To see what all the fuss was about, I thought I'd try to solo it on my level 30 Arcanist with Mirri as a healer companion
- Having to kill 5 Seekers to access the Nymic is a bit much however, as that is the boring part of the Daily. 1 - 3 would be better.
And now for the biggest problem. Rewards. Or rather lack of rewards.
Its kinda sad that soon it will be dead and ZOS will be like "players asked for vet overland and we gave them one but they didnt like it".
Its kinda sad that soon it will be dead and ZOS will be like "players asked for vet overland and we gave them one but they didnt like it".
Except they can't ever truthfully say that. Instanced content is not overland.
The only thing overland about this is killing the Heralds. And they are just easy mode world bosses.
But this is how they chose to fulfill that request for a “more difficult” overland. If it does not work then….
I mean it’s not an “event” either, but it’s still called that.
But this is how they chose to fulfill that request for a “more difficult” overland. If it does not work then….
I mean it’s not an “event” either, but it’s still called that.
I think this is an assumption made by players. I don't recall them ever mentioning anything along the lines of "We're working on some harder overland content for you guys..." And if they did, I missed it.
phileunderx2 wrote: »Went with some friends last night to complete one for the daily. All went well until I think we were near the end and there was a room with 3 large green barriers. Two of our group were able to go through the barriers just fine ,but me and another could not.
We had done everything together so I don't know why half of our group was excluded.
But this is how they chose to fulfill that request for a “more difficult” overland. If it does not work then….
I mean it’s not an “event” either, but it’s still called that.
I think this is an assumption made by players. I don't recall them ever mentioning anything along the lines of "We're working on some harder overland content for you guys..." And if they did, I missed it.
Seekers is basically a world boss that waits for a player to attack it. Most of the time, they are wandering the land without anyone giving them a second thought. The few times I have seen one in combat, there is usually a player resurrecting nearby. Sometimes more than one. The solo attempts that I have seen have ended with a player resurrecting. Definitely not "easy" content, even with other players. Over time, expect that fewer people will have problems, once the mechanics are learned.
I still think they need to reduce the number from 5 to 1. They don't need to be easier, just fewer. The draw is Bastion Nymic and that makes the Seekers just an annoyance preceding the reason for being there.
The good news is that the chalices are on a timer. If you mess it up, and wait long enough, they will respawn and you can do it over again. The chalices are actually buffs, and you can see them in your active effects on the character screen. Make sure you have all three active before activating the altar. And as long as you don't enter the portal to the final boss, you can go back and retry it as many times as you like.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
- Reduce seeker health to 800k
- Reduce the seeker ichor needed to 3
- Reduce combat range of seekers
- When grouping as long as 1 person had the ichor the whole group can enter
- Add Bastion Nymic to group finder
- Add better rewards at the end
There, I fixed it
> Peryite <As far as we understood it one player has to drink from 3 green chalices and the activate the 'puke' buff on the dragon statue. Then a secret doorway will open to the right and the left. We had one run were we had one player drink the green stuff and one player drink the red stuff and it still works. The only way to mess it up is if one players drinks from green and red or if more than one player drinks from the green stuff. Then you can't do it in this instance anymore.
> Peryite <As far as we understood it one player has to drink from 3 green chalices and the activate the 'puke' buff on the dragon statue. Then a secret doorway will open to the right and the left. We had one run were we had one player drink the green stuff and one player drink the red stuff and it still works. The only way to mess it up is if one players drinks from green and red or if more than one player drinks from the green stuff. Then you can't do it in this instance anymore.The good news is that the chalices are on a timer. If you mess it up, and wait long enough, they will respawn and you can do it over again. The chalices are actually buffs, and you can see them in your active effects on the character screen. Make sure you have all three active before activating the altar. And as long as you don't enter the portal to the final boss, you can go back and retry it as many times as you like.
Necrotech_Master wrote: »> Peryite <As far as we understood it one player has to drink from 3 green chalices and the activate the 'puke' buff on the dragon statue. Then a secret doorway will open to the right and the left. We had one run were we had one player drink the green stuff and one player drink the red stuff and it still works. The only way to mess it up is if one players drinks from green and red or if more than one player drinks from the green stuff. Then you can't do it in this instance anymore.The good news is that the chalices are on a timer. If you mess it up, and wait long enough, they will respawn and you can do it over again. The chalices are actually buffs, and you can see them in your active effects on the character screen. Make sure you have all three active before activating the altar. And as long as you don't enter the portal to the final boss, you can go back and retry it as many times as you like.
good to know lol