Alphawolf01A wrote: »I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.
Alphawolf01A wrote: »I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.
LonePirate wrote: »It may well be the worst piece of content ZOS has ever included in this game since its inception.
Alphawolf01A wrote: »I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.
Apparently the ToT bit now falls from the overland bosses, so event completion is not needed.
LonePirate wrote: »
This content will be dead in 4-6 weeks, if not sooner, unless major changes are made to it. It may well be the worst piece of content ZOS has ever included in this game since its inception.
UndauntedValiance wrote: »I'm honestly surprised by this thread, I had an absolute blast and I solo'd the place on stream and thought it was relatively easy but challenging.
Was actually the most fun I had on ESO in a while going through it myself, and having my smooth brain figure out the puzzle loot super quick made me a happy goob.
But it is absolutely super tuned up for a daily thing, if they made the loot nicer, that'd be nice.
I personally can't wait for the endless dungeons, and hope it's something like the Bastion Nymics, I loved it.
This is ZOS's answer to those that shouted insistently for harder overland content.
When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
Working as intended lol
LonePirate wrote: »People are not going to play content that requires 30-45 minutes or more for trash rewards.
This content will be dead in 4-6 weeks, if not sooner, unless major changes are made to it. It may well be the worst piece of content ZOS has ever included in this game since its inception.
UndauntedValiance wrote: »I'm honestly surprised by this thread, I had an absolute blast and I solo'd the place on stream and thought it was relatively easy but challenging.
Was actually the most fun I had on ESO in a while going through it myself, and having my smooth brain figure out the puzzle loot super quick made me a happy goob.
But it is absolutely super tuned up for a daily thing, if they made the loot nicer, that'd be nice.
I personally can't wait for the endless dungeons, and hope it's something like the Bastion Nymics, I loved it.
This gives such past-Craglorn vibes. It's the exact thing we hated about Craglorn, resurrected. Forced group content. Everyone on different elements of the quest. Too long. Too boring. Too hard to solo in a situation where grouping is cumbersome. Impossible to just walk up to, join, and find other people doing it. I'm kind of shocked at the devs poor memory of exactly why this kind of content doesn't fly in the open world.
This is not the harder Overland we asked for.
When solo questing, we just want to take MORE of a beating while bosses and tougher mobs take LESS of a beating.
That's it.
Find a way to let us break free from the all prevalent, super embarrassing, easy-mode story questing.
Instead of overcomplicating things by turning areas of Overland into group content no one wants.