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The human dynamics of Bastion Nymic don't work

  • Erissime
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    Erissime wrote: »
    In other words, don't play, just chat. Because this is why we have chosen to play a game. So we can sit around and chat. Socialize as it were. I mean who cares about the actual game and playing it right? Oh but wait - showing off IS a thing. Not being able to show off the latest fluff ( memento,emote,mount,costume) is not cool. How dare you make us work for them? Aren't they supposed to be free?

    I did worldboss dailies several thousand times, often solo. Earned my monster sets in vet dungeons.
    But sometimes I just want to relax and enjoy the RPG aspect of this game. Btw. at Dolmens you don't earn any fance stuff, no mementos, styles or mounts. You just show what you earned in harder content while you take a break from that.

    You try to devalue the playstyle of other players, while we just ask for *more* options. Difference of destructive and constructive criticism.

    I merely switched the tone to precisely what those "other players" are trying so hard to devalue in their turns. Of course it is not nice. Much as 90% of complains those other players are throwing around isn't. It's called being served a taste of your own pill. I am not against any of those things - why are people against new things so entitled then ?

    Btw new patch after today's maintentance seem to have fixed most of the bugs reported in here. Perhaps it is time we call it a day and end this trail of negativity already. Keep nymics alive!
    Edited by Erissime on June 19, 2023 2:27PM
  • KlauthWarthog
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    Well... soloed one of those things, Peryite.

    From what I gathered, there are basically 4 mechanics...
    1. When you kill the first seeker, you notice that you have to kill another 4. At this point, you need to make a Will save to not go watch paint dry instead.
    2. When you enter and start killing the trash, you will notice the overinflated health bars. At this point, you need to make a Fort save to not die from sighing too hard.
    3. When you are fighting the Flesh Atronach, you need to hope that CC break free actually works when an Ogre randomly fears you inside of miasma.
    4. When you are fighting the Noxious Herald, you need to make another Will save to not fall asleep.

    So... yeah. I have been more bored in this game before, I think. But not a whole lot.
  • langewapper
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    just finished a bastion nymic daily solo (did not now it was for groups)
    the bad ;
    had to kill 5 heralds boss solo
    had to fight a lot of mobs
    every boss in the bastion had to be killed 5 times (resurrect every time from 0 health and 4 or 5 million health max)
    boring and no special rewards

    the good;
    you can do it solo (but it takes a long time) thanks zos finally no levers or push buttons or one shot kills (so far)







  • Malprave
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    Long live Bastion Nymic!
  • colossalvoids
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    Naftal wrote: »
    Bugs aside, Bastion Nymic is a lot closer to what I expected from Deadlands portals which turned out to be absolute garbage.

    Yeah had same thought exactly.
  • ESO_player123
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    Well... soloed one of those things, Peryite.


    3. When you are fighting the Flesh Atronach, you need to hope that CC break free actually works when an Ogre randomly fears you inside of miasma.
    .

    Personally, I found this boss harder than anything else in Peryite or Mora sections when solo (did not have a chance to do solo in Vaermia section - had barrier bugs two times that I tried). Everything is fine until that stage of the fight. If I'm feared, I 'm dead 99% of the time. So, I have to be sure not be in close proximity to those ogres. That means using everything from caltrops to frost clench and Slippery CP and still have to run like a headless chicken around all those AoEs. Very frustrating boss.

  • valenwood_vegan
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    Just wanted to circle back and add to this, since I was a bit critical of how Nymic was implemented. I've been soloing them regularly working on the achievement, but today I showed up at the pool to port in after killing the seekers... and for the first time there was actually a group of players there ready to go in, looking for a fourth.

    I joined up with them and it was quick and easy. Like I said before, this content doesn't need to be nerfed, so much as the grouping experience needs to be streamlined - if every player had the experience of showing up and finding a group quickly, I don't think there would be many complaints.

    Better group finding tools (maybe even an option to queue OR continue solo/with current group as soon as you pick up the daily... or an option to queue / continue when you reach the pool to port into nymic)... and better rewards to entice more people to run the content... would go a long way. If people don't have a way of finding a group upon picking up the daily, a reduction in the number of seekers that need to be killed should also be considered. Like to one, max. It's definitely a little awkward having this like tedious overland portion, followed by an instanced dungeon-like portion. Or just get rid of the seeker requirement entirely. It's pointless.

    I absolutely do appreciate zos trying something new with this, but follow through and do it right.
    Edited by valenwood_vegan on June 20, 2023 5:14PM
  • Nestor
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    The overland Seeker needs to be removed.

    I have spawned at a Wayshrine more than a few times and was smacked around by tentacles from a Seeker fight over a 100 meters away. These are the only mobs that attack players from such a distance. I cant ignore the seekers as my companions are always picking fights with them. Again, these are the only mobs that my companions go after that i have not already Aggro'd.

    Drop the Seekers from the Nymic process, they add nothing to experience other than a time suck. They also suck in players who are just doing solo content. The whole Ichor thing is just a grind to be a grind.

    Then add the Nymics Dungeons to the Dungeon Finder.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Snamyap
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    Tried this out the first time sunday, monday again. Apart from figuring out mechanics on the boss fights it wasn't that hard solo. The five heralds is a tedious, pointless chase though, could do without those, or less needed. Rewards for the nymic itself is laughable, but I will do them for the achievement rewards, and then forget they exist. Though I see it happening that once I'm truly tired of them they will add a new motif to the end boss or something...
    Edited by Snamyap on June 20, 2023 11:10AM
  • Sarannah
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    So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)

    -Remove the seeker requirement entirely. Change the necrom daily quest to be 5 seekers only, and remove the bastion completion from it.
    -Create a bastion event groupfinder, but unlike the regular groupfinder: no set roles. (don't really need them) Add a check to the bastion event groupfinder for those who want to run puzzles. (Note: If this event groupfinder works well, this could be expanded to include other groupevents like harrowstorms, oblivion portals, etc. Would make those much more fun to run as well.)
    -Change the Bastion rewards to include something worthwhile, a 100% chance for one golden overland set item which includes jewelry(very small chance for jewelry). So players will actually want to run it.
    -Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)

    The Bastion runs themselves were actually quite fun, except for the parts where it often took me well over an hour to find people running it, killing the five seekers being a real pain, and the too many stun effects on trash mobs(tedious).
  • colossalvoids
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    As a feedback on a feedback I'd be against removing Seekers, just make it 3 at max instead of 5, done. Or indeed make them just different quests all along, at least after one "intended" clear "as is". So Bastion becomes just an optional part of it all.

    Group finder for one event is a waste of developers time (it's a huge endeavour), straight and simple. If it's not that popular because people need to be social in mmo rpg it's fine to be not so popular, there's still an audience for it. There's also some group tool that will be up this year and it might include grouping for those things so it's probably already done or not worth a time.

    I don't see the difficulty presented there as a justification for lot better rewards. Especially going with 2+ people, it's just a beefy public dungeon at that point. My point of reference is all the content I've done in this game previously, and that's all the content that they've released bar two last trials (which had same reward structures as ones before).

    It is soloable, it was before fixes that made it way more accessible but didn't changed any fundamentals. Making it "soloable" is basically asking it to be nerfed to the ground at this point, while also asking for better rewards... It can't be both, either nerf as always or beef up and put something at the end of it. There's already a scaling mechanism there, it's called grouping for ones who find it too hard to solo, which is absolutely doable.
  • BasP
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    On June 10 I already left some feedback after having done 1 Nymic solo on a level 30 Arcanist. Basically I enjoyed it, didn't think the difficulty should be changed at all, the rewards should be improved and the Seeker requirement should be lowered.

    Now that my Arcanist is level 50 I thought I'd try it solo again to see if my opinion would change. This time the quest lead me to the Dreaming Quarter and after completing the Bastion Nymic my opinion hasn't changed much. I don't believe that the rewards have to be greatly improved anymore though. Considering it took me about 14 minutes to finish the BN itself I can imagine that a competent group of 2 - 4 people would stump all over it, which doesn't really warrant getting an awesome reward at the end.
    Sarannah wrote: »
    So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)

    -Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)

    God no. By that point it'd basically be a glorified Public Dungeon.

    One idea that I believe is already mentioned in this thread and that I also like is that the Daily Quest could be turned into two parts. After having killed 5 Seekers you can return to the quest giver for a small reward, or choose to continue and do the Nymic for a slightly bigger reward (kind of like the Tales of Tribute Daily Quest that lets you battle 1 - 3 NPCs). The differences in these rewards shouldn't be too great though, so that players that can't or don't want to do the Bastion Nymic aren't missing out on much.
  • jaws343
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    BasP wrote: »
    On June 10 I already left some feedback after having done 1 Nymic solo on a level 30 Arcanist. Basically I enjoyed it, didn't think the difficulty should be changed at all, the rewards should be improved and the Seeker requirement should be lowered.

    Now that my Arcanist is level 50 I thought I'd try it solo again to see if my opinion would change. This time the quest lead me to the Dreaming Quarter and after completing the Bastion Nymic my opinion hasn't changed much. I don't believe that the rewards have to be greatly improved anymore though. Considering it took me about 14 minutes to finish the BN itself I can imagine that a competent group of 2 - 4 people would stump all over it, which doesn't really warrant getting an awesome reward at the end.
    Sarannah wrote: »
    So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)

    -Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)

    God no. By that point it'd basically be a glorified Public Dungeon.

    One idea that I believe is already mentioned in this thread and that I also like is that the Daily Quest could be turned into two parts. After having killed 5 Seekers you can return to the quest giver for a small reward, or choose to continue and do the Nymic for a slightly bigger reward (kind of like the Tales of Tribute Daily Quest that lets you battle 1 - 3 NPCs). The differences in these rewards shouldn't be too great though, so that players that can't or don't want to do the Bastion Nymic aren't missing out on much.

    Yeah, just soloed my first one. Went in blind, took about 20 minutes (too much of that time was me attacking the wrong clones and not catching on to the final fight mechanics quickly enough). No deaths on it. A bit challenging maybe, but as expected for something that is flagged as "Group". Not too far off from some of the Craglorn Group instances really.

    I am also no too sure what everyone's complaint is on the 5 seekers portion of things. There are seekers EVERYWHERE. I ran in a little circle (like an area the size of the vivec city banker/crafting area) and had all 5 killed within 5 minutes of starting to look for them.
  • Elsonso
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    BasP wrote: »
    Sarannah wrote: »
    So, I did some Bastion Nymic runs the past few days, and I do think some things have to change. (Note: Haven't done the puzzles)

    -Make the bastion soloable when manually entering it without a group: When entering the bastion solo, lower enemy health accordingly, like 60% less health on enemies. (Their health is WAY too high for a solo player)

    God no. By that point it'd basically be a glorified Public Dungeon.

    One idea that I believe is already mentioned in this thread and that I also like is that the Daily Quest could be turned into two parts. After having killed 5 Seekers you can return to the quest giver for a small reward, or choose to continue and do the Nymic for a slightly bigger reward (kind of like the Tales of Tribute Daily Quest that lets you battle 1 - 3 NPCs). The differences in these rewards shouldn't be too great though, so that players that can't or don't want to do the Bastion Nymic aren't missing out on much.

    Bastion Nymic is a glorified public dungeon. :neutral:
    Edited by Elsonso on June 20, 2023 7:17PM
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  • ESO_player123
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    Jaraal wrote: »
    The barriers are buggy, most of the fights are uninteresting and Strix is an insufferable [censored profanity].

    He's also very buggy. When I was fighting him solo he kept duplicating himself (not his shadows, his actual 4.5m HP self). I would get him down to half, and another named version of himself would spawn. And then I would get one of him to 1/4 health and the other would go back to full health. At one point I was fighting 3 Strixes at once, plus the three shadows. I finally got one Strix killed and looted his corpse, while the other two were still beating on me. Then I killed the second.... empty corpse. And the third magically healed to full health and summoned 3 more shadows. When I finally got the last one killed after 45 mins, there were three Strix corpses on the ground.

    Not fun.

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.
    Edited by ESO_player123 on June 20, 2023 9:19PM
  • SerafinaWaterstar
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    On console, so not had time to try out yet.

    Though did answer call from guildmate to help finish off last boss of one - ported in ok, but could not get through a barrier to help them - then could not get out of area without leaving instance.

    Starting boss fight did not pull me in.

    Could not reset it.

    Is that how its meant to be? If someone wants to join later, they just can’t & you have to give up the entire thing?! Really?
  • Hagrett
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    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...

    Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.

  • Wolfkeks
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    On console, so not had time to try out yet.

    Though did answer call from guildmate to help finish off last boss of one - ported in ok, but could not get through a barrier to help them - then could not get out of area without leaving instance.

    Starting boss fight did not pull me in.

    Could not reset it.

    Is that how its meant to be? If someone wants to join later, they just can’t & you have to give up the entire thing?! Really?

    They said they patched the barrier bug on PC so maybe it's still there on console.

    We had that problem too even when we all joined at the same time and killing all the mons together - one person was stuck behind the barrier. Quest they still need to fix it for console.
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • ESO_player123
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    Hagrett wrote: »

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...

    Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.

    Thanks.
  • Jaraal
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    Hagrett wrote: »

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...

    Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.

    I really wish I had screenshotted it, as nobody seems to understand what I said.

    I killed the first Strix, and all his shadows, looted his corpse, and then kept fighting the other two 4.5m HP Strixes that had spawned in mid fight, and all of their shadows as well. Strix #2 and Strix #3 left corpses, but no loot.

    The next time I fought Strix was in a group of four, and we killed him and his shadows within 60 seconds. No duplicate Strixes and their shadows spawned. However, we experienced multiple other bugs, as we were somehow able to do parts of the other two quarters (Yes, there are three sections, each called "quarters"), but not all of them.

    We started in the Dream quarter, and had only one person activate the fissures and Dark Portents. When they did all 4, we found that the vault still had one lock on it, and we were unable to access the secret boss. We all /reloadui'd to see if we could reset it, but no luck. We killed Strix and the final boss with no issues.

    After that, I found that I could run up on the platform section, and it was populated with mobs, and the "removing from area" group evacuation timer was not happening. I don't know if it's because we reloaded the instance, or what. But none of us had been in that section before, and we had no clue about the puzzles. I had some weird green stuff stuck on my feet from the exploding runes, and somebody kept saying "step on the lighted squares," but I never saw anything light up. We all just kind of ran around for a while until we heard the unlocking gate noise. And oddly, a chest spawned, even though we didn't kill any bosses. Then we got separated, and a couple of us died, but we finally found and killed the Eater of Secrets and his pals.

    We went back to the center area, and there was no final boss. So we went to the Plagued Quarter, and it was populated as well. And I still had the green rune thingy on my feet from the previous quarter. This one went without issue, we unlocked the secret boss, killed him, looted the chest. But when we got to the big atronach boss, one of the group members could not open the door to his overlook. But we didn't know it until after engaging the boss, so 2 of us kept fighting him while crown went back to find the 4th. Somehow they both made it back and when we had the boss down to 20%, it just.... disappeared. So we went out of the room and back in, and it respawned at full health, and we killed it, but there was no loot chest. And the portal to the center area didn't spawn, so we had to run back all the way down to the center, but there was no Plague Herald. So we ported out.

    Everyone commented about how buggy everything seemed, but we had a reasonably fun time. Except I got exactly one purple weapon from four loot chests, and everything else was blue quality, and I got zero leads.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Gunner19K
    Gunner19K
    Good times. Bastion Nymic is not that difficult to solo at CP 600. Easier over CP 1000, and impossible at low CP. It's all about mechanics. You can't face-tank every enemy and expect to survive.
  • ESO_player123
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    Jaraal wrote: »
    Hagrett wrote: »

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...

    Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.

    I really wish I had screenshotted it, as nobody seems to understand what I said.

    I killed the first Strix, and all his shadows, looted his corpse, and then kept fighting the other two 4.5m HP Strixes that had spawned in mid fight, and all of their shadows as well. Strix #2 and Strix #3 left corpses, but no loot.

    The next time I fought Strix was in a group of four, and we killed him and his shadows within 60 seconds. No duplicate Strixes and their shadows spawned.
    -snip
    May be the duplicates simply did not have a chance to spawn since your group killed the main Strix so fast?

  • RevJJ
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    Hagrett wrote: »

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...

    Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.

    Marking him is an excellent tip, I tried that with a group just now and the fight was much faster. Thanks!
  • Erissime
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    Jaraal wrote: »
    The barriers are buggy, most of the fights are uninteresting and Strix is an insufferable [censored profanity].

    He's also very buggy. When I was fighting him solo he kept duplicating himself (not his shadows, his actual 4.5m HP self). I would get him down to half, and another named version of himself would spawn. And then I would get one of him to 1/4 health and the other would go back to full health. At one point I was fighting 3 Strixes at once, plus the three shadows. I finally got one Strix killed and looted his corpse, while the other two were still beating on me. Then I killed the second.... empty corpse. And the third magically healed to full health and summoned 3 more shadows. When I finally got the last one killed after 45 mins, there were three Strix corpses on the ground.

    Not fun.

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    Just follow up on the Strix with the lowest health... Once you kill the main boss they all dissapear. Is not a bug, is a mechanic lol.
  • Erissime
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    Jaraal wrote: »
    Hagrett wrote: »

    It looks like Strix clones is not a bug but part of the mechanic at this point. Do you (or anyone) know an effective way to get rid of the clones? The shadows seem to be disappearing when you hit them (if I'm not mistaken). Should we attack the clones or keep pounding the main Strix? I mean does any one know if the clones disappear if the main Strix dies? I did kill them all, but it was such a slog.

    You only need to kill the original Strix and the rest die with him. That's the mechanic of the fight, not a bug...

    Just pop a marker on him (or a long dot effect) so you can keep a track of which is the real target when he clones himself.

    I really wish I had screenshotted it, as nobody seems to understand what I said.

    I killed the first Strix, and all his shadows, looted his corpse, and then kept fighting the other two 4.5m HP Strixes that had spawned in mid fight, and all of their shadows as well. Strix #2 and Strix #3 left corpses, but no loot.

    The next time I fought Strix was in a group of four, and we killed him and his shadows within 60 seconds. No duplicate Strixes and their shadows spawned. However, we experienced multiple other bugs, as we were somehow able to do parts of the other two quarters (Yes, there are three sections, each called "quarters"), but not all of them.

    We started in the Dream quarter, and had only one person activate the fissures and Dark Portents. When they did all 4, we found that the vault still had one lock on it, and we were unable to access the secret boss. We all /reloadui'd to see if we could reset it, but no luck. We killed Strix and the final boss with no issues.

    After that, I found that I could run up on the platform section, and it was populated with mobs, and the "removing from area" group evacuation timer was not happening. I don't know if it's because we reloaded the instance, or what. But none of us had been in that section before, and we had no clue about the puzzles. I had some weird green stuff stuck on my feet from the exploding runes, and somebody kept saying "step on the lighted squares," but I never saw anything light up. We all just kind of ran around for a while until we heard the unlocking gate noise. And oddly, a chest spawned, even though we didn't kill any bosses. Then we got separated, and a couple of us died, but we finally found and killed the Eater of Secrets and his pals.

    We went back to the center area, and there was no final boss. So we went to the Plagued Quarter, and it was populated as well. And I still had the green rune thingy on my feet from the previous quarter. This one went without issue, we unlocked the secret boss, killed him, looted the chest. But when we got to the big atronach boss, one of the group members could not open the door to his overlook. But we didn't know it until after engaging the boss, so 2 of us kept fighting him while crown went back to find the 4th. Somehow they both made it back and when we had the boss down to 20%, it just.... disappeared. So we went out of the room and back in, and it respawned at full health, and we killed it, but there was no loot chest. And the portal to the center area didn't spawn, so we had to run back all the way down to the center, but there was no Plague Herald. So we ported out.

    Everyone commented about how buggy everything seemed, but we had a reasonably fun time. Except I got exactly one purple weapon from four loot chests, and everything else was blue quality, and I got zero leads.

    It appears you confused a bit the things ( logic being a first time). But overall each of those wings has a puzzle, only needed to be done once (for achievement) - and the actual quest only requires of you to do ONE wing only. With or without the puzzle the quest is just about the Herald.

    So to sum up my understanding of the things: Every wing has a theme based on the 3 daedric princes depicted in the zone's story: Vermina, Peryte and Hermaeus Mora.

    Every wing has a puzzle at the end of which you fight a (mini) boss which drops a chest, and an actual boss which does not have a chest. On top of that the herald is the extra boss from the quest, different based on the wing you got in the quest to do. (achievement if you get to fight all three - not all in the same quest!).

    The most confusing puzzle is the one in the Hermaeus Mora wing because unlike all the other ones you do NOT have to fight a boss in order to complete it. You actually have a proper puzzle to solve. It is all on the floor. One is example (flashes out quick and you have to remember what you saw lit! ). Second is now you do it part, in which you have to walk on the exact squares lit before. You can tell the difference as the one in which you have to walk through has more signs on squares, and stays up indefinitely ( until you decide what you do that is) . At the end of a few times of that you get the box. Then happy strolling around for what it is needed in there more ( herald if it spawns in that area) etc. etc.

    And yes I agree that not having a portal from the Peryte wing to the main central area like in the other two wings is a bit ... questionable, but not this big of a deal to run back, since the areas stays clear of mobs anyway. Also the Peryte boss is an ogre?

    Anyway happy solving these things. They are really fun if one actually cares to take their time and explore. Running through and just expecting to kill everything in one's path, especially with a "group" not willing to actually stay together can turn it into a frustrating experience. And I do not mean in terms of difficulty. It is just not nice to be a group of solo players, each going their merry ways without telling the rest where or why. (To not be read as comment to your group - as I am aware I am also answering something - but a general comment on random groups based on what I've seen so far - and not just in Nymics!)

    Note that if you do the bosses before the puzzles, the later get canceled. So no mini-bosses and chests. The herald is usualy in line with the wing's boss , and after said boss. So it's gonna be one boss after another. The rest of wings will just have their puzzles and bosses and nothing else. I also noticed that we can always first enter the wing with the herald ( which my also render things a tad confusing) - and the other wings open one by one afterwards. So yes, time and will to explore all this is needed. Or just rush through things, kill the hearld, be done fast for daily.
    Edited by Erissime on June 21, 2023 11:03AM
  • Cireous
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    Susan_Sto wrote: »
    I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.
    Nailed it. People who like instanced group dungeons are enjoying this instanced group dungeon in an area where people go to enjoy the exact opposite of this type of activity. So, when the next dungeon DLC comes out, give us 1 dungeon and 1 wacky Overland incursion, as a fun surprise. I'm sure the dungeon crowd will be extremely stoked about this and will not at all be on the forums complaining. :unamused:

  • jaws343
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    Did the Peryte side today for the daily. Soloed it no problem in around 18 minutes. Much easier than the side I did yesterday with the copy boss. Less punishing mechanics. Probably would have taken less time but I saw some glowy thing that I think was a puzzle and tried to do something with it that wasted some time. All in all, kind of challenging solo, but not crazy. Pretty much what I would have expected for an event intended for groups.

    Interesting note, the Seeker World Boss gives you one of your 5 pieces needed to enter. Was riding ALLL the way across Apocrypha due to the wayshrine I landed at, and killed the boss on the way to the nymic. Still fairly quick getting all 5 once I was actually looking for them.
  • kevkj
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    Many others have suggested the same thing, but the number of ichor for Phase 1 of the daily quest needs to be reduced to 3 or 4. Ideally it would be just 1 but I can understand if ZOS wants to incentivize grouping. It would be irritating for a full group of 4 to have to look for a second seeker. I can also predict this becoming an issue when the zone event happens. These overland seekers will be getting nuked and lots of groups will get stalled out at this stage of the quest riding around trying to tag a seeker so they can loot it. Just 2-3 players can already reliably skip the second mob spawn phase, when every seeker is getting collapsed on by 5+ players they will be gone in seconds.

    Other than that I would also like if each Bastion Nymic entry allowed you to do all 3 final bosses. Currently you can go through the other 2 zones but the final boss does not spawn in.

    Overall, I think they are fun and would like to see more similar content in future.
    Edited by kevkj on June 21, 2023 2:59PM
  • jaws343
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    Day three of soloing them and I hit a bit of a wall, but based on the PC patch notes, it is a bug.

    Basically, can't solo the Seeker boss in the Mora version of the Nymic, as his interrupt mechanic fires regardless of the interrupt or break free. So eventually, you just get one shot with no counterplay. I think once that is fixed on console, the fight will be fairly easy.

    All in All, that bug excluding, they are fairly decent fights. Manageable solo. Should be a breeze with a group, or even a duo.
  • colossalvoids
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    Cireous wrote: »
    Susan_Sto wrote: »
    I don't envy ZOS's position, trying to create more engaging content for endgame/Vet players but is still manageable for Casuals. From the comments, they haven't hit the sweet spot meaning that Vet players love BN's and Casuals hate them.
    Nailed it. People who like instanced group dungeons are enjoying this instanced group dungeon in an area where people go to enjoy the exact opposite of this type of activity. So, when the next dungeon DLC comes out, give us 1 dungeon and 1 wacky Overland incursion, as a fun surprise. I'm sure the dungeon crowd will be extremely stoked about this and will not at all be on the forums complaining. :unamused:

    That's really weird comparison, it's more of "when third in ten years solo arena comes, do one round a dolmen" because one year was without one, bad zos, bad zos. Dungeon people got one dlc instead of two already, saying it to you as a dungeon person. And no, endless dungeon won't fit my 4 man group as far as we know, it's a solo/due endeavour which is also different public.
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