Hapexamendios wrote: »How many people would actually use that?
Thecompton73 wrote: »Dang I thought you were joking but that actually is from the current PTS. Still I would guess it's a mistake since that would be a huge change and it's not mentioned anywhere in the patch notes. At 100m they might as well just delete invisibility from the game.
TX12001rwb17_ESO wrote: »Wouldn't effect my NB at all, Don't use Invisibility.
TybaltKaine wrote: »It's pretty obviously a mistake, considering the range for Snipe and it's morphs caps at 40 meters. Snipers are the long-range kings, so no way you'd be countering basic stealth from that far out.
Tommy_The_Gun wrote: »Is it just a UI tool tip or it actually detects in THAT range ? Have anyone tested it ?
It sounds kinda weird and game breaking for sure. Imagine if you use it in a keep or IC. Some one on the other side of the IC district will be detected, even if you dont have a line of sight.
People will be reporting that stealth / invisibility does not work and they will think it is the fault of the PvE mobs. But in reality it will be some player standing in their re-spawn in IC and acting as a "radar" lol.
Also, just a thought. If you combine new potion cooldown set with potion cooldown jewelry, you can easily get 100% uptime on many potions - including detection potions.
Another idea that comes to mind is this: Imagine you are in Cyro in the middle of nowhere or you are approaching a keep, but you are still far away and out of nowhere you get detected. You back up 2 meters and you go back to stealth again. So you immediately know that "someone" out there is using detected potions. So it can work both ways. They will detected you, but they will not even know that as they will not even see you since you are still very far away (the game won't even render you for them). But you will know that enemy player is less that 100 meters away from you.
Sure, it affects NBs the most, but not only them. Vampires and any one who uses stealth potions won't be able to use it. On top of that crouch stealth will also be useless (any class can do those things). So we are talking about entire mechanics being wiped from the game.
Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
Four_Fingers wrote: »Now we need a pot that removes shields and purges for 15 seconds.
Or how about a new potion - Dot-Away!
Wow... I am kinda speechlessTommy_The_Gun wrote: »Is it just a UI tool tip or it actually detects in THAT range ? Have anyone tested it ?
It sounds kinda weird and game breaking for sure. Imagine if you use it in a keep or IC. Some one on the other side of the IC district will be detected, even if you dont have a line of sight.
People will be reporting that stealth / invisibility does not work and they will think it is the fault of the PvE mobs. But in reality it will be some player standing in their re-spawn in IC and acting as a "radar" lol.
Also, just a thought. If you combine new potion cooldown set with potion cooldown jewelry, you can easily get 100% uptime on many potions - including detection potions.
Another idea that comes to mind is this: Imagine you are in Cyro in the middle of nowhere or you are approaching a keep, but you are still far away and out of nowhere you get detected. You back up 2 meters and you go back to stealth again. So you immediately know that "someone" out there is using detected potions. So it can work both ways. They will detected you, but they will not even know that as they will not even see you since you are still very far away (the game won't even render you for them). But you will know that enemy player is less that 100 meters away from you.
Sure, it affects NBs the most, but not only them. Vampires and any one who uses stealth potions won't be able to use it. On top of that crouch stealth will also be useless (any class can do those things). So we are talking about entire mechanics being wiped from the game.
Tested. It does have 100m range now.
When you use stealth you'll get opening eye but when you use cloak, vampire invisibility or potion you'll get no warning.
Tommy_The_Gun wrote: »Wow... I am kinda speechlessTommy_The_Gun wrote: »Is it just a UI tool tip or it actually detects in THAT range ? Have anyone tested it ?
It sounds kinda weird and game breaking for sure. Imagine if you use it in a keep or IC. Some one on the other side of the IC district will be detected, even if you dont have a line of sight.
People will be reporting that stealth / invisibility does not work and they will think it is the fault of the PvE mobs. But in reality it will be some player standing in their re-spawn in IC and acting as a "radar" lol.
Also, just a thought. If you combine new potion cooldown set with potion cooldown jewelry, you can easily get 100% uptime on many potions - including detection potions.
Another idea that comes to mind is this: Imagine you are in Cyro in the middle of nowhere or you are approaching a keep, but you are still far away and out of nowhere you get detected. You back up 2 meters and you go back to stealth again. So you immediately know that "someone" out there is using detected potions. So it can work both ways. They will detected you, but they will not even know that as they will not even see you since you are still very far away (the game won't even render you for them). But you will know that enemy player is less that 100 meters away from you.
Sure, it affects NBs the most, but not only them. Vampires and any one who uses stealth potions won't be able to use it. On top of that crouch stealth will also be useless (any class can do those things). So we are talking about entire mechanics being wiped from the game.
Tested. It does have 100m range now.
When you use stealth you'll get opening eye but when you use cloak, vampire invisibility or potion you'll get no warning.
OK, If someone is reading this, here is a short experiment you can do even on a live server. All you will need is to have Lethal Arrow (Snipe morph).
1. Find a bunch of mobs anywhere in overland (or at least one).
2. Move away to the point where Lethal Arrow will be out of range, then go back and stop as soon as Lethal Arrow lights up and will be in range again.
3. Now run towards the mob (without any speed buff and sprint) and count how many seconds it took.
4. Kill the mob so it would not snare you. Don't loot the mob so that it corpse will remain on the ground.
5. Multiple the amount of seconds you have counted by 2.8 .
6. Run in a straight line in any direction with constant speed for the duration of seconds.
7. The distance you are at from the dead mob is more or less 100 meters - the new detect potions radius.
Bonus: Can you even see the mob ? Is it even still rendered by the game engine ? Yeah...
I am pretty sure it is an oversight & something not intended lol
Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
emilyhyoyeon wrote: »If this were real I can guarantee people still wouldn't use detect pots lol
FantasticFreddie wrote: »100 meters is so ridiculous, it HAS to be a mistake.
I mean, even for the user it's worthless. There's a nightblade in the same zip code! You still don't know where or what he's doing, but you can be paranoid for an extra long time now!
FantasticFreddie wrote: »100 meters is so ridiculous, it HAS to be a mistake.
I mean, even for the user it's worthless. There's a nightblade in the same zip code! You still don't know where or what he's doing, but you can be paranoid for an extra long time now!
I don't get what you're saying. Do you know how detection potions work?
FantasticFreddie wrote: »FantasticFreddie wrote: »100 meters is so ridiculous, it HAS to be a mistake.
I mean, even for the user it's worthless. There's a nightblade in the same zip code! You still don't know where or what he's doing, but you can be paranoid for an extra long time now!
I don't get what you're saying. Do you know how detection potions work?
Going to be real honest, not a clue
SeaGtGruff wrote: »Thecompton73 wrote: »Dang I thought you were joking but that actually is from the current PTS. Still I would guess it's a mistake since that would be a huge change and it's not mentioned anywhere in the patch notes. At 100m they might as well just delete invisibility from the game.
Isn't that basically what some players have been asking for?