ShadowProc wrote: »
Wait what?
If you pin a nb he is dead in way less than 15 seconds.
How are people honestly defending a potion that will reveal every single stealthed player in render distance?
Cannot believe I came back after a year and there is crap like this being defended
Bushido2513 wrote: »ShadowProc wrote: »
Wait what?
If you pin a nb he is dead in way less than 15 seconds.
How are people honestly defending a potion that will reveal every single stealthed player in render distance?
Cannot believe I came back after a year and there is crap like this being defended
I guess some of us just think that's a fair tradeoff due to the cooldown and I understand that you don't. I guess I would just say it like this, we all have things we wish were different. Why is DK the overbuffed champion of all things right now? Don't know but also somehow I still play the game. Everyone has to share the ZOS pain from time to time, this is just going to be nbs share if this goes live.
What cooldown?
This is not 1v1.
It’s not only one person is allowed to pop a potion and everyone else has to wait until the timer resets.
You do know that there are multiple people in cyrodiil and their individual potion cooldown timers are not linked right?
100m is an issue for every person on every faction -every pvpr.
Nb class functionality is important to help maintain game balance when numbers are uneven and a faction is night capping or zerging.
-faction camps
-protecting team siege
-resurrecting
-bombing
-scouting/warning of incoming raids
Hopefully this is just an error, and not ignorance. Otherwise there's going to be a lot of Pony Simulator in everyone's futures.
Bushido2513 wrote: »
What cooldown?
This is not 1v1.
It’s not only one person is allowed to pop a potion and everyone else has to wait until the timer resets.
You do know that there are multiple people in cyrodiil and their individual potion cooldown timers are not linked right?
Here's the thing, neither you or I or really anybody knows what will happen after the change. So while your statements are logically correct they are not predictors of the actual course of things.
For instance, will everyone keep popping potions if there are no nightblades? Probably not, which may then lead to less nightblade cloak scenarios but ones that are still effective when timed correctly.
That's a very made up scenario but my point is that it's not more predictively true than what you're saying. We just have to wait and see how everyone plays after the change to know what it will be.
I know exactly what will happen.
All of those players who want to avoid pvp and just get event tickets by doing scout missions will have a much harder time.
.
Players who want to take a bio break quick and hide by a tree, will come back to find their character dead more often. (And not necessarily by another player.)
Players who are just skyshard farming will become easier “marks” by more experienced pvp players.
Bushido2513 wrote: »AuraNebula wrote: »
I've been a bomber for a long time. There is only so much you can adapt to. There are so many counters and skills that pull you out of stealth already. Unless you're running a brawler build there is no more traditional bombing on a NB because any class can run a brawler bombing build.
Why play a squishy NB that can't stealth when you can just run a DK brawler bomber build?
There has not been a new meta is 1.5 years. There isn't going to be a new meta. This is what the devs want for the game so this is how it will stay. I don't mean to sound harsh, but that's just how I see it. I've been playing this game for seven years, I have never seen it like this.
So here's my question, how do you know any of what you just said for sure until this actually goes live and everyone gets a chance to try adapting on live? You're speaking facts to things that none of us can know until this hits live.
I'll say it another way. There have been interesting builds and playstyles that have come from changes like this before that nobody saw coming until someone theorycrafted after live.
I don't have a crystal ball either I'm just also not ready to call out things I can't say for sure. To your point maybe it won't be traditional bombing as we know it today but some morph of it. For better or worse the game is always forcing some type of evolution so I'm ok with seeing where this takes us before making too many judgements.
Bushido2513 wrote: »
I know exactly what will happen.
All of those players who want to avoid pvp and just get event tickets by doing scout missions will have a much harder time.
.
Or the can play on tanks and run with friends and cross heal. Is it ideal vs cloak, no but cloak is not the single only way to avoid combat. I've avoided combat on all classes depending on which goals I was going after. There are soooo many ways to get around being active in combat especially during this tank meta. Again I'm not saying this change or these things are ideal but I'm not also supporting the idea that this one change will be the end of a class and annihilation of a playstyle said change even goes live.
Players who want to take a bio break quick and hide by a tree, will come back to find their character dead more often. (And not necessarily by another player.)
This happened to be a lot even before the idea of this change. I've learned that if you want to be truly safe port back to home base, other than that you can get found even sometimes by a rando in the weirdest of places.
Players who are just skyshard farming will become easier “marks” by more experienced pvp players.
Again these players can run in groups, run on tanks, etc. I've done it with decent amounts of success. I've also run across players who were doing this and just happened to reveal them through one means or another.
I mean I respect anyone that says hey well I know I can do it other ways but I just want to do it THIS way. I respect that but ZOS indicates that they have other plans and we know they will drag players kicking and screaming into a new meta with barely any remorse. Just the way it goes I'm afraid.
Bushido2513 wrote: »
I know exactly what will happen.
All of those players who want to avoid pvp and just get event tickets by doing scout missions will have a much harder time.
.
Or the can play on tanks and run with friends and cross heal. Is it ideal vs cloak, no but cloak is not the single only way to avoid combat. I've avoided combat on all classes depending on which goals I was going after. There are soooo many ways to get around being active in combat especially during this tank meta. Again I'm not saying this change or these things are ideal but I'm not also supporting the idea that this one change will be the end of a class and annihilation of a playstyle said change even goes live.
Players who want to take a bio break quick and hide by a tree, will come back to find their character dead more often. (And not necessarily by another player.)
This happened to be a lot even before the idea of this change. I've learned that if you want to be truly safe port back to home base, other than that you can get found even sometimes by a rando in the weirdest of places.
Players who are just skyshard farming will become easier “marks” by more experienced pvp players.
Again these players can run in groups, run on tanks, etc. I've done it with decent amounts of success. I've also run across players who were doing this and just happened to reveal them through one means or another.
I mean I respect anyone that says hey well I know I can do it other ways but I just want to do it THIS way. I respect that but ZOS indicates that they have other plans and we know they will drag players kicking and screaming into a new meta with barely any remorse. Just the way it goes I'm afraid.
I am not sure if realized this, but you have just agreed with basically all of my points.
And those bio break/“get the door bell” players will have their stealth broken by players that they can’t even see or even know about. And who don’t see or know about the afkers at this extreme distance.
And then the afk players come back to find a troll or giant, that would not have been able to see them when they were in stealth before, has killed them.
You think “great, no more gankers” but the reality is that this affects a bunch of different players, all negatively.
AuraNebula wrote: »
Because I know how hard it is to bomb now on live with things as they currently stand. There is no point in running a traditional bomber. It is too easy to reveal players and they do not do as much damage as a brawler build.
I'll say it again. There is no point running a squishy NB bomber when you can just be a DK brawler bomber. It has already changed to another morph of bombing.
This game is not evolving. It has been stagnant for the past 1.5 years. Nothing is changing next patch. I already read the patch notes. The only thing that's changing is that you can now see 100m of people stealthing.
As much as I have loved playing this game over the years...a lot of people have left. PvP is not half as full as it once was. This midyear is a shadow of its fromer Glory. I have been theory crafting and playing for 7 years. There is no theory crafting your way out of annihilating stealth with a potion that reveals players for 100m.
I am not sure if realized this, but you have just agreed with basically all of my points.
And those bio break/“get the door bell” players will have their stealth broken by players that they can’t even see or even know about. And who don’t see or know about the afkers at this extreme distance.
And then the afk players come back to find a troll or giant, that would not have been able to see them when they were in stealth before, has killed them.
You think “great, no more gankers” but the reality is that this affects a bunch of different players, all negatively.
Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
TechMaybeHic wrote: »
You probably shouldn't expect safety to AFK in these spots. Obviously; sometimes it happens but to be bothered by dieing there really seems to indicate the problem to me, rather than a positive.
Bushido2513 wrote: »Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
I know you're not serious but still I would state for the record that streak has a build in cost mechanic and doesn't enable the same level of high damage as cloak so there's a bit of difference there.
WW doesn't really need a nerf of any kind at this point, they've already been mostly dealt with.
Bushido2513 wrote: »Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
I know you're not serious but still I would state for the record that streak has a build in cost mechanic and doesn't enable the same level of high damage as cloak so there's a bit of difference there.
WW doesn't really need a nerf of any kind at this point, they've already been mostly dealt with.
You seem to be very polite and at the same time you are very happy about that bug/change, since you don't main NB it's pretty understandable. Streak vs. cloak battle was held many times on this forum, let's say the grass is always greener on the other side. And here we should stop, because this is not the main focus of this topic.
As I see both @ZOS_Kevin and @ZOS_GinaBruno are posting very rarely now, but they are posting. It would be nice to get some answers since it's pretty hot topic.
Storm27Stars wrote: »
This change to the potions is annihilating a whole class and style of play in PvP.
Storm27Stars wrote: »
It screws PvP players and also screws PvE players who want to do quests in peace and quiet.
Storm27Stars wrote: »
Who is this really benefitting from this? Zergs and ball groups, that's who. In Cyro and especially in IC.
It's ridiculous!!!!
TX12001rwb17_ESO wrote: »In return why not give NBs a buff that makes it so if they have 500 ultimate stored their ultimate's will ignore armor or have Death Stroke go back to the way it was and increase in power the more ultimate that is spent.
Tommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.
Tommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.
Nearly a quarter kilometer detect range. Thats absurd and hilarious at the same time xD
Bushido2513 wrote: »AuraNebula wrote: »The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Yes this is what they want. Honestly I do not think the pvp combat devs want bombers and gankers in the game anymore. They have been nerfing them for years. There is a large majority on the forums who scream and cry about NBs and they listen to them because they also feel that bombers and NBs are unfair.
I play other classes but bombing has always been my favorite play style. I like the high risk, high reward function of the game and they have completely removed that.
Now it's just play a DK or you're not going to have a good time in PvP. Healing and the tank meta is going to rule PvP from here on out. I wanted to give this game another shot but they don't care about me or other stealth players.
If this is how they want the game then whatever. I'm not going to participate in PvP.
Yes with this latest move bombing and ganking will be harder to pull off than ever but not impossible at all for the skilled and determined bomber.
I think people are just saying the sky is falling but I've seen the same thing happen several times only for a new unexpected meta to happen. I mean hey give the players some credit for adapting to these wild patch cycles.
I will say though that I think making this change without dealing with dk is very rough. But again none of this is sadly new 😞
Bushido2513 wrote: »AuraNebula wrote: »The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Yes this is what they want. Honestly I do not think the pvp combat devs want bombers and gankers in the game anymore. They have been nerfing them for years. There is a large majority on the forums who scream and cry about NBs and they listen to them because they also feel that bombers and NBs are unfair.
I play other classes but bombing has always been my favorite play style. I like the high risk, high reward function of the game and they have completely removed that.
Now it's just play a DK or you're not going to have a good time in PvP. Healing and the tank meta is going to rule PvP from here on out. I wanted to give this game another shot but they don't care about me or other stealth players.
If this is how they want the game then whatever. I'm not going to participate in PvP.
Yes with this latest move bombing and ganking will be harder to pull off than ever but not impossible at all for the skilled and determined bomber.
I think people are just saying the sky is falling but I've seen the same thing happen several times only for a new unexpected meta to happen. I mean hey give the players some credit for adapting to these wild patch cycles.
I will say though that I think making this change without dealing with dk is very rough. But again none of this is sadly new 😞
the outrage wouldnt be so bad if there would be any explanation what so ever.