colossalvoids wrote: »Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
This "wound" is only there, because you choose to see it as a problem when HA/Oakensoul builds compete with you on the leaderboards, although there is nothing inherently wrong with these builds. You choose to see them as a threat to your own precious way to play the game, a way that you somehow deem to be the only legitmate way to do it at the top.
colossalvoids wrote: »colossalvoids wrote: »Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
This "wound" is only there, because you choose to see it as a problem when HA/Oakensoul builds compete with you on the leaderboards, although there is nothing inherently wrong with these builds. You choose to see them as a threat to your own precious way to play the game, a way that you somehow deem to be the only legitmate way to do it at the top.
Interesting bunch of assumptions. I do not do leaderboards content now, at all. Nice bait though. Oaken is still absolutely unbalanced and that's not even debatable. No one is trying to steal your toy by stating obvious, zeni balances the game without our input and would do what they want ultimately.
colossalvoids wrote: »
colossalvoids wrote: »colossalvoids wrote: »Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
This "wound" is only there, because you choose to see it as a problem when HA/Oakensoul builds compete with you on the leaderboards, although there is nothing inherently wrong with these builds. You choose to see them as a threat to your own precious way to play the game, a way that you somehow deem to be the only legitmate way to do it at the top.
Interesting bunch of assumptions. I do not do leaderboards content now, at all. Nice bait though. Oaken is still absolutely unbalanced and that's not even debatable. No one is trying to steal your toy by stating obvious, zeni balances the game without our input and would do what they want ultimately.
colossalvoids wrote: »colossalvoids wrote: »Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
This "wound" is only there, because you choose to see it as a problem when HA/Oakensoul builds compete with you on the leaderboards, although there is nothing inherently wrong with these builds. You choose to see them as a threat to your own precious way to play the game, a way that you somehow deem to be the only legitmate way to do it at the top.
Interesting bunch of assumptions. I do not do leaderboards content now, at all. Nice bait though. Oaken is still absolutely unbalanced and that's not even debatable. No one is trying to steal your toy by stating obvious, zeni balances the game without our input and would do what they want ultimately.
You are free to interpret the "you" I used as addressing the "people having issues" with Oakensoul/HA builds.
Bushido2513 wrote: »But you quoted this person when using the word you so wouldn't it generally be thought to be towards the person you're quoting?
Even if you were addressing a group of people wouldn't that still include the person you're quoting when talking about that group if you say it's not but people like you?
Bushido2513 wrote: »But you quoted this person when using the word you so wouldn't it generally be thought to be towards the person you're quoting?
Even if you were addressing a group of people wouldn't that still include the person you're quoting when talking about that group if you say it's not but people like you?
Well, to me it read as if the previous poster had adopted the view of this group of players, which is why I addressed him directly. That may have been wrong. However, I still stand by the content of my reply.
Edit: fixed quote tags.
Billium813 wrote: »I think the biggest disconnect here, though, is that the people against it, don't use it, and have NO IDEA, really, of what they are talking about. They refuse to use it, and rely on what Billy Bob overhead from his sister / wife from her brother /boyfriend Jimmy Joe.
So, let's look at what it really does...... all the requirements in DLC and grinding have already been covered.... so let's talk.
I have used it as a healer... why? It let me keep up with the zerging duel bar dungeon rushers in Pug dungeons..... as I got really tired of being called a "Fake Healer" because you can't heal people through walls, and when you have 2 DPS people in 2 different spots...... well, there you go. That was the first place I actually used it..... then I decided to try it on my Duel Wield Templar.... just because I was getting frustrated with that character, as I couldn't get a good style for playing him in.... and yeah, it sort of helped, as long as All I wanted to do was flurry along.....so I took it off, as it was TOO limiting.
Most buff skills also give you effects.... with Oakensoul, you get the buff, but NONE of the effects that would also go along with it..... and with the right combo of sets, you CAN get, pretty much, everything Oakensoul gives, and STILL have 10 skill slots to work with.
Tried it on a nightblade... didn't even finish the first test run in the delve I was testing it in, before I took it off.....
My DK Fire Mage... nope
MY Warden Frost Mage... nope
I do use it, occasionally, on my DK Tank.... because in PUG dungeons, not everyone bothers to work with people, or bring their own buffs... and again, it gave me enough support there, but also limits me to ONE taunt... and a very small pool of skills.... so I either have to stop between fights, if I can, to swap to other skills, or must rely on being a one trick pony, and hope it works.
So, where does it seem to be overpowered....
One combo is the ONLY place it is an issue ... and that is with lightning staves, and heavy attack armor sets ....
AND, you can get the same exact abuse without it.... many of us have proven that, repeatedly.... and it is ridiculously easy to do so. For that matter, I can take a SORC, and only EVER use 3 buttons, and one of those, only once every 33 seconds, and get HIGHER DPS, that I get using the Oakensoul on that build... as well as a unique buff that you can't get from Oakensoul.
As another person put it, DPS is all that matters... well, I can hit HIGHER DPS with LESS work, without Oakensoul.....and do it while making two identical bars ... so even if I am swapping, there is nothing gained......
The issue has NOTHING to do with Oakensoul.... it's being used as an excuse..... because it's "NEW and SCARY"
What it does do, is allow people to come to terms with HOW the buffs work in game, and learn how things interact ... I learned more about set combinations, after I practiced with it, for a bit, than I ever knew before...... because NOW, I could see how those buffs worked in action.
The reason that people claim Oakensoul users DON'T have to manage resources is because NO HA style has to worry about resources.... take a bow, go hold your mouse button..... or a 2H weapon.... you get stamina BACK with each swing..... if that's all you do, you don't worry about resources..... pretty simple, to be honest.
And Empower is not the problem, as it would then be showing up with EVERY type of heavy attack. overpowering them, not just lightning..... and we are not seeing duel wields running around relying on empower, despite being the highest DPS weapon style... or fire staves, or ice staves, etc.....
The issue is that lightning is both single target AND AOE..
Sometimes the splash damage seems to hit a huge area, and other times, it doesn't hit the guy touching the target (I assume that is positional lag), but it is reliable, by itself in both situations.....
The abuse is strictly in the interaction with lightning staves and sets that boost heavy attacks ... but really isn't out of line with people combining Pillars of Nirn with other sets ..... or ball groups.... or Mara's Balm.... and so on.
What we have are horse and buggy people, angry that the car owner doesn't need to do all the maintenance to care for a horse.... I can imagine what hunter gatherers, using sticks to dig would think of modern engineered shovels......
Will it be abused?.... history shows that some people WILL abuse anything, given the opportunity.... look at medications.
And, honestly, I think the reason it's the rage with videos on youtube has NOTHING to do with how it works, or not....
The people hating on Oakensoul are falling for clickbait.... the "influencers" are suddenly realizing what HA players already knew... and hyping it to idiotic proportions in a bid to get back viewers they lost with U35...... and on some of these videos, seeing where things jump, I wonder how MANY edits they did to get what they claim they did.
At this point, nerfing Oakensoul would guarantee that the exodus this time, would make the U35 Exodus look like a leaky faucet next to an, in use, firehose. If we are really honest, we are playing a game that has been in BETA for nearly a decade..... with huge sweeping combat changes, at least once a year over it's history... and that has more and more competition popping up every month.
The game has really NEVER had combat balance (DK go Brrrrr), but I remember when Templars were king...... and NB ganking has yet to go out of style..... feel bad for Necros and Sorcs, right now, because they are being pushed into HA styles to keep up...... but that's probably so the Arcanist can sell the next expansion.
In the end, I would imagine a LOT of people are using it because, right now, it works..... not because they specifically want to. I would LOVE to have my Sorc out there, being a master of the magics in Tamriel.. tossing "Enemies Explode" from Oblivion, and so on... but they tied magic to "wizzy sticks" that anyone can wiggle for effect.... and the class skills are kind of meh..... and due to console limitations... you can't carry that many, anyways... combined with poor design choices when it comes to pet management.
If I truly wanted to be a damage king and play god... I'd go DK, with the lighting staff with fire glyph to help burn... 2 bars, and really lean into that whole burning focus..... imagine using Ash Cloud with it's 18 second snare at 70%, to control choke points, a quick firebreath to get the burning started, and then the lighting staff, on all those close together, snared targets..... and Occult Overload thrown in for a little extra love and joy.........Even with the change to Helping Hands, which a lot of us never relied on, much, anyways... you can STILL use a glyph to make Ashen Cloud a FREE DPS Snare that applies status...... and you worry about this single mythic......
Auldwulfe
Your adressing none of the discussed points and instead bring up different issues with the game that are not relevant to the post. Oakensoul is a bandaid applied to a myriad of issues.
Like you clearly have problems with the dynamic between players, the social aspect and gearing in general. Iam sure there are some good points inbetween but introducing something that umbrella's mayor issues instead of trying to fix them one by one is like Alexander the Great hacking the gordian knot apart instead of trying to dissolve it. It is not elegant, it does not preserve anything and it lays the groundworks for the next - even stronger - thing that in turn attempts to fix oakensoul/heavy attack builds.
And once more - even though I have mentioned it to a point of redundancy - damage, is but one of the points that is relevant. I assume everyone focusses on said point as they are able for the first time to perform said numbers - but perhaps iam reaching here. Getting "good" at parsing takes 2 hours tops.
Oakensoul is a gallon of gasoline, if you throw it on any flame you're gonna get a roaring fire in seconds. I do think there is an issue with Oakensoul being heads/tails stronger than any other mythic in the game... but it doesn't seem to be the root cause of the inundation of HA builds and their insane damage atm; it's Lightning Staves base damage, range attack, unique channel damage combined with HA damage sets, and AOE cleave. It makes for an all around perfect combination that solves all DPS situations flawlessly. Oakensoul just comes along and does what it does: cranks the volume up to 12.
I think if we fixed HA sets to only apply buffs to the final hit, scaled back Lightning Staff damage a bit so that it isn't the single best single target DPS staff and to account for the AOE benefits, and buffed Inferno Staff so that it's damage was more comparable to Bow in the single target damage catagory (maybe even a bit less for flame damage synergies?), then we would be in a healthier place.
colossalvoids wrote: »colossalvoids wrote: »We don't disagree much, one thing is that I define competetive from mechanical standpoint more of, like score calculations which are going into leaderboards. If something is messing up with it too much it's probably having some issues. Like was synergy between old perfected vas inferno and dk time ago, my favourite nerfed combination I guess. It wasn't that level but still got a quick axe to the neck, so if this actually some new direction from zeni I'd really like some backtracking to bring some fun and variability back at least. It's only half serious as after years and years of reading every single patch note I'm pretty sure they're having no actual plan and acting strictly reactively. And this time they just have no idea how to retain it's potential without hurting players that actually need it as a tool to progress through the game, not only overland (which would be a quick fix) but would hurt ones who first stepped into harder content just because of it feeling less pressure.
And interesting viewpoint - but I disagree with your last point. I believe the hardest difficulty should be a challenge and therefore create pressure - hence the word difficult. Relaxing attitudes are just as welcome, but perhaps in normal mode or veteran-nonhm.
Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
[snip]
Advanced players using Oakensoul are able to complete advanced content. The same advanced players are also able to complete the same content with their regular Nirn/Relequen sets. I would bet that those advanced players could also finish the content wearing Hunding's and Order's Wrath. The player that knows the mechanics and how to play can use nearly any combination of gear sets, maximize it, and be competitive.
Slapping Oak on and jumping in to content is not a pass to instant success. It's just a different set, and a different way to play, nothing more. Bad players that ignore mechs, stand in stupid, and die, are still bad players that ignore mechs, stand in stupid, and die even when wearing Oak. (easily evidenced by any of the many random's i've done - dps that dies is always dps that dies, regardless of whether they're dual wielding or using a l-staff)
HA builds are HA builds, they've been around forever. Oak only made them more visible, and has become a lightning rod for folks to attack. [snip]
[edited for baiting]
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
colossalvoids wrote: »Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
This "wound" is only there, because you choose to see it as a problem when HA/Oakensoul builds compete with you on the leaderboards, although there is nothing inherently wrong with these builds. You choose to see them as a threat to your own precious way to play the game, a way that you somehow deem to be the only legitmate way to do it at the top.
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
You are wrong, it did not take them long. My educated guess is about 3 weeks total, max 5.
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
You are wrong, it did not take them long. My educated guess is about 3 weeks total, max 5.
I think You didn't understood what I've said. You are claiming that it took them 3-5 weeks from their first ever visit in vRG in any setup to getting trifecta as oakensorcs there?
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
You are wrong, it did not take them long. My educated guess is about 3 weeks total, max 5.
I think You didn't understood what I've said. You are claiming that it took them 3-5 weeks from their first ever visit in vRG in any setup to getting trifecta as oakensorcs there?
Oh so you assumption is 0 to 100? Well obviously nobody can ever prove that properly. Iam saying from prog start to end.
Heavy attack builds are fine. It's not even doing top damage. There is no reason to nerf them. None. The only groups getting upper level trifectas with this build are groups who could get these titles with any gear in the game and are already well repped in the content. Literally none of us who routinely clear that content are even a little bit concerned about newer players accessing the titles. We're totally fine with it. This is literally the only way some [limited accessibility] players are ever going to gain access to these titles outside of buying them. Let them have them.
Bushido2513 wrote: »Totally agree however nerfing Oakensoul is probably a necessary evil for the current environment.
What we really need is better content with a better reward system. Since we're probably not getting that nerfing Oakensoul will probably be the only way to bring back that considerable gap that makes mediocre endgame content look more rewarding.
I think Oakensoul should keep the damage but maybe have buffs reduced enough so that team with healers and tanks could be more encouraged.
I really don't want this to be how this gets resolved but if it has to go that way I would rather them just make small adjustments that make the ring playable but bring it in line a bit. I'd really like to see the ralying cry treatment for some of the buffs so that group play would have to be a little more respected.
Bushido2513 wrote: »Totally agree however nerfing Oakensoul is probably a necessary evil for the current environment.
What we really need is better content with a better reward system. Since we're probably not getting that nerfing Oakensoul will probably be the only way to bring back that considerable gap that makes mediocre endgame content look more rewarding.
I think Oakensoul should keep the damage but maybe have buffs reduced enough so that team with healers and tanks could be more encouraged.
I really don't want this to be how this gets resolved but if it has to go that way I would rather them just make small adjustments that make the ring playable but bring it in line a bit. I'd really like to see the ralying cry treatment for some of the buffs so that group play would have to be a little more respected.
No, nerfing a HA Oakensoul build that is second best to a BIS LA weaving build is not necessary.
You want to "bring back that considerable gap that makes mediocre endgame content look more rewarding."? Sounds like a terrible idea to me. Having a HA Oakensoul build that allows more people to complete content sounds to me like a good way to get more people to buy and play ESO, and pay for ESO Plus.
Also, I see in the latest patch notes "In this update, we’re trying to keep the power of Light Attacks within a ~5% deviation at their highest production in an optimized build, while drastically increasing their performance for players who aren’t super optimized". Sounds to me like ZOS is actively trying to reduce the gap between the top players and the middle players, not increase it.
Bushido2513 wrote: »Totally agree however nerfing Oakensoul is probably a necessary evil for the current environment.
What we really need is better content with a better reward system. Since we're probably not getting that nerfing Oakensoul will probably be the only way to bring back that considerable gap that makes mediocre endgame content look more rewarding.
I think Oakensoul should keep the damage but maybe have buffs reduced enough so that team with healers and tanks could be more encouraged.
I really don't want this to be how this gets resolved but if it has to go that way I would rather them just make small adjustments that make the ring playable but bring it in line a bit. I'd really like to see the ralying cry treatment for some of the buffs so that group play would have to be a little more respected.
No, nerfing a HA Oakensoul build that is second best to a BIS LA weaving build is not necessary.
You want to "bring back that considerable gap that makes mediocre endgame content look more rewarding."? Sounds like a terrible idea to me. Having a HA Oakensoul build that allows more people to complete content sounds to me like a good way to get more people to buy and play ESO, and pay for ESO Plus.
Also, I see in the latest patch notes "In this update, we’re trying to keep the power of Light Attacks within a ~5% deviation at their highest production in an optimized build, while drastically increasing their performance for players who aren’t super optimized". Sounds to me like ZOS is actively trying to reduce the gap between the top players and the middle players, not increase it.
Heavy attack builds are fine. It's not even doing top damage. There is no reason to nerf them. None. The only groups getting upper level trifectas with this build are groups who could get these titles with any gear in the game and are already well repped in the content. Literally none of us who routinely clear that content are even a little bit concerned about newer players accessing the titles. We're totally fine with it. This is literally the only way some [limited accessibility] players are ever going to gain access to these titles outside of buying them. Let them have them.
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
You are wrong, it did not take them long. My educated guess is about 3 weeks total, max 5.
I think You didn't understood what I've said. You are claiming that it took them 3-5 weeks from their first ever visit in vRG in any setup to getting trifecta as oakensorcs there?
Oh so you assumption is 0 to 100? Well obviously nobody can ever prove that properly. Iam saying from prog start to end.
So, what you are saying is, that these players had absolutely no prior knowledge of vRG HM and never ever did any runs without Oakensoul/HA builds before? Based on what evidence?
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
You are wrong, it did not take them long. My educated guess is about 3 weeks total, max 5.
I think You didn't understood what I've said. You are claiming that it took them 3-5 weeks from their first ever visit in vRG in any setup to getting trifecta as oakensorcs there?
Oh so you assumption is 0 to 100? Well obviously nobody can ever prove that properly. Iam saying from prog start to end.
So, what you are saying is, that these players had absolutely no prior knowledge of vRG HM and never ever did any runs without Oakensoul/HA builds before? Based on what evidence?
That would be the exact opposite of what Iam saying. But to make myself clear:
I do not have a resume of everyone involved at hand nor have I kept track of what they do in their spare time.
But the progression of both presented content pieces was begun and finished, with the current group and setup, in under 2-3weeks.
If Iam still being unclear - please tag me again.
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
One thing is oakensoul setups being slightly too good right now but another is progression time. It didn't took these guys a month of progression. It took them way more since they all were experienced with vRG HM before running there as oakensorcs. That time they've spend and experience they gained there before also counts. It wasn't a progression from scratch.
You are wrong, it did not take them long. My educated guess is about 3 weeks total, max 5.
I think You didn't understood what I've said. You are claiming that it took them 3-5 weeks from their first ever visit in vRG in any setup to getting trifecta as oakensorcs there?
Oh so you assumption is 0 to 100? Well obviously nobody can ever prove that properly. Iam saying from prog start to end.
So, what you are saying is, that these players had absolutely no prior knowledge of vRG HM and never ever did any runs without Oakensoul/HA builds before? Based on what evidence?
That would be the exact opposite of what Iam saying. But to make myself clear:
I do not have a resume of everyone involved at hand nor have I kept track of what they do in their spare time.
But the progression of both presented content pieces was begun and finished, with the current group and setup, in under 2-3weeks.
If Iam still being unclear - please tag me again.
Yeah ok, but isn't that a pointless metric? There is obviously a difference between a group of newcomers vs a group of players that already worked on HM progression with differents team members and different setups. The latter will have an easier/quicker way to success because they already invested their time into learning the mechanics of the fights.
An Oakensoul/HA setup may have been crucial for them to finally succeed (by raising the floor, one of the stated goals of the devs), and that would be totally fine.
Bushido2513 wrote: »Totally agree however nerfing Oakensoul is probably a necessary evil for the current environment.
What we really need is better content with a better reward system. Since we're probably not getting that nerfing Oakensoul will probably be the only way to bring back that considerable gap that makes mediocre endgame content look more rewarding.
I think Oakensoul should keep the damage but maybe have buffs reduced enough so that team with healers and tanks could be more encouraged.
I really don't want this to be how this gets resolved but if it has to go that way I would rather them just make small adjustments that make the ring playable but bring it in line a bit. I'd really like to see the ralying cry treatment for some of the buffs so that group play would have to be a little more respected.
No, nerfing a HA Oakensoul build that is second best to a BIS LA weaving build is not necessary.
You want to "bring back that considerable gap that makes mediocre endgame content look more rewarding."? Sounds like a terrible idea to me. Having a HA Oakensoul build that allows more people to complete content sounds to me like a good way to get more people to buy and play ESO, and pay for ESO Plus.
Also, I see in the latest patch notes "In this update, we’re trying to keep the power of Light Attacks within a ~5% deviation at their highest production in an optimized build, while drastically increasing their performance for players who aren’t super optimized". Sounds to me like ZOS is actively trying to reduce the gap between the top players and the middle players, not increase it.
I dont know what your referincing but in alot of content heavy attack builds are not second class. Virtually any number of scenarios that cuts out a large amount of the provided buffs. This includes Solo-Overland, Solo-Arena, PvP, Dungeon 4man and low to mid tier raid groups.
Bushido2513 wrote: »Totally agree however nerfing Oakensoul is probably a necessary evil for the current environment.
What we really need is better content with a better reward system. Since we're probably not getting that nerfing Oakensoul will probably be the only way to bring back that considerable gap that makes mediocre endgame content look more rewarding.
I think Oakensoul should keep the damage but maybe have buffs reduced enough so that team with healers and tanks could be more encouraged.
I really don't want this to be how this gets resolved but if it has to go that way I would rather them just make small adjustments that make the ring playable but bring it in line a bit. I'd really like to see the ralying cry treatment for some of the buffs so that group play would have to be a little more respected.
No, nerfing a HA Oakensoul build that is second best to a BIS LA weaving build is not necessary.
You want to "bring back that considerable gap that makes mediocre endgame content look more rewarding."? Sounds like a terrible idea to me. Having a HA Oakensoul build that allows more people to complete content sounds to me like a good way to get more people to buy and play ESO, and pay for ESO Plus.
Also, I see in the latest patch notes "In this update, we’re trying to keep the power of Light Attacks within a ~5% deviation at their highest production in an optimized build, while drastically increasing their performance for players who aren’t super optimized". Sounds to me like ZOS is actively trying to reduce the gap between the top players and the middle players, not increase it.
I dont know what your referincing but in alot of content heavy attack builds are not second class. Virtually any number of scenarios that cuts out a large amount of the provided buffs. This includes Solo-Overland, Solo-Arena, PvP, Dungeon 4man and low to mid tier raid groups.
I'm referencing data from ESO Leaderboards. Sorcerer builds are not the most common on the top scoring teams.
Reference: https://eso-hub.com/en/leaderboards for today (4/2/2023). I apologize for the wall of text below.
Note that in all the listings, it simply show class. The sorcerers listed on a top scoring team may or may not be Oakensoul HA build Sorcerers.
Aetherian Archive: 12 players share the top score on PC-NA. 2 out of 12 are sorcerer class. They are outnumbered by the dragonknights (6 of 12) and necromancers (3 of 12).
Asylum Sanctorum: 12 players share the top score on PC-NA. 3 out of 12 are sorcerer class. They are outnumbered by the templars (6 of 12).
Blackrose Prison: 4 players share the top score on PC-NA. 2 templar class, 1 sorcerer class, 1 warden class.
Looking though all the listings, I see on PC-NA there might be a mostly Oakensoul Sorcerer team on PC-NA for Dragonstar Arena, where the top scoring team has 3 sorcerers and 1 necromancer. However the PC-EU top team has a higher overall score, with 2 templars, 1 nightblade, and 1 warden.
I believe that I have listed and referenced numbers ESO Leaderboards that shows that HA Oakensoul Sorcerer Builds are not the best, for ESO trials and arenas.
If you cannot prove using numbers from a public source like ESO Leaderboards that I am wrong, then I will continue to say that the data shows that HA Oakensoul Sorcerer Builds are second best to a well played LA weaving build, and do not need to be nerfed.
I believe that ESO should continue to allow folks to "play as they want", and to be able to complete PvE group content using more than one build. I like doing trials and random dungeons, and I find that many folks I group with on PS/NA are not using a HA Oakensoul Sorcerer build for DPS.
It's OK if you don't agree with me about allowing folks to "play as they want". You can join or form a guild with folks who do not use HA Oakensoul Sorcerer builds, and only do ESO group content with your guild mates.
I think it is wrong to push for nerfs to "the other guys build" for ESO PvE group play, when "the other guys build" is second best.
I believe that I have listed and referenced numbers ESO Leaderboards that shows that HA Oakensoul Sorcerer Builds are not the best, for ESO trials and arenas.
If you cannot prove using numbers from a public source like ESO Leaderboards that I am wrong, then I will continue to say that the data shows that HA Oakensoul Sorcerer Builds are second best to a well played LA weaving build, and do not need to be nerfed.
I believe that ESO should continue to allow folks to "play as they want", and to be able to complete PvE group content using more than one build. I like doing trials and random dungeons, and I find that many folks I group with on PS/NA are not using a HA Oakensoul Sorcerer build for DPS.
It's OK if you don't agree with me about allowing folks to "play as they want". You can join or form a guild with folks who do not use HA Oakensoul Sorcerer builds, and only do ESO group content with your guild mates.
I think it is wrong to push for nerfs to "the other guys build" for ESO PvE group play, when "the other guys build" is second best.