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The human dynamics of Bastion Nymic don't work

  • Arato
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    I haven't felt motivated to do this system anymore, I dislike it.
    The first day I solo'ed it and it's doable but it's a real slog. The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.

    Like, I don't want to be "that guy" and require a group that's already on the next step to do the previous step for me, but at the same time, there's always "that guy" and it makes the entire quest an unfun chore.

    Bare minimum the seeker requirement should be 1, not 5
    or, only 1 group member needs to kill the seekers. I wouldn't mind killing 5 seekers solo then forming a group and unlocking the place for people. I'm totally cool with that.
    But what I'm not cool with is "that guy" who after I'm ready to go in the dungeon we have to kill 5 more seekers for him, and no I won't just be that guy.

    I hate that guy.
    He's the guy who ruins content like this.

    ZOS should recognize the problem of "that guy" and address it.
  • Arato
    Arato
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    Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
    unless you're going to add it to dungeon finder

    previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.

    But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.
  • Jaraal
    Jaraal
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    Arato wrote: »
    But what I'm not cool with is "that guy" who after I'm ready to go in the dungeon we have to kill 5 more seekers for him, and no I won't just be that guy.

    I hate that guy.
    He's the guy who ruins content like this.

    ZOS should recognize the problem of "that guy" and address it.

    Yeah I've encountered this more than once. Got 5 ichor in my bag and fishing when someone says in zone chat:

    Player: "LF 1 more for Bastion Nymic."

    Me: "I'll go."

    Get group invite, port to crown, mount up, and off we go. But crown is riding away from any entry pools. He sees a Herald Seeker, immediately jumps off and starts attacking it.

    Me, still mounted: "Is this a Bastion Nymic group, or an ichor farming group?"

    No response. 2 of us are still mounted, while the fourth gets off and watches the crown soloing, tosses him a couple heals.

    Me: Press P, select "Leave group," go back to fishing.

    Five minutes later:

    Player: "LF 2 more for Bastion Nymic. Have 5 ichors."

    Me: Makes another pretty cast into the calm abyssal waters.



    Edited by Jaraal on June 14, 2023 12:11AM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Ecgberht_confused
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    Arato wrote: »
    The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.
    Only one group member needs to have 5 ichors to open the portal. The rest don't need to have collected any. I just completed a bastion without having collected any ichors.
  • SacredNym
    SacredNym
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    There's a lot of misconceptions about how the Bastion Nymic quest works, so I'm going to outline some facts right now.

    1. There are 4 different "Bastion Nymic" quests, based on which entry point the quest points you to. You are given one per day but others can be shared to you.
    2. Only one player needs ichor to enter the dungeon. Once the portal is open, grouped players can enter, or port in.
    3. If 2 people, grouped together, and on the same Bastion Nymic quest, kill and loot a single Herald Seeker, they will have 2 ichor after. Naturally this means that a group of 3 or 4 will only have to kill 2 seekers to enter the dungeon.
  • Arato
    Arato
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    Arato wrote: »
    The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.
    Only one group member needs to have 5 ichors to open the portal. The rest don't need to have collected any. I just completed a bastion without having collected any ichors.

    well that's helpful, that will solve that particular issue, thanks, I guess most players don't know that, because they'll still say they need ichors.

    as to the whole 4 different quests.. um, is there a way to tell which one it is specifically to find a group for that specific one?
  • BlueRaven
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    Arato wrote: »
    Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
    unless you're going to add it to dungeon finder

    previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.

    But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.

    Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).

    I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.
  • Ilsabet
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    Arato wrote: »
    Arato wrote: »
    The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.
    Only one group member needs to have 5 ichors to open the portal. The rest don't need to have collected any. I just completed a bastion without having collected any ichors.

    as to the whole 4 different quests.. um, is there a way to tell which one it is specifically to find a group for that specific one?

    From what I've seen, the quest giver will say something about the location of the pool when she gives you the quest, but the name of each quest is just "Bastion Nymic" so I don't think there's a way to tell without comparing quest markers within a group (which most people are not going to want to fuss with).

    My plan now that I know how this all works is going to be watching zone chat for people looking for group members when they're ready to open the portal, and then taking their quest share and following them to their designated entrance. I did that today and it was a nice group who wanted to do puzzles, and after we turned in I picked up my own quest and shared it with the folks who stayed in party so we got two runs in.

    The fact that only one person needs to have 5 ichors to open the portal makes the whole thing so much easier to manage, and I think quest-sharing is going to be the name of the game to get around the "same quest different doors" issue.
    Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
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  • Jaraal
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    BlueRaven wrote: »
    Arato wrote: »
    Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
    unless you're going to add it to dungeon finder

    previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.

    But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.

    Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).

    I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.

    Yeah they walked away from a good thing with the geyser scaling mechanic introduced with Summerset. No idea why. But it would make world events a lot more fun for everybody.

    I don't think Bastion Nymics really qualify as world events, as the only overland content involved is killing Herald Seekers.... which are just easy mode wandering world bosses. The Nymics themselves are Undaunted instances without all the benefits of being Undaunted: unique gear sets, monster helms, group finder, a skill line, etc. Why is it that you can kill just one wandering boss in Imperial City and have a chance at unique armor drops, but having to group up or have an extremely grindy solo experience killing five different 1.8 million HP bosses for keys plus multiple 4.5 million HP bosses and multitudes of annoying trash packs grants you a chance at getting only the minimum blue zone decon jewelry?

    The concept is valid, but the execution seems underwhelming. Something as simple as adding a monster helm to the final boss, with shoulders available from the achievement vendor would make the whole thing worthwhile.


    Edited by Jaraal on June 14, 2023 5:00AM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • BlueRaven
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    Jaraal wrote: »
    BlueRaven wrote: »
    Arato wrote: »
    Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
    unless you're going to add it to dungeon finder

    previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.

    But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.

    Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).

    I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.

    Yeah they walked away from a good thing with the geyser scaling mechanic introduced with Summerset. No idea why. But it would make world events a lot more fun for everybody.

    I don't think Bastion Nymics really qualify as world events, as the only overland content involved is killing Herald Seekers.... which are just easy mode wandering world bosses. The Nymics themselves are Undaunted instances without all the benefits of being Undaunted: unique gear sets, monster helms, group finder, a skill line, etc. Why is it that you can kill a wandering boss in Imperial City and have a chance at unique armor drops, but having to group up or have an extremely grindy solo experience killing multiple 4.5 million HP bosses and multitudes of annoying trash packs grants you a chance at getting only blue zone decon jewelry? The concept is valid, but the execution seems underwhelming.

    I kind of get the feeling that it was initially supposed to be random public dungeons, like in Blackwood. But they altered it to this in the 11th hour.

    There is obviously a lot of work put into this, yet it feels ill thought out and somehow rushed.
  • colossalvoids
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    BlueRaven wrote: »
    Jaraal wrote: »
    BlueRaven wrote: »
    Arato wrote: »
    Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
    unless you're going to add it to dungeon finder

    previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.

    But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.

    Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).

    I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.

    Yeah they walked away from a good thing with the geyser scaling mechanic introduced with Summerset. No idea why. But it would make world events a lot more fun for everybody.

    I don't think Bastion Nymics really qualify as world events, as the only overland content involved is killing Herald Seekers.... which are just easy mode wandering world bosses. The Nymics themselves are Undaunted instances without all the benefits of being Undaunted: unique gear sets, monster helms, group finder, a skill line, etc. Why is it that you can kill a wandering boss in Imperial City and have a chance at unique armor drops, but having to group up or have an extremely grindy solo experience killing multiple 4.5 million HP bosses and multitudes of annoying trash packs grants you a chance at getting only blue zone decon jewelry? The concept is valid, but the execution seems underwhelming.

    I kind of get the feeling that it was initially supposed to be random public dungeons, like in Blackwood. But they altered it to this in the 11th hour.

    There is obviously a lot of work put into this, yet it feels ill thought out and somehow rushed.

    Looks like it either were 3rd quarter dungeon dlc scraps or indeed Deadlands like mess that we had, their miss was that it took the spot of open world event that some liked, but imo I love that two dlc dunmeri zones aren't having any open arena spaces of unused land with some alien theme like vents were to HI etc. Might have been thinking to tackle a different crowd for this time with it but got old one disappointed as they've used to getting something every time (except blackwood).
  • Cireous
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    How I would adjust things:
    • Remove the Seekers from the zone, and the ichor requirements, entirely
    • At the area were you portal into the dungeon, place one Seeker spawn
    • Let the Seeker serve as the incursion event. Anyone that walks up can join in and kill it, assuming it's spawned
    • Once the Seeker is dead, the dungeon portal opens for anyone to enter, much like Oblivion portals
    • Let the inside of the Dungeon also play out similarly to Oblivion portals, people joining in at different times to work their way through it
    • Maybe keep the difficulty close to where it is at now (with maybe a small reduction in mob health), as Oblivion portal trash was a little too easy
    • For completion of the activity: Reward us with a chance at motifs, furnishing material, and furnishings patterns unique to this content (those unavailable glassy-looking wardrobes are pretty cool)
    In addition:
    • Add a few Roaming World Bosses to Apocrypha
    • Why not allow them be trailed by a menagerie of terrifying minions? We can handle those, too.
  • Wolfkeks
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    Jaraal wrote: »
    Wolfkeks wrote: »
    > Peryite <
    As far as we understood it one player has to drink from 3 green chalices and the activate the 'puke' buff on the dragon statue. Then a secret doorway will open to the right and the left. We had one run were we had one player drink the green stuff and one player drink the red stuff and it still works. The only way to mess it up is if one players drinks from green and red or if more than one player drinks from the green stuff. Then you can't do it in this instance anymore.
    The good news is that the chalices are on a timer. If you mess it up, and wait long enough, they will respawn and you can do it over again. The chalices are actually buffs, and you can see them in your active effects on the character screen. Make sure you have all three active before activating the altar. And as long as you don't enter the portal to the final boss, you can go back and retry it as many times as you like.

    Thank you very much for this - I added your response :)
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
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  • Malprave
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    The only thing I would change is having more enemies in zones like the seekers and two or three Bastion Nymic type delves in every zone. Great stuff! Love it!
    Don’t change a thing. This breathed new life into the game for me.
  • Elsonso
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    Cireous wrote: »
    How I would adjust things:
    • Remove the Seekers from the zone, and the ichor requirements, entirely
    • At the area were you portal into the dungeon, place one Seeker spawn
    • Let the Seeker serve as the incursion event. Anyone that walks up can join in and kill it, assuming it's spawned
    • Once the Seeker is dead, the dungeon portal opens for anyone to enter, much like Oblivion portals
    • Let the inside of the Dungeon also play out similarly to Oblivion portals, people joining in at different times to work their way through it

    If I am reading the tea leaves correctly, a lot of the above might be countering mistakes they are trying to fix from Blackwood.

    The grouping helps to answer the question "is anyone doing this content", which is a problem with the portals in Blackwood. What concerns me about the above is that it does not learn from one of the core mistakes in Blackwood. An open Bastion portal would indicate someone had at least killed the Seeker outside, but did they go in? Are they still there? How far along are they? RIght now, when I enter a Blackwood portal, there is a fair chance that no one is around, so I skirt the boss and leave, as I have little interest in soloing that boss.

    The more I think about Necrom and Blackwood portal events, the more I think that they just need to abandon the idea of "world events" that happen in an instance or area outside of where they can be easily observed in overland. Dark anchors, geysers, tornadoes, volcanic vents, and dragons are more interesting content because they are a lot more accessible.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • KlauthWarthog
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    The "is there anyone actually doing this?" issue has already been solved with the dragons on Elsweyr.
    Look at the map, if the dragon has one of the icons indicating that it is in combat, well, someone is actually there fighting it. Of course, this does not work very well on Northern Elsweyr, due to how horribly awkward some of the fight areas are to get to.
  • Elsonso
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    The "is there anyone actually doing this?" issue has already been solved with the dragons on Elsweyr.
    Look at the map, if the dragon has one of the icons indicating that it is in combat, well, someone is actually there fighting it. Of course, this does not work very well on Northern Elsweyr, due to how horribly awkward some of the fight areas are to get to.

    They need to extend this to world bosses, too. Three states... when they are not there, when they are available, and when someone is fighting them
    ESO Plus: No
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    XBox EU/NA: @ElsonsoJannus
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  • Jammy420
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    I love it. They finally are adding in things that are difficult. Sounds like they are listening finally. There is plenty of easy content.
  • Jammy420
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    Hamish999 wrote: »
    This is ZOS's answer to those that shouted insistently for harder overland content.
    When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
    Working as intended lol

    Having no problem finding people in game that are loving it.

    For me, a breath of fresh air, and it rekindled my love for story content and overland content in general. There is PLENTY of super casual overland stuff.
  • Jammy420
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    Hamish999 wrote: »
    This is ZOS's answer to those that shouted insistently for harder overland content.
    When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
    Working as intended lol

    If they're drawing parallels between overland and instanced content on an overland's "soil" that they already should be fine on that front as dungeons and arenas are already situated there lmao. But can't be sure with how zos interpreting user's input and what's being done with it.

    Considering in most polls, and streamers, and discord chats you see people unsatisfied that overland is a pure cakewalk, I think they did right by the community of people who have stuck through thick and thin in this game.

    I really appreciate the nod from ZoS. And according to previous polls, I am defo not alone.
  • SoraJP
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    Seems a lot of the issues on this thread fall back to ZOS not explaining how the Bastion Nymic quests actually work.

    1. There are 4 different quests, each for a specific overland location. Like other dailies, each character can only get 1 each day without a share. These quests all have the same name, which makes it confusing for later points. Best to pre-make a group and share 1 person's dailies at a time. It also seems, that while you may get ichor from Heralds outside your marked quest zones, you must use said entrance to the Nymic. ZOS should really give these quests names to differentiate them, like "Bastion Nymic - Glasscrag Edifice".

    2. The ichor's only drop from the Herald Seekers, not just any seekers. As long as you are with a group, you will get an ichor for each group member that loots, as long as you all have the SAME quest. With a full group, or even just 3, you only need to kill 2 seekers.

    3. The side on the Bastion Nymic you get is random, but can be controlled by disbanding group and re-inviting after each person enters the Nymic individually, have 1 person stay in the desired Nymic, then re-group and port to desired Nymic.

    4.The instance itself is rather buggy. Have had some friends who were not able to complete it, because they went off exploring. The instance lets you go to the other sides right from the start. This, I assume, is to let you get the other secrets/puzzles after you finish the side you have for a quest. The problem is that it lets you do this before you kill the final boss. Exploring past these doors and killing things will make the final barrier permanently locked and break the quest for you.

    Overall, the Nymics are enjoyable with a coordinated group, but the rewards are so lackluster, that it is not worth the time involved. I will not be doing any more after I get my achievement for 30 of the dailies. The extra puzzles were really fun to solve, but again, lack worthwhile rewards. There do seem to be specific furnishing plans from each individual side of the Nymic, and doing the puzzles gives you a second roll at getting said plans.

    Edited for clarity
    Edited by SoraJP on June 14, 2023 2:52PM
    PC/NA Khajiit Warden Main
  • KlauthWarthog
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    Elsonso wrote: »
    They need to extend this to world bosses, too. Three states... when they are not there, when they are available, and when someone is fighting them

    Yup. The gist of it is, people will organically group for a world event, as long as they are able to tell it is actually being engaged by looking at the map, and the location is not terribly hard to get to.
    Poke a dragon on the northern part of N. Elsweyr, and you will have a large group flock to it in two minutes.
    Poke a dragon on the southern part of N. Elsweyr and... well... you better be ready to solo it.
    Edited by KlauthWarthog on June 14, 2023 2:56PM
  • Necrotech_Master
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    the biggest thing that puts me off from doing these is honestly the ichor requirement, the instance itself is pretty fun, but needing 5 ichors to even get to that step is awful

    there are ways you can bypass the ichors
    • 1 group member who has the daily gets 5 ichors in some way, they open the nymic and invite 3 other people and share quest, the other 3 members who got the shared quest basically skip the ichor step entirely
    • form a group and share the daily immediately, so that all players ichors are counted to the same quest, which means you only need to kill 2 heralds to have enough ichor to open the nymic

    honestly though, the entire ichor step is awful, and 5 is way too many, especially if your going to have to spend more time within the nymic (the more fun part of this) and this requirement should be reduced to needing only 1 ichor

    im slowly doing these but doing the ichor step each day is extremely annoying, so im basically almost holding off on these until they reduce the ichor requirement as i see that being the largest complaint of this whole thing
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
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    Elsonso wrote: »
    The grouping helps to answer the question "is anyone doing this content", which is a problem with the portals in Blackwood. What concerns me about the above is that it does not learn from one of the core mistakes in Blackwood. An open Bastion portal would indicate someone had at least killed the Seeker outside, but did they go in? Are they still there? How far along are they? RIght now, when I enter a Blackwood portal, there is a fair chance that no one is around, so I skirt the boss and leave, as I have little interest in soloing that boss.

    Conversely, if you enter a Deadlands portal, the odds are in your favor that there other people in there. And even if there's not, it's still worth soloing it. And what's the difference?

    Drops.

    To this day, there are people in Deadlands portals farming a unique motif (which Blackwood portals don't have). What do Bastion Nymics have? A slim chance at some furnishing plans, which can be gotten from other sources far more easily.

    You want people to engage in your content for a long time? Make it worth their while. Once the newness wears off and everybody has their achievements, Nymics will become ghost content, just like Blackwood portals. And yet, something very easy for ZOS to fix, by simply adding a line of code (a new item signature) to the random loot pool.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Necrotech_Master
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    Jaraal wrote: »
    Elsonso wrote: »
    The grouping helps to answer the question "is anyone doing this content", which is a problem with the portals in Blackwood. What concerns me about the above is that it does not learn from one of the core mistakes in Blackwood. An open Bastion portal would indicate someone had at least killed the Seeker outside, but did they go in? Are they still there? How far along are they? RIght now, when I enter a Blackwood portal, there is a fair chance that no one is around, so I skirt the boss and leave, as I have little interest in soloing that boss.

    Conversely, if you enter a Deadlands portal, the odds are in your favor that there other people in there. And even if there's not, it's still worth soloing it. And what's the difference?

    Drops.

    To this day, there are people in Deadlands portals farming a unique motif (which Blackwood portals don't have). What do Bastion Nymics have? A slim chance at some furnishing plans, which can be gotten from other sources far more easily.

    You want people to engage in your content for a long time? Make it worth their while. Once the newness wears off and everybody has their achievements, Nymics will become ghost content, just like Blackwood portals. And yet, something very easy for ZOS to fix, by simply adding a line of code (a new item signature) to the random loot pool.

    there are also like 3-4 antiquity leads that come from the nymics too (at least 2-3 of those are just for the music box), there are no other sources to get those
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ArchMikem
    ArchMikem
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    Maybe this was designed as challenging content for already pre-made groups? Like people from guilds who actually want to stick together. Sounds like ZOS didn't make this for randoms like me.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Necrotech_Master
    Necrotech_Master
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    ArchMikem wrote: »
    Maybe this was designed as challenging content for already pre-made groups? Like people from guilds who actually want to stick together. Sounds like ZOS didn't make this for randoms like me.

    the ichor step is not at all challenging, its basically killing 5 WBs before getting to the instance, i would call it literally busy work

    the herald seekers are not really any harder than any other WB (i would class them slightly easier than most DLC WBs because they have less health, though they do still hit harder than most base game WBs)

    the actual nymic instance would be slower if you were running solo, mostly cause all of the mobs have a ton of health (about the same amount of health as a non-dlc vet dungeon), but the enemies in there i dont feel like really hit too hard (somewhere between normal dlc dungeon and vet non dlc dungeon), if your running any kind of tanky build with a companion it wont really be hard, but it will be slow
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • richo262
    richo262
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    Update

    I just wanted to farm a lead so I didn't care if I wasn't going to get the Daily Reward. I saw a BN group in chat about to start so I joined them, they had the ichors (I had none) and went into the Bastion with them. The game bypassed my 5 req and I went in. I also got the daily award.

    I retract my previous comments regarding the onerous requirements for all members to get 5. Turns out that is not the case. It only requires 1 person to have 5. 5 in and of itself may still be too many, but my previous comments, that were based on what I had read in zone chat and a group disbanding because not everyone had 5 ichors (turns out we could have done it).
  • Necrotech_Master
    Necrotech_Master
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    richo262 wrote: »
    Update

    I just wanted to farm a lead so I didn't care if I wasn't going to get the Daily Reward. I saw a BN group in chat about to start so I joined them, they had the ichors (I had none) and went into the Bastion with them. The game bypassed my 5 req and I went in. I also got the daily award.

    I retract my previous comments regarding the onerous requirements for all members to get 5. Turns out that is not the case. It only requires 1 person to have 5. 5 in and of itself may still be too many, but my previous comments, that were based on what I had read in zone chat and a group disbanding because not everyone had 5 ichors (turns out we could have done it).

    if each person needs to have 5 ichors, then they have actually completely different daily quests

    there are several different nymic dailies (one for each possible nymic pool spawn location where you "use" the ichors)

    if people have different versions of the nymic daily, it does not count the ichors as a group and would require everyone to have 5, and then open the nymic portals and then go into 1 of the nymic instances

    it makes this part significantly more confusing because all of the nymic dailies look the same, so in most cases if your forming a nymic group, 1 person should share a daily with the other group members so everyone is working on the same daily
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • markulrich1966
    markulrich1966
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    approx 3 years ago I warned, that xbox EU might become a dead zone.
    What happened:
    there were several technical issues, login problems (as result I created another account on NA), skills and staff attacks not working.

    I was very active in farming daily worldbosses in Summerset and Elsweyr, several thousand times. You usually could use zonechat: "need help with B'Korgen, can share quest". But the technical issues drove players away.
    Suddenly even those, who still continued to play like me, got problems finishing their dailies. Nerfs made it even worse, while I could solo some of them, it got very tedious, so at some point even I resignated and focussed on NA instead.
    It was like a "death-spiral", some issues, players leaving, so content got even more difficult, nerfs, finally nobody did dailies at all any more. EU meanwhile is plain dead.

    What worries me most is, that I currently feel on NA like at the time when the death-spiral started on EU. Less players, though for other reasons. New zones were added meanwhile, so players spread out more. It gets difficult to find others for bosses in Blackwood and even summerset.
    Another drop came in may, when less people logged in most likely because of the PVP event (-20% on steam).
    I sometimes just wait at bosses doing something else afk like reading news, and reach wait-imes for other players of 1 hour and more.
    If nothing is done by ZOS, we will see the same devastastating result as on EU in 1-2 years.

    So adding even more difficult content like the Bastion now certainly is not helping to solve this issue.
    I do understand complains about "too easy overland", zonequests and chapter main quests are a joke of course. But a Ghemvas the Harbinger is not.

    I still think, that a scaling mechanisms would solve this, even if it would be a simple one like "normal/vet". But not adressing the issue at all will be fatal.

    Edited by markulrich1966 on June 14, 2023 5:07PM
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