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So is there going to be an official ZOS comment on 100m Essence Of Detection potions change?

ioResult
ioResult
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There are many of us waiting to hear some official word on this change.

In a number of Discords, people are already saying that they are going to turn off ESO Plus as well as ask for a refund for the new patch if this change goes live.

Do @ZOS_GinaBruno nor anyone else there have nothing to say about this change?
But yeah ZOS...Cloak is the problem.
--
sudo rm -rf /
don't try this at ~
  • Storm27Stars
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    Absolutely will cancel my ESO Plus if this goes live and probably uninstall. I've got half a dozen sneaky PvP Nightblades, but what will be the point if I'll be spotted from a mile away, especially by groups spamming potions.

    May as well not both going to Cyro and especially IC.

    And I know there's people will say "proper" NB's don't rely on invisibility, but it's a style of play, just as running around as an OP tanky DK. It's fun trying to outwit other NB's in IC for example but now we might as well have a big sign on our heads saying "I'm here".

    NB's and bombers are getting cancelled!!!
    Edited by Storm27Stars on May 10, 2023 7:50AM
  • BlueRaven
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    I would like to know as well. I use stealth defensively as I do not wish to participate in actual pvp, particularly in IC. I just want to do the quest and get out during events.
    So info on what exactly is going on here and why would be appreciated.
  • StihlReign
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    Nightblades do rely on invisibility.

    Stealth was designed and built into the game.

    The recent trend of adding Nb abilities in armor and attempts to diminish stealth's impact in play, is troubling.

    The classes are different and should not offer all things to all people. Armor, potions, and poisons should not attempt to be a gap filler in this regard, but rather augment or add excitement to the classes.

    The potion is excessive. There are armor sets in the game for those who want to play sentry.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Michaelkeir
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    Not much of a ganker and I certainly don’t bomb at all, but I do stealth in pvp either to get to objectives or scout out enemy positions. Or to stealth away after a good telvar run in IC. So this change irritates me and prevents me from “Playing how I want.”

    My guess is the silence is because the devs are trying to see how much of an uproar people are going to make before deciding to tell us this is an intentional change or not. Why else would they stealth add it into the game and not put it in the patch notes. And if it wasn’t intentional why haven’t they even addressed it. I’m telling you, they are watching to see how much negative feedback this creates before either reverts the change or keeping it. Heck they might even adjust it to 50m just to try and please both crowds.
  • SpacemanSpiff1
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    is it a mistake? maybe

    is it a stealth change to avoid backlash? also maybe

    has zos commented on it? no

    there's 2 threads inquiring about this, one of which isn't moving up with new posts.

    https://forums.elderscrollsonline.com/en/discussion/632298/this-will-change-nb-for-ever#latest

    https://forums.elderscrollsonline.com/en/discussion/632363/essence-of-detection-range-on-pts#latest
  • Tommy_The_Gun
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    Hey, ZOS, we would like just to know if this is intended or not. That is all. I guess it is not a big deal to simply ask, right ?

    It does not matter if it is in the patch notes or not - this change was already spotted & registered by ESO players. And it is not just an UI thing. Detected potions really do have 100 meters range on pts. It is not something that happened "by accident".

    Players just want to know if they should waste time and report it as a bug or if this indeed is something, that for whatever reason is intended and will go live. As far as I am aware, It is not in the PTS patch notes, nor it is even listed under "known issues".

    The milk is already spilled. Players may get angry if this is something intended, but players will definitely get more angry if you will be quiet about it and not even comment on it, as this is actually pretty huge change. It may seem like it is affecting primarily one or two classes, but the consequences are far more serious for the entire game (and for all of the players).

    You got caught on doing something shady.
    ^ Because from players perspective this is how it looks. You may want to explain this... or not. The mike is yours.

    (Not trying to bait or something, you may answer or not) :wink:
  • React
    React
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    I think this is a great change, and hope it is intentional. It is pretty silly that cloak doesn't have a ramping cost like streak or dodge - in lieu of that, an actually functional detection potion would be really nice to have.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • acastanza_ESO
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    React wrote: »
    I think this is a great change, and hope it is intentional. It is pretty silly that cloak doesn't have a ramping cost like streak or dodge - in lieu of that, an actually functional detection potion would be really nice to have.

    I strongly second this. 100m might be a little more than I'd have done (40m would, imo, have been the minimum for a good change). But with how fast recent patches have allowed RATblades to get 20m detect pots were NOT serving their proper game function to provide counterplay to NB stealth. A buff to counter-stealth was desperately needed. It wouldn't shock me if the majority of the complaints about this (again good) change were from people who engage in the kind of borderline griefing group ganking that many nightblades are so despised for.
    Edited by acastanza_ESO on May 10, 2023 5:07PM
  • Molagcat
    Molagcat
    Soul Shriven
    This change will result in more people joining ESO plus than quitting.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Added bonus to this change: stream sniping will be much harder, as now if you know you're being stream sniped you can pop a detect every now and then and catch the person following you around.

    The change was needed. All it does is make detect pots more reliable; it doesn't really affect their overall strength.
  • miteba
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    I have 3 nightblades and 2 stealthy builds (in my 18 chars) and love playing with them (although i suck at it pvp-wise) but i also admit that detection/sentry options like pots, skills and sets, should perform better (have a bigger radius or a longer unstealth effect, or both).

    So my opinion is based on my experience playing with all classes, magicka and stamina... PvE and PvP (which is this thread focus)

    That said, obviously 100 meters pot is insane lol, but i wouldn't mind if they stretched the radius for 30~40m and prevent stealth for 30sec minimum.
    (I honestly feel this would be the fairest, since NBs are the only class with invisibility skills).
    -> or like many people previously point it, an streak-like mechanism of some sort.

    Almost off-topic: i would love an rogue class with some more stealthy options aswell but unfortunately they chose arcanist :persevere:
    Edited by miteba on May 10, 2023 6:43PM
  • Kaysha
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    I really don´t understand the problems some people seem to have with gankers.
    My builds, regardless of the class, normally have about 25k-30k live and 25k-27k resists fully buffed.
    Also (to my great regret) I nearly never block.

    And I cannot remember when I last died to a stealthy NB. Breakfree, dodgeroll, heal.
    And I only play solo. On every class.
  • miteba
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    Kaysha wrote: »
    I really don´t understand the problems some people seem to have with gankers.

    Neither do i! I think is great that we have bombers and gankers for builds diversity, but even so i feel that detection should be slightly tweaked, not nerfed.

    And i would love that we could have a detection skill/potion that would detect without expose the enemy player, like it worked years before.
    The most fun pvp build i ever had, without any doubts, was using sentry set to gank gankers. When they changed the detection to expose, i almost quit ESO... It still hurts now : lol
    Edited by miteba on May 10, 2023 7:49PM
  • Kaysha
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    miteba wrote: »
    Kaysha wrote: »
    I really don´t understand the problems some people seem to have with gankers.

    Neither i! I think is great that we have bombers and gankers for builds diversity, but even so i feel that detection should be slightly tweaked, not nerfed.

    And i would love that we could have a detection skill/potion that would detect without expose the enemy player, like it worked years before.
    The most fun pvp build i ever had, without any doubts, was using sentry set to gank gankers. When they changed the detection to expose, i almost quit ESO... It still hurts now : lol

    Yes, I also think that a range increase is needed. I always have detect pots with me and use them regularly. But with most NBs (including myself) running with a lot of speedbuffs, the 20m range allows them (or me) to get out of detection range very fast.
    This makes the use of detect pots sometimes pointless.

    A 30-40m range would porobably be the sweet spot. 100m however is completly nuts and not only destroys gank playstyle but effects crouching on every class. This change in its current form will force a lot of solo players like me out of cyrodiil or even out of the game.
  • KlauthWarthog
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    This policy of going on a complete radio silence whenever they get caught doing something embarrassing is getting tiresome, tbh.
  • monkiie
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    Best change zos ever did to this game. Keep it at 100m and maybe increase its duration.
  • Galeriano
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    While I agree with the change to increase detect radius I find the fact ZoS is silent about it a bit out of place.
  • sneakymitchell
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    I can see this post a mile away when the nightblades get another nerf rant.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Lykeion
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    I don't care what attitude players have toward ganker. I care that ZOS has killed a playstyle without a reason and is not going to give any explanation.
  • Jaimeh
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    Lykeion wrote: »
    I don't care what attitude players have toward ganker. I care that ZOS has killed a playstyle without a reason and is not going to give any explanation.

    This ^ There's been so many threads and no official response whether this is intended or not (and if it is, it definitely warrants a dev comment, because frankly it's unprecedented and really heavy-handed). @ZOS_Kevin if you have any info, we'd really appreciate that.
  • Mayrael
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    I hope they will introduce some sort of potion to disable heals, dodge rolls and streak for 15s just for sake of diversity :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ioResult
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    I love how all the sweaty tryhards I see in Cyro who send salt to any Nightblade that kills them are all on this thread like "Yeah I love this change!" Of course you do. Makes you're cheese builds even easier to run around in a tower with.

    100m is ridiculous. Full Stop.

    When you sweaties have no one left in Cyro but ball groups every time you yell "chase me! chase me!" and run into a tower, remember you wanted this change.
    But yeah ZOS...Cloak is the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • Tommy_The_Gun
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    ^ Up

    On the plus side, if this change will go live, it will be even harder to make a legitimate complain about NB & Stealthy builds in general. I mean, how can you possible die to a ganker or not catch them while having 200 meters circle of detection around you ? ;)
  • DrNukenstein
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    ioResult wrote: »
    I love how all the sweaty tryhards I see in Cyro who send salt to any Nightblade that kills them are all on this thread like "Yeah I love this change!" Of course you do. Makes you're cheese builds even easier to run around in a tower with.

    100m is ridiculous. Full Stop.

    It's also people that clearly have grievances from that one gank that got them, or have a very smart very meta brawl blade playstyle.
    Edited by DrNukenstein on May 11, 2023 3:40AM
  • Mayrael
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    For everyone who can't wait for this change, I'll just leave this here:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=531972
    (I know it's not perfect, but you can easily modify it to suit your needs :))
    PS. Have fun in IC! Especially for casuals :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • TechMaybeHic
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    When you have groups that soley just scatter in stealth unless they majorly outnumber someone, so they can hit stuff again as soon as people move on; you know there is an issue. Not that it is the only trolly gameplay; but it seems there is an easy attempt.

    That said; it is unprofessional to not say anything
  • Tommy_The_Gun
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    Mayrael wrote: »
    For everyone who can't wait for this change, I'll just leave this here:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=531972
    (I know it's not perfect, but you can easily modify it to suit your needs :))
    PS. Have fun in IC! Especially for casuals :)

    I was thinking about using the new set:
    https://eso-sets.com/set/seeker-synthesis
    With it & potion cool-down jewellery glyphs you can potentially have 100% uptime on detection potions. Also, if you combine Chaurus Egg + Columbine + Wormwood you get the following potion:
    - Immunity to knockback for 10 seconds
    - Stealth Detection for 15 seconds
    - Restore 7582 Stamina
    (Pretty sure you can make a magicka restoring variant of this potion too).

    I wonder though if Argonian passive will be enough for sustain thought. But with the new set + potion cool-down glyphs you can portably get kinda ridiculous uptime on potion effects as long as you stay in combat & use some cheap ability. I am pretty sure people will run the new "100 meters" (LOL) detection potions with 100% uptime. Especially the "paranoid ones" ;)
  • blktauna
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    That said; it is unprofessional to not say anything

    ^^^ This
    PCNA
    PCEU
  • demonology89
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    This radio silence is maddening. If this were a bug and not intended, they would have clarified by now. ZOS, simply own what you're doing and face the backlash.

    This will kill solo bombers and other kinds of activities such as hiding in keeps to flag/retake (not trolly but strategy) or sneaking through IC/Cyro for dailies especially if one is not playing a nb.

    100m is insane. There's no rational explanation to defend detect pots having a 100m range especially when there are already many different ways to counter stealth.
    PS5 NA
    ESO Plus: Nope
    Favorite Activities: Cyrodiil PVP and Dungeons
    #MakeHealersSquishyAgain #AdjustPolarWind
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    For everyone who can't wait for this change, I'll just leave this here:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=531972
    (I know it's not perfect, but you can easily modify it to suit your needs :))
    PS. Have fun in IC! Especially for casuals :)

    I was thinking about using the new set:
    https://eso-sets.com/set/seeker-synthesis
    With it & potion cool-down jewellery glyphs you can potentially have 100% uptime on detection potions. Also, if you combine Chaurus Egg + Columbine + Wormwood you get the following potion:
    - Immunity to knockback for 10 seconds
    - Stealth Detection for 15 seconds
    - Restore 7582 Stamina
    (Pretty sure you can make a magicka restoring variant of this potion too).

    I wonder though if Argonian passive will be enough for sustain thought. But with the new set + potion cool-down glyphs you can portably get kinda ridiculous uptime on potion effects as long as you stay in combat & use some cheap ability. I am pretty sure people will run the new "100 meters" (LOL) detection potions with 100% uptime. Especially the "paranoid ones" ;)

    Yes to can make CC immunity, detection and magicka recovery potion, I use them on live now. Look at my build, recovery can be taken from Torc, Jewels and CP (that synergies pretty well with that cc immunity). On top of that you can have unique 5% additional resistance which can't be penetrated with cc immunity up. On top of that having even lower cool down on potions (like with your build) can allow for stacking multiple potion effects at the same time. E.g. when you fight NB you have 100% up time on detection and cc immunity and with swapping potions you can have major intellect and endurance to. While fighting other classes you can use tristate potions + armor potions increasing resistances etc. etc.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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