sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
I have a thought… what about major and minor empower. Give Oakensoul minor empower so 1-bar HA has to use 2 HA 5pc. Put major and minor empower on a new mythic (so it can’t be used with oakensoul) that does not limit barswapping so that a 2-bar HA is able to use other 5pcs and becomes the endgame version of a HA build. I mean HA in of itself I don’t see literally any issue with, it’s just HA instead of spammable on paper. I really think 2-bar HA should actually be buffed. It’s 1-bar HA specifically that’s questionable to me.
Once I incorporated empower into my setup, my damage returned to what it was before the patch with some tweaks to my rotation. Both my setups can get more than 50k + on the trial dummy, but for consistency with previous patches I used the 3 million dummy where my usual goal is 30k on a DPS build.
Magsorc Parse live:
Should become a bit higher once the maelstrom staff bug is fixed.
Rotation: Buff up with Boundless Storm and Crit Surge with Twilight Tormentor activated, weapon swap immediately after casting the previous skill, maintain elemental susceptibility throughout fight, drop Thunderous Rage Ultimate whenever it is active, then Shock Reach, Unstable Wall of Storms, quickly weapon swap, Lightning Flood, three heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat rotation without activating Reach (activated every other rotation). During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (1 heavy, 4 wraths, 1 heavy).
Gear: 5 Infallible Mage (Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Rage of the Ursauk's jewelry (arcane with spell damage enchant)/lightning staff (infused/weapon damage enchant). 1 Mora's Whispers (Divines with Max Mag Enchant).
I absolutely love Infallible Mage and will still rock it on my mag sorc no matter what. Although buffs to it would be greatly appreciated. I use Rage of the Ursauk to get empower active throughout my rotation without having to incorporate a skill that grants empower. Before switching to Ursauk I was rocking 5 piece Kinras's.
Magplar Parse PTS:
A very casual one-bar aedric spear heavy attack meme build that I'm currently recreating on live with a new character.
Rotation: Maintain elemental susceptibility throughout fight, Crescent Sweep at start of fight then on cooldown right after a heavy attack, Blazing Spear, Puncturing Sweep, Heavy Attack, Puncturing Sweep, Heavy Attack, Puncturing Sweep Heavy Attack, Blazing Spear, Puncturing Sweep, etc. etc. till enemy dead.
Gear: I messed around with different heavy attacks sets, but the only combination that consistently gave me the results I wanted was my absolute favorite Infallible Mage and Sergeant's Mail.
5 Infallible Mage (Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Oakensoul Ring (arcane with spell damage enchant), Sergeant's Mail chest (Divines with Max Mag Enchants), and Sergeant's Mail's ring + necklace (arcane with spell damage enchant)/lightning staff (infused/shock enchant).
My Magsorc parse increased after the maelstrom staff fix.
Just don’t understand the hate of late for Heavy attack builds. They have been around for years, sure they are in the best spot now then they have ever been. It takes nothing from you or anyone else. Be happy for your fellow player that can now achieve content where they could not before or at least have more fun doing it than before, rather than upset at how someone else is playing. For reference, I play all builds and classes.
Stay safe
I think it's coming from some (but not all) mid-tier players who, having struggled to attain competence but are not yet at the limits of what's possible, have found similar results with an 'easier' HA setup. It would seem that in an effort to make their efforts more meaningful, some mid-tier players want to destroy the transient, subjective parity they experience between their useage of 2-bar builds and HA builds and the most expedient way to do this for them seems to be to call for nerfs of the HA builds or to make LA-weaving more powerful.
sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
Thanks for your response. I appreciate it. And yeah, for sure. I understand HA still has to do some (not all, again, high defense) mechanics but doing mechanics while doing a rotation and doing mechanics while just holding left click and occasionally other skills are very different.
And I do mostly play in closed groups. But even then, this topic isn't avoidable. Because believe it or not people really do use 1-bar HA builds in trifectas and succeed, trifectas I either see or am there for. And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
To me, achievements are individual. A 7-month godslayer prog feels more like an achievement than a 1-month prog. I’m never policing other peoples achievements, but that’s how I view my own. So I don’t mind the achievement setup as they are now. Though, to tie some things together, I don’t feel like my IR is worth a non-HA IR like I said. But it was HA IR or nothing.
sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
But they are not a free trifecta giver. You still have to know the mechanics and be able to use the build effectively. Any trifecta Youtube posts right now are from full, experienced groups, who already sleepwalk through these trials. Your average joe, 80K max dps player, is still not going to get any of these achievements without being carried if they don't know the mechanics, or are only parsing on a dummy.
sh4d0wh4z3 wrote: »But they are not a free trifecta giver. You still have to know the mechanics and be able to use the build effectively. Any trifecta Youtube posts right now are from full, experienced groups, who already sleepwalk through these trials. Your average joe, 80K max dps player, is still not going to get any of these achievements without being carried if they don't know the mechanics, or are only parsing on a dummy.
The damage alone, no, you're right with that, but stacked with all the other benefits oakensoul and HA builds provide that were stated in this thread makes it significantly easier to obtain. A debuff to empower won't kill the play style. It would just move it in line to what it should be, which is a gateway to the game's hard content rather than being a near identical alternative for completing the hardest content
I could see that, although I would look more at 60%, as opposed to 40%....
I also would want to see the "exploit" for want of a better term, cleared out with the Cleave - I have seen it in PVP, where people deliberately target NPC's and Pets, because the splash damage is greater on the other player, than targeting that player would have achieved.
Clean that up, and I don't really see much other issue with this style of play.
Auldwulfe
Bushido2513 wrote: »
The idea of SOME being able to do content with a build like stated above impacts you and me zero unless we want it to. I would rather see HA builds like stated above (with more flavor and options) than see LA weaving and damage as a whole nerfed into oblivion. Let people have fun. I have played with PLENTY of super high DPS players to see how many different mechanics, and paths they take to skip and cheese things in the game. Why shoot at people who want to play that style? ESO is a game and one whose mantra has always been, "Play it your way". What others do does not change me in the least.
That's not exactly true if part of experience is achievements for a person and having any gauge of their own skill. This is part of the reason they give out title, achievements, etc that are tied to skill level. If you then know that these things don't have the same value then it does take away from your game because this is an interconnected game where we are sometimes aware of other players levels and abilities.
It just waters down your own ability to understand your progression when the higher levels of progression are brought into the mid tier of prorgression.
I support anyone playing how they want to but the game needs to do a better job of showing progression personally and overall so that players can feel value if they want to in that respect.
I'll give a simple example. I really don't care if there's a quest out there where the player hits the I win button and the quest is completed and they are ok with that. But I do want to see a quest that's very hard, very rewarding, and that somehow can't be cheesed. I think that's fair to both who want to have different experiences respective to their desire to improve skill or just be chill.
I have a thought… what about major and minor empower. Give Oakensoul minor empower so 1-bar HA has to use 2 HA 5pc. Put major and minor empower on a new mythic (so it can’t be used with oakensoul) that does not limit barswapping so that a 2-bar HA is able to use other 5pcs and becomes the endgame version of a HA build. I mean HA in of itself I don’t see literally any issue with, it’s just HA instead of spammable on paper. I really think 2-bar HA should actually be buffed. It’s 1-bar HA specifically that’s questionable to me.
Bushido2513 wrote: »It's a weird double edged sword unfortunately. Bring the damage down too far and it's back to being considered sub par and now you get frowned upon for lower that awesome dps and using a HA build to get it. I think it might be what ends up happening if anything but I really do wish they would just come out with better content that rewards properly for investment. This would be more fair to everyone.
Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
Thanks for your response. I appreciate it. And yeah, for sure. I understand HA still has to do some (not all, again, high defense) mechanics but doing mechanics while doing a rotation and doing mechanics while just holding left click and occasionally other skills are very different.
And I do mostly play in closed groups. But even then, this topic isn't avoidable. Because believe it or not people really do use 1-bar HA builds in trifectas and succeed, trifectas I either see or am there for. And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
To me, achievements are individual. A 7-month godslayer prog feels more like an achievement than a 1-month prog. I’m never policing other peoples achievements, but that’s how I view my own. So I don’t mind the achievement setup as they are now. Though, to tie some things together, I don’t feel like my IR is worth a non-HA IR like I said. But it was HA IR or nothing.
Maybe the problem is more that players have normalized Vet progression as a job. 7 months spent on 1 dungeon is absurd.
sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
I have a thought… what about major and minor empower. Give Oakensoul minor empower so 1-bar HA has to use 2 HA 5pc. Put major and minor empower on a new mythic (so it can’t be used with oakensoul) that does not limit barswapping so that a 2-bar HA is able to use other 5pcs and becomes the endgame version of a HA build. I mean HA in of itself I don’t see literally any issue with, it’s just HA instead of spammable on paper. I really think 2-bar HA should actually be buffed. It’s 1-bar HA specifically that’s questionable to me.
What a lot of peeps on the forum seem to forget is that update 35 gutted damage by kicking the floor right under players who were just trying to be functional in comparison to other players. In the original update 35 PTS, my two-bar sorc that utilized skills and heavy attacks loss 4k in damage on the 3 million health dummy. This was after incorporating empower into its kit via the new dungeon set and adjusting my rotation. It was only after ZOS made a variety of changes to the empower buff, ground AOEs, etc. That I was able to get back the damage I had loss and incorporating empower is a key component to that. However, this did not make my damage go beyond what I was hitting prior to update 35. Bellow are examples of parses I did, before the changes to elemental susceptibility.Once I incorporated empower into my setup, my damage returned to what it was before the patch with some tweaks to my rotation. Both my setups can get more than 50k + on the trial dummy, but for consistency with previous patches I used the 3 million dummy where my usual goal is 30k on a DPS build.
Magsorc Parse live:
Should become a bit higher once the maelstrom staff bug is fixed.
Rotation: Buff up with Boundless Storm and Crit Surge with Twilight Tormentor activated, weapon swap immediately after casting the previous skill, maintain elemental susceptibility throughout fight, drop Thunderous Rage Ultimate whenever it is active, then Shock Reach, Unstable Wall of Storms, quickly weapon swap, Lightning Flood, three heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat rotation without activating Reach (activated every other rotation). During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (1 heavy, 4 wraths, 1 heavy).
Gear: 5 Infallible Mage (Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Rage of the Ursauk's jewelry (arcane with spell damage enchant)/lightning staff (infused/weapon damage enchant). 1 Mora's Whispers (Divines with Max Mag Enchant).
I absolutely love Infallible Mage and will still rock it on my mag sorc no matter what. Although buffs to it would be greatly appreciated. I use Rage of the Ursauk to get empower active throughout my rotation without having to incorporate a skill that grants empower. Before switching to Ursauk I was rocking 5 piece Kinras's.
Magplar Parse PTS:
A very casual one-bar aedric spear heavy attack meme build that I'm currently recreating on live with a new character.
Rotation: Maintain elemental susceptibility throughout fight, Crescent Sweep at start of fight then on cooldown right after a heavy attack, Blazing Spear, Puncturing Sweep, Heavy Attack, Puncturing Sweep, Heavy Attack, Puncturing Sweep Heavy Attack, Blazing Spear, Puncturing Sweep, etc. etc. till enemy dead.
Gear: I messed around with different heavy attacks sets, but the only combination that consistently gave me the results I wanted was my absolute favorite Infallible Mage and Sergeant's Mail.
5 Infallible Mage (Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Oakensoul Ring (arcane with spell damage enchant), Sergeant's Mail chest (Divines with Max Mag Enchants), and Sergeant's Mail's ring + necklace (arcane with spell damage enchant)/lightning staff (infused/shock enchant).My Magsorc parse increased after the maelstrom staff fix.
Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
Thanks for your response. I appreciate it. And yeah, for sure. I understand HA still has to do some (not all, again, high defense) mechanics but doing mechanics while doing a rotation and doing mechanics while just holding left click and occasionally other skills are very different.
And I do mostly play in closed groups. But even then, this topic isn't avoidable. Because believe it or not people really do use 1-bar HA builds in trifectas and succeed, trifectas I either see or am there for. And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
To me, achievements are individual. A 7-month godslayer prog feels more like an achievement than a 1-month prog. I’m never policing other peoples achievements, but that’s how I view my own. So I don’t mind the achievement setup as they are now. Though, to tie some things together, I don’t feel like my IR is worth a non-HA IR like I said. But it was HA IR or nothing.
Maybe the problem is more that players have normalized Vet progression as a job. 7 months spent on 1 dungeon is absurd.
Bushido2513 wrote: »Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
Thanks for your response. I appreciate it. And yeah, for sure. I understand HA still has to do some (not all, again, high defense) mechanics but doing mechanics while doing a rotation and doing mechanics while just holding left click and occasionally other skills are very different.
And I do mostly play in closed groups. But even then, this topic isn't avoidable. Because believe it or not people really do use 1-bar HA builds in trifectas and succeed, trifectas I either see or am there for. And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
To me, achievements are individual. A 7-month godslayer prog feels more like an achievement than a 1-month prog. I’m never policing other peoples achievements, but that’s how I view my own. So I don’t mind the achievement setup as they are now. Though, to tie some things together, I don’t feel like my IR is worth a non-HA IR like I said. But it was HA IR or nothing.
Maybe the problem is more that players have normalized Vet progression as a job. 7 months spent on 1 dungeon is absurd.
Now now, glass houses and all that. HA and non HA builds are all valid and so is one player taking 7 months to complete any content because after all if you're saying that then you're also looking down of anyone that took 7 months to finish maelstrom. Should they have just given up if that's what made them happy?
I think if you have a group of players and they all consent to something like that then there's no issue. Now if you're bringing in players and ridiculing them for their playstyle or otherwise being negative then that's certainly an issue but I hope that's not what we're talking about here.
Bushido2513 wrote: »
The idea of SOME being able to do content with a build like stated above impacts you and me zero unless we want it to. I would rather see HA builds like stated above (with more flavor and options) than see LA weaving and damage as a whole nerfed into oblivion. Let people have fun. I have played with PLENTY of super high DPS players to see how many different mechanics, and paths they take to skip and cheese things in the game. Why shoot at people who want to play that style? ESO is a game and one whose mantra has always been, "Play it your way". What others do does not change me in the least.
That's not exactly true if part of experience is achievements for a person and having any gauge of their own skill. This is part of the reason they give out title, achievements, etc that are tied to skill level. If you then know that these things don't have the same value then it does take away from your game because this is an interconnected game where we are sometimes aware of other players levels and abilities.
It just waters down your own ability to understand your progression when the higher levels of progression are brought into the mid tier of prorgression.
I support anyone playing how they want to but the game needs to do a better job of showing progression personally and overall so that players can feel value if they want to in that respect.
I'll give a simple example. I really don't care if there's a quest out there where the player hits the I win button and the quest is completed and they are ok with that. But I do want to see a quest that's very hard, very rewarding, and that somehow can't be cheesed. I think that's fair to both who want to have different experiences respective to their desire to improve skill or just be chill.
Except titles are NOT tied to skill level, anymore -- I can make a Level 1 Silencer, or anything else I have earned .... AWA kind of killed that argument.
I'll even go further -- I buy ONE single Carry in a dungeon ... and boom, all my characters have it DONE .... end of story.
I could have, with the expansion of character slots, 20 first level characters with ANY title I have bought.
Auldwulfe
Very little in this game is tied to skill and can't be cheesed.
You should only worry about your own performance as everyone else's is not in your pervue.
sh4d0wh4z3 wrote: »Bushido2513 wrote: »It's a weird double edged sword unfortunately. Bring the damage down too far and it's back to being considered sub par and now you get frowned upon for lower that awesome dps and using a HA build to get it. I think it might be what ends up happening if anything but I really do wish they would just come out with better content that rewards properly for investment. This would be more fair to everyone.
I don't believe debuffing empower back down to 40% would make it subpar. It would still be much better for less skilled players. Considering how a lot of tanks complained that pugs pre oakensoul HA builds were full of low damage DDs doing only 10k DPS, they would still be very much welcomed since they should be able to do more than double that. I think the only reason people are using these types of builds is because of the recent popularity around them. Many would still continue to use them even after a nerf and will still be much better than your average PUG DD.
Bushido2513 wrote: »Very little in this game is tied to skill and can't be cheesed.
You should only worry about your own performance as everyone else's is not in your pervue.
Correct but I don't think others performance is the real issue, it's just the easy thing to blame vs understanding that the lack of properly rewarding content for players of all interest and levels just isn't available here.
Bushido2513 wrote: »Bushido2513 wrote: »
The idea of SOME being able to do content with a build like stated above impacts you and me zero unless we want it to. I would rather see HA builds like stated above (with more flavor and options) than see LA weaving and damage as a whole nerfed into oblivion. Let people have fun. I have played with PLENTY of super high DPS players to see how many different mechanics, and paths they take to skip and cheese things in the game. Why shoot at people who want to play that style? ESO is a game and one whose mantra has always been, "Play it your way". What others do does not change me in the least.
That's not exactly true if part of experience is achievements for a person and having any gauge of their own skill. This is part of the reason they give out title, achievements, etc that are tied to skill level. If you then know that these things don't have the same value then it does take away from your game because this is an interconnected game where we are sometimes aware of other players levels and abilities.
It just waters down your own ability to understand your progression when the higher levels of progression are brought into the mid tier of prorgression.
I support anyone playing how they want to but the game needs to do a better job of showing progression personally and overall so that players can feel value if they want to in that respect.
I'll give a simple example. I really don't care if there's a quest out there where the player hits the I win button and the quest is completed and they are ok with that. But I do want to see a quest that's very hard, very rewarding, and that somehow can't be cheesed. I think that's fair to both who want to have different experiences respective to their desire to improve skill or just be chill.
Except titles are NOT tied to skill level, anymore -- I can make a Level 1 Silencer, or anything else I have earned .... AWA kind of killed that argument.
I'll even go further -- I buy ONE single Carry in a dungeon ... and boom, all my characters have it DONE .... end of story.
I could have, with the expansion of character slots, 20 first level characters with ANY title I have bought.
Auldwulfe
That's an incorrect argument. The ability to earn something and the ability to display it anywhere are two different things. You still have to earn it.
So lets say there was a title that couldn't be bought as a carry. I'm saying let's say this because currently any carry can be bought which is its own problem. Now lets say that title requires expert skill level and just can't be beat with an HA build or anything cheesy. Now imagine a person that wants to go do everything it takes and work their but off knowing that once they get it they might be one of only 27 in the game that have it. There would be people who would do it and be happy. This would take nothing from HA players as they still have plenty of content and even with AWA you would still know that the person couldn't cheese it and had to make the investment to get it.
Now you or several players might say hey good for them I could care less and that's fine because you wouldn't be the intended target nor would you be really hurt because you have all this other content that caters to what you want it to be.
See that would be a win win and that's what a good game design would look like. Currently we don't have anything like that and pretty much just throw everyone in one pot and I'm just saying I can see why that rubs some folks the wrong way.
And maybe those people need to play a different game because this isn't that but my point is that their point is just as valid as those that want HA builds.
I don't support nerfing HA builds but rather building better content to give challenge and meaningful gameplay to players of varying interest and ability.
Minor Berserk, Minor Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.
I don't have an issue with damage or tankiness of HA builds as is now, but I have some concerns for the future:
1. If HA-style (with/without Oakensoul) becomes meta, i.e. most hm fights fast strats could be done with an optimized HA-build group rather than LA-weaving group, the game becomes too boring too fast for me. The current combat system (despite all the disruptive changes every patch) is the only thing keeping the game interesting for me considering all the bugs, heavy monetization, and lack of/insignificant rewards (in-game leaderboard UI is broken for over a year).
2. The easy access to the harder content has given some people (mostly newer players) confidence that they have mastered all aspects of the combat because many game mechanics for a DD could be ignored with these builds and perform pretty well in vet content. In hm content it's quite common to get a HA-build fill (not the top picks in original roster because of their lower performance) that doesn't listen to or undertand the callouts due to lack of experience causing slower clears/wipes/burden on other people.
3. I don't think many HA-build DD's will switch to LA-weaving builds unless they want to get into new dlc trifectas. There is no incentive, they can perform well enough for easier hm dlc trifectas and progressing through LA-weaving playstyle takes longer and requires much more practice. This will further shrink the high-end raiding community since newer raiders who could potentially get into latest dlc hm raids that based on recent trends require higher dps have locked themselves into a playstyle with lower damage cap. This could change if dps requirements of new raids are nerfed, but then what's the challenge and fun doing easy content...
I will very much agree to that. Sadly I don't expect any changes from the current regime.
Bushido2513 wrote: »
I will very much agree to that. Sadly I don't expect any changes from the current regime.
Yeah it's clear that ZOS is going with a more is more approach. More sets, more dungeons, more zones, more crown store stuff to buy. So you can't look at them and say hey there's nothing to do or no new "stuff".
That being said, I think most vet players would trade large amounts of fluff content for something we could sink our teeth into. But that's not what brings in the money so you're right, probably not going to see that change anytime soon.
I mean, that wasn't really my point. My point was saying "It took my group 7 months to do this and it only took your group 1 month" isn't a real problem to be addressed. But also, maybe content should be adjusted so that the time frames to do it are more reasonable rather than nitpicking builds that already do less damage than meta builds that actual end game groups are primarily using.
Thing is, you already have that... and if they don't want to learn the LA-weaving builds, they don't.... and that doesn't make the high-end raid community any bigger, either....... but, giving people a taste of a bit of what they can get past mid-point will do more to incentivize that, than watching them all go play Guild Wars 2.
I'll use myself as an example --- first started playing, got to level 10, and it said I could do Spindleclutch... so I took my happy self in my mix of Belfira Island armor, and a couple other pieces I found, and went on in..... and I fed the spiders ..... no fun.
Now, if I hadn't had someone to show me a better way, help with a couple of set items, etc... I would have capped there, pretty much.... yeah, gone back to questing, and maybe got some overland stuff.... but I would not have thought to try a dungeon again for a long time, if ever... or maybe even got bored and went off to ANY of the many other games that are far more intuitive and instructive on getting people to upper stuff.
Use the HA one bars as a staging area ... it gets people up to where they can do enough content to start getting the better armor sets.... invite them in, and then SHOW them what a proper 2 bar build can do, and looks like ..... And then let them use their current spot to progress.... if they don't, then they never would have, anyways, even if you took the HA one bar away.... they would have stagnated somewhere along the way in overland.
Auldwulfe
Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
Billium813 wrote: »My conclusion:
I think Oakensoul should have Minor Heroism, Minor Mending, Minor Courage removed. They are not generally sourced through skills, are not generally accessible to multiple classes, and are commonly sourced from group shared buffs. I would also advocate for Minor Fortitude/Intellect/Endurance to be removed too as I think it hurts support roles as well as being minor buffs not readily accessible by most classes, for individual player usage; they are traditionally group buffs.
Also, I think Empower should either be removed from Oakensoul or reduced to +40%. The 100% uptime is exceedingly strong for those builds that can take advantage of it. Other build using Oakensoul see no benefit at all from Empower, so it's really a niche buff.
How about, "No, thank you."? Nothing is keeping you from playing how you want to. So how about letting others enjoy content in their own ways.
So, instead of making those that use that defensive, why not encourage people to use it as a staging ground.
Yeah, it will get you about 75% of the content .... but there's still other, better, stuff out there ..... then you give them a taste, and push
Auldwulfe
right now, it really does sound a LOT like people upset that the new machine /tool / work technique is making the old employees upset because the new employee does just as well.....
The repeated statements of "hours practicing on a parse dummy" ..... yes, and now, there is another way.... just because one guy uses a shovel to dig a trench, does not invalidate the guy that used a back hoe..... different path, same result .....
Auldwulfe