Yeah, and I am not sure if anyone here has seen the ToT boards recently, but the complaints there is that the pve daily’s are taking far too long to complete since the Necrom patch.
Yeah, and I am not sure if anyone here has seen the ToT boards recently, but the complaints there is that the pve daily’s are taking far too long to complete since the Necrom patch.
That's interesting, today after months I played a round against a beginner NPC - and lost after 15 minutes in which the NPC constantly played the Patrons, which the beginner NPCs usually never did...
This is ZOS's answer to those that shouted insistently for harder overland content.
When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
Working as intended lol
Having no problem finding people in game that are loving it.
For me, a breath of fresh air, and it rekindled my love for story content and overland content in general. There is PLENTY of super casual overland stuff.
Why do zone dailies with combat all have to follow a "quick turnaround" method?
I can only speak for myself, but in new zones I only do the dailies to get the new motifs, leads or furniture plans and materials. I'm happy when dailies can be done as quick as possible and once I have everything that I wanted I never do them again.
Fenris_Arainai wrote: »
Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.Fenris_Arainai wrote: »
It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.
I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.
Fenris_Arainai wrote: »
I've been playing since beta, and I could give you a long list of achievements and achievement awards I don't have because I haven't had the time, inclination, skill, or interest in pursuing them. This includes the ridiculous monster achievements everyone used to justify AwA, the mount that comes from Sunspire, the red dye for becoming Emperor, and maxing out any companion's reputation.
Fenris_Arainai wrote: »Fenris_Arainai wrote: »
I've been playing since beta, and I could give you a long list of achievements and achievement awards I don't have because I haven't had the time, inclination, skill, or interest in pursuing them. This includes the ridiculous monster achievements everyone used to justify AwA, the mount that comes from Sunspire, the red dye for becoming Emperor, and maxing out any companion's reputation.
Good for you.
I'm not you, however. And I'd like the nix-ox mount. I don't care about the achievement itself, but it's required to get the mount. I don't play this or any other game to be frustrated or prove some skill to someone. I play to relax and ride nice mounts.
My point was about your comment to "do other dailies instead". There is a reason why people choose specific dailies, so they're NOT interchangeable. Your argument was flawed.
Ecgberht_confused wrote: »It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free
Ecgberht_confused wrote: »It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free
Nop. I constantly 3 ppl it, and no devour brain happens.
Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.Fenris_Arainai wrote: »
It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.
I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.
The achievement that grants the mount is pretty much a "do everything in Necrom" compilation of other achievements. You actually have to check multiple layers of achievements to see everything that needs to be done.
The "Nymic Champion" achievement in the second image is the one for completing 30 Bastion Nymic dailies. You also have to complete 30 of the delve and world boss dailies. And complete the entire main questline. And clear all of the delves and world bosses and striking locales and skyshards and public dungeon group events. And catch all of the rare fish. And acquire all of the new mythic items. And do enough side quests to get you to 28 total in the zone. (Am I missing anything?)
So... they're not making this trivial at all. The Nymic dailies are just one of the grindier and less accessible parts of it that we likely wouldn't be motivated to do otherwise because it's such a hassle with so few innate rewards.
markulrich1966 wrote: »wait, what?
Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.
markulrich1966 wrote: »Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.Fenris_Arainai wrote: »
It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.
I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.
The achievement that grants the mount is pretty much a "do everything in Necrom" compilation of other achievements. You actually have to check multiple layers of achievements to see everything that needs to be done.
The "Nymic Champion" achievement in the second image is the one for completing 30 Bastion Nymic dailies. You also have to complete 30 of the delve and world boss dailies. And complete the entire main questline. And clear all of the delves and world bosses and striking locales and skyshards and public dungeon group events. And catch all of the rare fish. And acquire all of the new mythic items. And do enough side quests to get you to 28 total in the zone. (Am I missing anything?)
So... they're not making this trivial at all. The Nymic dailies are just one of the grindier and less accessible parts of it that we likely wouldn't be motivated to do otherwise because it's such a hassle with so few innate rewards.
wait, what?
Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.
Apart from a new region to explore and some story elements everything else is like "no need to do that at all".
Ecgberht_confused wrote: »It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free
Nop. I constantly 3 ppl it, and no devour brain happens.
Do you slot the Slippery CP passive? I've never had brain devoured either... maybe because I'm auto-breaking free.
markulrich1966 wrote: »wait, what?
Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.
I haven't done the main story, but maybe the fish are all evil and "bad guys" that we must save Hermaeus Mora from. Why else would it be a requirement for Saviorhood?
How Devour Brain works:
Player gets targeted and afflicted with Charm and a hidden debuff with equal duration. If the hidden debuff expires naturally, the "Devour Brain" explosion goes off hitting all players within a very wide radius of the original target for ~40k and fully healing the boss. It is possible, but difficult, to outrange this. While the debuffs are ticking, the boss is also put into an interruptible channeling state. If the charmed player Breaks Free, or the boss in interrupted, then the charm will be cleansed, and when the charm is cleansed, the hidden debuff that controls "Devour Brain" is also safely cleansed.
The Problem:
If the targeted player fails to have Charm apply to them (ie through Crowd Control Immunity), the hidden Devour Brain debuff will still be applied and cannot be cleansed. This is what I wager to be the cause of the majority of mysterious Devour Brain wipes. There are probably other causes (pets/companions getting targeted leading to weird behavior, for one), but this I think is the big one.
gamergirldk wrote: »hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.
colossalvoids wrote: »gamergirldk wrote: »hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.
Only if it's optional, it would kill the content for ones who actually enjoy it the way it is for the sake of people not even interested in it. Imo oblivion portals were the worst event so far, to each their own.
Necrotech_Master wrote: »there are also like 3-4 antiquity leads that come from the nymics too (at least 2-3 of those are just for the music box), there are no other sources to get those
What?! Thats horrible! I already didnt understood why this year we have to collect 10 pieces for a music box which usually consisted of 3 pieces!
I expected this content to be just awful, as the negative feedback in the PTS threads was clearly laid out.
However my friends and I must be in "the target audience" for the content as honestly I loved it. Duo-ed it with a friend and we both talked about how nice it was to have some formidable casual enemies. Took us... maybe 15 min? .. with 2 people. Given all the naysayers I was shocked at how much unexpected fun I had with this. Way more so than with other dailies. So I have to say, I sure hope ZOS doesn't change it too much. It is a good time!
The other thing I want to raise is... I don't agree that dailies have to be fast and that they all have to be similar effort. There is no way a person could do all the dailies in the game, every day. If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones? Some of the objections seem to be because it is the zone daily so it needs to be a certain amount of time. Seems like flawed logic. I mean, the card game has two dailies which each require three ToT WINS to get maximum reward. That's a decent amount of time to put in, and both players in the game don't win the match, so there is zero guarantee you'll complete the dailies quickly if at all. Why do zone dailies with combat all have to follow a "quick turnaround" method? I would support the idea of increasing the rewards over nerfing the content, if people are feeling short-changed, but you could spend WAY more time doing things like ToT or BG dailies and if you lose a bunch of times before you win, you don't get a better reward because it took you longer. So now, having done the content, I don't quite get why so many people are up in arms. I can get through it much faster than many other dailies. <shrug>
Don't nerf the nymics! They are fun, they are amazing, and they are a proper adventure! Medium players like myself ( neither meta, neither incapable beyond overland mobs) - can smoothly duo it with a similar partner, and with a 3rd on of the same level it already becomes a walk in the park. Still fun and with enough challenge to keep it interesting. I never played these with 4 people.
colossalvoids wrote: »gamergirldk wrote: »hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.
Only if it's optional, it would kill the content for ones who actually enjoy it the way it is for the sake of people not even interested in it. Imo oblivion portals were the worst event so far, to each their own.
Except it's not optional for people who want the leads and achievements that are gated behind grinding this content repeatedly.
It's an all or nothing mechanic put in place by ZOS. You want the mount, the furnishings, the titles, the skins, etc... you have to do a lot of Bastion Nymics. There are no other options.