Billium813 wrote: »Figured I's just post this here for anyone that can objectively read data
It's no wonder players love this build. Imaging you're 200CP player, with a 10-20k DPS build that spams 7-8 skills, drains > 1.5k resources per second, and requires a complex rotation/weaving/positioning. Now, you can put on Base Game Dungeon gear and hold RMB to jump all the way up to > 60k DPS.
Bushido2513 wrote: »Billium813 wrote: »
It's no wonder players love this build. Imaging you're 200CP player, with a 10-20k DPS build that spams 7-8 skills, drains > 1.5k resources per second, and requires a complex rotation/weaving/positioning. Now, you can put on Base Game Dungeon gear and hold RMB to jump all the way up to > 60k DPS.
And this is pretty much how it should be in a game that's more geared towards casual play and a social experience. It's also amazing for anyone that is disabled, just wants to hang with friends and still be useful, etc.
I haven't pugged in a good while but if I did I'd take a group of HA oaken builds where I could just relax over a more draining DPM scenario where by the end I'm tired and don't even feel like playing the game anymore.
Billium813 wrote: »Figured I's just post this here for anyone that can objectively read data
It's no wonder players love this build. Imaging you're 200CP player, with a 10-20k DPS build that spams 7-8 skills, drains > 1.5k resources per second, and requires a complex rotation/weaving/positioning. Now, you can put on Base Game Dungeon gear and hold RMB to jump all the way up to > 60k DPS.
You say this like its a bad thing. This is a build that opens the door to others. Its a stepping stone to success in higher levels and I'm all for it.
And why do you get to say its not?Billium813 wrote: »Why do you get to assert that the game is only for "casual play" or what content is/isn't "casual"?
You say this like its a bad thing. This is a build that opens the door to others. Its a stepping stone to success in higher levels and I'm all for it.
Bushido2513 wrote: »Funny thing is that it is becoming very obvious that the majority of people that are against the one bar build have never tried it, and don't understand why it even exists.
Auldwulfe
I would give you that most that don't care for one bar build probably never felt the need to use them and are mostly going off of what they see other players doing. I don't think they really care why they exist but I feel like it's also not only because of the reason you stated. To most people who see them I'm guessing they understand them to exist as an easy way to play the game regardless of why that player may need or want it to be easy dps.
It started with the Sorcerer... because it was necessary. Right now, my ONLY one bar build is that, because outside of that option, my sorcerer lives in the craft hall, and only exists because I completed all my researches on him, first, and he got all my motifs I farmed.......
Sorcerers are forced to be zoo keepers to have the same healing and DPS as other classes ... yes, I know, someone will tell me there are Stamina builds, and YES, you are absolutely right, I CAN take fighter guild, Undaunted, and other skill lines and build a Stamina Sorcerer, using Vigor to heal..... and..... the fact that it is a sorcerer is cosmetic.
My one bar has to have both pets, as they do a huge chunk of my DPS .....along with Dedric Prey ... there is 3 of my 5 slots, gone to one skill line, just to make that work --- they say you can use Hurricane, but there are higher DPS options from other lines..... and I chose to use Wall from the Staff line, instead of Barbed Trap, because Sorcerers use lightning..... even if it DOES cost me DPS ......
Sorcerers were forced into this .... and if you look at the other 1 bar builds.... most of them strongly resemble the description of a sorcerer, when done..... because that is where the current combat meta of the game made it necessary.
Auldwulfe
I can say after seeing it with my own eyes that sorc was not forced to play this style. I've seen mag sorcs that weren't one bar that did considerably good dps. It mostly just seemed to depend on skill level. I'm not saying there aren't any concessions that have to be made but saying anyone was forced into this is a stretch I think.
HA playstyle came from a few different reasons like being a good fit for those with high ping who wanted to do content where bar swapping just got them killed. It's also good for just doing relaxed dps and DK was a good choice as well for a HA build do to having easy access to empower before oaken .
Also I realize this may be out of context but when you say started with I'm not sure if you mean from the beginning like way back when or just now with HA builds on oakensoul. I'm referring to when HA builds started showing up for me years back and it certainly wasn't because mag sorc just couldn't be played any other way.
If you speak of it currently I'd still say mag sorc can be played other ways that would still do similar dps to an HA build just with more work of course.
You want to fix one bar builds? Then go for the root cause.... bad balance in the classes ....
That's the true issue.... not whether someone might have figured out an easier way to do something that rubs someone the wrong way. If Dragon Knights and Night Blades weren't leading the DPS charge to every higher heights, and forcing everyone else to scramble to keep up, there wouldn't be a need for building a one bar high DPS focus......
If the classes were more equal, there would be less feeling of being forced into this specific build, just to compete.
Auldwulfe
Sorry I combined a few particular quotes here rather than quote them separately. Class balance is needed but I'm pretty sure more people play 1 bar because it's just easier. Not saying there aren't people that do it because of class balance but if you put up a poll I'm sure you'd have people that play it because it's easy and for a few other different reasons but mostly because it's easy.
It's a great way for casuals looking to chill, people with disabilities, and probably a few other reasons but I don't think it's that much about competition with other classes by default.
I think you'd find many classes being used for one bar builds and we can sort of see that just by searching YT. Yes sorc comes up because it's easy but dk and others are in there too so I would say it's not just about sorc having a place but people wanting to also just do easy dps on a character they may not have otherwise used or that they just wanted to try in a different way, etc
If classes were more equal I can agree you'd see more people playing their favorite class for doing dps. So in a way yes fixing balance would cause the effect you speak of to some degree. I just don't think the message about people being forced into something to compete is a true one in relation to oakensoul.
And why do you get to say its not?Billium813 wrote: »Why do you get to assert that the game is only for "casual play" or what content is/isn't "casual"?
ZOS has made it pretty clear in its design choices and in the ... odd... combat systems they've been implementing that this is very much rolling right into casual land.You say this like its a bad thing. This is a build that opens the door to others. Its a stepping stone to success in higher levels and I'm all for it.
I have no issues with with damage, if all builds could attain it. It's one build, that is class agnostic; HA lightning staff. No other builds come close. Everyone keeps harping on and on about high levels. THAT ISN'T WHERE THE ISSUE IS! This build is trivializing the mid levels; which no one seems to care about. But some people enjoy PUG dungeons and it's getting old really fast when every single DPS is the same Lightning staff build. There's no diversity anymore, even across classes. It's all variants of the same exact thing. And it won't go away when it completely trumps ALL alternatives in the same skill range.
Bushido2513 wrote: »Just don’t understand the hate of late for Heavy attack builds. They have been around for years, sure they are in the best spot now then they have ever been. It takes nothing from you or anyone else. Be happy for your fellow player that can now achieve content where they could not before or at least have more fun doing it than before, rather than upset at how someone else is playing. For reference, I play all builds and classes.
Stay safe
I think it's coming from some (but not all) mid-tier players who, having struggled to attain competence but are not yet at the limits of what's possible, have found similar results with an 'easier' HA setup. It would seem that in an effort to make their efforts more meaningful, some mid-tier players want to destroy the transient, subjective parity they experience between their useage of 2-bar builds and HA builds and the most expedient way to do this for them seems to be to call for nerfs of the HA builds or to make LA-weaving more powerful.
It's really kind of bad game design that's making players feel this way. They wouldn't want to really mess with HA players if they had some content to chew on that allows them to go be skilled elite ninja killers.
But this is much the PG13 vs R rating situation I think in respect to where ZOS is taking it. More easy content makes for more new players and even some player retention. More and more this is a game that's on story mode vs give me a challenge mode and maybe people just have to accept the change but that's not to say that their feelings over the issues don't have legitimate standing.
Bushido2513 wrote: »Just don’t understand the hate of late for Heavy attack builds. They have been around for years, sure they are in the best spot now then they have ever been. It takes nothing from you or anyone else. Be happy for your fellow player that can now achieve content where they could not before or at least have more fun doing it than before, rather than upset at how someone else is playing. For reference, I play all builds and classes.
Stay safe
I think it's coming from some (but not all) mid-tier players who, having struggled to attain competence but are not yet at the limits of what's possible, have found similar results with an 'easier' HA setup. It would seem that in an effort to make their efforts more meaningful, some mid-tier players want to destroy the transient, subjective parity they experience between their useage of 2-bar builds and HA builds and the most expedient way to do this for them seems to be to call for nerfs of the HA builds or to make LA-weaving more powerful.
It's really kind of bad game design that's making players feel this way. They wouldn't want to really mess with HA players if they had some content to chew on that allows them to go be skilled elite ninja killers.
But this is much the PG13 vs R rating situation I think in respect to where ZOS is taking it. More easy content makes for more new players and even some player retention. More and more this is a game that's on story mode vs give me a challenge mode and maybe people just have to accept the change but that's not to say that their feelings over the issues don't have legitimate standing.
I don't think it's bad game design - it enables far too many players for it to be. The way players feel is up to them and not everyone will be happy with some changes made in aspects of the game over time.
I would agree with the point about newer players and retention and the ratings comparison would seem to be a good analogy.
Billium813 wrote: »Figured I's just post this here for anyone that can objectively read data
These are three combat caps from a 1 bar Necro HA build. One with Oakensoul and the other just swapping Oakensoul for a mid-tier Mythic like Death Dealer's Fete, then the third dropping all CP passives and slottables (Wrathful Strikes, Deadly Aim, Backstabber, Weapons Expert). For all three caps, I held down RMB the entire time and pressed a skill every 2 seconds (I counted). I had absolutely no idea what I was doing, so I'm sure I had a sloppy rotation and wasn't properly weaving HAs
1bar HA + Oakensoul
1bar HA + Death Dealer's Fete
1bar HA + Death Dealer's Fete + No CP
- look at those Resource drains. ~250 Magicka drain per second... with 85k DPS... That demonstrates just how little the build is doing in actions and yet can still reach 85K DPS.
- Oakensoul literally doubles the damage your HA does. From 15k DPS -> 30k DPS
- even without Oakensoul, a 1 bar HA build that drains ~240 Magicka per second, activates 1 skill every 2 seconds, and deals 100% damage in AOE, from range, gets to 54k DPS
- No CP, no Empower (the HA specific buff) and we are still at 45k DPS
- Skills don't cancel the HA channel; instead queuing the skill. This is subtle, but is highly accessible. Not necessarily an issue, but comparing that to LA weaving, you can really see the appeal.
It's no wonder players love this build. Imaging you're 200CP player, with a 10-20k DPS build that spams 7-8 skills, drains > 1.5k resources per second, and requires a complex rotation/weaving/positioning. Now, you can put on Base Game Dungeon gear and hold RMB to jump all the way up to > 60k DPS.
Bushido2513 wrote: »from what i saw in some dlc tris and hm farms, with equally skilled players the proper two bar build deals more damage by around 20% on bosses (f.e. 50k vs 60k). The only advantages oakens have is easier survivability and less stress. But this comes at cost of dps, so it should be alright.
on lower skill level, oaken seem to do more, but that's just cuz it's easier, not better.
if any nerf were to come on oaken it should be a small one to survivability. Maybe a nerf to tri focus cleave but that's not oakens and shock staves already struggle outside of oaken
But even if it was the exact same dps would it even matter? Like as an example it's ok to ask someone if they have trials gear or whatever flavor of the month because you want them to at least do a certain amount of damage but it's not ok for them to just do decent damage but not have to work as hard and therefore enjoy the game a bit more?
Also I'm not saying you but people act as if they need to feel validated by the uniform suffering of others lol. Like man why are you not working as hard as me over here even though we will still clear the content and enjoy the rewards.
The craziest part of this is that we're talking about a game in a situation that should be fun co op
why the veteran guy that spent hours on getting gear and practicing his build is treated the same as someone that puts less effort?
no issue for easier builds to get the same rewards on the same level of content. But for "community balance" easier should mean weaker. Less effort, less result.
We get same reward at the end of the dungeon and we both leave happily with the completion, but u should have less dps if u put less effort.
why the veteran guy that spent hours on getting gear and practicing his build is treated the same as someone that puts less effort?
Please define less effort.
Everyone here is grinding gear and dungeons for leads for gear.
Are you suggesting that if you don't dummy hump to a metronome or min max to your satisfaction you shouldn't have deeps? How do you know what effort they have or have not put in?
We get same reward at the end of the dungeon and we both leave happily with the completion, but u should have less dps if u put less effort.
Why?
How does someone else's dps affect you so personally that you feel you are entitled to judge them on their perceived effort?
As you say, we get the same reward for the same level of content.
no issue for easier builds to get the same rewards on the same level of content. But for "community balance" easier should mean weaker. Less effort, less result.
Billium813 wrote: »
Why do you get to assert that the game is only for "casual play" or what content is/isn't "casual"?
Billium813 wrote: »I have no issues with with damage, if all builds could attain it. It's one build, that is class agnostic; HA lightning staff. No other builds come close. Everyone keeps harping on and on about high levels. THAT ISN'T WHERE THE ISSUE IS! This build is trivializing the mid levels; which no one seems to care about. But some people enjoy PUG dungeons and it's getting old really fast when every single DPS is the same Lightning staff build. There's no diversity anymore, even across classes. It's all variants of the same exact thing. And it won't go away when it completely trumps ALL alternatives in the same skill range.
It's the most recent surge, at least that's how it came across with me - after the nerfs from last year, it became VERY difficult to play a magsorc if you didn't have the exact right gear already farmed out -- didn't have it, then you just couldn't get past certain thresholds...
And even now, it seems that the biggest issue is the lightning staff with Sergeant's Mail.... as more the culprit, than even Oakensoul, because I can slot the cammo skill from the fighter's line, and any set with Brutality..... plus empower from the mages guild, along with that Sergeant's mail, and get very similar damage levels, and still only use a couple of buttons and the heavy attack ...... just tapping the empower every 10 seconds and Daedric Prey every 6, have my pets on the bar, and those gear sets...... and I am just about the same as I get with Oakensoul ..... and I can stay at 28 meters, which seems to be the complaint.... staying away and dealing good damage.
I can even avoid a ton of mechanics by just moving in a circle around the target with swift on the jewelry...... and knowing to dodge roll every so often.... add in any decent monster set, and you are in the same ball park for ability.
In the end, if you get your pen and crit high enough... and have the crit boost and brutality (there are monster sets that do it too), with Sergeant's Mail.... you are in the ballpark with it.... it isn't impossible, and there are ways to do it without the fighter skill, IF you get the right gear .......
Auldwulfe
you rightfully defend the victim but the aggressor is the victim too.
why the veteran guy that spent hours on getting gear and practicing his build is treated the same as someone that puts less effort?
no issue for easier builds to get the same rewards on the same level of content. But for "community balance" easier should mean weaker. Less effort, less result.
We get same reward at the end of the dungeon and we both leave happily with the completion, but u should have less dps if u put less effort.
Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
Bushido2513 wrote: »
The idea of SOME being able to do content with a build like stated above impacts you and me zero unless we want it to. I would rather see HA builds like stated above (with more flavor and options) than see LA weaving and damage as a whole nerfed into oblivion. Let people have fun. I have played with PLENTY of super high DPS players to see how many different mechanics, and paths they take to skip and cheese things in the game. Why shoot at people who want to play that style? ESO is a game and one whose mantra has always been, "Play it your way". What others do does not change me in the least.
That's not exactly true if part of experience is achievements for a person and having any gauge of their own skill. This is part of the reason they give out title, achievements, etc that are tied to skill level. If you then know that these things don't have the same value then it does take away from your game because this is an interconnected game where we are sometimes aware of other players levels and abilities.
It just waters down your own ability to understand your progression when the higher levels of progression are brought into the mid tier of prorgression.
I support anyone playing how they want to but the game needs to do a better job of showing progression personally and overall so that players can feel value if they want to in that respect.
I'll give a simple example. I really don't care if there's a quest out there where the player hits the I win button and the quest is completed and they are ok with that. But I do want to see a quest that's very hard, very rewarding, and that somehow can't be cheesed. I think that's fair to both who want to have different experiences respective to their desire to improve skill or just be chill.
Except titles are NOT tied to skill level, anymore -- I can make a Level 1 Silencer, or anything else I have earned .... AWA kind of killed that argument.
I'll even go further -- I buy ONE single Carry in a dungeon ... and boom, all my characters have it DONE .... end of story.
I could have, with the expansion of character slots, 20 first level characters with ANY title I have bought.
Auldwulfe
Ragnarok0130 wrote: »
Sadly I have to agree. From the many HA/Oaken users I've met in mid end game ESO, on average there seems to be a lot more resistance to being a team player than two bar users that I've met. It seems to me like it's more a solo player/single player game mindset as opposed to the traditional team oriented MMO mindset that I'm familiar with in ESO and SWTOR end game and some act as if the group must change and adapt to their build rather than the team member changing and adapting to the team composition and needs in order to accomplish the mission such as slotting a self heal or purge when the trial requires it. I admit that's a player issue and not a specific issue of the build itself but there seems to be some level of correlation between the two on the surface. I can also empathize that if you're finally getting into content that you weren't able to run before due to using a HA build that you might be nervous that you'll lose performance by making changes, but that's where the solid raid leads who know the game and builds come in to help you improve.
If one is a team player willing to adapt to improve then I have no opposition to one bar players, but I do wonder if there isn't soft cap for how many one bar players are realistically viable have in a standard end game group before it becomes a hindrance to group progression. Nefas recently had a group of one bars clear some difficult content but we can all agree that his groups are on the high end of the performance spectrum and they know the content really well so it's not an apples to apples comparison with a normal prog group slogging their way through content for the first time.
Ragnarok0130 wrote: »Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
Sadly I have to agree. From the many HA/Oaken users I've met in mid end game ESO, on average there seems to be a lot more resistance to being a team player than two bar users that I've met. It seems to me like it's more a solo player/single player game mindset as opposed to the traditional team oriented MMO mindset that I'm familiar with in ESO and SWTOR end game and some act as if the group must change and adapt to their build rather than the team member changing and adapting to the team composition and needs in order to accomplish the mission such as slotting a self heal or purge when the trial requires it. I admit that's a player issue and not a specific issue of the build itself but there seems to be some level of correlation between the two on the surface. I can also empathize that if you're finally getting into content that you weren't able to run before due to using a HA build that you might be nervous that you'll lose performance by making changes, but that's where the solid raid leads who know the game and builds come in to help you improve.
If one is a team player willing to adapt to improve then I have no opposition to one bar players, but I do wonder if there isn't soft cap for how many one bar players are realistically viable have in a standard end game group before it becomes a hindrance to group progression. Nefas recently had a group of one bars clear some difficult content but we can all agree that his groups are on the high end of the performance spectrum and they know the content really well so it's not an apples to apples comparison with a normal prog group slogging their way through content for the first time.
no issue for easier builds to get the same rewards on the same level of content. But for "community balance" easier should mean weaker. Less effort, less result.
You state this as an absolute truth, but I think this statement can be questioned.
Why can there not be different builds with different levels of effort? Some people enjoy a complicated rotation, whereas some prefer using a less complicated rotation. There will of course always be a difference between someone that executes timers perfectly to someone that is off by 20%. But there is no inherent rule that says that a complicated rotation should result in more DPS.
Bushido2513 wrote: »
Pug to me pretty much means this is going to be a group of cowboys, just have fun, go with it and hope it doesn't take years.
Vet dungeon puggers are there to get in and get out, not enjoy the activity. I don't agree with that at all but it is a separate issue from what build they are running. These are the same people in normal randoms who just pull a runner and are off killing everything so they get their crystals in under 10 mins. You are not their teammate, you are an inconvenience they must tolerate to get the random dungeon reward in the shortest time.
Nefas group shows HA is a perfectly viable way of approaching content. you still have to know the mechanics, you still have to put in the time to learn coordination and make sure buffs are covered etc. Note the difference between them as an organised group and some pugger who wants the dungeon over asap. Very disparate players who happen to use a similar build.
Ragnarok0130 wrote: »Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.
And I do still like to meet new people in pugs, I just wish it wasn’t so high of a probability that said pug will be a high defense HA build. It’s rather common in random vet. Their damage is fine in most cases, their attitude tends to not be.
Sadly I have to agree. From the many HA/Oaken users I've met in mid end game ESO, on average there seems to be a lot more resistance to being a team player than two bar users that I've met. It seems to me like it's more a solo player/single player game mindset as opposed to the traditional team oriented MMO mindset that I'm familiar with in ESO and SWTOR end game and some act as if the group must change and adapt to their build rather than the team member changing and adapting to the team composition and needs in order to accomplish the mission such as slotting a self heal or purge when the trial requires it. I admit that's a player issue and not a specific issue of the build itself but there seems to be some level of correlation between the two on the surface. I can also empathize that if you're finally getting into content that you weren't able to run before due to using a HA build that you might be nervous that you'll lose performance by making changes, but that's where the solid raid leads who know the game and builds come in to help you improve.
If one is a team player willing to adapt to improve then I have no opposition to one bar players, but I do wonder if there isn't soft cap for how many one bar players are realistically viable have in a standard end game group before it becomes a hindrance to group progression. Nefas recently had a group of one bars clear some difficult content but we can all agree that his groups are on the high end of the performance spectrum and they know the content really well so it's not an apples to apples comparison with a normal prog group slogging their way through content for the first time.
Vet dungeon puggers are there to get in and get out, not enjoy the activity. I don't agree with that at all but it is a separate issue from what build they are running. These are the same people in normal randoms who just pull a runner and are off killing everything so they get their crystals in under 10 mins. You are not their teammate, you are an inconvenience they must tolerate to get the random dungeon reward in the shortest time.
Nefas group shows HA is a perfectly viable way of approaching content. you still have to know the mechanics, you still have to put in the time to learn coordination and make sure buffs are covered etc. Note the difference between them as an organised group and some pugger who wants the dungeon over asap. Very disparate players who happen to use a similar build.
Soarora wrote:I don't see how nerfing the survivability of oakensoul HA would affect any player of that playstyle who are following directions. I have barely seen any argument in this entire thread as to why the survivability is deserved.
Soarora wrote:ZOS' narrowing of the meta (and even just what is viable at all) is the enemy. You all are defending a bandaid fix instead of fighting for what you deserve-- better balance.