Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
I guess, that while I like 1 bar HA builds, I like them no better, nor worse than ANY other build .... I'll run with the guy that does only light attacks from his bow...... as long as they are doing something, they are part of the team, and I am more than happy to work with it...... I think that's why the argument grates on me..... it seems silly to want to block other people from achieving something that they found a way to do... rather than accept that more options are available.
Auldwulfe
Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
My reply is echoing many in this thread who continue telling you to leave heavy attacks and Oakensoul alone. They are asking you to let them and others enjoy playing the game as is. They are telling you that they have no problem with you playing the game however you wish to play. So please quit being dismissive of our wishes.
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
My reply is echoing many in this thread who continue telling you to leave heavy attacks and Oakensoul alone. They are asking you to let them and others enjoy playing the game as is. They are telling you that they have no problem with you playing the game however you wish to play. So please quit being dismissive of our wishes.
"Echoing"; meaning offering nothing new and just being repeated. You are commenting on a completely new post that I made, with an echo of comments being claimed ad nauseam, by players that are petulantly clinging to their toy and refusing to acknowledge that Oakensoul is still OP and needs balance. As I said, players enjoy using OP toys and don't care that this is a multiplayer game. However, no matter how much those players want this to be single player Skyrim, it isn't. The game needs balanced and you aren't offering anything new to the conversation but the tired cry of "don't take my toy from me".
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
My reply is echoing many in this thread who continue telling you to leave heavy attacks and Oakensoul alone. They are asking you to let them and others enjoy playing the game as is. They are telling you that they have no problem with you playing the game however you wish to play. So please quit being dismissive of our wishes.
"Echoing"; meaning offering nothing new and just being repeated. You are commenting on a completely new post that I made, with an echo of comments being claimed ad nauseam, by players that are petulantly clinging to their toy and refusing to acknowledge that Oakensoul is still OP and needs balance. As I said, players enjoy using OP toys and don't care that this is a multiplayer game. However, no matter how much those players want this to be single player Skyrim, it isn't. The game needs balanced and you aren't offering anything new to the conversation but the tired cry of "don't take my toy from me".
Are you not also offering nothing new and just repeating much of the same over and over? Also, it is very dismissive how you refer to players as "clinging to their toy." I doubt players who use heavy attacks and Oakensoul would appreciate you referring to them as "children." As many have pointed out, mechanics have to be followed to do almost all content. Heavy attacks and Oakensoul is not an "I win." button. Balance is working well and encouraging many players to do content they haven't done before. It's a great thing.
Thing is, you already have that... and if they don't want to learn the LA-weaving builds, they don't.... and that doesn't make the high-end raid community any bigger, either....... but, giving people a taste of a bit of what they can get past mid-point will do more to incentivize that, than watching them all go play Guild Wars 2.
I'll use myself as an example --- first started playing, got to level 10, and it said I could do Spindleclutch... so I took my happy self in my mix of Belfira Island armor, and a couple other pieces I found, and went on in..... and I fed the spiders ..... no fun.
Now, if I hadn't had someone to show me a better way, help with a couple of set items, etc... I would have capped there, pretty much.... yeah, gone back to questing, and maybe got some overland stuff.... but I would not have thought to try a dungeon again for a long time, if ever... or maybe even got bored and went off to ANY of the many other games that are far more intuitive and instructive on getting people to upper stuff.
Use the HA one bars as a staging area ... it gets people up to where they can do enough content to start getting the better armor sets.... invite them in, and then SHOW them what a proper 2 bar build can do, and looks like ..... And then let them use their current spot to progress.... if they don't, then they never would have, anyways, even if you took the HA one bar away.... they would have stagnated somewhere along the way in overland.
Auldwulfe
I don't have an issue with easy entry to difficult content. there is a big difficulty jump in this game from overland to normal/vet/vet hm dungeon/trials, and a smoother transition would've helped, but I don't think bumping the casual players with an I-Win-Button to give them a taste is healthy in the long run.
I don't have an issue with the power level either. I think increasing the damage cap of HA-builds based on skill (not something that currently exists in the game and not based on proc/mythic/cp) helps the divide on this issue. Currently it's basically one best performing setup for every situation (you may change couple of skills and one monster set piece in different raids/pulls or switch med body to light body, but that's it) and mastering it takes few minutes. Making HA-build more powerful with complexity (not necessarily with more button mashing, can move to a good 2-bar HA setup) makes them comparable with LA-weaving builds in content and more rewarding for the players. Increasing the skill and damage cap of HA builds also makes it easier to transition to LA-weaving builds and makes them less boring for someone like me who has been playing and enjoying LA-weaving builds.
I have an oakensorc and sometimes use it for weekly arenas but I don't play it for majority of the content.
Are you not also offering nothing new and just repeating much of the same over and over? Also, it is very dismissive how you refer to players as "clinging to their toy." I doubt players who use heavy attacks and Oakensoul would appreciate you referring to them as "children." As many have pointed out, mechanics have to be followed to do almost all content. Heavy attacks and Oakensoul is not an "I win." button. Balance is working well and encouraging many players to do content they haven't done before. It's a great thing.
sh4d0wh4z3 wrote: »
Are you not also offering nothing new and just repeating much of the same over and over? Also, it is very dismissive how you refer to players as "clinging to their toy." I doubt players who use heavy attacks and Oakensoul would appreciate you referring to them as "children." As many have pointed out, mechanics have to be followed to do almost all content. Heavy attacks and Oakensoul is not an "I win." button. Balance is working well and encouraging many players to do content they haven't done before. It's a great thing.
Oakensoul HA is definitely an "I win" button with the amount of damage it does and the survivability it provides. It is objectively overpowered for how easy it is to use, and that has everything to do with the 100% uptime of empower. It stands no reason for being as such.
I know the general sentiment is that it will never be as strong as a 2 bar LA build, but that is a rather insignificant argument. The people who do 120-130k DPS aren't your average player. They're score pushers, a small percentage of the player base, and many of them don't really care how strong the HA builds are.
The average player, at least in the mid game where most of the people are when debating HA builds, are sitting at the same damage output as an optimized HA build, give or take 5-10%. When they see a build that does similar damage as them with a much simpler play style and increased survivability, it is not wrong for them to feel that it's overpowered. The players that never had an optimized build or rotation who picked up the HA build love the idea of it because it allows them to do everything the game has to offer without the effort that needs to go in with a traditional build.
Oakensoul HA in its current form shouldn't be the accessibility bridge that ZoS was looking for. It should be an entry to it instead, and it could be fixed simply by nerfing empower. This would allow the lower skilled players to still have access to the games hard content without stepping on the toes of the average mid game player, because why should the average mid game player use a traditional 2 bar LA build when an Oakensoul HA does near similar damage with increased survivability other than personal taste?
plainly none of you oakensoul dislikers use it. It is in no way a one button machine. I use it alot on my magblade in pvp, mainly because barswitch rarely works and I am over trying to juggle more than 4 skills in cyrodil when 3/4th of the time they don't go off. I still die alot, stuff still doesn't work and most of the breakdown benefits supposedly given are paper only.
I don't get why it eats at you that some folks have found a tool that allows then to play the way they like. Why should a player have to play only in the specific way you have decided is the 'correct' one? Huzzah you want a second job to set your toon up, go for it. Not everyone is into that. One of the folks I know who oakensouls the hell out of his toon switched from the 2 bar setup he got emperor on, so clearly he knows how to 2 bar.
Yes there should be better rewards tiers, totally agree, but that's an entirely separate issue from trying to dictate someone other than yourself's playstyle and tools.
Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
My reply is echoing many in this thread who continue telling you to leave heavy attacks and Oakensoul alone. They are asking you to let them and others enjoy playing the game as is. They are telling you that they have no problem with you playing the game however you wish to play. So please quit being dismissive of our wishes.
"Echoing"; meaning offering nothing new and just being repeated. You are commenting on a completely new post that I made, with an echo of comments being claimed ad nauseam, by players that are petulantly clinging to their toy and refusing to acknowledge that Oakensoul is still OP and needs balance. As I said, players enjoy using OP toys and don't care that this is a multiplayer game. However, no matter how much those players want this to be single player Skyrim, it isn't. The game needs balanced and you aren't offering anything new to the conversation but the tired cry of "don't take my toy from me".
Are you not also offering nothing new and just repeating much of the same over and over? Also, it is very dismissive how you refer to players as "clinging to their toy." I doubt players who use heavy attacks and Oakensoul would appreciate you referring to them as "children." As many have pointed out, mechanics have to be followed to do almost all content. Heavy attacks and Oakensoul is not an "I win." button. Balance is working well and encouraging many players to do content they haven't done before. It's a great thing.
Offering nothing new? I wrote a breakdown of Oakensoul, going over every single buff to voice an opinion on balancing it. I tried to remain completely subjective through the whole thing. If you have issues with what I wrote, then explain yourself in some way other than "I no like, so bad". Somehow I doubt you read it though and I also doubt you would admit to any legitimate complaints.
Bushido2513 wrote: »Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
My reply is echoing many in this thread who continue telling you to leave heavy attacks and Oakensoul alone. They are asking you to let them and others enjoy playing the game as is. They are telling you that they have no problem with you playing the game however you wish to play. So please quit being dismissive of our wishes.
"Echoing"; meaning offering nothing new and just being repeated. You are commenting on a completely new post that I made, with an echo of comments being claimed ad nauseam, by players that are petulantly clinging to their toy and refusing to acknowledge that Oakensoul is still OP and needs balance. As I said, players enjoy using OP toys and don't care that this is a multiplayer game. However, no matter how much those players want this to be single player Skyrim, it isn't. The game needs balanced and you aren't offering anything new to the conversation but the tired cry of "don't take my toy from me".
Are you not also offering nothing new and just repeating much of the same over and over? Also, it is very dismissive how you refer to players as "clinging to their toy." I doubt players who use heavy attacks and Oakensoul would appreciate you referring to them as "children." As many have pointed out, mechanics have to be followed to do almost all content. Heavy attacks and Oakensoul is not an "I win." button. Balance is working well and encouraging many players to do content they haven't done before. It's a great thing.
Offering nothing new? I wrote a breakdown of Oakensoul, going over every single buff to voice an opinion on balancing it. I tried to remain completely subjective through the whole thing. If you have issues with what I wrote, then explain yourself in some way other than "I no like, so bad". Somehow I doubt you read it though and I also doubt you would admit to any legitimate complaints.
I mean I looked at your breakdown but I guess my question is this. Why aren't you asking for more content that caters to your desire to have more of a challenge and a better reward system?
Bushido2513 wrote: »Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
My reply is echoing many in this thread who continue telling you to leave heavy attacks and Oakensoul alone. They are asking you to let them and others enjoy playing the game as is. They are telling you that they have no problem with you playing the game however you wish to play. So please quit being dismissive of our wishes.
"Echoing"; meaning offering nothing new and just being repeated. You are commenting on a completely new post that I made, with an echo of comments being claimed ad nauseam, by players that are petulantly clinging to their toy and refusing to acknowledge that Oakensoul is still OP and needs balance. As I said, players enjoy using OP toys and don't care that this is a multiplayer game. However, no matter how much those players want this to be single player Skyrim, it isn't. The game needs balanced and you aren't offering anything new to the conversation but the tired cry of "don't take my toy from me".
Are you not also offering nothing new and just repeating much of the same over and over? Also, it is very dismissive how you refer to players as "clinging to their toy." I doubt players who use heavy attacks and Oakensoul would appreciate you referring to them as "children." As many have pointed out, mechanics have to be followed to do almost all content. Heavy attacks and Oakensoul is not an "I win." button. Balance is working well and encouraging many players to do content they haven't done before. It's a great thing.
Offering nothing new? I wrote a breakdown of Oakensoul, going over every single buff to voice an opinion on balancing it. I tried to remain completely subjective through the whole thing. If you have issues with what I wrote, then explain yourself in some way other than "I no like, so bad". Somehow I doubt you read it though and I also doubt you would admit to any legitimate complaints.
Like let's take PVP as an example, and I mean in gameplay mode sense not anything else. You have builds that are overpowered in given scenarios and less powered in others. and so ZOS gave players different ways to enjoy that experience rather than saying here's cyrodil, too bad if you like 1v1(Dueling), 4v4v4(Battlegrounds), smaller fighting areas mixed with PVE(Imperial City). and the same can be true and maybe should be true with PVE.
Maybe ask for some harder content with better rewards for you and people like yourself that feel they want a degree of seperation from those that want an easier time. This way you don't have to kill off someone else's fun just to get what you want.
Billium813 wrote: »
Wait, what? How did you arrive at a completely unrelated question after reading my thoughts on balancing Oakensoul? Asking for more content is such a larger undertaking. It's like I wrote "10 reasons for why should drive an electric vehicle" and you came back with "ok, but why don't you just build a jet pack?" I work with what I have. Going to ZOS and saying "you need to make content harder cause HA builds are too easy" is soo disjointed of an argument. Every build should scale up through the content equally.
.
Billium813 wrote: »
I never said I want to kill off Oakensoul. I just think Oakensoul provides more buffs than it should; more buffs than the tradeoff account for. There seems to be this thought that if you look at Oakensoul funny, itll crash and burn. If you even mutter something about nerfing it, then players around the world will rage uninstall and the world will end. It's 1 Mythic people, and its punching above its weight.
Iv completed my daily pledges on vet every day for the last 3 years. I PUG dungeons day in and day out. Tank, DPS, Healer, I run them all. I monitor DPS, mechanics, group play, buffs. I feel like my wheelhouse is firmly in the mid level: veteran dungeons, HM and regular. I introduce new players, help them with builds, show them mechanics and how to work bosses. Say whatever you want about that, but it is what it is. I don't touch Trials much out of preference, so I'll defer that content to others opinions. However, I view Trials as more high level content and less in the middle.
My personal issue with Oakensoul, and the HA builds that are abusing it atm, is that it's eating up the mid level player builds. The cost of entry is incredibly low (you don't have to go farm trial gear) and the skill bar is equally low (hold RMB), but the damage is well higher than most DPS running Vet dungeons. You have some mid level player, parsing their brains out for 50k DPS, only to be deflated at being 40% of the DPS compared to the RMB HA build that uses no resources and gets the slow clap 80k dps. It's disheartening.
I think it's great that the barrier to entry is low for a good build, but I hate that it's such a simple playstyle that anyone can immediately eclipse mid level 2 bar setups trying to maintain 7 skills in a good rotation while dodging mechanics. Just go google HA builds, there's a reason every single content creator out there has them listed as "EASY MODE ...". meanwhile, the HA build is standing 28m in the back, almost entirely ignoring mechanics, dumpstering the 50k 2 bar build in damage, and using no resources.
Billium813 wrote: »
I never said I want to kill off Oakensoul. I just think Oakensoul provides more buffs than it should; more buffs than the tradeoff account for. There seems to be this thought that if you look at Oakensoul funny, itll crash and burn. If you even mutter something about nerfing it, then players around the world will rage uninstall and the world will end. It's 1 Mythic people, and its punching above its weight.
Not everyone wants that. I don't farm trial gear on NA because no one I know on NA is doing trials. I have zero wish to pug them and in all honesty I don't need or want that gear. You keep saying more damage than no oak yet I don't particularly notice much difference on my toon other than a bit in my resistances and that I don't need to wear rattlecage all the time. You are giving way too much to this thing.Billium813 wrote: »My personal issue with Oakensoul, and the HA builds that are abusing it atm, is that it's eating up the mid level player builds. The cost of entry is incredibly low (you don't have to go farm trial gear) and the skill bar is equally low (hold RMB), but the damage is well higher than most DPS running Vet dungeons. You have some mid level player, parsing their brains out for 50k DPS, only to be deflated at being 40% of the DPS compared to the RMB HA build that uses no resources and gets the slow clap 80k dps. It's disheartening.
Billium813 wrote: »I think it's great that the barrier to entry is low for a good build, but I hate that it's such a simple playstyle that anyone can immediately eclipse mid level 2 bar setups trying to maintain 7 skills in a good rotation while dodging mechanics. Just go google HA builds, there's a reason every single content creator out there has them listed as "EASY MODE ...". meanwhile, the HA build is standing 28m in the back, almost entirely ignoring mechanics, dumpstering the 50k 2 bar build in damage, and using no resources.
. Also how are you ignoring mechanics?
Bushido2513 wrote: »Orrrrr ZOS could make better content that caters to various skill levels and rewards those skill levels appropriately instead of just throwing everyone into the majority of the same pool.
Yeah you can nerf Oakensoul but to me that's more of a bandaid to the problem of making better content. I can totally see someone saying hey give me more of a challenge/challenging content but saying hey make it more challenging for this other group so that the same existing challenge just feels more fair to me, eh, it just seems like a backwards step in the evolution of the game.
Also it will feel dumb to that group because the cat is out of the bag and they already experienced the power that they paid for and grinded to get.
So on a stationary target aka a dummy, LA builds are doing 125-135k depending on class. Same conditions, heavy attack builds are dealing 92-102k.
Heavy builds are mainly ranged, have passive cleave, and are a little (yea little) tankier. So dealing that damage in content is easier.
But how much of a gap do LA players want? 30% more damage? 50% more damage? LA builds already do a lot more damage.
Maybe nerfs to the passive cleave would be warranted, but that’s it. Heavy attack builds are fine.
sh4d0wh4z3 wrote: »I don't believe the solution would be that simple. If you mean make better content for various skill levels as in needing higher DPS, that would just be raising the floor to only be accessible reaching above 100k. If you mean more mechanics, Oakensoul's survivability would still win out.
Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
Billium813 wrote: »Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
Your reply is totally dismissive and holds no substance. Balance is important in the game. Lots of players enjoy totally OP items, but that doesn't mean they shouldn't be balanced appropriately to create a fair, multiplayer environment.
Just a few minutes ago, I saw on guild chat that a group needed a DPS to finish a trial (stuck on last boss, someone had to leave). I switched to my Oaken Sorc, joined the group, the trial got finished. The group was happy to finish the trial. I play my Oaken Sorc build better in trials than my LA weaving build. Literally I might not have been able to do that on my LA weaving build.
I think this game is better off with more people able to do trials. And I still don't get why people want to nerf a build that is second best to a well played LA weaving build. You can spin the story anyway you want, but it sounds like Gatekeeping to me.
Oh, and ZOS has already done a nerf on Oakensoul, Update 35 reduced major berserk to minor berserk, major courage to minor courage, major heroism to minor heroism, and major protection to minor protection.
from what i saw in some dlc tris and hm farms, with equally skilled players the proper two bar build deals more damage by around 20% on bosses (f.e. 50k vs 60k). The only advantages oakens have is easier survivability and less stress. But this comes at cost of dps, so it should be alright.
on lower skill level, oaken seem to do more, but that's just cuz it's easier, not better.
if any nerf were to come on oaken it should be a small one to survivability. Maybe a nerf to tri focus cleave but that's not oakens and shock staves already struggle outside of oaken
Funny thing is that it is becoming very obvious that the majority of people that are against the one bar build have never tried it, and don't understand why it even exists.
Auldwulfe
It started with the Sorcerer... because it was necessary. Right now, my ONLY one bar build is that, because outside of that option, my sorcerer lives in the craft hall, and only exists because I completed all my researches on him, first, and he got all my motifs I farmed.......
Sorcerers are forced to be zoo keepers to have the same healing and DPS as other classes ... yes, I know, someone will tell me there are Stamina builds, and YES, you are absolutely right, I CAN take fighter guild, Undaunted, and other skill lines and build a Stamina Sorcerer, using Vigor to heal..... and..... the fact that it is a sorcerer is cosmetic.
My one bar has to have both pets, as they do a huge chunk of my DPS .....along with Dedric Prey ... there is 3 of my 5 slots, gone to one skill line, just to make that work --- they say you can use Hurricane, but there are higher DPS options from other lines..... and I chose to use Wall from the Staff line, instead of Barbed Trap, because Sorcerers use lightning..... even if it DOES cost me DPS ......
Sorcerers were forced into this .... and if you look at the other 1 bar builds.... most of them strongly resemble the description of a sorcerer, when done..... because that is where the current combat meta of the game made it necessary.
Auldwulfe
You want to fix one bar builds? Then go for the root cause.... bad balance in the classes ....
That's the true issue.... not whether someone might have figured out an easier way to do something that rubs someone the wrong way. If Dragon Knights and Night Blades weren't leading the DPS charge to every higher heights, and forcing everyone else to scramble to keep up, there wouldn't be a need for building a one bar high DPS focus......
If the classes were more equal, there would be less feeling of being forced into this specific build, just to compete.
Auldwulfe
Billium813 wrote: »
It's no wonder players love this build. Imaging you're 200CP player, with a 10-20k DPS build that spams 7-8 skills, drains > 1.5k resources per second, and requires a complex rotation/weaving/positioning. Now, you can put on Base Game Dungeon gear and hold RMB to jump all the way up to > 60k DPS.