ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
maybe you should consider in your counter play essay that NBs now have a very strong class heal and don't need cloak at all.
the defense of NBs is now strongly gone through the roof
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
maybe you should consider in your counter play essay that NBs now have a very strong class heal and don't need cloak at all.
the defense of NBs is now strongly gone through the roof
There is a difference between testing balance improvements and making absurd changes. Following your line of reasoning, if we were to nerf DK to the ground so that it was the worst possible class in PvP, the MAJORITY of players would be satisfied (considering statistics and natural distribution) because those who play DK as their MAIN are a minority. Would that be good for the game because the MAJORITY is satisfied? What if we treated Sorc the same way instead of DK? Do you understand what I'm getting at? The majority of players are not a good indicator of what is right, because the majority of players will always want to grab the biggest piece of cake for themselves. That's why it's so important for the dev team to make balanced and thoughtful decisions. Changing the value of any skill by 500% would lead to terrible consequences. Imagine any skill suddenly having a range of 150-200 meters. That's absurd, not "testing."
That's why it's so important for the dev team to make balanced and thoughtful decisions.
Five pages in and still no official word... how difficult is it to say 'yes, intended' or 'no, not intended--looking into it'... Unless they are biding their time, so people buy the chapter first, and then confirm it, because this will obliterate a lot of peoples' playstyle, and they might understandably leave or take a break.
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
Bushido2513 wrote: »
There is a difference between testing balance improvements and making absurd changes. Following your line of reasoning, if we were to nerf DK to the ground so that it was the worst possible class in PvP, the MAJORITY of players would be satisfied (considering statistics and natural distribution) because those who play DK as their MAIN are a minority. Would that be good for the game because the MAJORITY is satisfied? What if we treated Sorc the same way instead of DK? Do you understand what I'm getting at? The majority of players are not a good indicator of what is right, because the majority of players will always want to grab the biggest piece of cake for themselves. That's why it's so important for the dev team to make balanced and thoughtful decisions. Changing the value of any skill by 500% would lead to terrible consequences. Imagine any skill suddenly having a range of 150-200 meters. That's absurd, not "testing."
It's possible I didn't explain that as well as I should have but I see where you're coming from and I'll explain further.
This game is in a not so great place when it comes to balance. So when you see me say something might be better I'm speaking in the context of the already absurd thing that is called balance within this game. I'm basically working with what ZOS has been giving me so I'm going using that benchmark when I say better for all players.
What you're talking about is a better for all players in the context of a game with much better balance and development support which we don't exactly have here.
If I was using your guidelines (which ZOS doesn't seem to care to) then yes I would be asking for a much different set of changes for this and many other imbalances in the game.
That's why it's so important for the dev team to make balanced and thoughtful decisions.
They do and have been as it meets their agenda at the time and that's what I've been trying to get across to people.
You ca definitely talk about this game as if it's the game you want it to be or you can talk about the game that this game more so seems to be.
I can totally understand though how I see this as at least being some type of progress in this highly skewed thing they call game balance where you see it as just ludicrous
Bushido2513 wrote: »Techwolf_Lupindo wrote: »I think this is the result of customer feedback of leaving players when contacted by ZOS as to why they canceled ESO+ and left the game. I know many regular PvP players that have left the game due to issues. I am pretty sure the biggest issue with beginning players is they get ganked all the time even when running in beginners groups. Now, getting back at the gankers is the biggest issue, there are decated troll groups that drive away players due to one can't hunt and kill the gankers no matter what.
Eh I think it's more than that. I've ganked new players, bombed new players, x'd new players. Generally I've killed new players in multiple ways and I think they just don't like dying before they know what hit them and sometimes it's just a basic rotation from a more experienced player.
Honestly bombing to me is probably the bigger issue for players because here you are having the battle of your life hanging out with your friends or whatever and out of nowhere this thing just happens and now we all have to respawn and start over.
It's like if you were watching Bruce Lee finally fight Mohamed Ali but before they can get more than a few blows in a nuke just hits them both. Side note, obviously Ali wins but you get the point, we actually wanted to experience the fight and while I've done my fair share of bombing and ganking I will admit that nb is one of the classes that makes you feel like you just got reset for no good reason even if technically there is a reason and all that.
I know this potion will hurt some but I'd be lying if I said for once I didn't want to just see a large battle actually get to play out without nukes going off every other minute or so.
Though I can't really say that because I suspect bombs will still very much happen, just not from stealth.
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
maybe you should consider in your counter play essay that NBs now have a very strong class heal and don't need cloak at all.
the defense of NBs is now strongly gone through the roof
“A class does not need ability x because they have a (strong) class heal.”
What kind of argument is this?
Can we start cherry picking abilities for elimination from all of the classes, saying they don’t need them due to class heals?
Thanks for explaining, it does shed some light on your approach and I understand it better now. However, I don't believe such drastic changes are a remedy for the game's balance issues, on the contrary, such large changes only lead to more instability and I'm not going to just "take what they give me" but actively speak out, critical feedback is needed, especially in this case.
Let's consider two scenarios. One where this change never existed and the current one.
In the first case, nobody quits the game due to the lack of such a change (because no one would even think of it), because until now, although it wasn't perfect for everyone, it was bearable because if someone wanted to, they always had the option to hunt down NB. I didn't see any threads before this update saying: "Buff detection potions or I'm quitting the game!!!"
In the second case, you get a crowd of angry players (mainly NB), who will definitely oppose such changes in various ways, the most painful for ZOS being permanent resignations from the game, as these people are unlikely to ever return.
The current situation is unfortunately the aftermath of such a change being presented (even if only as a bug). If the change goes through, many NB players will quit the game. If the change doesn't go through, many players will be upset with ZOS for treating it only as a bug and will push for its introduction. I don't think people will quit the game because of this, but there will definitely be dissatisfaction.
Either way, ZOS had the opportunity to quickly resolve this issue and cut off all speculation immediately after it appeared. Now, however, after such a long time, in addition to embarrassment, they will receive unhappy players anyway.
AuraNebula wrote: »
No one left ESO because they got bombed. Bombing has been around since the beginning of the game. If you don't want to get bombed you need to have situational awareness. This is PvP not the land of milk and honey.
People didn't start leaving in droves until the past couple of years when lag got really bad and hybridization and DKs started reigning supreme.
Bushido2513 wrote: »AuraNebula wrote: »
No one left ESO because they got bombed. Bombing has been around since the beginning of the game. If you don't want to get bombed you need to have situational awareness. This is PvP not the land of milk and honey.
People didn't start leaving in droves until the past couple of years when lag got really bad and hybridization and DKs started reigning supreme.
You are correct about lag and dk killing population among other things.
I'm not saying people left because of bombs and in fact even if this change happens there will still be many bombs, just ones you can see a bit more easily.
I mean this isn't my vision but it's clear that ZOS is aiming currently towards easy pvp access which is great for new entries but not as fun for some of the existing player base.
All that being said I'm just interested to see what combat looks like when visibility is more available.
I hope that if this change does go through and is terrible, that the player base will speak up and it will be reverted. I just think they deserve a chance to speak up after EVERYONE has a chance to try it out.
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
maybe you should consider in your counter play essay that NBs now have a very strong class heal and don't need cloak at all.
the defense of NBs is now strongly gone through the roof
“A class does not need ability x because they have a (strong) class heal.”
What kind of argument is this?
Can we start cherry picking abilities for elimination from all of the classes, saying they don’t need them due to class heals?
it's a very simple calculation, if a class is significantly buffed, even though it was already doing well before thanks to stealth and image, there has to be a nerf. you can't eat the whole pie by yourself
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
maybe you should consider in your counter play essay that NBs now have a very strong class heal and don't need cloak at all.
the defense of NBs is now strongly gone through the roof
ShadowProc wrote: »There are numerous counters to cloak already.
BUT, a skilled nb can counter with dodge rolls, shade, shade, etc to get out of detect range and reenter cloak. THAT IS THE COUNTER PLAY.
no one dies. Counter and counter. That is perfect. That is the way it should be.
The players that are happy for this change want to be able to kill everything and feel the game should be designed that way. Well it shouldn't. There has to be counters for every class, not one size fits all. (Well maybe DK lol).
If you go with this change you are forcing all nbs to be brawlers. Well there are far better classes for brawler. I will dust off my dks and join the train.
maybe you should consider in your counter play essay that NBs now have a very strong class heal and don't need cloak at all.
the defense of NBs is now strongly gone through the roof
“A class does not need ability x because they have a (strong) class heal.”
What kind of argument is this?
Can we start cherry picking abilities for elimination from all of the classes, saying they don’t need them due to class heals?
it's a very simple calculation, if a class is significantly buffed, even though it was already doing well before thanks to stealth and image, there has to be a nerf. you can't eat the whole pie by yourself
Detection Potions: Reduced the bonus detection size of these potions to 43.5 meters, down from 100 meters. These values will ensure similar power experiences and detection sizes as before, with the new updates to how Invisibility works with detection bonuses under the hood.
ShadowProc wrote: »
You all want less players then so be it
Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
I am, however, against players who refuse to use the detection skills (class and guild skills) which are designed to combat the core nightblade play style but would, instead, have the historical style nerfed.
Bushido2513 wrote: »As of latest patch notes are we all good now?
Bushido2513 wrote: »As of latest patch notes are we all good now?