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The human dynamics of Bastion Nymic don't work

  • Lugaldu
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    BlueRaven wrote: »
    Yeah, and I am not sure if anyone here has seen the ToT boards recently, but the complaints there is that the pve daily’s are taking far too long to complete since the Necrom patch.

    That's interesting, today after months I played a round against a beginner NPC - and lost after 15 minutes in which the NPC constantly played the Patrons, which the beginner NPCs usually never did...
  • BlueRaven
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    Lugaldu wrote: »
    BlueRaven wrote: »
    Yeah, and I am not sure if anyone here has seen the ToT boards recently, but the complaints there is that the pve daily’s are taking far too long to complete since the Necrom patch.

    That's interesting, today after months I played a round against a beginner NPC - and lost after 15 minutes in which the NPC constantly played the Patrons, which the beginner NPCs usually never did...

    I don’t want to derail the thread but yes, even on novice they are considerably more difficult. Weirdly, allegedly the “master” npc players needed for quests are the easiest to play against.
  • Dark_Lord_Kuro
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    Jammy420 wrote: »
    Hamish999 wrote: »
    This is ZOS's answer to those that shouted insistently for harder overland content.
    When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
    Working as intended lol

    Having no problem finding people in game that are loving it.

    For me, a breath of fresh air, and it rekindled my love for story content and overland content in general. There is PLENTY of super casual overland stuff.

    Exept most of it isnt overland
  • Ecgberht_confused
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    It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free
  • peacenote
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    Lugaldu wrote: »
    peacenote wrote: »
    Why do zone dailies with combat all have to follow a "quick turnaround" method?

    I can only speak for myself, but in new zones I only do the dailies to get the new motifs, leads or furniture plans and materials. I'm happy when dailies can be done as quick as possible and once I have everything that I wanted I never do them again.

    Save for leads, all that stuff can be purchased from others if you don't enjoy the content, right? And you can do something you enjoy more to earn gold?
    peacenote wrote: »
    If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones?

    Will I get the achievement to get the nix-ox mount for 30 Summerset or Craglorn dailies? No? Then no, I can't do them instead.

    I've been playing since beta, and I could give you a long list of achievements and achievement awards I don't have because I haven't had the time, inclination, skill, or interest in pursuing them. This includes the ridiculous monster achievements everyone used to justify AwA, the mount that comes from Sunspire, the red dye for becoming Emperor, and maxing out any companion's reputation.

    To obtain the rewards you must put the effort in behind them. Also, to expect to easily obtain and get all achievement awards seems unrealistic. Honestly I didn't know 30 of these dailies rewarded a nix-ox mount but, based on this new fact, it sure SEEMS like ZOS was very aware of the time it would take to do these dailies and put an appropriately sized reward at the end of the path. I think that is the answer to everyone's complaints about lack of a reward... the mount is probably it. Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.

    It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.

    I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.

    The bugs, for SURE, should all be fixed. But expecting the dailies to always be the same old tired format? Idk, I kind of liked that ZOS tried something different. I personally hope it gets fixed but not nerfed to oblivion.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Ilsabet
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    peacenote wrote: »
    peacenote wrote: »
    If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones?

    Will I get the achievement to get the nix-ox mount for 30 Summerset or Craglorn dailies? No? Then no, I can't do them instead.
    Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.

    It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.

    I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.

    The achievement that grants the mount is pretty much a "do everything in Necrom" compilation of other achievements. You actually have to check multiple layers of achievements to see everything that needs to be done.

    sw10QaB.png

    DogaN40.png

    The "Nymic Champion" achievement in the second image is the one for completing 30 Bastion Nymic dailies. You also have to complete 30 of the delve and world boss dailies. And complete the entire main questline. And clear all of the delves and world bosses and striking locales and skyshards and public dungeon group events. And catch all of the rare fish. And acquire all of the new mythic items. And do enough side quests to get you to 28 total in the zone. (Am I missing anything?)

    So... they're not making this trivial at all. :D The Nymic dailies are just one of the grindier and less accessible parts of it that we likely wouldn't be motivated to do otherwise because it's such a hassle with so few innate rewards.
    Edited by Ilsabet on June 17, 2023 1:13PM
    Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
    Katarin Auclair - DC Breton Warden healer & ice mage
    My characters and their overly elaborate backstories
    Ilsabet's Headcanon
    The Adventures of Torbyrn Windchaser - Breaking the Ice & Ashes to Ashes
    PC NA
  • Fenris_Arainai
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    peacenote wrote: »
    peacenote wrote: »
    If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones?

    Will I get the achievement to get the nix-ox mount for 30 Summerset or Craglorn dailies? No? Then no, I can't do them instead.

    I've been playing since beta, and I could give you a long list of achievements and achievement awards I don't have because I haven't had the time, inclination, skill, or interest in pursuing them. This includes the ridiculous monster achievements everyone used to justify AwA, the mount that comes from Sunspire, the red dye for becoming Emperor, and maxing out any companion's reputation.

    Good for you.

    I'm not you, however. And I'd like the nix-ox mount. I don't care about the achievement itself, but it's required to get the mount. I don't play this or any other game to be frustrated or prove some skill to someone. I play to relax and ride nice mounts.

    My point was about your comment to "do other dailies instead". There is a reason why people choose specific dailies, so they're NOT interchangeable. Your argument was flawed.
    Glory to you and your Dunmer House!
  • Jammy420
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    peacenote wrote: »
    peacenote wrote: »
    If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones?

    Will I get the achievement to get the nix-ox mount for 30 Summerset or Craglorn dailies? No? Then no, I can't do them instead.

    I've been playing since beta, and I could give you a long list of achievements and achievement awards I don't have because I haven't had the time, inclination, skill, or interest in pursuing them. This includes the ridiculous monster achievements everyone used to justify AwA, the mount that comes from Sunspire, the red dye for becoming Emperor, and maxing out any companion's reputation.

    Good for you.

    I'm not you, however. And I'd like the nix-ox mount. I don't care about the achievement itself, but it's required to get the mount. I don't play this or any other game to be frustrated or prove some skill to someone. I play to relax and ride nice mounts.

    My point was about your comment to "do other dailies instead". There is a reason why people choose specific dailies, so they're NOT interchangeable. Your argument was flawed.

    Achievements are just that, achievements. If you do not want to put in the practice, thats fine. But do not expect achievements to be handed out.
  • Erissime
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    It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free

    Nop. I constantly 3 ppl it, and no devour brain happens.
  • Jaraal
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    Erissime wrote: »
    It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free

    Nop. I constantly 3 ppl it, and no devour brain happens.

    Do you slot the Slippery CP passive? I've never had brain devoured either... maybe because I'm auto-breaking free.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • SacredNym
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    How Devour Brain works:

    Player gets targeted and afflicted with Charm and a hidden debuff with equal duration. If the hidden debuff expires naturally, the "Devour Brain" explosion goes off hitting all players within a very wide radius of the original target for ~40k and fully healing the boss. It is possible, but difficult, to outrange this. While the debuffs are ticking, the boss is also put into an interruptible channeling state. If the charmed player Breaks Free, or the boss in interrupted, then the charm will be cleansed, and when the charm is cleansed, the hidden debuff that controls "Devour Brain" is also safely cleansed.

    The Problem:

    If the targeted player fails to have Charm apply to them (ie through Crowd Control Immunity), the hidden Devour Brain debuff will still be applied and cannot be cleansed. This is what I wager to be the cause of the majority of mysterious Devour Brain wipes. There are probably other causes (pets/companions getting targeted leading to weird behavior, for one), but this I think is the big one.
  • markulrich1966
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    Ilsabet wrote: »
    peacenote wrote: »
    peacenote wrote: »
    If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones?

    Will I get the achievement to get the nix-ox mount for 30 Summerset or Craglorn dailies? No? Then no, I can't do them instead.
    Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.

    It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.

    I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.

    The achievement that grants the mount is pretty much a "do everything in Necrom" compilation of other achievements. You actually have to check multiple layers of achievements to see everything that needs to be done.

    sw10QaB.png

    DogaN40.png

    The "Nymic Champion" achievement in the second image is the one for completing 30 Bastion Nymic dailies. You also have to complete 30 of the delve and world boss dailies. And complete the entire main questline. And clear all of the delves and world bosses and striking locales and skyshards and public dungeon group events. And catch all of the rare fish. And acquire all of the new mythic items. And do enough side quests to get you to 28 total in the zone. (Am I missing anything?)

    So... they're not making this trivial at all. :D The Nymic dailies are just one of the grindier and less accessible parts of it that we likely wouldn't be motivated to do otherwise because it's such a hassle with so few innate rewards.

    wait, what?
    Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.
    Apart from a new region to explore and some story elements everything else is like "no need to do that at all".
  • Jaraal
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    wait, what?
    Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.

    I haven't done the main story, but maybe the fish are all evil and "bad guys" that we must save Hermaeus Mora from. Why else would it be a requirement for Saviorhood?


    Edited by Jaraal on June 18, 2023 12:06AM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • BlueRaven
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    Ilsabet wrote: »
    peacenote wrote: »
    peacenote wrote: »
    If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones?

    Will I get the achievement to get the nix-ox mount for 30 Summerset or Craglorn dailies? No? Then no, I can't do them instead.
    Do we get mounts after doing 30 of any other dailies? Serious question as I never do that many and have no idea.

    It typically isn't easy or quick to earn mounts in game. The indriks required being patient over multiple events to earn them, collecting berries. The antiquities mount requires... is it 40?... leads. Another one I don't have yet, by the way. My in game time is pretty limited.

    I'm not against the idea of increasing the rewards per daily, but it sure seems to me like working towards a mount should have been a good indicator to all that this daily will be harder.

    The achievement that grants the mount is pretty much a "do everything in Necrom" compilation of other achievements. You actually have to check multiple layers of achievements to see everything that needs to be done.

    sw10QaB.png

    DogaN40.png

    The "Nymic Champion" achievement in the second image is the one for completing 30 Bastion Nymic dailies. You also have to complete 30 of the delve and world boss dailies. And complete the entire main questline. And clear all of the delves and world bosses and striking locales and skyshards and public dungeon group events. And catch all of the rare fish. And acquire all of the new mythic items. And do enough side quests to get you to 28 total in the zone. (Am I missing anything?)

    So... they're not making this trivial at all. :D The Nymic dailies are just one of the grindier and less accessible parts of it that we likely wouldn't be motivated to do otherwise because it's such a hassle with so few innate rewards.

    wait, what?
    Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.
    Apart from a new region to explore and some story elements everything else is like "no need to do that at all".

    I bought the game (because that is what I always do with eso) and I feel pretty much the same way. The story is not bad, I actually enjoyed it. And it answered a lore question that kind of bugged me. But everything outside of the main story is terrible. They even ruined ToT for me, and that was not really even part of the chapter.
  • Erissime
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    Jaraal wrote: »
    Erissime wrote: »
    It seems to me that the devour brain glitch (no telegraph instant one shot) happens mostly in groups. While solo I was always able to see the telegraph and break free

    Nop. I constantly 3 ppl it, and no devour brain happens.

    Do you slot the Slippery CP passive? I've never had brain devoured either... maybe because I'm auto-breaking free.

    No but I do roll-dodge, breakfree and block kind of by default - and keeping my distance - as well as all the others.
  • Erissime
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    Jaraal wrote: »
    wait, what?
    Necrom Master Angler required to become saviour of Necrom? Crazy... every day I read something new that confirms for me it was my best choice not to preorder this time.

    I haven't done the main story, but maybe the fish are all evil and "bad guys" that we must save Hermaeus Mora from. Why else would it be a requirement for Saviorhood?


    Oh common ... go get some shrimp and other delicacies to save them Telvanni mages from sheer starvation at the hands of ther incompetent servants!
  • jle30303
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    SacredNym wrote: »
    How Devour Brain works:

    Player gets targeted and afflicted with Charm and a hidden debuff with equal duration. If the hidden debuff expires naturally, the "Devour Brain" explosion goes off hitting all players within a very wide radius of the original target for ~40k and fully healing the boss. It is possible, but difficult, to outrange this. While the debuffs are ticking, the boss is also put into an interruptible channeling state. If the charmed player Breaks Free, or the boss in interrupted, then the charm will be cleansed, and when the charm is cleansed, the hidden debuff that controls "Devour Brain" is also safely cleansed.

    The Problem:

    If the targeted player fails to have Charm apply to them (ie through Crowd Control Immunity), the hidden Devour Brain debuff will still be applied and cannot be cleansed. This is what I wager to be the cause of the majority of mysterious Devour Brain wipes. There are probably other causes (pets/companions getting targeted leading to weird behavior, for one), but this I think is the big one.

    Wow. Have you put this detailed explanation in the Bug Report forum?

    Also, I have noted that sometimes I (as a tank) actually survive the explosion - not usually when it's *my* brain being devoured, but when it's the unexpected explosion. Several times I've been the only person alive... and managed to revive the rest of the group if I can then stay alive long enough normally.

    Incidentally, what I noticed is that if you do that, then even though the boss fully heals, its "phase" threshold is not reset - that is, if you're within the 80-60% phase and it devours a brain and resets its health, then it doesn't disappear and trigger the next phase of mechanics (turns most of the floor red, explodes it and summons a trash pack) until 60%, rather than doing it again at 80% like it already did.

    Also: Several times in a row now, at the end of the fight, there has been a visible giant Seeker, apparently with 1.3 million health and a boss-type health bar, left over at the end of the fight, alive but completely non-interactable, at one of the doors into the central arena, and no way to affect it. It appeared at some point mid-fight and then never did anything.... What's going on there?
    Edited by jle30303 on June 18, 2023 7:39PM
  • gamergirldk
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    hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.
  • colossalvoids
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    hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.

    Only if it's optional, it would kill the content for ones who actually enjoy it the way it is for the sake of people not even interested in it. Imo oblivion portals were the worst event so far, to each their own.
  • Jaraal
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    hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.

    Only if it's optional, it would kill the content for ones who actually enjoy it the way it is for the sake of people not even interested in it. Imo oblivion portals were the worst event so far, to each their own.

    Except it's not optional for people who want the leads and achievements that are gated behind grinding this content repeatedly.

    It's an all or nothing mechanic put in place by ZOS. You want the mount, the furnishings, the titles, the skins, etc... you have to do a lot of Bastion Nymics. There are no other options.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Erissime
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    Lugaldu wrote: »
    there are also like 3-4 antiquity leads that come from the nymics too (at least 2-3 of those are just for the music box), there are no other sources to get those

    What?! Thats horrible! I already didnt understood why this year we have to collect 10 pieces for a music box which usually consisted of 3 pieces!

    Mirror piece too.
  • Erissime
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    peacenote wrote: »
    I expected this content to be just awful, as the negative feedback in the PTS threads was clearly laid out.

    However my friends and I must be in "the target audience" for the content as honestly I loved it. Duo-ed it with a friend and we both talked about how nice it was to have some formidable casual enemies. Took us... maybe 15 min? .. with 2 people. Given all the naysayers I was shocked at how much unexpected fun I had with this. Way more so than with other dailies. So I have to say, I sure hope ZOS doesn't change it too much. It is a good time!

    The other thing I want to raise is... I don't agree that dailies have to be fast and that they all have to be similar effort. There is no way a person could do all the dailies in the game, every day. If you don't like the Necrom ones, can't you do the Summerset ones or the Crag ones or the Elsweyr ones? Some of the objections seem to be because it is the zone daily so it needs to be a certain amount of time. Seems like flawed logic. I mean, the card game has two dailies which each require three ToT WINS to get maximum reward. That's a decent amount of time to put in, and both players in the game don't win the match, so there is zero guarantee you'll complete the dailies quickly if at all. Why do zone dailies with combat all have to follow a "quick turnaround" method? I would support the idea of increasing the rewards over nerfing the content, if people are feeling short-changed, but you could spend WAY more time doing things like ToT or BG dailies and if you lose a bunch of times before you win, you don't get a better reward because it took you longer. So now, having done the content, I don't quite get why so many people are up in arms. I can get through it much faster than many other dailies. <shrug>

    I agree with this opinion. The problem is not the content, but the people. Everyone wants to have everything asap, preferably with zero effort. Reminds me of a bit of an encounter I had in a delve in Vvanderfel tonight. I was doing that zone's dailies for the lead they give for Necrom ( the new necklace mythic). Suddenly I saw at the boss a bunch of people gathered around waiting for respawns. It was clear to me it must be dropping some new lead, but had no idea what. In order to spare myself some googling I just asked them what does it drop ( they confirmed it was lead) and upon further asking what for the lead was, everybody was silent. That's you're regular eso player - wants it all, wants it fast, wants it only for the self! God forbid it shares or helps around , unless - like in the nymics case - is forced to. There you have it - forums full of complains. For a game .. online, meaning, with other people.

    Don't nerf the nymics! They are fun, they are amazing, and they are a proper adventure! Medium players like myself ( neither meta, neither incapable beyond overland mobs) - can smoothly duo it with a similar partner, and with a 3rd on of the same level it already becomes a walk in the park. Still fun and with enough challenge to keep it interesting. I never played these with 4 people.

    I must also add that under the above mentioned conditions all associated achievements with this content have been done. Except the repetitive part. There is so much to do that spamming this beyond once or twice a day just won't do. So that is but a matter of time.
    Edited by Erissime on June 18, 2023 11:48PM
  • Lugaldu
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    Erissime wrote: »
    Don't nerf the nymics! They are fun, they are amazing, and they are a proper adventure! Medium players like myself ( neither meta, neither incapable beyond overland mobs) - can smoothly duo it with a similar partner, and with a 3rd on of the same level it already becomes a walk in the park. Still fun and with enough challenge to keep it interesting. I never played these with 4 people.

    I'd love to share that enthusiasm, but even as a group we couldn't manage this stupid Devour Brain effect after half an hour. And up to this boss, the loot was an absolute joke.I can't even imagine doing Nymic 3x, let alone 30x. It feels like a huge waste of time to me.

  • Carcamongus
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    Update on my views. I decided to try getting the puzzles on my own, plus I was curious to see how long I'd last solo. I started at the Plague quarter (even though it's actually a third) and somehow managed to complete the puzzle and kill the big fleshy boss. Then I jumped to the Mora quarter and the puzzle there was considerably easier. I wanted to finish the achievement, but in order to get to the Dream quarter I'd have to fight the keeper. It was a long fight, but easier than the flesh abomination. And then more slow fighting to get the final puzzle, except the 4th flame disappeared when I entered Strix's room and I couldn't find it again. A while later I grouped for another bastion daily and, to my surprise, one of the players was interested and knowledgeable about the puzzles and we did all three.

    There's something weird about the mob fights, something unpleasant (even with a group) but I can't quite determine what it is. My first suspicion was their high HP, but trials and vet dungeons have enemies with lots of health and the fights there are more fluid. Perhaps it's the fact the effort to kill them isn't proportional with the reward, which is awful in terms of loot and XP. The puzzles aren't too bad, except for the Dream quarter one, which like the whole place, is a pain in the posterior. However, of 11 times going to bastions with groups, only once were the puzzles mentioned. Are people in general aware of their existence? Can they figure out what to do without using guides? The ones in Mora and Plague are more intuitive, as the first clearly looks like a puzzle and the second has a lorebook explaining the works. The Dream puzzle, not so much.

    In sum, I still don't find bastions fun. Granted, it was interesting to spend over 2h there to explore on my own terms. It did help a lot to feel less intimidated by the place. I went there a total of 12 times and the most interesting drop I can remember, aside from a few leads, was a book furnishing. I'll keep doing them until there's nothing from there I want. I presume many people think likewise, which isn't a good sign.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Susan_Sto
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    I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.

    I'm an experience player that can do endgame content but really don't have the time to do that regularly. I have tried only one and had a real hard time. I have parked doing anymore BN's for now while I focus on other aspects of Necrom, and that's fine we won't be getting any new substantial gameplay until the next chapter next year so there is no pressure to doing everything ASAP.

    Thing is, this is meant to be Overland content (and a daily at that) so they should be doable by the majority of the community, and that means that the needle probably needs to move closer to casual end of the scale. BN's don't need nerfing to Oblivion just a few tweaks. For example, killing Herald's Seekers is a world event in themselves so maybe reduce the requirement from 5 Ichor (Harrowstorm dailies used to need 3 completes and that is now 1, which happened after I had completed the achievement but hey ***). Also, their placement or range of engagement scaled so they don't pull in players not actively tackling them. I can avoid dragons once a fight is on but will be randomly killed by the Seeker for just riding by.

    As for the BN itself maybe this needs to giver player groups the option to player a normal or veteran version on the level that way both groups can be satisfied.

    Also, can the different types of BN be named individually instead of a single generic name?

    I do plan to try BN's again in a couple of weeks/ months once I'm done with the rest of new content and just hope that there are still players willing to group up to do the puzzles and other achievements.
  • pklemming
    pklemming
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    The content is fine as it is( apart from the obvious bugs, like people getting stuck behind walls). Nymics take a bit of getting used to, but are really not that hard. The 2 boss clear takes around 8-10 minutes(at worst). If you are doing a complete achievement run, then expect to take maybe an hour in there.

    We can actually spend longer looking for heralds than doing the instance.

    As for the seeker bug, once fixed, just have one of your team use crushing shock as a spammable.
  • colossalvoids
    colossalvoids
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    Jaraal wrote: »
    hand down worst daliy quest ever..after one have killed seekers they should make the portal like Deadland's one. All can enter and join the boss at the end.

    Only if it's optional, it would kill the content for ones who actually enjoy it the way it is for the sake of people not even interested in it. Imo oblivion portals were the worst event so far, to each their own.

    Except it's not optional for people who want the leads and achievements that are gated behind grinding this content repeatedly.

    It's an all or nothing mechanic put in place by ZOS. You want the mount, the furnishings, the titles, the skins, etc... you have to do a lot of Bastion Nymics. There are no other options.

    Those are rewards, not content. Kinda weird trying to compare what you're getting to the content from where it's coming to validate a change you want. If you're an achiever you'd do it anyway no matter if it's open like o-portal or not.
  • pklemming
    pklemming
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    If people insist on a nerf, at least let us go in on vet. The main issue I have with Nymics(bugs aside), is that there is no vet version of it. Turn one version down for casual players and add in vet version with some kind of incentive to actually do it.
  • pklemming
    pklemming
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    Oh, and I do love the fact that a group of 4 get 4 ichor when killing a herald and 5 ichor are needed. Guess we just make a large group, and then dump the 5th person, right?
  • Ecgberht_confused
    Ecgberht_confused
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    I think the nymics only need a few fixes rather than a complete overhaul. The difficulty of the the bastion itself is mostly fine I think

    1- the different quests need to be named differently, so that we know BEFORE grouping whether it's one we already did that day

    2- Reduce Ichors needed from 5 to say 2 or 3

    3- fix the whole Devour Brain thing. At the very least let only the player affected die not a whole group wipe.

    4- Strix needs a bit of tuning down to be in line with the other bosses. Perhaps let him only have 1 copy instead of 2

    5- better rewards. At the moment this is a dungeon not a world event, so it needs dungeon rewards.

    6- I also like the normal and vet versions suggestion. Again this is a dungeon in disguise so you may as well give it the perks of a dungeon, including the vet version possibility
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