Bushido2513 wrote: »
Player expresses discontent then expects immediate feedback, remediation, explanation, etc. I've seen ZOS responds a few times and just catch heat because players can't help themselves from venting all this pent up previous frustration at wanting ZOS to be something it clearly isn't .
If I were ZOS I wouldn't really respond right away either because it almost feeds into this idea in players minds that they somehow play a much bigger part in things than they actually do. This isn't that kind of game/development cycle.
Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
Turtle_Bot wrote: »Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
Those exist, it's called immovability potions.
Fun fact: they also work against fossilize, arctic blast, fear, dark convergence, medium weave, the list goes on.
As for countering the teleport: there's always running (costs significantly less), chains (DK), silver leash (fighters guild) and many other ways to catch a fleeing sorc.
These counters all do just as much to counter streak as detect pots do to nbs, its just that sorcs continue to use streak because that's how the class plays.
Turtle_Bot wrote: »Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
Those exist, it's called immovability potions.
Fun fact: they also work against fossilize, arctic blast, fear, dark convergence, medium weave, the list goes on.
As for countering the teleport: there's always running (costs significantly less), chains (DK), silver leash (fighters guild) and many other ways to catch a fleeing sorc.
These counters all do just as much to counter streak as detect pots do to nbs, its just that sorcs continue to use streak because that's how the class plays.
Do immovability potions work from 100m away?
I kinda think that it has similar (or greater) range than Forward Camp in PvP. You know - the circle on the map - so that if you are within it you can re-spawnTommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.Tommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.
Nearly a quarter kilometer detect range. Thats absurd and hilarious at the same time xD
Bushido2513 wrote: »
Player expresses discontent then expects immediate feedback, remediation, explanation, etc. I've seen ZOS responds a few times and just catch heat because players can't help themselves from venting all this pent up previous frustration at wanting ZOS to be something it clearly isn't .
If I were ZOS I wouldn't really respond right away either because it almost feeds into this idea in players minds that they somehow play a much bigger part in things than they actually do. This isn't that kind of game/development cycle.
This is a stealth change, not one of the usual ham fisted sweeping 180 switch of a current skill that is the usual thing. This has been going on for weeks. We wouldn't have 3+ threads, sketch thread issues and pages of annoyance if they just had said yo we are testing this.
Then we would have the usual justified outrage but an answer is basic courtesy to your customers.
Tommy_The_Gun wrote: »I kinda think that it has similar (or greater) range than Forward Camp in PvP. You know - the circle on the map - so that if you are within it you can re-spawnTommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.Tommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.
Nearly a quarter kilometer detect range. Thats absurd and hilarious at the same time xD
Then we would have the usual justified outrage but an answer is basic courtesy to your customers.
Is getting increasingly difficult to dismiss the notion that the dev team is dragging this on out of a sense of amusement and self-gratification.
Turtle_Bot wrote: »Turtle_Bot wrote: »Next up - anti streak potions? Potions that cover the moon so werewolves can’t transform?
ESO PVP: “Play how you want!*”
*disclaimer: only applies if you’re a tanky DK. All other classes and playstyles in pvp are unacceptable and will be nerfed if you manage to kill any DK.
Those exist, it's called immovability potions.
Fun fact: they also work against fossilize, arctic blast, fear, dark convergence, medium weave, the list goes on.
As for countering the teleport: there's always running (costs significantly less), chains (DK), silver leash (fighters guild) and many other ways to catch a fleeing sorc.
These counters all do just as much to counter streak as detect pots do to nbs, its just that sorcs continue to use streak because that's how the class plays.
Do immovability potions work from 100m away?
I know you're just trying to be facetious, but, yes they do actually work from 100m away. They work from infinite range because no matter how far away the sorcerer is from you, that sorc still needs to streak over the top of you to stun you and the immovability is applied to you so it doesn't matter how far away the sorc is or the caster of the stun that is cast on you is, it will not affect you.
You can stop now. You are obviously either the ZOS dev who made this change or some other ZOS employee. There is no other reason for you to spout this nonsense. Have you noticed not one person agrees with your stance?
You act as if those who have brought this up haven't actually gone on PTS and TESTED this potion.
Are you seriously that self-deluded?
You tell me over & over that I don't know. In fact, I DO know. Why else would I bring it up?
You got content creators and hardcore PvPers testing this on PTS an no one is happy with it.
So please go back and tell your bosses at ZOS that you did your job, tried to justify a change that is completely unwarranted and looks like nothing but salty devs who can't PvP making willy nilly changes to make themselves feel like better players than they are.
Exactly this. It is a stealth change that obliterates stealth builds, or even vamp escapes! If there was ANY communication what so ever, people would have at least been understasnding because there is communication. But as usual, no communication in the PTS, and nothing we talked about is really changed. For the umptienth time.
Silence equals complicity. I feel it necessary to point out poor behaviour in order not to normalise it.
This is not how you treat customers, so it needs for us to remind people of that.
This whole promise of transparency and improved communication is not being held up here.
Bushido2513 wrote: »
You can stop now. You are obviously either the ZOS dev who made this change or some other ZOS employee. There is no other reason for you to spout this nonsense. Have you noticed not one person agrees with your stance?
Never really cared much if random people on the internet agree or disagree with me. They have their opinion and I have mine.
You act as if those who have brought this up haven't actually gone on PTS and TESTED this potion.
PTS isn't live so while you are seeing a picture it's not the full one and people claiming so aren't really being accurate to the argument they're making.
Are you seriously that self-deluded?
I'm not denying any of the facts here. There is a potion with this affect on PTS. The other fact is that nobody knows what this will look like on live
Now my belief is that this ultimately won't be more damaging to the game than any of the other weird changes that have gone on recently. Again this is not a fact just something I believe and I accept that I could be wrong but I also want to see it in action before I make a final assessment. I understand others believe differently and I encourage everyone to have a voice.
So I don't see a case for delusion here but that's my personal assessment.
You tell me over & over that I don't know. In fact, I DO know. Why else would I bring it up?
You got content creators and hardcore PvPers testing this on PTS an no one is happy with it.
So please go back and tell your bosses at ZOS that you did your job, tried to justify a change that is completely unwarranted and looks like nothing but salty devs who can't PvP making willy nilly changes to make themselves feel like better players than they are.
So you're telling me you went to the future after this change was made, played the game, saw how every player reacted, every new playstyle that came from this change, played the change in multiple scenario, collected all that data and are now back to this time period to break it down for us?
So ok jokes aside, I'm really speaking of a logical approach to testing. I realize PTS players are objecting to what they see but it's also well known that anyone on PTS will admit they usually don't have enough data to compare on how something will look on live once all the players actually have access to it and can give feedback or formulate ideas around it.
So here's why I look at this change differently than say dark deal healing for 50k tooltip.
This change in cloak isn't a simple math problem because to me I've already been thinking of how I would play around it if I was trying to bomb someone or get around the map without engaging in pvp and I've already had a few ideas. Now granted those ideas may all go up in smoke but I won't know that till live comes. Now I'm not the best theorycrafter or most skilled player so my gamble here is that if I have ideas I bet a better player than me will have even better ideas. So that's where my choice to look at this with an open perspective comes from.
So ok if dark deal had a 50k tooltip it's very easy to see that no matter what that just goes very very badly even from a pure mathematical perspective because it clearly exceeds the common damage output numbers of pvp encounters short of being zerged down. Even if stack the deck of the encounter the math just wouldn't support this not being a busted change.
So that's why I'm keeping an open mind on the change but can admit that I might be totally wrong here. I'm just not able or willing to make a stance on something that seems to clearly require live for full understanding. I'm just more open to the change then others I think.
AuraNebula wrote: »Bushido2513 wrote: »If you don't care about this change that much, why are you replying to every single person on this thread who doesn't want this change? Clearly you have a bias and are trying to silence anyone who disagrees with you.
I don't want to silence anyone. Everyone here should have their say I think.
As to why I reply, I don't care much particularly if this change goes through or not but I do care about the spirit of the idea and the arguments people are making up to justify their opinions as facts.
I also care that people seem to want to use a lot of resources on addressing symptoms and not the roots of the actual issues.
If this game is to ever really advance in some part due to the actions of the players then we would actually have to make uniform statements with real consequences to them.
Ten players jumping on here and demanding things from ZOS isn't really going to cut it in terms of real change.
I also reply because this idea while not elegant does represent change in the game and I don't exactly care to see people just shoot it down because of personal bias.
We will only know what this change is if this change goes live and on paper while it may look bad I still don't believe it's accurate to what live might look like which might be much better.
AuraNebula wrote: »[
None of this makes any sense.
Bushido2513 wrote: »
You can stop now. You are obviously either the ZOS dev who made this change or some other ZOS employee. There is no other reason for you to spout this nonsense. Have you noticed not one person agrees with your stance?
Never really cared much if random people on the internet agree or disagree with me. They have their opinion and I have mine.
You act as if those who have brought this up haven't actually gone on PTS and TESTED this potion.
PTS isn't live so while you are seeing a picture it's not the full one and people claiming so aren't really being accurate to the argument they're making.
Are you seriously that self-deluded?
I'm not denying any of the facts here. There is a potion with this affect on PTS. The other fact is that nobody knows what this will look like on live
Now my belief is that this ultimately won't be more damaging to the game than any of the other weird changes that have gone on recently. Again this is not a fact just something I believe and I accept that I could be wrong but I also want to see it in action before I make a final assessment. I understand others believe differently and I encourage everyone to have a voice.
So I don't see a case for delusion here but that's my personal assessment.
You tell me over & over that I don't know. In fact, I DO know. Why else would I bring it up?
You got content creators and hardcore PvPers testing this on PTS an no one is happy with it.
So please go back and tell your bosses at ZOS that you did your job, tried to justify a change that is completely unwarranted and looks like nothing but salty devs who can't PvP making willy nilly changes to make themselves feel like better players than they are.
So you're telling me you went to the future after this change was made, played the game, saw how every player reacted, every new playstyle that came from this change, played the change in multiple scenario, collected all that data and are now back to this time period to break it down for us?
So ok jokes aside, I'm really speaking of a logical approach to testing. I realize PTS players are objecting to what they see but it's also well known that anyone on PTS will admit they usually don't have enough data to compare on how something will look on live once all the players actually have access to it and can give feedback or formulate ideas around it.
So here's why I look at this change differently than say dark deal healing for 50k tooltip.
This change in cloak isn't a simple math problem because to me I've already been thinking of how I would play around it if I was trying to bomb someone or get around the map without engaging in pvp and I've already had a few ideas. Now granted those ideas may all go up in smoke but I won't know that till live comes. Now I'm not the best theorycrafter or most skilled player so my gamble here is that if I have ideas I bet a better player than me will have even better ideas. So that's where my choice to look at this with an open perspective comes from.
So ok if dark deal had a 50k tooltip it's very easy to see that no matter what that just goes very very badly even from a pure mathematical perspective because it clearly exceeds the common damage output numbers of pvp encounters short of being zerged down. Even if stack the deck of the encounter the math just wouldn't support this not being a busted change.
So that's why I'm keeping an open mind on the change but can admit that I might be totally wrong here. I'm just not able or willing to make a stance on something that seems to clearly require live for full understanding. I'm just more open to the change then others I think.
I don't need to touch fire to know it burns. Maybe it won't be doom and gloom scenario but this is probably the most important combat change in this update (since it changes one of core PvP mechanics behavior) and it deserves a lot more dev attention than it has now. Will it make PvP better? Hard to say, everyone see just the part where gankers will have harder time to kill them, but nobody thinks how often they use stealth on their own. Will it make PvP more boring? For sure. Will NBs leave the game? Some will. You look on it from sorc player point of view, stealth is not one of your combat mechanics.
What if roots would prevent people from roll dodge and teleport, because you know you actually shouldn't be moving? We have skills that are dedicated to counter soft ccs, maybe we should make roots and snares more impactful and encourage people to use those counters?
Maybe we should change impenetrable to lower crit chance on target not crit damage?
How do you like my open minded opinion on PvP changes?
Tommy_The_Gun wrote: »It is 100 meters in every direction around you, so you are inside a circle of detection with a maximum of 200 meters of range. Every one who is invisible / stealthed inside that circle is revealed (unless they spam cloak - then they are only revealed to you). No idea if invisibility potions counter detect potion though, or invisibility potion gets cancelled too).Is it 50 m from where you stand in every direction, thus a total of 100 m across or 100 m from where you stand and 200 m across? If it's 50 m or total of 100 m across. Then I think it's fair considering how fast you can move in stealth. 20 m is just too small. If you are using a detect pot, then you are not using another useful potion that the NB can use. Just my 2 cents.
Stay safe
For reference, 100 meters is more or less the distance between Craglorn Belkarth Wayshrine & Trading Guilds spot in a straight line. So one potion can cover almost the entire city of Belkarth or IC district or PvE questing city hub in Cyro.
Note:
I have tested it on live using a couple of ranged skills as reference point. Killed a mob with it then ran towards the corpse counting seconds. So if a skill like Snipe has a known range - then I know that X seconds of running means I covered distance of Y meters etc.
Bushido2513 wrote: »I don't need to touch fire to know it burns. Maybe it won't be doom and gloom scenario but this is probably the most important combat change in this update (since it changes one of core PvP mechanics behavior) and it deserves a lot more dev attention than it has now. Will it make PvP better? Hard to say, everyone see just the part where gankers will have harder time to kill them, but nobody thinks how often they use stealth on their own. Will it make PvP more boring? For sure. Will NBs leave the game? Some will. You look on it from sorc player point of view, stealth is not one of your combat mechanics.
What if roots would prevent people from roll dodge and teleport, because you know you actually shouldn't be moving? We have skills that are dedicated to counter soft ccs, maybe we should make roots and snares more impactful and encourage people to use those counters?
Maybe we should change impenetrable to lower crit chance on target not crit damage?
How do you like my open minded opinion on PvP changes?
Okay so I've already said in another post, I DO BOMB. Bombing is a great way for me to even the odds in IC when my faction isn't really showing up. I've been unstealthed and busted and had to go back and build ult etc so many times. My point is that I would also have to take the same hit or adapt and try something different, etc .
I'm soooooo glad you brought up your changes because here's my thought on that.
If this change goes through we will actually get a chance for everyone to chime in from live and that is something I really want to see.
Guess what, if nobody likes it we can actually go back to ZOS and say hey here's the data this change sucks don't ever do that again. Currently what people can say is that we don't like it in the pts vacuum which isn't really saying much in relation to the whole population.
So regarding your changes I honestly would try them all out on live (one patch cycle at a time) if I could because I'm not really bothered by running tests and gathering data. I'd rather know the actual real world effect of things rather than have guesses.
I mean in my opinion the game can't really go too much farther into the gutter in some respects so might as well learn something and see something interesting even if it sounds like it's a 50/50 shot.
Your changes can't be any worse for me than the DK centric lagfest that is PS4NA cyro at the moment. There's truly so many things that aren't right in pvp right now that need to be addressed. For me this change at least answers a question that a lot of people have asked over the years or kind of wondered which is to say what if cloak was a bit more nullified.
An occasional play on some character is not the same thing.
I love my NB the most because it allows me to play completely solo. I don't have the opportunity to play with guild friends because my job simply doesn't allow it, and NB was the only character that allowed me to jump into Cyrodiil or IC for a moment without the fear of small scalers or zergs hard trying to kill me everywhere I go.
I think you don't realize the gravity of this change for NB. It might as well be possible to remove cloak from the bar because among enemies, there will always be at least one who will use this potion. And this, in turn, leads to the complete annihilation of what NB is.
when someone supports changes like this, it's obvious to me that despite their beautiful and flowery statements, they don't have the good of the game in mind, but rather their own satisfaction.
Techwolf_Lupindo wrote: »I think this is the result of customer feedback of leaving players when contacted by ZOS as to why they canceled ESO+ and left the game. I know many regular PvP players that have left the game due to issues. I am pretty sure the biggest issue with beginning players is they get ganked all the time even when running in beginners groups. Now, getting back at the gankers is the biggest issue, there are decated troll groups that drive away players due to one can't hunt and kill the gankers no matter what.
Bushido2513 wrote: »
An occasional play on some character is not the same thing.
Well I was just trying to illustrate that I too will feel the impact of the change and while you say occasionally I will say this. Of my 18 fully leveled skills unlocked characters I really only have a around 4 sorcs and one nightblade ready to go, golded out gear, etc if that tell you just how important that bit of utility is for me.
This potion change could very well mean that I will have no way to deal with bully groups who will kill and squat me / bully other players. That won't be an easy thing to eat and I'm not saying I won't change my vote if this goes live an turns out to be basically bad for everyone.
I love my NB the most because it allows me to play completely solo. I don't have the opportunity to play with guild friends because my job simply doesn't allow it, and NB was the only character that allowed me to jump into Cyrodiil or IC for a moment without the fear of small scalers or zergs hard trying to kill me everywhere I go.
I prefer solo and only get to run with guildies or friends here and there so I understand the levels people will go to when trying to kill you.
I'll say this after thinking about what you're saying for a moment. For you and players like you that want to use cloak as a way to get around pvp zones unmolested I can definitely see the issue.
That being said, some of us still want to know what this change will look like on live. I don't know if this will improve overall quality of life for more than it hurts but there's only -one way to find out I'm afraid.
I think you don't realize the gravity of this change for NB. It might as well be possible to remove cloak from the bar because among enemies, there will always be at least one who will use this potion. And this, in turn, leads to the complete annihilation of what NB is.
As I indicated above in a few ways, I do realize the gravity of the change in a few ways but I'm also seeing that you want to play nightblade in a particular way and to also say that this is the annihilation of what nightblade is would be a bit of a reach.
Yes it's possibly close to an annihilation of nightblade if you're mostly trying to run around pvp zones undiscovered. I'm not yet ready to agree with this killing off bombers and even gankers yet because this has yet to be fully tested on live.
I do know though that I've fought very strong brawler blades that could kill me and others without much issue at times and that could heal through my damage. If brawler spec is the only one people end up being able to play then I would agree there is a problem and the change would need to be reverted but I just can't say without actually seeing it in live because I think the player base might try something new after the change.
when someone supports changes like this, it's obvious to me that despite their beautiful and flowery statements, they don't have the good of the game in mind, but rather their own satisfaction.
Depends on what you think is good. For me it would be good for the game if we fully understood what a change like this means to the player base.
Honestly it boils down to this. If this change is so bad then the players will heavily complain in mass after it goes live and then it will be reverted. ZOS does make very questionable choices but I don't think they will do anything that truly hurts revenue at least not for too too long. Though I admit even on that they've challenged my beliefs.
But here's my question, do you think enough players on live will back the idea of this being a bad change or do you think most will either not care or like it?
Because the truth is that if this is what the majority wants then that's likely better for the game as it will keep that majority happy and coming back and maybe even bring in new players. It's not the best development answer but might serve to keep the game going a bit longer.
So if people decide they want this more than not are you ok giving it up for the overall betterment of the game that you say you care about? Or do you more so care about the game when it fits the direction that works for you?
I'm just trying to be clear about which ways we care about the game. For me personally they could have made the potion say streak doesn't work within 100 meters for 15 seconds and I really wouldn't care because while I do love streak, I just play sorc because I just like playing a sorc. I'd just modify my build so that I could still play sorc with some level of success.
Now several other player would revolt and the change would just get reverted and I'd just put my build back to where it was and ZOS would know nobody likes this potion effect enough to keep it.
I think I care about the game but I accept ZOS for what they are so I only care about it to the level they seem to care.
Imagine any skill suddenly having a range of 150-200 meters. That's absurd, not "testing."