markulrich1966 wrote: »In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?
I did worldboss dailies several thousand times, often solo. Earned my monster sets in vet dungeons.
But sometimes I just want to relax and enjoy the RPG aspect of this game. Btw. at Dolmens you don't earn any fance stuff, no mementos, styles or mounts. You just show what you earned in harder content while you take a break from that.
You try to devalue the playstyle of other players, while we just ask for *more* options. Difference of destructive and constructive criticism.
KlauthWarthog wrote: »Well... soloed one of those things, Peryite.
3. When you are fighting the Flesh Atronach, you need to hope that CC break free actually works when an Ogre randomly fears you inside of miasma.
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So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)
-Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)
On June 10 I already left some feedback after having done 1 Nymic solo on a level 30 Arcanist. Basically I enjoyed it, didn't think the difficulty should be changed at all, the rewards should be improved and the Seeker requirement should be lowered.
Now that my Arcanist is level 50 I thought I'd try it solo again to see if my opinion would change. This time the quest lead me to the Dreaming Quarter and after completing the Bastion Nymic my opinion hasn't changed much. I don't believe that the rewards have to be greatly improved anymore though. Considering it took me about 14 minutes to finish the BN itself I can imagine that a competent group of 2 - 4 people would stump all over it, which doesn't really warrant getting an awesome reward at the end.So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)
-Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)
God no. By that point it'd basically be a glorified Public Dungeon.
One idea that I believe is already mentioned in this thread and that I also like is that the Daily Quest could be turned into two parts. After having killed 5 Seekers you can return to the quest giver for a small reward, or choose to continue and do the Nymic for a slightly bigger reward (kind of like the Tales of Tribute Daily Quest that lets you battle 1 - 3 NPCs). The differences in these rewards shouldn't be too great though, so that players that can't or don't want to do the Bastion Nymic aren't missing out on much.
So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)
-Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)
God no. By that point it'd basically be a glorified Public Dungeon.
One idea that I believe is already mentioned in this thread and that I also like is that the Daily Quest could be turned into two parts. After having killed 5 Seekers you can return to the quest giver for a small reward, or choose to continue and do the Nymic for a slightly bigger reward (kind of like the Tales of Tribute Daily Quest that lets you battle 1 - 3 NPCs). The differences in these rewards shouldn't be too great though, so that players that can't or don't want to do the Bastion Nymic aren't missing out on much.
Carcamongus wrote: »The barriers are buggy, most of the fights are uninteresting and Strix is an insufferable [censored profanity].
He's also very buggy. When I was fighting him solo he kept duplicating himself (not his shadows, his actual 4.5m HP self). I would get him down to half, and another named version of himself would spawn. And then I would get one of him to 1/4 health and the other would go back to full health. At one point I was fighting 3 Strixes at once, plus the three shadows. I finally got one Strix killed and looted his corpse, while the other two were still beating on me. Then I killed the second.... empty corpse. And the third magically healed to full health and summoned 3 more shadows. When I finally got the last one killed after 45 mins, there were three Strix corpses on the ground.
Not fun.
ESO_player123 wrote: »
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
SerafinaWaterstar wrote: »On console, so not had time to try out yet.
Though did answer call from guildmate to help finish off last boss of one - ported in ok, but could not get through a barrier to help them - then could not get out of area without leaving instance.
Starting boss fight did not pull me in.
Could not reset it.
Is that how its meant to be? If someone wants to join later, they just can’t & you have to give up the entire thing?! Really?
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
ESO_player123 wrote: »
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...
Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.
ESO_player123 wrote: »
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...
Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.
May be the duplicates simply did not have a chance to spawn since your group killed the main Strix so fast?ESO_player123 wrote: »
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...
Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.
I really wish I had screenshotted it, as nobody seems to understand what I said.
I killed the first Strix, and all his shadows, looted his corpse, and then kept fighting the other two 4.5m HP Strixes that had spawned in mid fight, and all of their shadows as well. Strix #2 and Strix #3 left corpses, but no loot.
The next time I fought Strix was in a group of four, and we killed him and his shadows within 60 seconds. No duplicate Strixes and their shadows spawned.
-snip
ESO_player123 wrote: »
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...
Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.
ESO_player123 wrote: »Carcamongus wrote: »The barriers are buggy, most of the fights are uninteresting and Strix is an insufferable [censored profanity].
He's also very buggy. When I was fighting him solo he kept duplicating himself (not his shadows, his actual 4.5m HP self). I would get him down to half, and another named version of himself would spawn. And then I would get one of him to 1/4 health and the other would go back to full health. At one point I was fighting 3 Strixes at once, plus the three shadows. I finally got one Strix killed and looted his corpse, while the other two were still beating on me. Then I killed the second.... empty corpse. And the third magically healed to full health and summoned 3 more shadows. When I finally got the last one killed after 45 mins, there were three Strix corpses on the ground.
Not fun.
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
ESO_player123 wrote: »
It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...
Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.
I really wish I had screenshotted it, as nobody seems to understand what I said.
I killed the first Strix, and all his shadows, looted his corpse, and then kept fighting the other two 4.5m HP Strixes that had spawned in mid fight, and all of their shadows as well. Strix #2 and Strix #3 left corpses, but no loot.
The next time I fought Strix was in a group of four, and we killed him and his shadows within 60 seconds. No duplicate Strixes and their shadows spawned. However, we experienced multiple other bugs, as we were somehow able to do parts of the other two quarters (Yes, there are three sections, each called "quarters"), but not all of them.
We started in the Dream quarter, and had only one person activate the fissures and Dark Portents. When they did all 4, we found that the vault still had one lock on it, and we were unable to access the secret boss. We all /reloadui'd to see if we could reset it, but no luck. We killed Strix and the final boss with no issues.
After that, I found that I could run up on the platform section, and it was populated with mobs, and the "removing from area" group evacuation timer was not happening. I don't know if it's because we reloaded the instance, or what. But none of us had been in that section before, and we had no clue about the puzzles. I had some weird green stuff stuck on my feet from the exploding runes, and somebody kept saying "step on the lighted squares," but I never saw anything light up. We all just kind of ran around for a while until we heard the unlocking gate noise. And oddly, a chest spawned, even though we didn't kill any bosses. Then we got separated, and a couple of us died, but we finally found and killed the Eater of Secrets and his pals.
We went back to the center area, and there was no final boss. So we went to the Plagued Quarter, and it was populated as well. And I still had the green rune thingy on my feet from the previous quarter. This one went without issue, we unlocked the secret boss, killed him, looted the chest. But when we got to the big atronach boss, one of the group members could not open the door to his overlook. But we didn't know it until after engaging the boss, so 2 of us kept fighting him while crown went back to find the 4th. Somehow they both made it back and when we had the boss down to 20%, it just.... disappeared. So we went out of the room and back in, and it respawned at full health, and we killed it, but there was no loot chest. And the portal to the center area didn't spawn, so we had to run back all the way down to the center, but there was no Plague Herald. So we ported out.
Everyone commented about how buggy everything seemed, but we had a reasonably fun time. Except I got exactly one purple weapon from four loot chests, and everything else was blue quality, and I got zero leads.
Nailed it. People who like instanced group dungeons are enjoying this instanced group dungeon in an area where people go to enjoy the exact opposite of this type of activity. So, when the next dungeon DLC comes out, give us 1 dungeon and 1 wacky Overland incursion, as a fun surprise. I'm sure the dungeon crowd will be extremely stoked about this and will not at all be on the forums complaining.I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.
Nailed it. People who like instanced group dungeons are enjoying this instanced group dungeon in an area where people go to enjoy the exact opposite of this type of activity. So, when the next dungeon DLC comes out, give us 1 dungeon and 1 wacky Overland incursion, as a fun surprise. I'm sure the dungeon crowd will be extremely stoked about this and will not at all be on the forums complaining.I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.