I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
As far as I am aware it prevents anyone in the area to use crouch stealth & invisibility - and immediately reveals them. So in IC for example every mob will immediately agro on you as soon as you get near. So even if a player does not see you because of walls & line of sight - sooner or later later you will endup fighting mobs that you were supposed to sneak by & eventually you will end up fighting other players (not even the one that used potion).CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
Tommy_The_Gun wrote: »As far as I am aware it prevents anyone in the area to use crouch stealth & invisibility - and immediately reveals them. So in IC for example every mob will immediately agro on you as soon as you get near. So even if a player does not see you because of walls & line of sight - sooner or later later you will endup fighting mobs that you were supposed to sneak by & eventually you will end up fighting other players (not even the one that used potion).CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
If I understand it correctly, the only way to kinda mitigate that is to be a mag NB with enormous mag recovery as you need to spam cloak like crazy. Detection potions have from the lack of better term "ticks" of detection that reveal any hidden & invisible player & mob. So you will need to spam cloak faster than the Detection "ticks". It is possible, but only on a heavily sustain focused mag nb and even then you most likely have no resources to do anything else.
Also one important thing - next patch it will be actually possible to have 100% uptime on Detection potions as we have new potion cooldown set. You can run a potion that will provide you some sustain and Detection so I can see many players taking that route.
CameraBeardThePirate wrote: »Tommy_The_Gun wrote: »As far as I am aware it prevents anyone in the area to use crouch stealth & invisibility - and immediately reveals them. So in IC for example every mob will immediately agro on you as soon as you get near. So even if a player does not see you because of walls & line of sight - sooner or later later you will endup fighting mobs that you were supposed to sneak by & eventually you will end up fighting other players (not even the one that used potion).CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
If I understand it correctly, the only way to kinda mitigate that is to be a mag NB with enormous mag recovery as you need to spam cloak like crazy. Detection potions have from the lack of better term "ticks" of detection that reveal any hidden & invisible player & mob. So you will need to spam cloak faster than the Detection "ticks". It is possible, but only on a heavily sustain focused mag nb and even then you most likely have no resources to do anything else.
Also one important thing - next patch it will be actually possible to have 100% uptime on Detection potions as we have new potion cooldown set. You can run a potion that will provide you some sustain and Detection so I can see many players taking that route.
That's not how detect pots work - that's how reveals like magelight or camo hunter work. Detect pots were changed when the reveal skills were buffed to only give the user of the potion the benefit.
Reveals =/= Detection
Detect pots merely allow the user to see the person stealthed. It won't reveal them unless the detect pot user starts attacking them.
Thecompton73 wrote: »CameraBeardThePirate wrote: »Tommy_The_Gun wrote: »As far as I am aware it prevents anyone in the area to use crouch stealth & invisibility - and immediately reveals them. So in IC for example every mob will immediately agro on you as soon as you get near. So even if a player does not see you because of walls & line of sight - sooner or later later you will endup fighting mobs that you were supposed to sneak by & eventually you will end up fighting other players (not even the one that used potion).CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
If I understand it correctly, the only way to kinda mitigate that is to be a mag NB with enormous mag recovery as you need to spam cloak like crazy. Detection potions have from the lack of better term "ticks" of detection that reveal any hidden & invisible player & mob. So you will need to spam cloak faster than the Detection "ticks". It is possible, but only on a heavily sustain focused mag nb and even then you most likely have no resources to do anything else.
Also one important thing - next patch it will be actually possible to have 100% uptime on Detection potions as we have new potion cooldown set. You can run a potion that will provide you some sustain and Detection so I can see many players taking that route.
That's not how detect pots work - that's how reveals like magelight or camo hunter work. Detect pots were changed when the reveal skills were buffed to only give the user of the potion the benefit.
Reveals =/= Detection
Detect pots merely allow the user to see the person stealthed. It won't reveal them unless the detect pot user starts attacking them.
Someone recently tested how this works and posted a video of it. When someone pops a Detect Pot it reveals a NB using cloak to only the potion user. But a player in simple crouch stealth is revealed to EVERYONE by the potion.
CameraBeardThePirate wrote: »Thecompton73 wrote: »Someone recently tested how this works and posted a video of it. When someone pops a Detect Pot it reveals a NB using cloak to only the potion user. But a player in simple crouch stealth is revealed to EVERYONE by the potion.
Ok, but then this is a bug that needs addressing, not an issue with the range of detect pots itself.
DrNukenstein wrote: »I love how all the sweaty tryhards I see in Cyro who send salt to any Nightblade that kills them are all on this thread like "Yeah I love this change!" Of course you do. Makes you're cheese builds even easier to run around in a tower with.
100m is ridiculous. Full Stop.
It's also people that clearly have grievances from that one gank that got them, or have a very smart very meta brawl blade playstyle.
DrNukenstein wrote: »I love how all the sweaty tryhards I see in Cyro who send salt to any Nightblade that kills them are all on this thread like "Yeah I love this change!" Of course you do. Makes you're cheese builds even easier to run around in a tower with.
100m is ridiculous. Full Stop.
It's also people that clearly have grievances from that one gank that got them, or have a very smart very meta brawl blade playstyle.
Meta builds are the polar opposite of that. I understand why ppl do it, but lets not sugar coat it.
On topic though, i get salty about being ganked too, but I would never advocate for something to obliterate a playstyle to the point of uselessness.
CameraBeardThePirate wrote: »Thecompton73 wrote: »CameraBeardThePirate wrote: »Tommy_The_Gun wrote: »As far as I am aware it prevents anyone in the area to use crouch stealth & invisibility - and immediately reveals them. So in IC for example every mob will immediately agro on you as soon as you get near. So even if a player does not see you because of walls & line of sight - sooner or later later you will endup fighting mobs that you were supposed to sneak by & eventually you will end up fighting other players (not even the one that used potion).CameraBeardThePirate wrote: »I only use stealth to move around IC 'unmolested'.
A 200m circle covers like what, 1/4th of a district? 1/3rd?
This is insane.
I could understand if it was a global change, where they increased the effects of all potions and poisons fivefold to make things more spicy - that would definitely shake things around a bit - but as it stands I don't get it.
However the thing that irritates me the most is the complete silence regarding a rather substantial undocumented change.
It's not like the detect pot lets you see through walls though, and it's only up 15 seconds. Stay out of line of sight, and this doesn't really change anything.
If I understand it correctly, the only way to kinda mitigate that is to be a mag NB with enormous mag recovery as you need to spam cloak like crazy. Detection potions have from the lack of better term "ticks" of detection that reveal any hidden & invisible player & mob. So you will need to spam cloak faster than the Detection "ticks". It is possible, but only on a heavily sustain focused mag nb and even then you most likely have no resources to do anything else.
Also one important thing - next patch it will be actually possible to have 100% uptime on Detection potions as we have new potion cooldown set. You can run a potion that will provide you some sustain and Detection so I can see many players taking that route.
That's not how detect pots work - that's how reveals like magelight or camo hunter work. Detect pots were changed when the reveal skills were buffed to only give the user of the potion the benefit.
Reveals =/= Detection
Detect pots merely allow the user to see the person stealthed. It won't reveal them unless the detect pot user starts attacking them.
Someone recently tested how this works and posted a video of it. When someone pops a Detect Pot it reveals a NB using cloak to only the potion user. But a player in simple crouch stealth is revealed to EVERYONE by the potion.
Ok, but then this is a bug that needs addressing, not an issue with the range of detect pots itself.
ShadowProc wrote: »There should not be a class, build, or item that counters everything. If a player doesn't want to use one of the 20 clubters already in game to find nbs that's on them.
Don't make it even easier
I mean ultimately if this intended and is a counter for stealth why not have a counter for other things that come up regularly too?
I hear a lot of noise in these forums about the 'tanky meta' (whatever that may be) so why not have a pot that disables all armour in a 100M radius for 15s for instance?
It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe