Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
tokeinskyblu wrote: »Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
Above is quote from 9.0 notes
Do the potions still work for vamp stage 4 and cloak?
By the above quote they should only work on crouching players yeah?
I play on playstation so do not have access to PTS to test this out
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Necrotech_Master wrote: »with all of the potion cooldown stuff im sure you could nearly get this to be near 100% uptime
i also assume that this seems like some kind of bug unless they want you to be able to detect even the longest range snipe gankers (snipe in pvp has a range of like 50 meters)
Billium813 wrote: »To be fair to stealth in PvP... Detection Pots are already pretty powerful and don't need a buff. I can't count the number of times a NB tried to kill me, only to go invis and run away, only for me to pop a Detection pot and proceed to murder them while they crouch walk away, not even fighting back, undoubtedly pounding their keyboard and yelling "[snip] HOW YOU CAN YOU SEE ME!!! [snip] DETECTION POTS!!!"
Billium813 wrote: »To be fair to stealth in PvP... Detection Pots are already pretty powerful and don't need a buff. I can't count the number of times a NB tried to kill me, only to go invis and run away, only for me to pop a Detection pot and proceed to murder them while they crouch walk away, not even fighting back, undoubtedly pounding their keyboard and yelling "[snip] HOW YOU CAN YOU SEE ME!!! [snip] DETECTION POTS!!!"
why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
Streak as mobility tool - gap closers, regular mobility, built in ramping cost increase
Stuns in general - break free and CC immunity
AoE abilities like scorch and blastbones - major/minor evasion and block
why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
Streak as mobility tool - gap closers, regular mobility, built in ramping cost increase
Stuns in general - break free and CC immunity
AoE abilities like scorch and blastbones - major/minor evasion and block
dude, when you counter something you negate it completly.
if youi break free from a stun it means you've been stunned in the first place which also mean you did not counter it...
the counter to some CC is block but some goes through and deal dmg and procs other things because they bypass.
also ramping cost does not prevent from using a skill with 100% of its effectiveness.
last but not least, mitagate a skill/dmg is not negate it. but thanks for your words and time.
why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
Streak as mobility tool - gap closers, regular mobility, built in ramping cost increase
Stuns in general - break free and CC immunity
AoE abilities like scorch and blastbones - major/minor evasion and block
dude, when you counter something you negate it completly.
if youi break free from a stun it means you've been stunned in the first place which also mean you did not counter it...
the counter to some CC is block but some goes through and deal dmg and procs other things because they bypass.
also ramping cost does not prevent from using a skill with 100% of its effectiveness.
last but not least, mitagate a skill/dmg is not negate it. but thanks for your words and time.
When You negate something completly than You are hard countering it. There is big difference between counter and hard counter.
You can get CC immunity from different sources that break free and breaking free is still counter to CC. If CC lasts for 4 seconds but You break it instantly after it was applied than You countered that CC. Your logic is like saying that race against time is not a counter to snare or immobilize if You were snared or immobilized before using it.
Yeah because some things are designed to be counter to block otherwise permablocking would be an issue.
Ramping skill puts the cap on skill effectiveness. It prevents You from using unlimited amount of consecutive streaks in a row. After few of them You need to stop which gives enemy opportinity to effectively chase You down.
Dmg mitigation is a form of negating dmg from ability. Once again there is a difference between counter and hard counter.