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The human dynamics of Bastion Nymic don't work

  • Jem_Kindheart
    Jem_Kindheart
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    But it's not that it's "Harder overland content that y'all said you wanted", it's badly designed content that happens to have an overland element. Yes we would like some harder overland content, Deadlands Portals was great and everyone pretty much loved it.

    That's not what this is lol. This is Forced busywork + too many Seeker spawn points so it takes 3 days to kill 5 + really awkward 1-4 instanced dungeon that is already getting tough to get a group for, with a non-scalable difficulty + terrible rewards + unlcear directions content. That's not "harder overland content" that's just a huge pain in the butt.

    We can have it be "harder overland content" with a little rework. It needs to scale at least a little bit to non-Champ players or lock them out, have non trash rewards, and have some streamlining of the grouping.

    It's not even too terribly designed content if it was branded differently, like a Dragonstar kinda thing or seriously anything else, but it's an omega flop being branded as Daily quest content.
    Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
  • Jaraal
    Jaraal
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    pklemming wrote: »
    If people insist on a nerf, at least let us go in on vet. The main issue I have with Nymics (bugs aside), is that there is no vet version of it. Turn one version down for casual players and add in vet version with some kind of incentive to actually do it.

    This has been the developers' strategy for years. You want monster helms? You choose vet difficulty. You want extra keys, activate the hard mode. So it's curious why they've suddenly backtracked from what's worked for nine years and just thrown everybody together in some new group content with no group finder for some usually lackluster rewards.

    And people keep calling this "overland content." It's not. You do some overland content (kill a bunch of Herald's Seekers) to qualify for some instanced group content.... without instanced group content rewards.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • pklemming
    pklemming
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    Apart from the bugs, the worst thing about Nymic is their choice of rewards. The RvR is way off.

    Even casual players can have decent dps now, with the advent of the one bar build, people with coordination issues, or disabilities can put out enough dps for vet content. It is not that Nymic is hard, it is that people have no wish to learn mechanics. Every fight has to be dps the boss and win loot. If it is not, it gets complained about being too hard.

    The game does not involve much thinking, but that doesn't mean people should not think at all.
  • Erissime
    Erissime
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    I think the nymics only need a few fixes rather than a complete overhaul. The difficulty of the the bastion itself is mostly fine I think

    1- the different quests need to be named differently, so that we know BEFORE grouping whether it's one we already did that day

    2- Reduce Ichors needed from 5 to say 2 or 3

    3- fix the whole Devour Brain thing. At the very least let only the player affected die not a whole group wipe.

    4- Strix needs a bit of tuning down to be in line with the other bosses. Perhaps let him only have 1 copy instead of 2

    5- better rewards. At the moment this is a dungeon not a world event, so it needs dungeon rewards.

    6- I also like the normal and vet versions suggestion. Again this is a dungeon in disguise so you may as well give it the perks of a dungeon, including the vet version possibility

    I am not sure I agree with these "fixes":

    1. - if you did it once ( which is the amount of times supposed to be done a day overal) - why do you need another one? If you do, cope with what is out there. That is out of the general idea of the game anwyay.

    2. - If one takes it and shares of the entire group that is already there. 3 ppl = 2 seekers. Loot is shared. But again only one must takke the quest then share

    3. - Scroll up. Someone already explained how does that work. In other words, people should pay more attention to the mechanics rather than just hack and slash - a general problem dungeons already have. If this gets nerfed, then I personally require a nerf for all dungeons mechanics in game, so I can pug them with no brain. Ty.

    4. - Why? Just mark the boss ( try clicking tab and see what happens while having the original selected on your mouse) - I doubt he will have time to spawn more than 1 clone if everyone in the group is focused on same target.

    5. - Again no. Why? Because the more "unique" and "nymic only" rewards there will be, the greater the rage. I already got a lead for one of the furniture mythics from the nymic, otherwise listed else where as a general drop. It appears to me then that many of the things generally known to drop from easier content have a chance to drop from nymics as well. So I believe that is an attempt at balance which I personally like. Do nymic and get most things out there, or run around the world and get them otherwise. Fair enough.

    6. No. Again why? Because group events in overland already have one type of mobs usually harder than the general ones, even than normal dungeons. Why cripple it so that every gloomy solo player can do it on "normal" ( much as most normal content CAN be achieved in dungeons - even dlc ones!) when it is specifically a world event meant for group? Ditch and the last chance this game (with already many solo options for an mmo) for attempting some form of union?

    Conclusion: This is a world event meant for groups, nothing out there in its drops cannot be found and otherwise - so people complaining can find these things and else where, and as for achievement runners and mount wishers - I mean if you want it, you may at least work for it! It's a mount ! Considering how the few other ones achievable in game are gated by super hard trials achievements, which are not guaranteed to happen even if you have 12 people to run it with (which are already hard to gather!) this is decent. There is "no death" and "limited time" attached to it , neither must you go 4 people full! What more? Really? And the difficulty is right in between vet and normal as far as dungeons are concerned. Also fair enough.
  • RMW
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    Question for the peeps who ran BN a couple of times:
    Do the new book furnishing and/or furnishing plans frop from the bonus chests or only from the last boss chests?
  • pklemming
    pklemming
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    I only ever got stuff from the final chest and I have done Nymic a lot. That doesn't mean they can't drop from other chests, just that I have never got any,
  • jle30303
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    Erissime wrote: »

    3. - Scroll up. Someone already explained how does that work. In other words, people should pay more attention to the mechanics rather than just hack and slash - a general problem dungeons already have. If this gets nerfed, then I personally require a nerf for all dungeons mechanics in game, so I can pug them with no brain. Ty.

    Scroll up yourself. The same person who explained how it works, also explained how it currently DOESN'T work, in ways that need to be fixed. Like, it can be seen how it SHOULD work, and from this it is also deducible how it DOESN'T work. How you can get brain-devoured without ever having a warning of it, and without ever being able to break out of it, because the thing you are supposed to do that breaks the victim out of the charmed situation DOES NOT WORK PROPERLY UNDER THE CIRCUMSTANCES, and they've even explained why it does not work.

    Devour Brain needs to be fixed in exactly that way.

  • pklemming
    pklemming
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    Once we realised it was interruptible, we just had a dd use crushing shock as a spammable. It trivialised the event. No one ever got devour from that point on.
    Edited by pklemming on June 19, 2023 12:07PM
  • Lugaldu
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    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

  • Erissime
    Erissime
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    But it's not that it's "Harder overland content that y'all said you wanted", it's badly designed content that happens to have an overland element. Yes we would like some harder overland content, Deadlands Portals was great and everyone pretty much loved it.

    That's not what this is lol. This is Forced busywork + too many Seeker spawn points so it takes 3 days to kill 5 + really awkward 1-4 instanced dungeon that is already getting tough to get a group for, with a non-scalable difficulty + terrible rewards + unlcear directions content. That's not "harder overland content" that's just a huge pain in the butt.

    We can have it be "harder overland content" with a little rework. It needs to scale at least a little bit to non-Champ players or lock them out, have non trash rewards, and have some streamlining of the grouping.

    It's not even too terribly designed content if it was branded differently, like a Dragonstar kinda thing or seriously anything else, but it's an omega flop being branded as Daily quest content.

    The first nymics I did under level 50 with bad armour (for details, healer was lvl 20 with some starter white armour, we're talking levels 1 and 2!) and the other two of us ( super-duper dps! - to be read as mockery!) - levels 30+ with random drops from the world as gear the highest of which was 10 levels bellow, and the best pieces blue quality. Also we were not 4. Did we struggle? Yes. Did we finish? Yes again. I wager with a 4th and better (on level) gear the struggle would not have been there. So the no cp players are not being left out.

    Again - the problem is not the content but the people! How many out there are truly willing to group up and actually do that content? Most just want to rush through it with no brain and finish asap. Well I'm happy to say this particular thing doesn't allow it. Either be a group or do something else solo. I like it.
  • Arthtur
    Arthtur
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    RMW wrote: »
    Question for the peeps who ran BN a couple of times:
    Do the new book furnishing and/or furnishing plans frop from the bonus chests or only from the last boss chests?

    I dont know about the chest after the mini boss but the chests for secrets drop furnishing plans. So far i got 3 plans (2 purple, 1 blue) from 14 runs. 2 were from last boss chest and 1 from secret chest.

    As for the books, i got only 1 and it was from last boss chest. I dont know if it drops from others.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Wolfkeks
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    RMW wrote: »
    Question for the peeps who ran BN a couple of times:
    Do the new book furnishing and/or furnishing plans frop from the bonus chests or only from the last boss chests?

    So far I saw the furnishing plans dropping from the last boss.
    Books apperently from the bonos chests too, at least to my teammates
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • Malprave
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    My final take is that I hope they don’t change a thing about Bastion Nymic. Don’t change it even a tiny bit for people that can’t be bothered to build a decent character or learn how to play.
    Ever since they changed the game so players can have super tanky builds that deal a ton of damage there’s no rationale for any of these complaints about difficulty.
    Forget complicated rotations, trials gear, and all that stuff. Nobody needs any of that to do all the content in the game. The only way they can make this any easier is to drive to your house, sit at your pc and play the game for you while you sit watching and stuffing your face.
  • Erissime
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    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    In this particular case you have a whole world to choose from 3 specific companions to join you in, while actually working together for its completiion. MAYBE even ending up with a friend by the end of it. Unlike the previous ones in which you randomly walk about, hit twice the boss, have no idea what's it all about - but get the loot and the achievements anyway. I'd call it union world event. Complain about the people around you rather than the devs who are actually trying to create that union. And yes those "other 3" don't need to be either super equiped, neither super knowledgeble about their class nor with 100k+ damage to do this ( all part of requirements people DO have when asking others to join for dungeons!). BUT - those people NEED to be willing to work together. Beyond that - all it is very achievable and reasonable and fun. Heck they can be even no cp. It's doable. As a group. Together. Communication. Sharing.
    Edited by Erissime on June 19, 2023 12:22PM
  • BlueRaven
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    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    That is what really annoys me the most about them.

    They took a community wide mechanic that everyone could participate in and restricted it.

    I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.

    But they took content away from everyone and gave it to a restricted group.
    They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.
  • Erissime
    Erissime
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    BlueRaven wrote: »
    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    That is what really annoys me the most about them.

    They took a community wide mechanic that everyone could participate in and restricted it.

    I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.

    But they took content away from everyone and gave it to a restricted group.
    They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.

    This is really not restricted! Really! For a full group willing to think together and work together ( communicate among each other!) - this is very well done! The difficulty is well balanced for a full group of random 4s, what it does differently is that it forces you to think! Yes you have to THINK MECHANICS! - beyond that - once you learned them - you will breeze through it ( with 4 randoms yes!). But hey.... thinking is hard... that's why everybody judges! ( quote from someone, I forget names, but it fits this case!).
  • jle30303
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    Just fix the actual BUGS - like the one that can cause a Devour Brain explosion without the player ever actually BEING charmed, because they were under an Auto-Break-Free effect, and thus they can get their brain devoured with no notification that it is happening, and even performing the correct action to break the charm (whether Break Free on oneself, or Bash Interrupt for another player) doesn't work.

    And the bugs that put up barriers, so that people who glitch out and have to teleport, can't actually teleport back in.

    (Or if you do it with 3 people and can't hack the final boss, so decide to let in a 4th player, they should be able to skip to the final boss and help in the fight, even if not allowed to loot the reward chest.)

    And the bugs that make daedric ichor not visibly count towards the team total if people are on different versions of the bastion nymic quest.

    These are the sorts of things that make the Craglorn group-adventures frustrating:
    - Having to collect a group without a group finder, and thus spam the chat
    - If you try to go in short-handed and turn out to need an extra, or lose a player and need a replacement, the replacement is sometimes locked out of joining and helping because of zone quest status
    - Rewards are not worth the effort. Which is to say, you can get occasional jackpot rewards, but the regular NON jackpot rewards need to be improved, the things that are there every time. (Craglorn has its Yokuda motif - which really isn't that good enough a reward anyway: Nymic has its occasional furniture plans.)
  • Naftal
    Naftal
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    Bugs aside, Bastion Nymic is a lot closer to what I expected from Deadlands portals which turned out to be absolute garbage.
    Edited by Naftal on June 19, 2023 12:37PM
  • Erissime
    Erissime
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    jle30303 wrote: »
    Just fix the actual BUGS - like the one that can cause a Devour Brain explosion without the player ever actually BEING charmed, because they were under an Auto-Break-Free effect, and thus they can get their brain devoured with no notification that it is happening, and even performing the correct action to break the charm (whether Break Free on oneself, or Bash Interrupt for another player) doesn't work.

    And the bugs that put up barriers, so that people who glitch out and have to teleport, can't actually teleport back in.

    (Or if you do it with 3 people and can't hack the final boss, so decide to let in a 4th player, they should be able to skip to the final boss and help in the fight, even if not allowed to loot the reward chest.)

    And the bugs that make daedric ichor not visibly count towards the team total if people are on different versions of the bastion nymic quest.

    These are the sorts of things that make the Craglorn group-adventures frustrating:
    - Having to collect a group without a group finder, and thus spam the chat
    - If you try to go in short-handed and turn out to need an extra, or lose a player and need a replacement, the replacement is sometimes locked out of joining and helping because of zone quest status
    - Rewards are not worth the effort. Which is to say, you can get occasional jackpot rewards, but the regular NON jackpot rewards need to be improved, the things that are there every time. (Craglorn has its Yokuda motif - which really isn't that good enough a reward anyway: Nymic has its occasional furniture plans.)

    A possible "workaround" ( if you can even call it that!) - for the whole devour brain thing is ... quit the instance and retake the quest. There are 3 types of heralds out there, only one of which has the devour brain thing. And I believe you can tell which herald you will get the moment you log into the nymic. So there should be no problem quitting that one and taking another one. I did not try it, so idk if you need to quit the quest entirely and retake ( which leads probably to a new gathering of ichors, but in full group only 2 needed) - but the idea is to get another herald by the end of it and avoid devour brain. At least until it becomes more obvious.
  • Ecgberht_confused
    Ecgberht_confused
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    Erissime wrote: »
    I think the nymics only need a few fixes rather than a complete overhaul. The difficulty of the the bastion itself is mostly fine I think

    1- the different quests need to be named differently, so that we know BEFORE grouping whether it's one we already did that day

    2- Reduce Ichors needed from 5 to say 2 or 3

    3- fix the whole Devour Brain thing. At the very least let only the player affected die not a whole group wipe.

    4- Strix needs a bit of tuning down to be in line with the other bosses. Perhaps let him only have 1 copy instead of 2

    5- better rewards. At the moment this is a dungeon not a world event, so it needs dungeon rewards.

    6- I also like the normal and vet versions suggestion. Again this is a dungeon in disguise so you may as well give it the perks of a dungeon, including the vet version possibility



    1. - if you did it once ( which is the amount of times supposed to be done a day overal) - why do you need another one? If you do, cope with what is out there. That is out of the general idea of the game anwyay.

    People share dailies to do them more than once a day. You can do the Bastion daily 4 times a day as it is. It's just confusing to do that when they all have the same name. It's a simple QoL issue.
    Erissime wrote: »
    2. - If one takes it and shares of the entire group that is already there. 3 ppl = 2 seekers. Loot is shared. But again only one must takke the quest then share

    Most people call in zone chat after they collect the ichors. Soloing the seeker isn't difficult. Doing it 2 or 3 times is ok. 5 times is just tedious.
    Erissime wrote: »
    3. - Scroll up. Someone already explained how does that work. In other words, people should pay more attention to the mechanics rather than just hack and slash - a general problem dungeons already have. If this gets nerfed, then I personally require a nerf for all dungeons mechanics in game, so I can pug them with no brain. Ty.

    You should scroll up and properly read the post you're refering to. The same post explains why Devour Brain is bugged, i.e; if a player is under CC immunity and cannot be charmed, the hidden debuff will still apply and expire with no telegraph and no way to interrupt/break free, wiping the whole group. I've soloed the herald multiple times with no death, I'm not asking for a nerf.
    Erissime wrote: »
    4. - Why? Just mark the boss ( try clicking tab and see what happens while having the original selected on your mouse) - I doubt he will have time to spawn more than 1 clone if everyone in the group is focused on same target.

    I do tab target Strix (but thanks for overexplaining i guess). The mark disappears when he goes invisible before copying himself. This is not a problem when I solo him, as I always figure out which one is the original by monitoring his hp. It's only a problem in a pug with multiple people damaging multiple copies at the same time.
    Erissime wrote: »
    5. - Again no. Why? Because the more "unique" and "nymic only" rewards there will be, the greater the rage. I already got a lead for one of the furniture mythics from the nymic, otherwise listed else where as a general drop. It appears to me then that many of the things generally known to drop from easier content have a chance to drop from nymics as well. So I believe that is an attempt at balance which I personally like. Do nymic and get most things out there, or run around the world and get them otherwise. Fair enough.

    While the nymic is not hard, it's a hassle. People are keen now because they're hunting achievements and so on. For the content to stay alive months from now, it needs better rewards to justify the hassle.
    Erissime wrote: »
    6. No. Again why? Because group events in overland already have one type of mobs usually harder than the general ones, even than normal dungeons. Why cripple it so that every gloomy solo player can do it on "normal"

    I don't want to cripple anything. I want 'normal' to be the same difficulty as it is, and a vet version that is harder with better rewards. At the moment it's easier than a normal dlc dungeon. I solo the nymic as it is without a problem, while i have difficulties soloing some of the later DLC dungeons on normal.
    Erissime wrote: »
    Conclusion: This is a world event meant for groups

    It's not though. It's instanced content. The only thing not making it a dungeon is that you can't use group finder for it. The only world aspect of it is the ichors, which most people are doing solo as it's the easiest part.

  • Erissime
    Erissime
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    Malprave wrote: »
    My final take is that I hope they don’t change a thing about Bastion Nymic. Don’t change it even a tiny bit for people that can’t be bothered to build a decent character or learn how to play.
    Ever since they changed the game so players can have super tanky builds that deal a ton of damage there’s no rationale for any of these complaints about difficulty.
    Forget complicated rotations, trials gear, and all that stuff. Nobody needs any of that to do all the content in the game. The only way they can make this any easier is to drive to your house, sit at your pc and play the game for you while you sit watching and stuffing your face.

    I think that's what streams are for. But yeah streams don't give "your character" growth. Still - for the vast majority out there complaining without even trying - that's about the last resort. Go whatch other people actually playing and paying attention to the game. People in for all rewards but no work ( imagine that ! Gaming has become work!) - are naught but leeches with zero drive to even ... play a game. What is worse is that they also are those same toxic players not willing to group, not willing to communicate and not willing to unite in group content, occasionally having copied a good enough built enabling them to "solo group content" - moment in which they lash out at everybody else calling those who try ... "trash" . So for everyone actually willing to try - nymics are not as hard as they are being made sound to be, they are very much doable with a decent group of 4, they actually unite, and they are a fun challenge to perform as a group. Also they are not a "must do" - if that is so much of a bother. Bottom line - learn to work together.
  • markulrich1966
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    BlueRaven wrote: »
    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    That is what really annoys me the most about them.

    They took a community wide mechanic that everyone could participate in and restricted it.

    I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.

    But they took content away from everyone and gave it to a restricted group.
    They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.

    ^^this.
    World event:
    wait at the Dolmen near Vulkuhel Guard for the next cycle. Collect some runestones, watch other players dancing and presenting the mementos they earned or bought. Chatting, socializing.
    When the dolmen activates, level up some XP, get a jewelry piece for deconstruction, to slowly collect grains.
    Nothing spectacular, simply relaxing, having fun, the social aspect.

    This was removed in Necrom completely in favour of a dungeon, that is more complicated to enter than a normal dungeon.
    Nobody is opposing such new content to give some challenge to hardcore players, but removing the relaxing fun and socializing content for it is the problem.
  • FantasticFreddie
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    BlueRaven wrote: »
    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    That is what really annoys me the most about them.

    They took a community wide mechanic that everyone could participate in and restricted it.

    I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.

    But they took content away from everyone and gave it to a restricted group.
    They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.

    ^^this.
    World event:
    wait at the Dolmen near Vulkuhel Guard for the next cycle. Collect some runestones, watch other players dancing and presenting the mementos they earned or bought. Chatting, socializing.
    When the dolmen activates, level up some XP, get a jewelry piece for deconstruction, to slowly collect grains.
    Nothing spectacular, simply relaxing, having fun, the social aspect.

    This was removed in Necrom completely in favour of a dungeon, that is more complicated to enter than a normal dungeon.
    Nobody is opposing such new content to give some challenge to hardcore players, but removing the relaxing fun and socializing content for it is the problem.

    Yep. I was in daggerfall collecting skyshards and heard a festival, approached a dolmen to find 3 trumpet soloists in perfect unison, surrounded by more musicians, and a cheering and dancing crowd.

    And you get BETTER rewards from the dolmen, because you can get jewelry you can decon for mats!
    People who love these nymics because they require a team and are challenging..... you like dungeons. These are dungeons. Go and do vSCP and let us have our fun
  • Erissime
    Erissime
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    In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?
  • FantasticFreddie
    FantasticFreddie
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    Erissime wrote: »
    In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?

    I have most of the trifectas in the game, and wear my GS mount on pretty much all my toons.

    But I like being able to easily and casually join in world events where yes! I can see people show off their outfits and mounts and emotes and antiquities! Because there is a lot of cool stuff in this game, and I like seeing people be silly and fun and creative! And I also like clearing the dolmens as part of finishing the zone.

    If people made clearing the dungeons jn each zone on vet a requirement to finish the zone map, a lot of people would be displeased and rightly so. This is no different.
    If this had been introduced as an arena a la Blackrose Prison or Dragonstar, I would have absolutely loved it and at least one of the 4 man teams I am on would have instantly started working on the trifecta.
    But as it is, this combo overland event/dungeon, I do not like it.
  • Lugaldu
    Lugaldu
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    Erissime wrote: »
    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    In this particular case you have a whole world to choose from 3 specific companions to join you in, while actually working together for its completiion. MAYBE even ending up with a friend by the end of it. Unlike the previous ones in which you randomly walk about, hit twice the boss, have no idea what's it all about - but get the loot and the achievements anyway. I'd call it union world event. Complain about the people around you rather than the devs who are actually trying to create that union. And yes those "other 3" don't need to be either super equiped, neither super knowledgeble about their class nor with 100k+ damage to do this ( all part of requirements people DO have when asking others to join for dungeons!). BUT - those people NEED to be willing to work together. Beyond that - all it is very achievable and reasonable and fun. Heck they can be even no cp. It's doable. As a group. Together. Communication. Sharing.

    I don't want to beat a dead horse here, but I really don't see any difference to any other 4-people dungeon I access via the dungeon finder. There, too, 4 random people come together, can/should communicate and can become friends in the end.
  • Elsonso
    Elsonso
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    Erissime wrote: »
    Conclusion: This is a world event meant for groups

    I think that this is a "world event" mainly because ZOS chose to use those words. If they had called it a "public group dungeon" or "group event" then we would be calling it that. It is a "world event" in much the same way that the main quest story in Necrom is a "world event".

    As it relates to other "world events" in the game, it bears less resemblance, almost to the point of being something entirely different. This is not a "world event" in the "Elder Scrolls Online" sense of the phrase, outside of just the oddity that ZOS decided to call it that.

    They tried to rename "World Bosses" to "Group Bosses" a while back and now they finally have something that they can use "Group" with that makes sense and they decide to use "World"... :confused:
    Edited by Elsonso on June 19, 2023 1:23PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
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  • GeoGamerNZ
    GeoGamerNZ
    Soul Shriven
    I thought finding seekers to get the ichors for this daily would be more challenging but it feels like you can literally find one behind every rock and corner (at least in Telvanni Peninsula, I have not properly explored Apocrypha yet). Saying that, when I first encountered others fighting seekers in the zone I jumped in to help, but found I was not rewarded with ichors or really anything for the effort. Why the daily quest is required to collect ichors and why you have to go to a specific area to kill them seems pointless. Instead, why not allow you to collect the ichors from any seeker in any location, whether on the daily or not? Currently I feel there is zero incentive to engage with or participate in killing seekers without the specific quest for that area in your quest journal. Being that they are everywhere in the zone I now find myself constantly avoiding them.
  • markulrich1966
    markulrich1966
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    Erissime wrote: »
    In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?

    I did worldboss dailies several thousand times, often solo. Earned my monster sets in vet dungeons.
    But sometimes I just want to relax and enjoy the RPG aspect of this game. Btw. at Dolmens you don't earn any fance stuff, no mementos, styles or mounts. You just show what you earned in harder content while you take a break from that.

    You try to devalue the playstyle of other players, while we just ask for *more* options. Difference of destructive and constructive criticism.
  • FantasticFreddie
    FantasticFreddie
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    Lugaldu wrote: »
    Erissime wrote: »
    Lugaldu wrote: »
    Erissime wrote: »
    (...)This is a world event meant for groups, (...)

    I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.

    In this particular case you have a whole world to choose from 3 specific companions to join you in, while actually working together for its completiion. MAYBE even ending up with a friend by the end of it. Unlike the previous ones in which you randomly walk about, hit twice the boss, have no idea what's it all about - but get the loot and the achievements anyway. I'd call it union world event. Complain about the people around you rather than the devs who are actually trying to create that union. And yes those "other 3" don't need to be either super equiped, neither super knowledgeble about their class nor with 100k+ damage to do this ( all part of requirements people DO have when asking others to join for dungeons!). BUT - those people NEED to be willing to work together. Beyond that - all it is very achievable and reasonable and fun. Heck they can be even no cp. It's doable. As a group. Together. Communication. Sharing.

    I don't want to beat a dead horse here, but I really don't see any difference to any other 4-people dungeon I access via the dungeon finder. There, too, 4 random people come together, can/should communicate and can become friends in the end.

    One of my best memories is a vSCP done via the pug finder with the world's most patient pug dd, who explained the mechanics and kept a sense of humor through the whole thing, that pug was on my friend list for years after.
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