between will look ... ok?
https://en.wikipedia.org/wiki/Alcibiades
So much about originality. Now to the lore part.
I have read the recent biography of this same character and I had to scroll up twice in order to make sure what I'm seeing is a Redguard - because everything about his story hints of altmer. Meanwhile you have denied us altmer companions and houseguests since start, while all the other races have at least two representatives in all of these functions. Why do you push so hard human characters in a lore clearly belonging to fantasy and deny so hard one of the most magical races you have belonging to your OWN lore? For let us face it, humans... are humans. And the redguards inspiration, no matter how fantastical it may be, is clearly .. human.
So in conclusion - despite the efforts made into creating these characters, for which I congratulate you honestly - I am not happy to see so much shallowness in the creation of their stories. I refuse to rp with people who put this little effort into their name character choices and you as a company actually pull this and expect it to go unoticed?
Beyond these notes, I at least hope the upcoming content will be free of bugs and general issues, so that we may at least enjoy the game - but story wise? You really need to choose your writers better.
SatanicSister wrote: »I do have a question about one of these companions in particular: What happend with originality and lore?
Al-Cybiades? Really? You do not allow people to borrow lore names for their characters, but you shamelessly COPY historical names and think just by changing a letter and putting a line in between will look ... ok?
https://en.wikipedia.org/wiki/Alcibiades
So much about originality. Now to the lore part.
I have read the recent biography of this same character and I had to scroll up twice in order to make sure what I'm seeing is a Redguard - because everything about his story hints of altmer. Meanwhile you have denied us altmer companions and houseguests since start, while all the other races have at least two representatives in all of these functions. Why do you push so hard human characters in a lore clearly belonging to fantasy and deny so hard one of the most magical races you have belonging to your OWN lore? For let us face it, humans... are humans. And the redguards inspiration, no matter how fantastical it may be, is clearly .. human.
So in conclusion - despite the efforts made into creating these characters, for which I congratulate you honestly - I am not happy to see so much shallowness in the creation of their stories. I refuse to rp with people who put this little effort into their name character choices and you as a company actually pull this and expect it to go unoticed?
Beyond these notes, I at least hope the upcoming content will be free of bugs and general issues, so that we may at least enjoy the game - but story wise? You really need to choose your writers better.
Al-Cybiades isn't after the historic greek guy. It means from Cybiades (that's an island near Sentinel).
Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.***
Q: What is the team's stance on vampire/werewolf companions? Are there any plans to introduce more than 2 companions per year?
PD: Vampire and werewolf companions are not off the table for future companions. There are no plans to increase the companion release rate at this time. (They take a lot of work from a large number of talented developers, and we want to make sure we’re taking the time to get them as good as they can possibly be.)***
Q: why are companions account wide unlocks (collection menu) but still required to be unlocked per character?
Why are the unlock quests getting significantly longer if we are required to unlock it per character? or can we get some way to bypass them if we have already unlocked them?
PD: This ties back into potential issues of bringing Mirri to unlock Mirri, but also, we know many players establish different relationship dynamics with their companions on a per character basis and the introductory quest is a key part of that, so at this time there are no plans to change that.
On the story side, there hasn't been any mandate or push to make these quests longer. The stories we want to tell are the determining factor. This is great feedback though and something we will make sure to take into account going forward.***
My long standing request for this isn't to automatically unlock them, but make the quest like the Cyrodiil tutorial (or crafting certifications)... give us the option to bypass it and immediately unlock the companion. It would take a lot of the annoyance away from having to do the same quest up to 20 different times, and wouldn't necessarily hurt the role playing aspect.
Treselegant wrote: »Love that the tattoo question has been answered: lots of wild theories have been thrown around in fan spaces about that one since Blackwood .
Q: Will older companions (Bastion and Mirri)) ever be updated to have more dialog and quests?
TM: I can’t go into too much detail regarding our future plans, but I can say that we have big ideas on how we can expand the Companion system in the future, and those ideas certainly involve revisiting Bastian and Mirri!
TM: I can’t go into too much detail regarding our future plans, but I can say that we have big ideas on how we can expand the Companion system in the future, and those ideas certainly involve revisiting Bastian and Mirri!***
This is just as disappointing and lacklustre answer as their reasoning comment about hats was the first time.Q: I just want to give them a hat so they don't look the same as everyone else... any thoughts on changing your stance on this?
TM: We do have discussions about the level of flexibility we want to give users on a Companion’s appearance “from the neck-up” – like hats, or different hairstyles. One of the early design considerations with companions was the balance between "identity" and "customization" for each companion. We wanted to give players as much freedom to customize their traveling companion, while at the same time keeping the identity of the companion the same. We ended up with "no hats" on companions because it hit that sweet spot - where players can make them look any way they wish, but the character and identity of the companion doesn't change because you always see their face.
NotaDaedraWorshipper wrote: »Some of these answers were very disappointing honestly.
Some aren't even answers and others it feels like they missed the point. Such as the question about unlocking companions. Many just want a bypass/skip thing when talking to them so we don't have to go through their unlocking quests on every damn alt.This is just as disappointing and lacklustre answer as their reasoning comment about hats was the first time.Q: I just want to give them a hat so they don't look the same as everyone else... any thoughts on changing your stance on this?
TM: We do have discussions about the level of flexibility we want to give users on a Companion’s appearance “from the neck-up” – like hats, or different hairstyles. One of the early design considerations with companions was the balance between "identity" and "customization" for each companion. We wanted to give players as much freedom to customize their traveling companion, while at the same time keeping the identity of the companion the same. We ended up with "no hats" on companions because it hit that sweet spot - where players can make them look any way they wish, but the character and identity of the companion doesn't change because you always see their face.
Companions aren't losing their identity because they are wearing a damn hood or hat. Like isn't Isobel's identity about wanting to become and be a knight? Yet she can't wear armour—which includes a helmet—like one? What manner of knight wouldn't protect their head. It's still the character with their identity even if they wear a helmet for protection, or a hood or hat against the weather. I don't want hairstyle change or such for them, just to be able to give them some proper armour or clothing.
Treselegant wrote: »Love that the tattoo question has been answered: lots of wild theories have been thrown around in fan spaces about that one since Blackwood .
Heh, I wrote up a headcanon for this a few days ago and was debating whether or not to post it. I actually wasn't too far off, but I'm still not sure how to feel about the scenario I envisioned being more or less debunked. I do appreciate knowing our boy's official story, though. Maybe I'll still post my thing for giggles. (Edit: Here it is cuz why not.)Q: Will older companions (Bastion and Mirri)) ever be updated to have more dialog and quests?
TM: I can’t go into too much detail regarding our future plans, but I can say that we have big ideas on how we can expand the Companion system in the future, and those ideas certainly involve revisiting Bastian and Mirri!
Big ideas liiiiike... adding romaaaaance?
BretonMage wrote: »As for hairstyles, I do feel that both face and hair are an important part of a game character's identity. I mean, can you imagine Geralt of Rivia in a bowl or buzz cut? I'd support helmets/hats for companions, but not hairstyle changes.
Q: Why can't we have more control over their actions? Specifically things like roll dodge with certain weapons.
PD: One of the goals with companions was to avoid having the player need to micromanage them in combat and for most of the decisions to be made in the equipment and ability loadout beforehand. That being said, we’re always evaluating ways for them to perform more consistently and competently without oversight.***