Bushido2513 wrote: »As of latest patch notes are we all good now?
Seems fine, but I correctly guessed the reason for this change.
https://forums.elderscrollsonline.com/en/discussion/comment/7858538/#Comment_7858538
So why didn't anyone bothered to confirm "Yes, that's it, we're working on a solution, thank you for your patience"?
Tommy_The_Gun wrote: »
It is more or less the range of Snipe in PvP (or Focused Aim morph in PvE). I guess changing it back from 100 will maybe make Cyro experience playable. If you want to do some solo PvE questing then maybe. But for IC it is way too much. It will be impossible to sneak around as you will be detected through walls & obstacles not even knowing what (or who) detected you. And the mobs you are sneaking by will just agro you immediately.
TechMaybeHic wrote: »They made cloak a guarantee then; right? And crouch less so? Seems fair if that's the case.
TechMaybeHic wrote: »They made cloak a guarantee then; right? And crouch less so? Seems fair if that's the case.
TL;DR what was the fix to invis? Do detect pots and abilities no longer pull you out of invis?
Jamie_Aubrey wrote: »Me who chugs these downs anytime a NB is near seeing these changes
Danse_Mayhem wrote: »This is a great change.
It’s a sacrifice to need to run detect pots instead of other potions just to be able to have a chance against 1 out of 6 classes, and chasing someone down whilst spamming inner light / camo hunter is not a viable counter.
[snip]
Until you disengage and just accept they got away, for a free escape or for them to come and one shot you - Or the group with some cheesy bomber build.
No thanks. Keep this change. Add a longer duration too. [snip]
In every TES game since Morrowind, the Nightblade class is uniquely designed to play with cloak and shadow:
Morrowind Nightblade Class
In-game Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
Oblivion Nightblade Class
In-game description: Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
ESO Nightblade Class Description (on the official website)
Attack from the shadows, drain your foes' health, and vanish into the void with the Nightblade Class. The shadows truly are your greatest weapon as you wield abilities that deal devastating damage at any range and siphon your victim's lifeforce to your allies.
Nothing in these descriptions point toward a Nightblade playing a "brawler style." In fact, brawling is antithetical to the descriptions themselves. But, I'm good with people playing how they want. I am, however, against players who refuse to use the detection skills (class and guild skills) which are designed to combat the core nightblade play style but would, instead, have the historical style nerfed.
Danse_Mayhem wrote: »This is a great change.
It’s a sacrifice to need to run detect pots instead of other potions just to be able to have a chance against 1 out of 6 classes, and chasing someone down whilst spamming inner light / camo hunter is not a viable counter.
[snip]
Until you disengage and just accept they got away, for a free escape or for them to come and one shot you - Or the group with some cheesy bomber build.
No thanks. Keep this change. Add a longer duration too. [snip]
[edited for baiting]
ShadowProc wrote: »
I am confused how being unable to kill someone is not a counter? Counters are for defense. The nb escaping is not the nb winning. The nb failed. You won the engagement.
Bushido2513 wrote: »ShadowProc wrote: »
I am confused how being unable to kill someone is not a counter? Counters are for defense. The nb escaping is not the nb winning. The nb failed. You won the engagement.
Actually there are really no winners in an engagement like that. Successfully defending yourself is only that. You're actually still just vulnerable to another assault with only having gained a bit of situational awareness which is valuable though your opponent is free to now compensate for that and reengage at will.
At the very least it's a reset, at most one of you can exploit any new found awareness upon reengagement though NB likely gets initiative.
This can result in fights that are anywhere from quick and dirty to boring and tedious.
Lucifer9th wrote: »They need to buff anti-invisible skills, it's not a reliable counter
For exemple, cloak (4050 mana) costs less than magelight (5130 mana),
we have to lose 1 skill slot, 1 GCD every 4 seconds and a excessive amount of mana to counter 1 skill without talk about
the little radius which can be avoided by several way as speed, roll dodge, mist form, los, ...
And when you launch a targeting skill to someone and if he go invisible just before the impact, he takes no damage, it's an invisible skill or enter the 4th dimension skill
Lucifer9th wrote: »They need to buff anti-invisible skills, it's not a reliable counter
For exemple, cloak (4050 mana) costs less than magelight (5130 mana),
we have to lose 1 skill slot, 1 GCD every 4 seconds and a excessive amount of mana to counter 1 skill without talk about
the little radius which can be avoided by several way as speed, roll dodge, mist form, los, ...
And when you launch a targeting skill to someone and if he go invisible just before the impact, he takes no damage, it's an invisible skill or enter the 4th dimension skill
You forget that stealth is not limited to NBs, same as LoS, blocking etc. etc. after NB attack you can also go stealth and try to hunt him, if he can be patient then why can't you?
I for example love to get "ganked", because most of the time NB's are failing miserably at it, and one detection potion used at right time leaves them dead. But this requires tactics, skill, build and knowledge, it's not "I win button" like many would like it to be. Same as you just don't hop on random DK or sorc and hope you will kill him by just pressing random skills.
Bushido2513 wrote: »
You forget that stealth is not limited to NBs, same as LoS, blocking etc. etc. after NB attack you can also go stealth and try to hunt him, if he can be patient then why can't you?
I for example love to get "ganked", because most of the time NB's are failing miserably at it, and one detection potion used at right time leaves them dead. But this requires tactics, skill, build and knowledge, it's not "I win button" like many would like it to be. Same as you just don't hop on random DK or sorc and hope you will kill him by just pressing random skills.
Just depends on the build and style of the nightblade. There are NBS that make me feel like wow we just had a great fight and there are those that just don't do the class justice and really just don't want to die but can't kill and just want to have fun feeling relevant to the game. I don't blame any player for playing the game they paid for but cloak is one of those things that can easily get annoying depending on who's using it.
In terms of one button fight resets it's best in slot. I'm not saying op at all, just saying that it's the easiest one a player can pick up and use to disengage repeatedly on demand.
Bushido2513 wrote: »
You forget that stealth is not limited to NBs, same as LoS, blocking etc. etc. after NB attack you can also go stealth and try to hunt him, if he can be patient then why can't you?
I for example love to get "ganked", because most of the time NB's are failing miserably at it, and one detection potion used at right time leaves them dead. But this requires tactics, skill, build and knowledge, it's not "I win button" like many would like it to be. Same as you just don't hop on random DK or sorc and hope you will kill him by just pressing random skills.
Just depends on the build and style of the nightblade. There are NBS that make me feel like wow we just had a great fight and there are those that just don't do the class justice and really just don't want to die but can't kill and just want to have fun feeling relevant to the game. I don't blame any player for playing the game they paid for but cloak is one of those things that can easily get annoying depending on who's using it.
In terms of one button fight resets it's best in slot. I'm not saying op at all, just saying that it's the easiest one a player can pick up and use to disengage repeatedly on demand.
First part can be said about any class and its pretty common among every other class to.
About second part. Yes when an opponent of a NB doesn't know how or doesn't want to use cloak counter, no if NB fights someone who knows how to counter cloak.
I have around 50000 kills (so sample pool is pretty good) on my main according to addon, NBs are my most killed class, if cloak would be the best disengage tool in the game this stat would look different, because despite my experience I wouldn't be able to kill them so efficently (you know the best tool should save them from pretty mediocre player).
And since I am pretty average player, if I can kill NB's using counters we have in the game, anyone can do this.
Bushido2513 wrote: »Bushido2513 wrote: »
You forget that stealth is not limited to NBs, same as LoS, blocking etc. etc. after NB attack you can also go stealth and try to hunt him, if he can be patient then why can't you?
I for example love to get "ganked", because most of the time NB's are failing miserably at it, and one detection potion used at right time leaves them dead. But this requires tactics, skill, build and knowledge, it's not "I win button" like many would like it to be. Same as you just don't hop on random DK or sorc and hope you will kill him by just pressing random skills.
Just depends on the build and style of the nightblade. There are NBS that make me feel like wow we just had a great fight and there are those that just don't do the class justice and really just don't want to die but can't kill and just want to have fun feeling relevant to the game. I don't blame any player for playing the game they paid for but cloak is one of those things that can easily get annoying depending on who's using it.
In terms of one button fight resets it's best in slot. I'm not saying op at all, just saying that it's the easiest one a player can pick up and use to disengage repeatedly on demand.
First part can be said about any class and its pretty common among every other class to.
About second part. Yes when an opponent of a NB doesn't know how or doesn't want to use cloak counter, no if NB fights someone who knows how to counter cloak.
I have around 50000 kills (so sample pool is pretty good) on my main according to addon, NBs are my most killed class, if cloak would be the best disengage tool in the game this stat would look different, because despite my experience I wouldn't be able to kill them so efficently (you know the best tool should save them from pretty mediocre player).
And since I am pretty average player, if I can kill NB's using counters we have in the game, anyone can do this.
Well honestly as with most things in this game the number isn't always reflective of the whole picture.
You are also correct, any class can be annoying when they lean on their respective kit and the right build.
Also you're correct in that I'm speaking more of people that don't handle NB cloak as well. I handle it fine but I think when you combine how many players crutch on it and how many players don't handle it well you end up with an annoying recipe if nothing else simply because people like to see targets.
I'm not saying it isn't an l2p issue but more so pointing out the easy potential to create a more than average number of annoying situations over time.
That being said I believe it's an accumulation issue over time because currently dk and to some degree Warden are pretty high up there on the annoying meter.
You're right that numbers are not always a good way to describe reality, but in most cases they work well and certainly better than feelings or emotions, which can be extremely subjective.
Indeed, you're also right that for beginners, fighting against NBs can be quite a difficult experience, but for a beginner in PvP, many things can be attributed to this, such as tank/heal bots, fleeing players, zergs, small scalers, very experienced players who seem invincible but can kill a new player in a few seconds, the mount simulator in Cyrodiil, losing Tel Var in IC, etc. The disappearing NB is just one of those annoying aspects of PvP that, in my opinion, you have to get used to, because if we got rid of all of it, PvP would become very boring and predictable, and it's precisely the chaos in PvP that attracts us so strongly to it. The same map has been my home for 9 years of playing, and I never got bored of it.
Lucifer9th wrote: »They need to buff anti-invisible skills, it's not a reliable counter
For exemple, cloak (4050 mana) costs less than magelight (5130 mana),
we have to lose 1 skill slot, 1 GCD every 4 seconds and a excessive amount of mana to counter 1 skill without talk about
the little radius which can be avoided by several way as speed, roll dodge, mist form, los, ...
And when you launch a targeting skill to someone and if he go invisible just before the impact, he takes no damage, it's an invisible skill or enter the 4th dimension skill
Counters to invisibility fulfill their purpose in the hands of someone who knows how to use them. They're not supposed to be skills that suddenly completely remove the ability to use invisibility, no matter what, because what would be the point of invisibility if anyone could just turn it off with a single button press?
Counters are supposed to be more expensive because you have to use them at the right moment and not spam them non-stop. If you don't understand this, then you still have a lot to learn.
Cloak also takes up a skill slot. And magelight gives buffs beyond seeing invisible things.
When not being activated, the cloak skill and the one morph that continues to allow invisibility, does nothing for the user if slotted and not utilized.
Magelight continues to give buffs as long as it’s on the bar. No mana required.
Want the two to cost the same? Magelight would need a nerf.
Lucifer9th wrote: »
Counters to invisibility fulfill their purpose in the hands of someone who knows how to use them. They're not supposed to be skills that suddenly completely remove the ability to use invisibility, no matter what, because what would be the point of invisibility if anyone could just turn it off with a single button press?
Counters are supposed to be more expensive because you have to use them at the right moment and not spam them non-stop. If you don't understand this, then you still have a lot to learn.
I did not talk about using non stop, you have to use every 4 sec during the counter attack on a cloak nb, 4 sec is quite few to kill when roll dodge, healthy offering exists and you have to keep be as possible at close melee range with him,
You talk about counter to be more expensive, I don't think counter of streak are more expensive, they put ramping cost which was fair
Cloak also takes up a skill slot. And magelight gives buffs beyond seeing invisible things.
When not being activated, the cloak skill and the one morph that continues to allow invisibility, does nothing for the user if slotted and not utilized.
Magelight continues to give buffs as long as it’s on the bar. No mana required.
Want the two to cost the same? Magelight would need a nerf.
Cloak gives you major resolve when casted (you don't have to slot a skill which gives you major resolve which means 1 slot bonus), next attack crit when casted and 3% max health when slotted (and it's part of your gameplay)
magelight gives you major prophecy on 1 bar when slotted and not when casted so you can't benefit of more crit rate on both bar just with it and imagine having to modify one skill of your build just to counter 1 gameplay when slots are important