Bushido2513 wrote: »ShadowProc wrote: »There should not be a class, build, or item that counters everything. If a player doesn't want to use one of the 20 clubters already in game to find nbs that's on them.
Don't make it even easier
This is misleading. In this case the item counters something and requires the player to give up something in exchange.
Technically this is really only a problem if cloak was the only way a NB could defend itself. Most of the stronger NBS don't actually need cloak to defend or attack.
Even still the effect is on a timer so any NB has time to get distance or choose to engage in that time.
Ganking and bombing can still be done though the targets and engagement will be more selective.
I've seen almost every class in this game either be top or bottom tier, NB can suck it up and evolve for a patch or two.
I mean ultimately if this intended and is a counter for stealth why not have a counter for other things that come up regularly too?
I hear a lot of noise in these forums about the 'tanky meta' (whatever that may be) so why not have a pot that disables all armour in a 100M radius for 15s for instance?
Bushido2513 wrote: »I mean ultimately if this intended and is a counter for stealth why not have a counter for other things that come up regularly too?
I hear a lot of noise in these forums about the 'tanky meta' (whatever that may be) so why not have a pot that disables all armour in a 100M radius for 15s for instance?
Technically there are counters for everything but what you're saying is make every counter into a potion effect and that's just not how the game is designed.
The whole point is counterplay. I'm pretty sure people won't stop playing NB if this goes live. They will just play it differently and I'm betting not even unsuccessfully.
ShadowProc wrote: »
Not what I meant. I was saying that the players that like this change are the ones that want things changed to make it easier for the way they play.
This is not only going to kill gankers, newbies, it's going to kill bombers too. Pop the potion and you will immediately see any bomber near by. There is another playstyle gone.
There is no reason this should go live other than to make players that need to play better and keep their buffs up, lives easier. It's a joke
ShadowProc wrote: »If this goes live the range of shade should be increased accordingly to 100m.
It's the same logic that everything should have a counter.
Give nbs a chance to escape.
This is a death sentence. Top dog DKs will annihilate the entire nb population
Bushido2513 wrote: »
Side note I would probably be more on nb side if the skill had a ramping cost or some other self regulation but in the current state I think this counter is a bit harsh but not something that can't be worked around.
ShadowProc wrote: »If this goes live the range of shade should be increased accordingly to 100m.
It's the same logic that everything should have a counter.
Give nbs a chance to escape.
This is a death sentence. Top dog DKs will annihilate the entire nb population
Bushido2513 wrote: »I mean ultimately if this intended and is a counter for stealth why not have a counter for other things that come up regularly too?
I hear a lot of noise in these forums about the 'tanky meta' (whatever that may be) so why not have a pot that disables all armour in a 100M radius for 15s for instance?
Technically there are counters for everything but what you're saying is make every counter into a potion effect and that's just not how the game is designed.
The whole point is counterplay. I'm pretty sure people won't stop playing NB if this goes live. They will just play it differently and I'm betting not even unsuccessfully.
Actually I will, not because I can't play without cloak but I simply refuse to be a monkey in someone's circus.
DrNukenstein wrote: »Bushido2513 wrote: »
Side note I would probably be more on nb side if the skill had a ramping cost or some other self regulation but in the current state I think this counter is a bit harsh but not something that can't be worked around.
The ramping cost argument sounds very fair until you play a night blade up close and realize that you don't usually get your 3 seconds of stealth for your 3-4k magicka. You see any direct damage will break cloak whether it's aoe, a status tick, a projectile that wasn't disjointed at the right moment. That's before considering things that specifically exist to counter and deny it. It's not like roll, mist, or streak where you get the distance and secondary effects/i-frames every time you push the button.
DrNukenstein wrote: »yes, but the primary function is invisibility. I do not believe a ramping cost is fair until things that aren't intended as a direct counter to invisibility don't break invisibility. The precedent is Mist, Streak, Roll etc, giving their full benefits at the press of a button with no potential for an enemy to deny it.
I mean they gutted snake in the stars because of how unfair it might have been to deny heal over time effects for 4 seconds to any given player. Is it really any more fair to deny a core defense and kit feature to specific types of players either through incidental damage, long duration with potions, or indefinitely with coordinated potion use?
The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Bushido2513 wrote: »The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Not really a point to get away from. If they didn't fall to the pressure of the first 30 posts I think they are pretty much saying they will answer when they're ready
Bushido2513 wrote: »The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Not really a point to get away from. If they didn't fall to the pressure of the first 30 posts I think they are pretty much saying they will answer when they're ready
Then prepare for this thread to be closed for derailment
DrNukenstein wrote: »yes a gap closer is a counter to mobility skills. Your target made distance, and you countered the attempt to make distance by using an expensive gap closer. you did, not your whole team or anyone on a different team than the target. CC is janky on those. If it lands once the animation started they are cc'd at their destination, not where they started the animation. CC delays the next streak/mist and gives a chance to catch up, but the intended effect of distance made still happens.
if someone cloaks and that cloak is broken the first second before distance is made or they position for their attack then that cloak is denied. They do not get the intended benefit of what they paid magicka for. It is not just denied between you and the cloaker, it is denied between the cloaker and anyone hostile to the cloaker. Arguments of a denial vs a counter apply even more strongly to detect effects. Detect effects actually being a fair method of denial when they don't cover a full 100 meters and share their effect with everyone simultaneously.
And all of this is secondary to the argument at hand. Is this potion range increase a significant enough gameplay change to warrant an explanation?
The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
AuraNebula wrote: »The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Yes this is what they want. Honestly I do not think the pvp combat devs want bombers and gankers in the game anymore. They have been nerfing them for years. There is a large majority on the forums who scream and cry about NBs and they listen to them because they also feel that bombers and NBs are unfair.
I play other classes but bombing has always been my favorite play style. I like the high risk, high reward function of the game and they have completely removed that.
Now it's just play a DK or you're not going to have a good time in PvP. Healing and the tank meta is going to rule PvP from here on out. I wanted to give this game another shot but they don't care about me or other stealth players.
If this is how they want the game then whatever. I'm not going to participate in PvP.
Hope reigns eternal
Bushido2513 wrote: »AuraNebula wrote: »The point you are devolving from is that they have not outright answered the question.
ZOS,
Is this an error or did you actually want to stealth change the workings of a potion?
Yes this is what they want. Honestly I do not think the pvp combat devs want bombers and gankers in the game anymore. They have been nerfing them for years. There is a large majority on the forums who scream and cry about NBs and they listen to them because they also feel that bombers and NBs are unfair.
I play other classes but bombing has always been my favorite play style. I like the high risk, high reward function of the game and they have completely removed that.
Now it's just play a DK or you're not going to have a good time in PvP. Healing and the tank meta is going to rule PvP from here on out. I wanted to give this game another shot but they don't care about me or other stealth players.
If this is how they want the game then whatever. I'm not going to participate in PvP.
Yes with this latest move bombing and ganking will be harder to pull off than ever but not impossible at all for the skilled and determined bomber.
I think people are just saying the sky is falling but I've seen the same thing happen several times only for a new unexpected meta to happen. I mean hey give the players some credit for adapting to these wild patch cycles.
I will say though that I think making this change without dealing with dk is very rough. But again none of this is sadly new 😞
Bushido2513 wrote: »It's fair to again counter their action with your own as long as they have counters. If they were to die without cloak this would matter but NB has such a good kit that not having cloak isn't an instant death sentence.
Bushido2513 wrote: »ShadowProc wrote: »
Not what I meant. I was saying that the players that like this change are the ones that want things changed to make it easier for the way they play.
This is not only going to kill gankers, newbies, it's going to kill bombers too. Pop the potion and you will immediately see any bomber near by. There is another playstyle gone.
There is no reason this should go live other than to make players that need to play better and keep their buffs up, lives easier. It's a joke
So you want those other players to get better yet we can't say that NB could also get better? I'm saying that to say that I have played bomber as well as ganker and I feel like it's saying too much without knowing to say that this will crush those playstyles.
I think people will do what they've always done in this game when something like this happens, adapt and find a way to do what they want.
No doubt this would put a dent in those playstyles but it won't be the end of them by far. Again, you don't see around walls or around corners.
Also nb has some of the best self heal, mobility, and overall class utility in the game. Lack of full time stealth certainly won't be the death of it.
ShadowProc wrote: »If this goes live the range of shade should be increased accordingly to 100m.
It's the same logic that everything should have a counter.
Give nbs a chance to escape.
This is a death sentence. Top dog DKs will annihilate the entire nb population
Your chance to escape will happen after 15 seconds potion duration will end. Nightblade currently have more than enough tools to survive for that long.
AuraNebula wrote: »
I've been a bomber for a long time. There is only so much you can adapt to. There are so many counters and skills that pull you out of stealth already. Unless you're running a brawler build there is no more traditional bombing on a NB because any class can run a brawler bombing build.
Why play a squishy NB that can't stealth when you can just run a DK brawler bomber build?
There has not been a new meta is 1.5 years. There isn't going to be a new meta. This is what the devs want for the game so this is how it will stay. I don't mean to sound harsh, but that's just how I see it. I've been playing this game for seven years, I have never seen it like this.
"NB has such a good kit"? At this point ONLY if you play a brawler blade, does NB have anywhere near a good kit, It's kit with this change will become only for the one play style where you might as well be a DK, Sorc or Templar because the utterly simple PvP play style is EXACTLY the same:
.
So outside this one meta-*** play style (which is exactly all that ball groups do too), everyone else is supposed to just grin & bare it?
100m range for anything is not a "counter". It is a complete negation of a class ability and a complete negation of multiple other PvP activities. Let's not even talk about ganking:
1) Players can no longer hide in keeps to try to take them back from the inside.
2) Players can no longer move away from a battle to crouch to hide and regain resources.
3) Players can no longer crouch up on high places to surveil and report enemy movements.
4) Squads of players can't crouch and hide to move into position to assault a keep.
Shall I go on?
If you do ANYTHING in open world PvP in ESO other than simply hump towers and keeps to "farm noobs", you know, like play the map, all that's over with, with 100m detect pots.
.
So what we're asking @ZOS_GinaBruno and the rest of the staff is if they truly understand the implications of this change and if they have considered them, to please explain their rationale behind this change. If they can't do that, they lose more revenue because I for one and I know others will turn ESO Plus off and will have no interest in their new class or their new PvE content so will ask for a refund for our prepayment of this new patch.
ShadowProc wrote: »
I would love to get better. Tell me how?
ShadowProc wrote: »
Classes were designed a certain way. Nbs are burst damage with that will melt if you pin them down. Which good players already do.
ShadowProc wrote: »
If you take away cloak which is the main defense for most nbs your breaking a class.
ShadowProc wrote: »
There are a million counters already including detect potions. Which do you need to be able to see every single stealthy player on the entire render distance.
MAKES ZERO SENSE.
ShadowProc wrote: »
So yes you need to get better