But what I'm not cool with is "that guy" who after I'm ready to go in the dungeon we have to kill 5 more seekers for him, and no I won't just be that guy.
I hate that guy.
He's the guy who ruins content like this.
ZOS should recognize the problem of "that guy" and address it.
Only one group member needs to have 5 ichors to open the portal. The rest don't need to have collected any. I just completed a bastion without having collected any ichors.The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.
Ecgberht_confused wrote: »Only one group member needs to have 5 ichors to open the portal. The rest don't need to have collected any. I just completed a bastion without having collected any ichors.The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.
Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
unless you're going to add it to dungeon finder
previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.
But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.
Ecgberht_confused wrote: »Only one group member needs to have 5 ichors to open the portal. The rest don't need to have collected any. I just completed a bastion without having collected any ichors.The second day I got a group together but the main problem was... one member had not killed any of the seekers yet while the rest were just needing to do the dungeon.
as to the whole 4 different quests.. um, is there a way to tell which one it is specifically to find a group for that specific one?
Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
unless you're going to add it to dungeon finder
previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.
But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.
Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).
I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.
Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
unless you're going to add it to dungeon finder
previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.
But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.
Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).
I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.
Yeah they walked away from a good thing with the geyser scaling mechanic introduced with Summerset. No idea why. But it would make world events a lot more fun for everybody.
I don't think Bastion Nymics really qualify as world events, as the only overland content involved is killing Herald Seekers.... which are just easy mode wandering world bosses. The Nymics themselves are Undaunted instances without all the benefits of being Undaunted: unique gear sets, monster helms, group finder, a skill line, etc. Why is it that you can kill a wandering boss in Imperial City and have a chance at unique armor drops, but having to group up or have an extremely grindy solo experience killing multiple 4.5 million HP bosses and multitudes of annoying trash packs grants you a chance at getting only blue zone decon jewelry? The concept is valid, but the execution seems underwhelming.
Oh also, the bottom line of any feedback I can give to this system is.. don't ever do this again.
unless you're going to add it to dungeon finder
previous events like dolmens, geysers, dragons, harrowstorms, and volcanic vents are fun, because you can go in and play with a lot of other people at once, without waiting to assemble a group. Dungeons can be fun because the dungeon finder tool at least makes group finding not a chore, or you can run with guilds and stuff.
But I have been so tired and so done of spamming "LFG" in chat for a decade now, I don't want to go back to it.
Yeah, previous world events were fun, they just have to scale better (request #10,000+ for better scaling on world events).
I get they want to have something for the “difficult overland crowd” but that needs to be its own thing. Don’t take away content from other players. World events, something the single players can collectively do, are super fun! Don’t ruin it.
Yeah they walked away from a good thing with the geyser scaling mechanic introduced with Summerset. No idea why. But it would make world events a lot more fun for everybody.
I don't think Bastion Nymics really qualify as world events, as the only overland content involved is killing Herald Seekers.... which are just easy mode wandering world bosses. The Nymics themselves are Undaunted instances without all the benefits of being Undaunted: unique gear sets, monster helms, group finder, a skill line, etc. Why is it that you can kill a wandering boss in Imperial City and have a chance at unique armor drops, but having to group up or have an extremely grindy solo experience killing multiple 4.5 million HP bosses and multitudes of annoying trash packs grants you a chance at getting only blue zone decon jewelry? The concept is valid, but the execution seems underwhelming.
I kind of get the feeling that it was initially supposed to be random public dungeons, like in Blackwood. But they altered it to this in the 11th hour.
There is obviously a lot of work put into this, yet it feels ill thought out and somehow rushed.
> Peryite <As far as we understood it one player has to drink from 3 green chalices and the activate the 'puke' buff on the dragon statue. Then a secret doorway will open to the right and the left. We had one run were we had one player drink the green stuff and one player drink the red stuff and it still works. The only way to mess it up is if one players drinks from green and red or if more than one player drinks from the green stuff. Then you can't do it in this instance anymore.The good news is that the chalices are on a timer. If you mess it up, and wait long enough, they will respawn and you can do it over again. The chalices are actually buffs, and you can see them in your active effects on the character screen. Make sure you have all three active before activating the altar. And as long as you don't enter the portal to the final boss, you can go back and retry it as many times as you like.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
How I would adjust things:
- Remove the Seekers from the zone, and the ichor requirements, entirely
- At the area were you portal into the dungeon, place one Seeker spawn
- Let the Seeker serve as the incursion event. Anyone that walks up can join in and kill it, assuming it's spawned
- Once the Seeker is dead, the dungeon portal opens for anyone to enter, much like Oblivion portals
- Let the inside of the Dungeon also play out similarly to Oblivion portals, people joining in at different times to work their way through it
KlauthWarthog wrote: »The "is there anyone actually doing this?" issue has already been solved with the dragons on Elsweyr.
Look at the map, if the dragon has one of the icons indicating that it is in combat, well, someone is actually there fighting it. Of course, this does not work very well on Northern Elsweyr, due to how horribly awkward some of the fight areas are to get to.
This is ZOS's answer to those that shouted insistently for harder overland content.
When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
Working as intended lol
colossalvoids wrote: »This is ZOS's answer to those that shouted insistently for harder overland content.
When it fails miserably, as it sounds like it will, ZOS can say that no-one did the harder content and ignore those doing the shouting again.
Working as intended lol
If they're drawing parallels between overland and instanced content on an overland's "soil" that they already should be fine on that front as dungeons and arenas are already situated there lmao. But can't be sure with how zos interpreting user's input and what's being done with it.
They need to extend this to world bosses, too. Three states... when they are not there, when they are available, and when someone is fighting them
The grouping helps to answer the question "is anyone doing this content", which is a problem with the portals in Blackwood. What concerns me about the above is that it does not learn from one of the core mistakes in Blackwood. An open Bastion portal would indicate someone had at least killed the Seeker outside, but did they go in? Are they still there? How far along are they? RIght now, when I enter a Blackwood portal, there is a fair chance that no one is around, so I skirt the boss and leave, as I have little interest in soloing that boss.
The grouping helps to answer the question "is anyone doing this content", which is a problem with the portals in Blackwood. What concerns me about the above is that it does not learn from one of the core mistakes in Blackwood. An open Bastion portal would indicate someone had at least killed the Seeker outside, but did they go in? Are they still there? How far along are they? RIght now, when I enter a Blackwood portal, there is a fair chance that no one is around, so I skirt the boss and leave, as I have little interest in soloing that boss.
Conversely, if you enter a Deadlands portal, the odds are in your favor that there other people in there. And even if there's not, it's still worth soloing it. And what's the difference?
Drops.
To this day, there are people in Deadlands portals farming a unique motif (which Blackwood portals don't have). What do Bastion Nymics have? A slim chance at some furnishing plans, which can be gotten from other sources far more easily.
You want people to engage in your content for a long time? Make it worth their while. Once the newness wears off and everybody has their achievements, Nymics will become ghost content, just like Blackwood portals. And yet, something very easy for ZOS to fix, by simply adding a line of code (a new item signature) to the random loot pool.
Maybe this was designed as challenging content for already pre-made groups? Like people from guilds who actually want to stick together. Sounds like ZOS didn't make this for randoms like me.
Update
I just wanted to farm a lead so I didn't care if I wasn't going to get the Daily Reward. I saw a BN group in chat about to start so I joined them, they had the ichors (I had none) and went into the Bastion with them. The game bypassed my 5 req and I went in. I also got the daily award.
I retract my previous comments regarding the onerous requirements for all members to get 5. Turns out that is not the case. It only requires 1 person to have 5. 5 in and of itself may still be too many, but my previous comments, that were based on what I had read in zone chat and a group disbanding because not everyone had 5 ichors (turns out we could have done it).