Billium813 wrote: »Oakensoul is a gallon of gasoline, if you throw it on any flame you're gonna get a roaring fire in seconds. I do think there is an issue with Oakensoul being heads/tails stronger than any other mythic in the game... but it doesn't seem to be the root cause of the inundation of HA builds and their insane damage atm; it's Lightning Staves base damage, range attack, unique channel damage combined with HA damage sets, and AOE cleave. It makes for an all around perfect combination that solves all DPS situations flawlessly. Oakensoul just comes along and does what it does: cranks the volume up to 12.
I think if we fixed HA sets to only apply buffs to the final hit, scaled back Lightning Staff damage a bit so that it isn't the single best single target DPS staff and to account for the AOE benefits, and buffed Inferno Staff so that it's damage was more comparable to Bow in the single target damage catagory (maybe even a bit less for flame damage synergies?), then we would be in a healthier place.
Bushido2513 wrote: »Billium813 wrote: »Oakensoul is a gallon of gasoline, if you throw it on any flame you're gonna get a roaring fire in seconds. I do think there is an issue with Oakensoul being heads/tails stronger than any other mythic in the game... but it doesn't seem to be the root cause of the inundation of HA builds and their insane damage atm; it's Lightning Staves base damage, range attack, unique channel damage combined with HA damage sets, and AOE cleave. It makes for an all around perfect combination that solves all DPS situations flawlessly. Oakensoul just comes along and does what it does: cranks the volume up to 12.
I think if we fixed HA sets to only apply buffs to the final hit, scaled back Lightning Staff damage a bit so that it isn't the single best single target DPS staff and to account for the AOE benefits, and buffed Inferno Staff so that it's damage was more comparable to Bow in the single target damage catagory (maybe even a bit less for flame damage synergies?), then we would be in a healthier place.
Depends on how you define strongest because if you take the tradeoff into account it's really almost the only playable mythic. I'm saying it offers a lot but you have to put it in the context of only to 1 bar builds. I see what you are saying but saying it's the strongest just has to be viewed in a certain window.
It's an interesting thing when you say healthier place. I can say yes there's a lot to say for lightning staff being so strong and I think that's somewhat worth addressing to a minor degree. Other than that is lightning staff the hardest hitting pve build at the moment or is it just the easiest to play?
I just think there's nothing wrong with giving players an easy way to play the game if that's what they want and it seems ok if it's not the most damaging build out there. At that point it's really a player choice as to how they want to play the game. Me personally, I'd probably play oakensoul when I was just trying to farm or help out a friend or otherwise bored and I'd play other builds when I just wanted to have some variation.
I think it's ok to empower the player to make choices.
Billium813 wrote: »
What trade off? 90% of the players using Oakensoul view the "limitation" of only having 1 skill bar as a boon! For these players, there is no downside here. There SHOULD be even more downside with redundant skills in large groups... like Minor Courage, Minor Berserk, Minor Fortitude, Minor Intellect, & Minor Endurance. But support is in such a terrible place atm, and 100% uptime is so strong, that no one seems to care really. Plus, Oakensoul gives good classic Tank buffs to DPS, which are still applicable (Minor Protection, Major Resolve, Minor Heroism), removing even more stuff that support was needed for and making DPS stonkier than usual. This is subtle stuff, but it adds up and allows organized groups to reeeaaallly focus on damage, pushing the ceiling up more cause support doesn't need to focus on all this framework.
colossalvoids wrote: »There are ha godslayers already, people posted logs here also. Not that those players weren't experienced with it though but vas and other trials situation is way different, it would actually enable a lot of struggling groups to do it without any problem now, learning curve would be way less punishing. Less so in newer trials.
colossalvoids wrote: »You're looking at it from perspective of "it's just a game" side of things, that's absolutely fine but it's an mmo with competetive sides to it, there are leaderboards and game was and will be balanced indefinitely because of its competetive nature. Buff/nerf cycle is actually the only way progression in eso works past the certain point basically being THE content. When there's an item enabling people that can't manage to get 40 to do 80 whilst makeing them off-tanks that don't play resources mini game they're obviously exstatic about doing all the content they were barred from, but it causes balancing issues.
colossalvoids wrote: »We don't disagree much, one thing is that I define competetive from mechanical standpoint more of, like score calculations which are going into leaderboards. If something is messing up with it too much it's probably having some issues. Like was synergy between old perfected vas inferno and dk time ago, my favourite nerfed combination I guess. It wasn't that level but still got a quick axe to the neck, so if this actually some new direction from zeni I'd really like some backtracking to bring some fun and variability back at least. It's only half serious as after years and years of reading every single patch note I'm pretty sure they're having no actual plan and acting strictly reactively. And this time they just have no idea how to retain it's potential without hurting players that actually need it as a tool to progress through the game, not only overland (which would be a quick fix) but would hurt ones who first stepped into harder content just because of it feeling less pressure.
Hello hello, as more and more people use/abuse the setup - more examples become public.
Recently I ran into a Cloudrest hardmode clear with 133921 score.
While they did infact not manage to triple it - you can definetly see that it is in the realm of posibility.
Once again I would like to point out the issues in cleave, tankyness and buff presence.
First of all, no one is abusing anything here. This setup is no exploit.
Second. Cloudrest is a 5 year old trial. Why do you still care?
Bushido2513 wrote: »Hello hello, as more and more people use/abuse the setup - more examples become public.
Recently I ran into a Cloudrest hardmode clear with 133921 score.
https://youtu.be/C7yumlXsHkk
While they did infact not manage to triple it - you can definetly see that it is in the realm of posibility.
Once again I would like to point out the issues in cleave, tankyness and buff presence.
Just attached to this - the barswapping no debuff thing has been adressed but this already introduces the issue i mentioned in my original post - the game now gets balanced around the mistakes.
@Schared
So honestly I think I get what you want the game to be but this is not that if we judge things based on the direction of the game.
But set that aside for a moment, who was hurt by this? You say abuse this setup but I don't see where the abuse comes in. They cleared the content and got a good score. Other groups could do the same thing but if it's in the game, they want to go farm it, put the builds together and run them then what's the point of worrying about it?
Can another group of players do this or better without Oakensoul? The answer is yes so it's not like people have to play this type of setup, they just choose to and I'm trying to figure out what's wrong with that?
Right - so for the sake of argument you want to dismiss all the groups that invest most time into the game correct?
Perhaps Iam misunderstanding here but even though communities like the one generally refered to as "Endgame" or others like "Roleplaying" groups may be minorities but I think are just as valid and perhaps even most important for the games health.
But I endulge you in terms of who is getting hurt: Generally obviously nobody - right now. With hybridtization and overall "dumbing down" of set effects ESO clearly walks the path of simplyfication. Which can be a good thing. Yet I already quite often find people that feel their class fantasy is lost- wanting to play an actual mage without daggers or a rogue without staves, feeling forced to play a singular setup - in this example sorc obviously and being excluded from content because they may not have all the ingame DLC bought.
Now I can see being dismissive about the first two as they are obviously up to taste - and someone liking playing 1 setup and 1 class - always is just as valid as someone who likes to play variety with a mix of setups.
However the fact that buying extra content is required to compete is not quite as nice. Now obviously there are still groups recruiting anyone - but iam sure you have seen some already switch to recruit specificly Oakensorcs in zone-chats. Which not only represents a social but also at times a monetary lockout from content.
/quote]
That's just the nature of the beast and comes with pretty much any game to some degree. I'm speaking of buying in in some form or another. Everyone in this game pays for something, be it DLC, housing stuff, misc stuff, etc. There have always been groups that will require you to have something to play with them and that's generally just how life is. If I want to go play hockey with friends tomorrow I'm going to need to buy some gear. That's just the way of the world and definitely this game as it's entertainment but it's also a business. Also what do we always say about groups requesting xyz, if you don't have it or don't want to get it go find another group/guild, there are plenty and that's one of the upsides of the game, finding people that play the way you want to.
It may be a game but don't stop thinking that this is still a business. The only time we should usually worry about paywalls is if it's something you can't otherwise do which is not the case here. You can usually have a decent build on eso free but yeah make no mistake they make it clear that the incentive is for you to buy in to maximize your experience.
Another point I wanted to bring up here that may only have limited relevance is botting. The ease that comes with playing these setups enables them to be automized. That is all Iam gonna say here as the Moderation Team is quite iffy with those comments.
Lastly I want to bring up a more elusive point. Player count. As we are still comming of the heel of Covid alot of online services look healthier than they actualy are - one of which being ESO. You'd be fooling yourself if you believe that ESO in its current state is an attractive game that people actively seek out. The issue is - retention. While the game has made great strides for accesibility they have failed to up the player retention - alot of people play but just for a little while and never come back. Obviously the Heavy Attack builds adressed in this post arent at singular fault at that however I believe they exemplify the issues with the game. ESO has become far less competetive on the topend as there are simply fewer players and pvp has been dead for a minute - while you may take the "its just a fraction of the playerbase" stance it is important to see them for what they do. Most people reading this will most likely have followed a build guide before or consumed ESO content on secondary platforms. These extraordinary passionate players not only keep the game in public eye but go to great lengths in helping people find footing in the game. But it is exactly that fraction of the playerbase that keeps getting alienated and once they quit they are quite often gone forever. Other MMO's like WoW often see people return for a patch but most of my Friendslist just stacks up time spend offline at this point.
Hope I managed to shed light on "who is getting hurt" matey~
Iam not going into all the implications of it but you are most likely capable of making these connections like: Bots -> inflated economy ~~
Bots are just here to stay, every game like this deals with them to more or less of a degree. That's a whole other subject but was very much present before oakensoul. Perhaps it makes it easier but either way it would just still be a part of the game unless the signup/monitoring system got a whole lot more invasive but again I think this game is leaning towards casual mode so your mileage may vary on that subject.
So here's what I think about this game basically drying up. I think ZOS will continue to go for the money and I trust them to do that. By that I mean that whatever happens with this game, they will do what's needed to retain customers. The game might erode while this happens and that would be sad but I also think that would be hard to see given how many people I've seen put years into this game.
This game won't be here forever but I think it's a ways away from dying. With the new class on the way and server upgrades happening things might just turn all the way around even. But for right now yeah you're going to have to deal with them taking the easy street and just letting people have things like oakensoul.
Maybe thing of oakensoul as a short term fix to make players happy that will get adjusted to somewhere reasonable once they have a shiny new class to dangle in front of people.
colossalvoids wrote: »We don't disagree much, one thing is that I define competetive from mechanical standpoint more of, like score calculations which are going into leaderboards. If something is messing up with it too much it's probably having some issues. Like was synergy between old perfected vas inferno and dk time ago, my favourite nerfed combination I guess. It wasn't that level but still got a quick axe to the neck, so if this actually some new direction from zeni I'd really like some backtracking to bring some fun and variability back at least. It's only half serious as after years and years of reading every single patch note I'm pretty sure they're having no actual plan and acting strictly reactively. And this time they just have no idea how to retain it's potential without hurting players that actually need it as a tool to progress through the game, not only overland (which would be a quick fix) but would hurt ones who first stepped into harder content just because of it feeling less pressure.
And interesting thought, I can do little here aside from refering you to google and steam-data to suggest that the direction they are taking is incorrect and therefore my point perhaps valid.
@Schared
And again if were talking attractiveness of a game it is about publicity. ESO's content creators are a minority that is not currently being taken care off. People are often dismissive about said creators but they are a driving force for video games these days. Same for people that have spend their time figuring out ESO. Without intending offense here but if I was to search advice on builds, parsing or pvp setups - I would hammer that into google and a youtube video of an endgamer would pop up with a number next to it for orientation.
Bushido2513 wrote: »And interesting thought, I can do little here aside from refering you to google and steam-data to suggest that the direction they are taking is incorrect and therefore my point perhaps valid.
@Schared
And again if were talking attractiveness of a game it is about publicity. ESO's content creators are a minority that is not currently being taken care off. People are often dismissive about said creators but they are a driving force for video games these days. Same for people that have spend their time figuring out ESO. Without intending offense here but if I was to search advice on builds, parsing or pvp setups - I would hammer that into google and a youtube video of an endgamer would pop up with a number next to it for orientation.
But that's sort of just how their model works, players leave and players come back. It's actually sort of rigged up that way. I haven't played the game in a month or so but I know my characters, gold, etc are always there just waiting for me anytime I want. Also when the new class drops you can get there will be a surge.
So here's the part that is missing from your calculations that we cant' see. We see population and we see varying degrees of content creators but what we don't see is revenue counts which works in a different way than the game.
So let's say the new class drops, people by crowns for race changes, dlc, etc. They might spend it in one big burst then either keep playing or drop off. Some might let the sub keep running just because they forgot to cancel or feel they might come back and are too lazy
So while you see a trend from the outside it's not always directly effective of how the company is or isn't turning a profit. The only way we know that is when the company stops making new content or just closes down the game.
That being said, they were bought out by MS so they may have more cash to play with and more time to do other things in the background. At this point they've dug in so far that there are several things they could just announce that indicate listening to the player that would just bring certain sets of players back to the game even if for a little while, again generating small sales.
Oakensoul is just another move to keep sales going and that gives them space to pivot for a while if the want to.
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
Bushido2513 wrote: »
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
@Schared
Depending on what modes they play, how many friends they have, what new content is pushed out (including new class), there are actually a variety of reasons they might still be active.
For instance I mostly pvp. I've done a lot of the hard content in pve and I will still do it to help guild members, friends, etc. For me pve content might as well be dry because I only do it to get gear. But like I said I will still do it from time to time when I'm not playing my main game mode. Sometimes I read about a new build and just go do vma just for the hey of it.
This game is actually very repetitive at times, if it wasn't for the mmo aspect many wouldn't likely bother to stick around but because of that players do stick around even when the content is stale to some degree.
Sometimes I do an old dungeon just to laugh and see how people play it these days or because sometimes I just want to nuke an ad, boss, whatever.
My point is that we can't really make blanket statements that content being easier might lead to people leaving. There are luckily other good reasons like other people, habit, familiarity, etc that keep people playing this game.
Bushido2513 wrote: »
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
@Schared
Depending on what modes they play, how many friends they have, what new content is pushed out (including new class), there are actually a variety of reasons they might still be active.
For instance I mostly pvp. I've done a lot of the hard content in pve and I will still do it to help guild members, friends, etc. For me pve content might as well be dry because I only do it to get gear. But like I said I will still do it from time to time when I'm not playing my main game mode. Sometimes I read about a new build and just go do vma just for the hey of it.
This game is actually very repetitive at times, if it wasn't for the mmo aspect many wouldn't likely bother to stick around but because of that players do stick around even when the content is stale to some degree.
Sometimes I do an old dungeon just to laugh and see how people play it these days or because sometimes I just want to nuke an ad, boss, whatever.
My point is that we can't really make blanket statements that content being easier might lead to people leaving. There are luckily other good reasons like other people, habit, familiarity, etc that keep people playing this game.
Theres few things I can say on their money making model - you are correct. I view it is predatory anyway.
Iam fighting for a better game here not for better revenue - so I cannot dissolve that if it is your argument.
Bushido2513 wrote: »
Theres few things I can say on their money making model - you are correct. I view it is predatory anyway.
Iam fighting for a better game here not for better revenue - so I cannot dissolve that if it is your argument.
@Schared
Now you want to talk about endgame, that's a hard fight. You're taking on the people that enjoy oakensoul for the moment and ZOS making money off of them. That's some hardcore synergy right there. The game might also just bein maintenance mode till they gear up for the release of X new IP.
Personally I wouldn't want to say don't fight for what you want, I think you should if it feels like the right use of your time.
Personally I just take it for what it is, add a little input from time to time and otherwise just put my money/energy towards things that offer more value to me. I wish it was this game which is the sad part. I'd dump a lot of cash on them right now if they would just make the game better in the aspects I and my friends need. But like I said they just seem to want the low hanging fruit.
colossalvoids wrote: »We don't disagree much, one thing is that I define competetive from mechanical standpoint more of, like score calculations which are going into leaderboards. If something is messing up with it too much it's probably having some issues. Like was synergy between old perfected vas inferno and dk time ago, my favourite nerfed combination I guess. It wasn't that level but still got a quick axe to the neck, so if this actually some new direction from zeni I'd really like some backtracking to bring some fun and variability back at least. It's only half serious as after years and years of reading every single patch note I'm pretty sure they're having no actual plan and acting strictly reactively. And this time they just have no idea how to retain it's potential without hurting players that actually need it as a tool to progress through the game, not only overland (which would be a quick fix) but would hurt ones who first stepped into harder content just because of it feeling less pressure.
And interesting viewpoint - but I disagree with your last point. I believe the hardest difficulty should be a challenge and therefore create pressure - hence the word difficult. Relaxing attitudes are just as welcome, but perhaps in normal mode or veteran-nonhm.
colossalvoids wrote: »Stepping in harder content, not the hardest one. Seeing it as veteran difficulty personally, preferably dungeons as those aren't leaderboards material. HM's and trifectas are different thing for a different public and here lies the issue people are having when Oaken crosses this border. Gl to zeni figuring out how to mend the wound they've created.
And another one falls - as the keen eye may be able to see it is largely the same people beating this triple - this time getting the achievement. As most achievement groups progress these achievements for about 3 months to half a year and it took these guys less than a month I wonder how long till everything is knocked out and content runs dry. Lets check in in half a year to see how many of these players are still active.
Ye as I thought we had an accord - In wish case I would prefer you support me mate. You need to udnerstand that most people do not properly read every post nor do the moderators they scan it all for some time and then settle. You posting semi-critizism makes it look like you support the "pro heavy attack side" while it is clearly more nuanced.
Most of your arguments are almost excusatory in nature which may make the entire thread harder to read - feel by no means obliged to stop posting - Iam just suggesting to represent yourself properly.