That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
Hello-Hello Reader,
As most of you average pts-forum visitors likely already know the current game features a build pairing Storm-Master, Seargents-Mail and Oakensoul to great affect.
The damage numbers reached by said build make groups that fully commit to stacking that setup 8 times competetive with damage reached by some of the best players still playing eso.
Now the generally get outperformed by classic setups but the difference in setups has become so close that it is negletible. To illustrate if the best parse of a raid would be 80.000~ on a bossfight that assumes simple mechanics such as Asylum Sanctorium the heavy attack build would performwithin the 75-78k range. Now generally I have the "play as you like attitude" however these builds are something else.
Understand that the top performer puts his heart and soul/passion into the game, learns rotations and has taken time to end up where he is. During the actual combat he has a perfect amount of actions per second while the heavy attack build hits 1 button.
And even if the damage would not be as competetive one mayor issue is the tankyness of the build the buffs granted give all DD players resilience that rivals a tank. Mayor buffs provide flat damage negation to a point where mechanics can be ignored - the same crititzism people brought up towards groups that dealt to much damage skipping mechanics in the past.
Tri-Focus turns all that single target into an aoe that scales with an enemies hitbox which is overpowered in pve but provides a set of new issues in pvp aswell - while the actual attack is adjusted taking the primary targets resistances into account enemies hit by the inbuild tri-focus cleave are not adjusted properly.
In short if you ever wonder why you get oneshot by a heavy attack in pvp - it is most likely someone heavy attacking a nearby guard npc - whose damage ends up cleaving you.
Alas this post will likely already be flagged for explaining how to exploit instead of being read and taken into consideration - so I may aswell share the setup itself as I believe that shock-and-awe strategies is the only way to actualy reach the dev team as normal and conservative posts are ignored, banned and censored.
While I appreciate the devs making raids easier over time - easier should not mean the entire removal of requirement. Accessibility is understandable but this is taken to a point where the game tries to include people without mouse, controller and keyboard.
Disclaimer: Iam aware that the best parses are achieved with different setups/classes - just know that you are in the 1% most likely and a core point of the argument is not infact the score but the ease that comes with the provided tankiness. Though the current top performing builds already start to look like one-bar-oakensoul builds as their main damage lies within 2 channeled abilities.
I guess this is just me venting about the direction of the game, as I always have - because it appears to me as if the new direction is to turn ESO into Amazons own New World with 3 abilities on your bar and the slowest combat imaginable.
Cheers~
There are several things in this thread I think worth addressing.
The first is vAS HM which i think people need to realise is a special case. As a fight you get almost none of the usual trial buffs from supports that oakensoul grants. This means it over performs there compared to other trials.
The second is the high levels of defence and survivability granted by oakensoul. While this is valid, I feel it's worth pointing out that the reason that 2 bar setups are such glass cannons is because they sacrifice literally everything in order to get that higher dps.
You can either drop some damage for sustain and run 2 stat food or some max resource for health or swap some attributes for max health
my "standard" setup. 112k parse
high health setup (attribues 30 health, 34 mag).
ring of markyn for +2314 armour
109k parse
that's a 3k dps loss to gain 5k max health and 2.3k resists. i can easily go much further and still hit harder than an oakensoul build, and this is on a sorc, which i would claim is the hardest class to work with due to their lack of bar space.
I swapped slimecraw light for slimecraw heavy with a max health enchant and dropped to 108k dps. That's 28k max health and an extra 1200 resists.
There are so many options. instead of messing with attributes i could go max health and regen food.
i could run death dealers fete and get well over 30k max health.
I'm not saying that oakensoul isn't easier than these options, but there is for sure a middle ground between max dps builds and oakensoul where a decent player will have more dps, more options and more utility as well as a lot of the same defensive stats and buffs.
Aces-High-82 wrote: »One button builds get ~80k compared to a 120k+ on a two bar build. Difference is either you hold down one button for said 80k or you toggle your 120k macro on/off.
First of all one bar heavy attack builds can get up to over 100k not 80k. 80-83k is a DPS
Please provide a video of this.
Thank you.
Video provided https://www.youtube.com/watch?v=stTz8EbHOaU
You're welcome.
Just don’t understand the hate of late for Heavy attack builds. They have been around for years, sure they are in the best spot now then they have ever been. It takes nothing from you or anyone else. Be happy for your fellow player that can now achieve content where they could not before or at least have more fun doing it than before, rather than upset at how someone else is playing. For reference, I play all builds and classes.
Stay safe
Just don’t understand the hate of late for Heavy attack builds. They have been around for years, sure they are in the best spot now then they have ever been. It takes nothing from you or anyone else. Be happy for your fellow player that can now achieve content where they could not before or at least have more fun doing it than before, rather than upset at how someone else is playing. For reference, I play all builds and classes.
Stay safe
sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
But they are not a free trifecta giver. You still have to know the mechanics and be able to use the build effectively. Any trifecta Youtube posts right now are from full, experienced groups, who already sleepwalk through these trials. Your average joe, 80K max dps player, is still not going to get any of these achievements without being carried if they don't know the mechanics, or are only parsing on a dummy.
sh4d0wh4z3 wrote: »But they are not a free trifecta giver. You still have to know the mechanics and be able to use the build effectively. Any trifecta Youtube posts right now are from full, experienced groups, who already sleepwalk through these trials. Your average joe, 80K max dps player, is still not going to get any of these achievements without being carried if they don't know the mechanics, or are only parsing on a dummy.
The damage alone, no, you're right with that, but stacked with all the other benefits oakensoul and HA builds provide that were stated in this thread makes it significantly easier to obtain. A debuff to empower won't kill the play style. It would just move it in line to what it should be, which is a gateway to the game's hard content rather than being a near identical alternative for completing the hardest content
sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
I have a thought… what about major and minor empower. Give Oakensoul minor empower so 1-bar HA has to use 2 HA 5pc. Put major and minor empower on a new mythic (so it can’t be used with oakensoul) that does not limit barswapping so that a 2-bar HA is able to use other 5pcs and becomes the endgame version of a HA build. I mean HA in of itself I don’t see literally any issue with, it’s just HA instead of spammable on paper. I really think 2-bar HA should actually be buffed. It’s 1-bar HA specifically that’s questionable to me.
That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
Billium813 wrote: »sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
I have a thought… what about major and minor empower. Give Oakensoul minor empower so 1-bar HA has to use 2 HA 5pc. Put major and minor empower on a new mythic (so it can’t be used with oakensoul) that does not limit barswapping so that a 2-bar HA is able to use other 5pcs and becomes the endgame version of a HA build. I mean HA in of itself I don’t see literally any issue with, it’s just HA instead of spammable on paper. I really think 2-bar HA should actually be buffed. It’s 1-bar HA specifically that’s questionable to me.
Just remove Empower from Oakensoul entirely.
2 bar HA builds can spend their time juggling Empower. 1 bar HA builds shouldnt have access to something that should be sourced from skills anyway.
The idea of SOME being able to do content with a build like stated above impacts you and me zero unless we want it to. I would rather see HA builds like stated above (with more flavor and options) than see LA weaving and damage as a whole nerfed into oblivion. Let people have fun. I have played with PLENTY of super high DPS players to see how many different mechanics, and paths they take to skip and cheese things in the game. Why shoot at people who want to play that style? ESO is a game and one whose mantra has always been, "Play it your way". What others do does not change me in the least.
Billium813 wrote: »sh4d0wh4z3 wrote: »Honestly, I believe the issue with HA builds is less because of the sets used or the other buffs oakensoul provides and more because of the changes to empower with U35. The 80% damage boost is rather over tuned in my opinion. HA Builds can still be viable if empower was reverted back to 40%, and to keep it in line with the changes they wanted, it could still only provide the buff to HAs rather than making a full revert to pre U35 empower. It wouldn't kill HA builds and would still make them viable in harder content, but it won't make them a free Trifecta giver.
I have a thought… what about major and minor empower. Give Oakensoul minor empower so 1-bar HA has to use 2 HA 5pc. Put major and minor empower on a new mythic (so it can’t be used with oakensoul) that does not limit barswapping so that a 2-bar HA is able to use other 5pcs and becomes the endgame version of a HA build. I mean HA in of itself I don’t see literally any issue with, it’s just HA instead of spammable on paper. I really think 2-bar HA should actually be buffed. It’s 1-bar HA specifically that’s questionable to me.
Just remove Empower from Oakensoul entirely.
2 bar HA builds can spend their time juggling Empower. 1 bar HA builds shouldnt have access to something that should be sourced from skills anyway.
The entire point of Oakensoul is to give buffs sourced from skills. I don’t think its fair to completely obliterate 1-bar HA, but I don’t think it’s fair to be in endgame either. It should still be a build that works at all, at minimum for normal trials so people can get gear they may need for future builds and see content. If empower were removed from oakensoul, there would have to at least be a relatively long (not Mages Guild passive) lasting global skill for empower in my opinion.
Dagoth_Rac wrote: »You can learn to drive in less time with an automatic transmission. If you have never driven before, you can really quickly get on a racetrack and drive 100mph using an automatic. But it is a lot harder to reach that speed for the first time with a manual transmission. The person driving a manual will work harder to drive the same speed for the first time as a person driving an automatic. But so what? That is kind of the point. Whether it is driving to the grocery store or driving on the autobahn, an automatic will be easier, but the manual, while more difficult, will offer more control, engagement, fun, and higher maximum speeds.
It seems like a fair trade off. And I would say HA build versus LA build is the same. And asking to nerf HA build is like asking to nerf automatic transmissions. I guess that will force people to "git gud" if they want to get on the autobahn. And then everyone on the autobahn can enjoy it more, knowing the other drivers are driving the "right" way like you.
Why does it matter how other players play and enjoy the game, especially in PVE of all places?
Let people play the way they want.... if they are happy, then be happy for them..... let them have their fun.
I have known a LOT of people that learned on automatic, but eventually did take the time to learn manual, for when it was better .... it's their choice, if they are happy driving an automatic, then let them be happy in their space..... worry about your own lane, and where your car is going.
Auldwulfe
Bushido2513 wrote: »That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
My “do trifecta” benchmark is to show how well the build works in comparison to the average endgame dps (not the top), bringing up carries doesn’t change my point. Carries are completely irrelevant. And again, it’s NOT gatekeeping. That’s just shutting down the discussion. People who prefer HA builds SHOULD be able to do trifectas. I have never in my memory said people shouldn’t be able to do content because they prefer HA. Just not with the blockability of a tank and the ease of 3 buttons (with little to no ability to change sets too). But at the very least I hope I am understood when I say there’s no reason for oakensoul to have 3 defensive buffs that make one bar HA builds have more defense than any (nontank) build without Oakensoul. Oakensoul is to take up buffing so that people don’t have to spend their limited barspace on buffing themselves, not to become more tanky than anyone can get outside of being a tank.
Edit: Oakensoul was used in HA because of the constant empower buff to begin with anyways. So I’ll turn all this back, by refusing any discussion regarding HA you all are gatekeeping the possibility of growth in the HA playstyle so that HA 2-bar can exist outside of Templar and DK. Which comes with the possibility that HA may peacefully be at the same exact level as LA one day.
Maybe the question should be, why does this bother a person so much? Are you paying for their accounts?
I, seriously, only have enough energy to live my own life.... I can't imagine how people get the energy to try and live other people's lives for them.
I've explained why it bothers me so much before so I will do it again. Objectively, its painful to see something that is an easy build pull off the same thing as a more difficult build. And I understand how people wish for ease of access into content, in fact I even believe recent trial HMs have been TOO hard. But I think there's a balance. And again, this balance is NOT, it is NOT, to make HA unable to complete content, but I'd be happier if it weren't as easy as it is currently from a balancing standpoint. I've actually found 2-bar HA to be pretty difficult and rather unique to that of 2-bar LA, which is why I'm advocating here that 2-bar HA SHOULD be viable. 1-bar HA can be a stepping stone to 2-bar, or a place that people can stop at, maybe the vet level, with 2-bar HA being viable for anything. Objectively, I think that's way more balanced.
I think that also addresses what someone else has mentioned here about HA being the "oh go do this build to do endgame" suggestion without any progression from that point.
In regards to the survivability, I have personal bias from experience. With people pulling before me in vet dlc content. Often people just die when they do that but the oakensoul survivability is so high they literally just don't. I've also done AS with a HA team. And although it made my job significantly easier as a healer... it made my job significantly easier. I feel like my IR isn't at the same value as someone who healed a non-oakensoul IR.
Finally, for some reason every HA I've seen stands behind me when I'm healing no matter if there's a mechanic that forces everyone to stack or not. This is not exclusive to HA but again, they're able to get away with it due to the defensive buffs.
Defense that is literally not obtainable in a viable way except you're a tank or an oakensoul user. And again, to be clear, I do not want oakensoul to lose all the defensive buffs. Just for it to be at the same level as a fully self-buffed DPS.
What I also have personal bias in is that I HAVE worked REALLY hard to get dps from like 52k to 100k, and people are able to just instantly get 80k with a good build and move up to 100k+. But I do not want HA as a whole to be nerfed damage-wise. Please for the love of everything don't take that from this, but it is a bias.
There ya go, my reasons. Not because I think people need to get good, not because I want people to stay down so I can sell carries, and not because I think that HA doesn't deserve to be good. I don't mind if people pick apart all of this and say I'm biased so my opinion shouldn't matter. I don't care if people disagree. All I ask is that people actually read and understand what I'm saying rather than pull part of my argument and strawman it and make assumptions about me. Because that's what this thread has felt like so far.
For what it's worth I don't exactly agree but I do understand. It's hard to stand out if everyone is getting a gold star just for showing up. It becomes a situation of what is even the point if the challenge is mostly only self imposed.
Though I will say that there's also such a thing as playing with groups of people that believe as you do. It's the same thing I used to say to people who would think someone like you is overboard. Just find a group that wants to play in a similar way to you.
I mean yes I get it that zos could modify these things and I think they will to some degree but it's clear that they also want to make the game ez mode for those that want easy mode and who will pay for the experience.
I think one of the real issues is that they haven't found a way to reward good players that can't be done as a carry. Then good players would actually have a way to show off an achievement that can only be gotten through hard work. More of those would be cool I think.