colossalvoids wrote: »Nailed it. People who like instanced group dungeons are enjoying this instanced group dungeon in an area where people go to enjoy the exact opposite of this type of activity. So, when the next dungeon DLC comes out, give us 1 dungeon and 1 wacky Overland incursion, as a fun surprise. I'm sure the dungeon crowd will be extremely stoked about this and will not at all be on the forums complaining.I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.
That's really weird comparison, it's more of "when third in ten years solo arena comes, do one round a dolmen" because one year was without one, bad zos, bad zos. Dungeon people got one dlc instead of two already, saying it to you as a dungeon person. And no, endless dungeon won't fit my 4 man group as far as we know, it's a solo/due endeavour which is also different public.
bongtokin420insd16 wrote: »So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.
colossalvoids wrote: »Nailed it. People who like instanced group dungeons are enjoying this instanced group dungeon in an area where people go to enjoy the exact opposite of this type of activity. So, when the next dungeon DLC comes out, give us 1 dungeon and 1 wacky Overland incursion, as a fun surprise. I'm sure the dungeon crowd will be extremely stoked about this and will not at all be on the forums complaining.I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.
That's really weird comparison, it's more of "when third in ten years solo arena comes, do one round a dolmen" because one year was without one, bad zos, bad zos. Dungeon people got one dlc instead of two already, saying it to you as a dungeon person. And no, endless dungeon won't fit my 4 man group as far as we know, it's a solo/due endeavour which is also different public.
I don’t understand, then who do you think the ‘endless dungeon’ target audience is? Casuals? RPers? The pvp crowd? Overland questers we’re not demanding this. It’s only appeal is to people who like doing dungeons, trials and/or arenas.
(And in the past an arena and world events were not mutually exclusive.)
Bastion nymics are just repurposed dungeons, maybe they don’t need a dedicated healer, maybe not a dedicated tank, but they are basically a slightly re-engineered dungeon. Like delves and public dungeons are variations, it’s just a newer spin on it.
They were clearly aimed at people who want a greater PvE challenge, just as the endless dungeon seems to be.
bongtokin420insd16 wrote: »So, i may just pick up the quest and hold it until I see peeps grouping again and just join them.
Having a quest saved may actually backfire on you, since there are four identically-named versions of this quest and you might run into trouble if you have a different version than the people you join. Best bet is to ask for a quest share after you join the group from zone.
Unrelated question.... where are the puzzles inside the bastion? And can I still do the puzzles after the bastion is already completed(backtrack to complete them)?
I managed to solo it on my main but the rewards were basically the same as a delve daily so I'm left a little confused as to it's purpose? It didn't feel worth the effort. Which I'm kinda glad for honestly. It was fun once but daily would suck.
On June 10 I already left some feedback after having done 1 Nymic solo on a level 30 Arcanist. Basically I enjoyed it, didn't think the difficulty should be changed at all, the rewards should be improved and the Seeker requirement should be lowered.
Now that my Arcanist is level 50 I thought I'd try it solo again to see if my opinion would change. This time the quest lead me to the Dreaming Quarter and after completing the Bastion Nymic my opinion hasn't changed much. I don't believe that the rewards have to be greatly improved anymore though. Considering it took me about 14 minutes to finish the BN itself I can imagine that a competent group of 2 - 4 people would stump all over it, which doesn't really warrant getting an awesome reward at the end.So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)
-Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)
God no. By that point it'd basically be a glorified Public Dungeon.
One idea that I believe is already mentioned in this thread and that I also like is that the Daily Quest could be turned into two parts. After having killed 5 Seekers you can return to the quest giver for a small reward, or choose to continue and do the Nymic for a slightly bigger reward (kind of like the Tales of Tribute Daily Quest that lets you battle 1 - 3 NPCs). The differences in these rewards shouldn't be too great though, so that players that can't or don't want to do the Bastion Nymic aren't missing out on much.
KlauthWarthog wrote: »I still have not bothered running it a second time.
Every time I consider doing so, I look at that x/5 on the quest progress, remember that each of those hopelessly dull punching bags have 2 immunity phases, and just go do anything else instead.
In its current iteration, the bastion nymic doesn't seem to be worth the time. It could probably be solo'd or duo'd but not sure why you'd want to, for what little you got. I would gauge it as easier than a dlc vet dungeon, but excessively lengthy in its full iteration. Maybe that's OK, given that most people probably won't do it in full many times, and it will be quicker each time after that.
The rewards simply must be better, and you could say that about most content in eso at the moment. Instead the best stuff is sold in the crown store.
KlauthWarthog wrote: »I still have not bothered running it a second time.
Every time I consider doing so, I look at that x/5 on the quest progress, remember that each of those hopelessly dull punching bags have 2 immunity phases, and just go do anything else instead.
I am not a fan of "immunity" phases and tend to ignore the boss activities that use them. I recognize these things as, not a challenge, but the response of a development team that is frustrated their new favorite boss will get burned down too quickly. I don't like to see the Hand of God taking an active part in the combat. Maybe, in the end, that is not the real reason, but it is what it feels like.
Unrelated question.... where are the puzzles inside the bastion? And can I still do the puzzles after the bastion is already completed(backtrack to complete them)?
stargazer69 wrote: »Who, in their right mind, would think this is a daily quest?
stargazer69 wrote: »Who, in their right mind, would think this is a daily quest?
The devs obviously
True.
If I had to speculate, it is meant to keep you playing for longer. Basically the same reason so many bosses have those utterly annoying invulnerability phases just to prolong the fight and thus the time a player spends online.
Twohothardware wrote: »Please do not nerf this new content just because some people want an easy quick daily quest completion. ESO is full of overland daily quest content that's so easy it puts you to sleep.
Post in zone chat you need a group. This is a group activity balanced in difficulty around there being multiple players.
stargazer69 wrote: »Twohothardware wrote: »Please do not nerf this new content just because some people want an easy quick daily quest completion. ESO is full of overland daily quest content that's so easy it puts you to sleep.
Post in zone chat you need a group. This is a group activity balanced in difficulty around there being multiple players.
Please provide an example of any other daily quest where you have to form a group of players to complete