Soarora, I must just have bad luck with random vet then. I no longer do them unless with a premade group of friends. It's too trying. I do agree that cowboys in a vet dungeon run are super annoying and I dislike dealing with them.Soarora wrote:I don't see how nerfing the survivability of oakensoul HA would affect any player of that playstyle who are following directions. I have barely seen any argument in this entire thread as to why the survivability is deserved.
The thing is, you are very specifically focused on dungeon running/trials running. There is a wider range of activities to consider.
Oaken HA builds cover all these activities, just like non oak one bar builds, LA weavers and non la weavers. Solo, overland and pvp needs the survivability. And TBH in practical use, it's not that great a help. a little but not over much, esp in pvp where battle spirit negates most of the perceived bonus.Soarora wrote:ZOS' narrowing of the meta (and even just what is viable at all) is the enemy. You all are defending a bandaid fix instead of fighting for what you deserve-- better balance.
I am in complete agreement that the changes ZOS has made in the meta are a giant pain point. We have deserved better balance for years. However we are not there right yet so we must work with the tools we have.
ZOS right now seems to be understanding that the game really is sinking and that they need to do something. Now is the time more than ever to fight for proper balance. Proper balance obtained by small specific changes rather than big sweeping ones, balance that highlights niches and elevates them rather than destroying them.
ZOS right now seems to be understanding that the game really is sinking and that they need to do something. Now is the time more than ever to fight for proper balance. Proper balance obtained by small specific changes rather than big sweeping ones, balance that highlights niches and elevates them rather than destroying them.
Much agreed. Sadly they only seem to have a sledgehammer at the minute. I'm sure this entire discussion will be moot or near moot when the new chapter drops.
Soarora, I must just have bad luck with random vet then. I no longer do them unless with a premade group of friends. It's too trying. I do agree that cowboys in a vet dungeon run are super annoying and I dislike dealing with them.Soarora wrote:I don't see how nerfing the survivability of oakensoul HA would affect any player of that playstyle who are following directions. I have barely seen any argument in this entire thread as to why the survivability is deserved.
The thing is, you are very specifically focused on dungeon running/trials running. There is a wider range of activities to consider.
Oaken HA builds cover all these activities, just like non oak one bar builds, LA weavers and non la weavers. Solo, overland and pvp needs the survivability. And TBH in practical use, it's not that great a help. a little but not over much, esp in pvp where battle spirit negates most of the perceived bonus.Soarora wrote:ZOS' narrowing of the meta (and even just what is viable at all) is the enemy. You all are defending a bandaid fix instead of fighting for what you deserve-- better balance.
I am in complete agreement that the changes ZOS has made in the meta are a giant pain point. We have deserved better balance for years. However we are not there right yet so we must work with the tools we have.
I have a theory there's a pattern to it. I find I get bad pugs back-to-back when I have them, I'm not sure if its time of day + day of the week or if there's several sub-queues based on a hidden MMR or if it so happens to be during events... so I do not blame you one bit for having that understanding of the vet dungeon queue. I have had some great experiences through it, found lots of people to put on my friends list and even an actual friend. It pains me to see others not get the same great overall experience-- but that's a topic unrelated to this thread.
The thing with those cases is that none of them are able to utilize the buff I propose is dropped: minor aegis. Minor aegis only applies in dungeons, trials, and arenas. Of course, when it comes to arenas I do not care one bit how survivable someone is. However, I do find that sustain can be a problem at least for me, something that oakensoul HA builds don't have to worry about as much as they heavy attack more often, plus having constant intellect from oakensoul. So, someone can use more magicka to heal themselves (and use shields if they have the barspace, plus I think oakensoul also gives health regeneration?) which I'd think balances out the loss of minor aegis (which isn't present in dps builds in the first place). I don't know "professional" arena builds but in general I don't see minor aegis having a place on a dps. It only comes from trial healer and tank sets. Oakensoul is largely used on dps so the tank/healer buffs obtained from it make no sense. I personally wouldn't trust an oakensoul support anyways... because they lack the barspace and weapon options to effectively buff/debuff.
ZOS right now seems to be understanding that the game really is sinking and that they need to do something. Now is the time more than ever to fight for proper balance. Proper balance obtained by small specific changes rather than big sweeping ones, balance that highlights niches and elevates them rather than destroying them.
Oakensoul has minor mending as well. But it doesn’t matter. The whole point is you lose half your skill slots so you can all the common buffs as passives.
People in this thread are complaining about two different things. Heavy attack builds, and oakensoul builds.
Oakensoul itself isn’t anything special in a trial situation if the group is setup. Minor berserk, minor courage, minor force, minor slayer…. These are all buffs you normally have as any build while in a trial group. The major buffs are also easily gained from either a potion, or from the classes that provide them to the group. It’s literally just a quality of life mythic item. The passive empower is what makes it nice for heavy attack builds. But I would be willing to bet a well put together two bar heavy attack build would still beat out a one bar.
Then we have heavy attack builds. Which have done absolutely nothing to harm this game, and the only reason anyone has an issue with them is because they have the opinion that high APM light attack weaving should be the only way to play the game. Which is a miserable thought. I want to be able to flip the pages of a book when I’m fifty.
Bushido2513 wrote: »from what i saw in some dlc tris and hm farms, with equally skilled players the proper two bar build deals more damage by around 20% on bosses (f.e. 50k vs 60k). The only advantages oakens have is easier survivability and less stress. But this comes at cost of dps, so it should be alright.
on lower skill level, oaken seem to do more, but that's just cuz it's easier, not better.
if any nerf were to come on oaken it should be a small one to survivability. Maybe a nerf to tri focus cleave but that's not oakens and shock staves already struggle outside of oaken
But even if it was the exact same dps would it even matter? Like as an example it's ok to ask someone if they have trials gear or whatever flavor of the month because you want them to at least do a certain amount of damage but it's not ok for them to just do decent damage but not have to work as hard and therefore enjoy the game a bit more?
Also I'm not saying you but people act as if they need to feel validated by the uniform suffering of others lol. Like man why are you not working as hard as me over here even though we will still clear the content and enjoy the rewards.
The craziest part of this is that we're talking about a game in a situation that should be fun co op
you rightfully defend the victim but the aggressor is the victim too.
why the veteran guy that spent hours on getting gear and practicing his build is treated the same as someone that puts less effort?
no issue for easier builds to get the same rewards on the same level of content. But for "community balance" easier should mean weaker. Less effort, less result.
We get same reward at the end of the dungeon and we both leave happily with the completion, but u should have less dps if u put less effort.
a few things,
Just because you choose to treat this game as a second job doesn't mean everyone else must. Feel free to do you but you are in essence gatekeeping when you demand everyone else play only in the way you approve.
Also you do not account for differing goals. Not all players aspire to the same things you do, and even with similar goals, may not wish to take the same approach as you.
Beefiness has nothing to do with Oaken HA builds. I run into mitigation tanks in pvp who are basically unkillable yet can two shot people. They are not HA builds, they are, however, generally DKs.
No one is entitled to demand others play only as they personally approve of, using only the tools and rotations they personally approve of.
Eh, if the people crying about Oakensoul manage to bully the devs into nerfing it, I am sure something else will then surface ......
At some point, most people get to where if you plan on telling us how to play, then I hope you plan on paying the subscription costs .... there are many other games.....
If the casual players who DON'T think a game should be a second job, feel like they are being bullied, they will leave.... and their wallets go with them.
Auldwulfe
Maybe, just maybe, the difficulty in Dungeons/Arenas/Trials should be in executing the mechanics of the fight and coordinating with the group.
Having higher DPS will of course make many fights easier as the duration will be shorter, and e.g. adds will be cleared faster making tanking/healing easier.
But why are we even arguing that doing plain DPS, apart from chasing that last 10% of damage, should be difficult and something that we need to spend time chasing?
What about people who put in lots of effort and never get the same reward? People have different issues, high ping, painful hands, and disabilities. They too put in lots of time, by your logic should we just be able to gift them high DPS for time put in?
Oakensoul has minor mending as well. But it doesn’t matter. The whole point is you lose half your skill slots so you can all the common buffs as passives.
People in this thread are complaining about two different things. Heavy attack builds, and oakensoul builds.
Oakensoul itself isn’t anything special in a trial situation if the group is setup. Minor berserk, minor courage, minor force, minor slayer…. These are all buffs you normally have as any build while in a trial group. The major buffs are also easily gained from either a potion, or from the classes that provide them to the group. It’s literally just a quality of life mythic item. The passive empower is what makes it nice for heavy attack builds. But I would be willing to bet a well put together two bar heavy attack build would still beat out a one bar.
Then we have heavy attack builds. Which have done absolutely nothing to harm this game, and the only reason anyone has an issue with them is because they have the opinion that high APM light attack weaving should be the only way to play the game. Which is a miserable thought. I want to be able to flip the pages of a book when I’m fifty.
Maybe, just maybe, the difficulty in Dungeons/Arenas/Trials should be in executing the mechanics of the fight and coordinating with the group.
Having higher DPS will of course make many fights easier as the duration will be shorter, and e.g. adds will be cleared faster making tanking/healing easier.
But why are we even arguing that doing plain DPS, apart from chasing that last 10% of damage, should be difficult and something that we need to spend time chasing?
I agree with the first part - If your arguement would be that damage overall is to high, I would tend to agree too as I believe the ideology is backwards. Good DPs shouldnt skip mechanics instead being good on mechanics should reward with good DPS.
Iam a bit lost on the latter part on ur reply - am I right to understand that your saying that getting within 10% of the topend is easy and it is unnecessary to tryhard for the last bit? If that is the case I tend to agree.
Maybe, just maybe, the difficulty in Dungeons/Arenas/Trials should be in executing the mechanics of the fight and coordinating with the group.
Having higher DPS will of course make many fights easier as the duration will be shorter, and e.g. adds will be cleared faster making tanking/healing easier.
But why are we even arguing that doing plain DPS, apart from chasing that last 10% of damage, should be difficult and something that we need to spend time chasing?
I agree with the first part - If your arguement would be that damage overall is to high, I would tend to agree too as I believe the ideology is backwards. Good DPs shouldnt skip mechanics instead being good on mechanics should reward with good DPS.
Iam a bit lost on the latter part on ur reply - am I right to understand that your saying that getting within 10% of the topend is easy and it is unnecessary to tryhard for the last bit? If that is the case I tend to agree.
The last part, I think it *should* be easy to get within a reasonable range of topend, say 25%. Then tricky to get within 10%, and very hard to get the last bit. The numbers can of course be debated, but the gap between skillsets needs to be limited.
Performing the rotation should not be the main challenge of an encounter.
And as people have different preferences, I also think it is important to allow for different ways of playing.
Ragnarok0130 wrote: »Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
Sadly I have to agree. From the many HA/Oaken users I've met in mid end game ESO, on average there seems to be a lot more resistance to being a team player than two bar users that I've met. It seems to me like it's more a solo player/single player game mindset as opposed to the traditional team oriented MMO mindset that I'm familiar with in ESO and SWTOR end game and some act as if the group must change and adapt to their build rather than the team member changing and adapting to the team composition and needs in order to accomplish the mission such as slotting a self heal or purge when the trial requires it. I admit that's a player issue and not a specific issue of the build itself but there seems to be some level of correlation between the two on the surface. I can also empathize that if you're finally getting into content that you weren't able to run before due to using a HA build that you might be nervous that you'll lose performance by making changes, but that's where the solid raid leads who know the game and builds come in to help you improve.
If one is a team player willing to adapt to improve then I have no opposition to one bar players, but I do wonder if there isn't soft cap for how many one bar players are realistically viable have in a standard end game group before it becomes a hindrance to group progression. Nefas recently had a group of one bars clear some difficult content but we can all agree that his groups are on the high end of the performance spectrum and they know the content really well so it's not an apples to apples comparison with a normal prog group slogging their way through content for the first time.
Vet dungeon puggers are there to get in and get out, not enjoy the activity. I don't agree with that at all but it is a separate issue from what build they are running. These are the same people in normal randoms who just pull a runner and are off killing everything so they get their crystals in under 10 mins. You are not their teammate, you are an inconvenience they must tolerate to get the random dungeon reward in the shortest time.
Nefas group shows HA is a perfectly viable way of approaching content. you still have to know the mechanics, you still have to put in the time to learn coordination and make sure buffs are covered etc. Note the difference between them as an organised group and some pugger who wants the dungeon over asap. Very disparate players who happen to use a similar build.
Eh, if the people crying about Oakensoul manage to bully the devs into nerfing it, I am sure something else will then surface ......
At some point, most people get to where if you plan on telling us how to play, then I hope you plan on paying the subscription costs .... there are many other games.....
If the casual players who DON'T think a game should be a second job, feel like they are being bullied, they will leave.... and their wallets go with them.
Auldwulfe
Ignoring the dps site, can someone that defends oalensoul come up with a reason why a dps player should get all the different tank buffs? This is really the biggest strength of oakensoul. The empower you can just get from mages guild. I can tank vet trials doing 100k dps atm.
Billium813 wrote: »Ignoring the dps site, can someone that defends oalensoul come up with a reason why a dps player should get all the different tank buffs? This is really the biggest strength of oakensoul. The empower you can just get from mages guild. I can tank vet trials doing 100k dps atm.
Oakensoul has buffs that pertain to all three roles: DPS, Tank, Healer. I assume they do this so that Oakensoul isn't pegged to just one role; DPS. This way there can be Oakensoul Tanks. It makes the Mythic more well rounded except, the Tank buffs aren't non-applicable to DPS!
What about:
```
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets
If your role is set to Tank, you gain Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Heroism, and your Heavy Attacks apply Major Maim for 3 seconds.
If your role is set to DPS, you gain Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Berserk, Minor Force, Minor Courage, Minor Slayer, Minor Aegis
If your role is set to Healer, you gain Major Protection, Major Resolve, Minor Mending, Major Heroism, and your Heavy Attacks apply Major Lifesteal for 3 seconds.
```
Ragnarok0130 wrote: »Ragnarok0130 wrote: »Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
Sadly I have to agree. From the many HA/Oaken users I've met in mid end game ESO, on average there seems to be a lot more resistance to being a team player than two bar users that I've met. It seems to me like it's more a solo player/single player game mindset as opposed to the traditional team oriented MMO mindset that I'm familiar with in ESO and SWTOR end game and some act as if the group must change and adapt to their build rather than the team member changing and adapting to the team composition and needs in order to accomplish the mission such as slotting a self heal or purge when the trial requires it. I admit that's a player issue and not a specific issue of the build itself but there seems to be some level of correlation between the two on the surface. I can also empathize that if you're finally getting into content that you weren't able to run before due to using a HA build that you might be nervous that you'll lose performance by making changes, but that's where the solid raid leads who know the game and builds come in to help you improve.
If one is a team player willing to adapt to improve then I have no opposition to one bar players, but I do wonder if there isn't soft cap for how many one bar players are realistically viable have in a standard end game group before it becomes a hindrance to group progression. Nefas recently had a group of one bars clear some difficult content but we can all agree that his groups are on the high end of the performance spectrum and they know the content really well so it's not an apples to apples comparison with a normal prog group slogging their way through content for the first time.
Vet dungeon puggers are there to get in and get out, not enjoy the activity. I don't agree with that at all but it is a separate issue from what build they are running. These are the same people in normal randoms who just pull a runner and are off killing everything so they get their crystals in under 10 mins. You are not their teammate, you are an inconvenience they must tolerate to get the random dungeon reward in the shortest time.
Nefas group shows HA is a perfectly viable way of approaching content. you still have to know the mechanics, you still have to put in the time to learn coordination and make sure buffs are covered etc. Note the difference between them as an organised group and some pugger who wants the dungeon over asap. Very disparate players who happen to use a similar build.
I'm not sure how that relates to what I posted however my experiences in vet dungeons are typically that people are competent, cordial, and team oriented. I typically see the "get in and out" while rushing ahead mentality in normal dungeons instead of veteran dungeons.
Eh, if the people crying about Oakensoul manage to bully the devs into nerfing it, I am sure something else will then surface ......
At some point, most people get to where if you plan on telling us how to play, then I hope you plan on paying the subscription costs .... there are many other games.....
If the casual players who DON'T think a game should be a second job, feel like they are being bullied, they will leave.... and their wallets go with them.
Auldwulfe
As the game is clearly on a downwards trend only retaining people due to the covid boost all games received I would suggest that the way you may enjoy playing is not as universally liked. Iam not entitled enough as to believe that I have all the solutions nor even could do a better job - but I wish to adress this very particular problem.
Iam not bullying anyone as nobody on the internet yields real power over another - I find the acusation itself hilarious but would much rather have you actualy give opinions on your own rather than blanket-critiquing mine.
MMO's have always been time consuming but calling ESO a second job is laughable. The requirements for most content are relatively easy - most boil down to just have a friend explain them to you once or twice.
I understand that people like to punch up as the "endgamers" are a grand evil or something akin to it. Let me assure you here I have not taken part in any endgame activities since 2020. Just keep in mind that despite your perhaps dislike of that community they are one of the people that produce the most content surrounding the game, spend the most time online, interact the most with people either through explanation, addon or videos and are therefore a community just as valueable as the ones that enjoy more casual content - Id argue even more so.
Iam really not sure what many of the responses yearn for. At first I understood it as a need for an additional difficulty as the jump from normal to vet can be quite harsh - but the more I read into some of the responses the more I believe people would like literally anything to work. Doing the most difficult content with bucket and broom and solo...? I dont think having everything immidiatly and aviable no matter what is the way.
Oakensoul having defensive buffs isn’t an issue. Again the point of this mythic is to give you passive buffs that make up for you losing 5 skills that often would be used to bolster defense as well as damage.
Let’s see what Oakensoul gives you as far as defensives.
-minor protection. Very common buff, a number of classes provide this for themselves, and those that don’t can also get it easily from several class aoe abilities.
-minor mending. Small healing increase which does a little to make up for losing flex spots to slot a heal skill. This really has no effect at all for Oakensoul dps builds.
-major resolve. This is provided to the entire group by wardens.
-minor aegis. This is literally the only buff that Oakensoul users have that your typical two bar build won’t have. A whopping 5% damage mitigation which in reality is much smaller due to how damage reduction is all added up.
I’ve seen a number of people keep saying this, that Oakensoul users have 2-3 times the tankiness of a normal dps, I think someone even said 5x lol. And others have claimed Oakensoul users can block big hits that other dps can’t…. Please someone show me this magical block mitigation Oakensoul users are getting? Literally minor aegis is the only thing different between these types of builds.
Now if it’s a heavy attack build, you don’t need sustain food like lava foot so you can gain potentially 3-6k more health. But now we’re not just talking about Oakensoul builds, but specifically heavy attack Oakensoul builds. And I stand by my argument. 3-6k health and minor aegis isn’t going to save you from a massive hit or allow you to block things other builds can’t block.
Honestly, before any direct nerf to Oakensoul or heavy attacks should be considered, they need to look at sustain across the board in pve. Between cp2.0 and hybridization, sustaining is a lot easier than it used to be which devalues a number of item sets, racials, and skills. Also if heavy attack builds are meant to deal viable damage, maybe sustain should matter more for them. Item sets like noble duelist are also in a weird place, and so is the empower buff.
Oakensoul having defensive buffs isn’t an issue. Again the point of this mythic is to give you passive buffs that make up for you losing 5 skills that often would be used to bolster defense as well as damage.
Let’s see what Oakensoul gives you as far as defensives.
-minor protection. Very common buff, a number of classes provide this for themselves, and those that don’t can also get it easily from several class aoe abilities.
-minor mending. Small healing increase which does a little to make up for losing flex spots to slot a heal skill. This really has no effect at all for Oakensoul dps builds.
-major resolve. This is provided to the entire group by wardens.
-minor aegis. This is literally the only buff that Oakensoul users have that your typical two bar build won’t have. A whopping 5% damage mitigation which in reality is much smaller due to how damage reduction is all added up.
I’ve seen a number of people keep saying this, that Oakensoul users have 2-3 times the tankiness of a normal dps, I think someone even said 5x lol. And others have claimed Oakensoul users can block big hits that other dps can’t…. Please someone show me this magical block mitigation Oakensoul users are getting? Literally minor aegis is the only thing different between these types of builds.
Now if it’s a heavy attack build, you don’t need sustain food like lava foot so you can gain potentially 3-6k more health. But now we’re not just talking about Oakensoul builds, but specifically heavy attack Oakensoul builds. And I stand by my argument. 3-6k health and minor aegis isn’t going to save you from a massive hit or allow you to block things other builds can’t block.
I have seen and heard with my own eyes and ears people not die and comment on not dying to mechanics they would’ve if they were not wearing oakensoul. Minor protection could be the reason over minor aegis but I can’t argue against minor protection because, like you said, it’s a buff that actually makes sense to have on oakensoul. Dropping minor aegis wouldn’t even effect most people. If they’re still doing mechanics (or not even touching dungeons, trials, and arenas) then they will see no difference.