If people insist on a nerf, at least let us go in on vet. The main issue I have with Nymics (bugs aside), is that there is no vet version of it. Turn one version down for casual players and add in vet version with some kind of incentive to actually do it.
Ecgberht_confused wrote: »I think the nymics only need a few fixes rather than a complete overhaul. The difficulty of the the bastion itself is mostly fine I think
1- the different quests need to be named differently, so that we know BEFORE grouping whether it's one we already did that day
2- Reduce Ichors needed from 5 to say 2 or 3
3- fix the whole Devour Brain thing. At the very least let only the player affected die not a whole group wipe.
4- Strix needs a bit of tuning down to be in line with the other bosses. Perhaps let him only have 1 copy instead of 2
5- better rewards. At the moment this is a dungeon not a world event, so it needs dungeon rewards.
6- I also like the normal and vet versions suggestion. Again this is a dungeon in disguise so you may as well give it the perks of a dungeon, including the vet version possibility
3. - Scroll up. Someone already explained how does that work. In other words, people should pay more attention to the mechanics rather than just hack and slash - a general problem dungeons already have. If this gets nerfed, then I personally require a nerf for all dungeons mechanics in game, so I can pug them with no brain. Ty.
(...)This is a world event meant for groups, (...)
Jem_Kindheart wrote: »But it's not that it's "Harder overland content that y'all said you wanted", it's badly designed content that happens to have an overland element. Yes we would like some harder overland content, Deadlands Portals was great and everyone pretty much loved it.
That's not what this is lol. This is Forced busywork + too many Seeker spawn points so it takes 3 days to kill 5 + really awkward 1-4 instanced dungeon that is already getting tough to get a group for, with a non-scalable difficulty + terrible rewards + unlcear directions content. That's not "harder overland content" that's just a huge pain in the butt.
We can have it be "harder overland content" with a little rework. It needs to scale at least a little bit to non-Champ players or lock them out, have non trash rewards, and have some streamlining of the grouping.
It's not even too terribly designed content if it was branded differently, like a Dragonstar kinda thing or seriously anything else, but it's an omega flop being branded as Daily quest content.
Question for the peeps who ran BN a couple of times:
Do the new book furnishing and/or furnishing plans frop from the bonus chests or only from the last boss chests?
Question for the peeps who ran BN a couple of times:
Do the new book furnishing and/or furnishing plans frop from the bonus chests or only from the last boss chests?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
That is what really annoys me the most about them.
They took a community wide mechanic that everyone could participate in and restricted it.
I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.
But they took content away from everyone and gave it to a restricted group.
They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.
Just fix the actual BUGS - like the one that can cause a Devour Brain explosion without the player ever actually BEING charmed, because they were under an Auto-Break-Free effect, and thus they can get their brain devoured with no notification that it is happening, and even performing the correct action to break the charm (whether Break Free on oneself, or Bash Interrupt for another player) doesn't work.
And the bugs that put up barriers, so that people who glitch out and have to teleport, can't actually teleport back in.
(Or if you do it with 3 people and can't hack the final boss, so decide to let in a 4th player, they should be able to skip to the final boss and help in the fight, even if not allowed to loot the reward chest.)
And the bugs that make daedric ichor not visibly count towards the team total if people are on different versions of the bastion nymic quest.
These are the sorts of things that make the Craglorn group-adventures frustrating:
- Having to collect a group without a group finder, and thus spam the chat
- If you try to go in short-handed and turn out to need an extra, or lose a player and need a replacement, the replacement is sometimes locked out of joining and helping because of zone quest status
- Rewards are not worth the effort. Which is to say, you can get occasional jackpot rewards, but the regular NON jackpot rewards need to be improved, the things that are there every time. (Craglorn has its Yokuda motif - which really isn't that good enough a reward anyway: Nymic has its occasional furniture plans.)
Ecgberht_confused wrote: »I think the nymics only need a few fixes rather than a complete overhaul. The difficulty of the the bastion itself is mostly fine I think
1- the different quests need to be named differently, so that we know BEFORE grouping whether it's one we already did that day
2- Reduce Ichors needed from 5 to say 2 or 3
3- fix the whole Devour Brain thing. At the very least let only the player affected die not a whole group wipe.
4- Strix needs a bit of tuning down to be in line with the other bosses. Perhaps let him only have 1 copy instead of 2
5- better rewards. At the moment this is a dungeon not a world event, so it needs dungeon rewards.
6- I also like the normal and vet versions suggestion. Again this is a dungeon in disguise so you may as well give it the perks of a dungeon, including the vet version possibility
1. - if you did it once ( which is the amount of times supposed to be done a day overal) - why do you need another one? If you do, cope with what is out there. That is out of the general idea of the game anwyay.
2. - If one takes it and shares of the entire group that is already there. 3 ppl = 2 seekers. Loot is shared. But again only one must takke the quest then share
3. - Scroll up. Someone already explained how does that work. In other words, people should pay more attention to the mechanics rather than just hack and slash - a general problem dungeons already have. If this gets nerfed, then I personally require a nerf for all dungeons mechanics in game, so I can pug them with no brain. Ty.
4. - Why? Just mark the boss ( try clicking tab and see what happens while having the original selected on your mouse) - I doubt he will have time to spawn more than 1 clone if everyone in the group is focused on same target.
5. - Again no. Why? Because the more "unique" and "nymic only" rewards there will be, the greater the rage. I already got a lead for one of the furniture mythics from the nymic, otherwise listed else where as a general drop. It appears to me then that many of the things generally known to drop from easier content have a chance to drop from nymics as well. So I believe that is an attempt at balance which I personally like. Do nymic and get most things out there, or run around the world and get them otherwise. Fair enough.
6. No. Again why? Because group events in overland already have one type of mobs usually harder than the general ones, even than normal dungeons. Why cripple it so that every gloomy solo player can do it on "normal"
Conclusion: This is a world event meant for groups
My final take is that I hope they don’t change a thing about Bastion Nymic. Don’t change it even a tiny bit for people that can’t be bothered to build a decent character or learn how to play.
Ever since they changed the game so players can have super tanky builds that deal a ton of damage there’s no rationale for any of these complaints about difficulty.
Forget complicated rotations, trials gear, and all that stuff. Nobody needs any of that to do all the content in the game. The only way they can make this any easier is to drive to your house, sit at your pc and play the game for you while you sit watching and stuffing your face.
(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
That is what really annoys me the most about them.
They took a community wide mechanic that everyone could participate in and restricted it.
I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.
But they took content away from everyone and gave it to a restricted group.
They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.
markulrich1966 wrote: »(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
That is what really annoys me the most about them.
They took a community wide mechanic that everyone could participate in and restricted it.
I don’t really care that they made something for high end players. They already had vet dungeon and trial hard modes. Plus arenas.
But they took content away from everyone and gave it to a restricted group.
They should have renamed it, called it something new, and either still do world events for everybody, or just not have world events at all.
^^this.
World event:
wait at the Dolmen near Vulkuhel Guard for the next cycle. Collect some runestones, watch other players dancing and presenting the mementos they earned or bought. Chatting, socializing.
When the dolmen activates, level up some XP, get a jewelry piece for deconstruction, to slowly collect grains.
Nothing spectacular, simply relaxing, having fun, the social aspect.
This was removed in Necrom completely in favour of a dungeon, that is more complicated to enter than a normal dungeon.
Nobody is opposing such new content to give some challenge to hardcore players, but removing the relaxing fun and socializing content for it is the problem.
In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?
(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
In this particular case you have a whole world to choose from 3 specific companions to join you in, while actually working together for its completiion. MAYBE even ending up with a friend by the end of it. Unlike the previous ones in which you randomly walk about, hit twice the boss, have no idea what's it all about - but get the loot and the achievements anyway. I'd call it union world event. Complain about the people around you rather than the devs who are actually trying to create that union. And yes those "other 3" don't need to be either super equiped, neither super knowledgeble about their class nor with 100k+ damage to do this ( all part of requirements people DO have when asking others to join for dungeons!). BUT - those people NEED to be willing to work together. Beyond that - all it is very achievable and reasonable and fun. Heck they can be even no cp. It's doable. As a group. Together. Communication. Sharing.
Conclusion: This is a world event meant for groups
In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?
(...)This is a world event meant for groups, (...)
I really dont see what makes the Nymic a "world event", its just an instanced group dungeon, nothing else. A world event has always been something I can just spontaneously join as I pass by, an event where the whole "world" of Tamriel is involved and not just a select group of max three other players.
In this particular case you have a whole world to choose from 3 specific companions to join you in, while actually working together for its completiion. MAYBE even ending up with a friend by the end of it. Unlike the previous ones in which you randomly walk about, hit twice the boss, have no idea what's it all about - but get the loot and the achievements anyway. I'd call it union world event. Complain about the people around you rather than the devs who are actually trying to create that union. And yes those "other 3" don't need to be either super equiped, neither super knowledgeble about their class nor with 100k+ damage to do this ( all part of requirements people DO have when asking others to join for dungeons!). BUT - those people NEED to be willing to work together. Beyond that - all it is very achievable and reasonable and fun. Heck they can be even no cp. It's doable. As a group. Together. Communication. Sharing.
I don't want to beat a dead horse here, but I really don't see any difference to any other 4-people dungeon I access via the dungeon finder. There, too, 4 random people come together, can/should communicate and can become friends in the end.