Billium813 wrote: »Many posts here are talking about 120k DPS vs 80k DPS for two bar vs 1 bar HA builds. IMO, the issue isn't at the top, it's in the middle. The ease of 80k DPS HA builds means that even middling players can use them. This is pushing up the middle to be a HA meta. I appreciate that HA builds have a lower ceiling, but that's really only a consolation if you're in that 120k club. [snip]
Enjoy this MS paint graph that illustrates my issue with HA builds
[Edited for Baiting]
Billium813 wrote: »here is a great example
vSCP HM SOLO
Do you really think someone who isn't already good at the game can just throw on an oaken build and do this?
I guess all you need is Lightning Staff, Vigor, Oaken, and dodge rolls to complete all the game has to offer. Sad really.
Give it a go. Please. I'd love to see it.
gariondavey wrote: »At the end of the day 2 bar builds are superior to 1 bar builds. By a significant margin.
1 bar builds help raise the floor.
I don't understand the anger in this thread from the op.
Necrotech_Master wrote: »Billium813 wrote: »Many posts here are talking about 120k DPS vs 80k DPS for two bar vs 1 bar HA builds. IMO, the issue isn't at the top, it's in the middle. The ease of 80k DPS HA builds means that even middling players can use them. This is pushing up the middle to be a HA meta. I appreciate that HA builds have a lower ceiling, but that's really only a consolation if you're in that 120k club. [snip]
Enjoy this MS paint graph that illustrates my issue with HA builds
[Edited for Baiting]
Yeah, I'm not sure why the argument is that 2-bar = 120k+ when that's just not what most people are hitting. People working hard to get to 50k, then 60k, then 70k, then 80k, 90k, finally 100k... and now there's a build that just gives 80k-100k dps.
People can say the discussion is gatekeeping all they want but it's shutting down any conversation about WHY people take issue with HA builds (and who knows, maybe someone can change my mind). And regardless no, more people in endgame =/= happier endgame. It's rare that I see a HA player follow directions and get consequence for not. I'd be happy for more people to come to endgame, I love teaching people, but it's a matter of attitude. And again, the three defensive buffs mean there's nothing to learn.
I'm glad there's another playstyle, I really am. I don't want HA to be nerfed so that it can't be used in any content. It's just the lack of risk (more defense than a 2-bar, pretty immortal) and the lack of learning (it is more than just mechanics), that bothers me. If HA were touched all I'd want is either for oakensoul to lose one (1) of the defensive buffs and/or for there to be a bar-buffer empower skill or a skill with a long timer so that 2-bar HA can exist again.
certain classes already have this built in
templar (solar barrage which lasts like almost 25 sec) and DK (igneous weapons that lasts like 35 seconds) (and ive seen a video of a HA 2 bar templar solo the scalecaller peak trifecta)
most other classes have to use mages guild to regularly get empower, which at max only lasts about 10 sec, so you have to use a mages guild skill like after every 3rd heavy attack, which makes it more difficult to manage on a 2 bar build
Lets dissect that comment - as you accussed me of gatekeeping like half the other comments let me assure you aswell, that it is infact not my interest.
The top 1% is irrelevant because what they are doing is different from most anyway - thats why I didnt attach relevance to them.
People complaining about heavy attack builds come from all flocks of eso and you singleling out a particular group is just your own narrative.
It hurts me because it selidifies a type of game that will end up in a place that I do not enjoy and that is infact a point-of-view shared with others.
It is not an accessibility tool as it does not resemble any setup or gameplay one could move to after one has "evolved" past the setup. People get excluded because the build and those who influence the market with - lets call them other means revel in the ease of the setup.
If you are however talking about actual physical handycaps: My opinion here may offend you yet I will put it out there. I have played with individuals with underdeveloped arms and with people likely significantly older than both of us and both these gorups are able to perform at a top level. Matter the fact is that one of said older gentleman tanked for one of the best guilds of 2019-20 not only clearing content but going for world first/trifrectas/scores. And while I agree that it is sad that the tools of our time may include some people - I do not think the design should be significantly altered to include less than a percent.
I myself am really tall, but I do not expect every place to have doorframes taller than 205cm/6,72" either. This last opinion may be controversial I imagine but try to consider the other points before delving into the latter. Given this discussion may not be the time and place entire.
Lets dissect that comment - as you accussed me of gatekeeping like half the other comments let me assure you aswell, that it is infact not my interest.
You're not gatekeeping, but you're asking the developers to gatekeep as proxy. And you might not intend to gatekeep. But it doesn't change the fact that you and the majority of people that have similar opinions are.The top 1% is irrelevant because what they are doing is different from most anyway - thats why I didnt attach relevance to them.
People complaining about heavy attack builds come from all flocks of eso and you singleling out a particular group is just your own narrative.
I mentioned the top 1%, the bottom 20%, and the rest in my comment in a couple sentences. I singled out the three main factions of players; the top, the bottom, and the middle which is... All players. So no, it's not my narrative. It's the WHOLE narrative. To use your words, you singling out a single quote from my post is your narrative.It hurts me because it selidifies a type of game that will end up in a place that I do not enjoy and that is infact a point-of-view shared with others.
Okay... How does it push the game to a place you don't enjoy? You don't have to play this way, or play with people that play this way. It has no impact on you whatsoever if you don't enjoy the playstyle. Don't want to run into someone using it on a random? Then queue with friends instead just to be super safe, but just because someone is heavy attacking all the time doesn't mean they're using a heavy attack build; many newer players in pugs just don't know game mechanics or just like playing in a way that makes sense to the average skyrim player. At least half the time I do a pug, it's a newer player that doesn't know game mechanics rather than someone doing a dedicated heavy attack build. And that's fine too.It is not an accessibility tool as it does not resemble any setup or gameplay one could move to after one has "evolved" past the setup. People get excluded because the build and those who influence the market with - lets call them other means revel in the ease of the setup.
It is an accessibility tool by every metric. It shouldn't be an item though, if anything it should be a game setting, but that would cause too much problems with the logistics of such a mechanic, what with the mechanical benefits.
Let's put it this way. Imagine with me...
You don't have a terrible disability, but you have mild arthritis in your hands. You play tank builds because tank builds don't require you to maintain a complex rotation, since it hurts to do those. Not that you can't; you have a number of DPS builds that you can play in short bursts! But you don't like to because it causes your hands to ache which causes you to drop DPM, which isn't great in the longer vet trials. But now, with this build, you could play DPS in a more comfortable way for longer periods of time. Sure, it does less damage than your dedicated two-bar builds, but it does the job and you can really learn the mechanics in harder trials, so when you do feel like score-pushing, you can play DPS and not have to play for too long, making your hands hurt.
... That sounds like accessibility to me. It's also the story of a friend of mine. He's unhappy that the only DPS accessibility option is a heavy attack build; the old version of Oakensoul let him do easier rotation builds that weren't just heavy attack builds, but at least he's got an option.If you are however talking about actual physical handycaps: My opinion here may offend you yet I will put it out there. I have played with individuals with underdeveloped arms and with people likely significantly older than both of us and both these gorups are able to perform at a top level. Matter the fact is that one of said older gentleman tanked for one of the best guilds of 2019-20 not only clearing content but going for world first/trifrectas/scores. And while I agree that it is sad that the tools of our time may include some people - I do not think the design should be significantly altered to include less than a percent.
So what you're saying is handicapped people can only play tank, and the game shouldn't have options for people with disabilities because it makes the game too easy for people without disabilities. Nah, that doesn't sound very good.I myself am really tall, but I do not expect every place to have doorframes taller than 205cm/6,72" either. This last opinion may be controversial I imagine but try to consider the other points before delving into the latter. Given this discussion may not be the time and place entire.
Sure. But real life is full of inconsistencies and things we can do nothing about. I'm sure if a place offered bigger doors you'd be happy to have 'em. But you'd be upset if a place that gave you bigger doors suddenly took them away because the shorter people didn't like how small they felt in the doorway.
Aces-High-82 wrote: »One button builds get ~80k compared to a 120k+ on a two bar build. Difference is either you hold down one button for said 80k or you toggle your 120k macro on/off.
First of all one bar heavy attack builds can get up to over 100k not 80k. 80-83k is a DPS You can pull just by pressing LMB, nothing else but OP clearly have in mind setups that perform a rotation inbetween heavy attacks. Second of all I doubt there is anyone that pushes 120k+ on a dummy with a macro. Macro in general causes more harm than benefits at high end of the game especially in dynamic rotations and real fights.
Dummy is not a real fight. In real fights heavy attack setups starts to get additional benefits that shorten up the distance between them and two bar setups to the point that in mid game one bar heavy attack sorc currently is capable to beat or be on pair with most of the two bar setups. Benefits like being a range, easily sustaining, easy to micromanage and pulling most of the dmg as an AoE are really important in real fights.
And just to be clear I am not an emeny of one bar heavy attack setups but if we want to have a talk about them lets be honest to eachother and not pretend they're weak. They're not weak, it they would nobody would use them.
here is a great example
vSCP HM SOLO
Do you really think someone who isn't already good at the game can just throw on an oaken build and do this?
Vet SCP HM solo is not specifically tied to one bar builds. Two bar setup is actually doing better job there since it offers more tools to Your disposal and ring of the pale order is better there than oakensoul anyway and dungeon itself is not that hard. If I remember correctly @luchtt even soloed trifecta there with two bar setup.
Fact that SPC can be soloed with oakensoul really doesn't bring anything into one bar heavy attack builds discossion.
that's my point. people who can do crazy things like 3 minute vAS HM clears with oakensoul can already do 3 minute vAS HM clears.
people who can't clear vAS HM won't suddenly be able to just master all the mechanics because of oakensoul. for anyone who can already do 100k dps on a dummy it's going to make almost no difference. for those who can't it'll help, but they still need to master the mechanics.
it's not giving out free IR or godslayer runs.
There is a very, very small subset of people who have the reflexes and ability to do HM mechanics but don't have the ability to master dps rotations.
Anyone who gets 75k on a two bar build who suddenly gets 85k on a HA build isn't going to magically learn the skills and disciple to get into flare and drop hoarfrost and not wipe the group in vCR+3.
I don't see how it devalues any of the current content or achivements.
Aces-High-82 wrote: »Aces-High-82 wrote: »One button builds get ~80k compared to a 120k+ on a two bar build. Difference is either you hold down one button for said 80k or you toggle your 120k macro on/off.
First of all one bar heavy attack builds can get up to over 100k not 80k. 80-83k is a DPS You can pull just by pressing LMB, nothing else but OP clearly have in mind setups that perform a rotation inbetween heavy attacks. Second of all I doubt there is anyone that pushes 120k+ on a dummy with a macro. Macro in general causes more harm than benefits at high end of the game especially in dynamic rotations and real fights.
Dummy is not a real fight. In real fights heavy attack setups starts to get additional benefits that shorten up the distance between them and two bar setups to the point that in mid game one bar heavy attack sorc currently is capable to beat or be on pair with most of the two bar setups. Benefits like being a range, easily sustaining, easy to micromanage and pulling most of the dmg as an AoE are really important in real fights.
And just to be clear I am not an emeny of one bar heavy attack setups but if we want to have a talk about them lets be honest to eachother and not pretend they're weak. They're not weak, it they would nobody would use them.
I mentioned ONE BUTTON is capable of 80k, maybe you misread it. As far as macro friendly static rota: One bar HA petsorc is capable of 120k on the dummy. As for real fights: one bar HA sorc can spike up to 300k+ on pulls and 170k single target via Power Overload. If that's not bursty enough I don't know what else is.
Necrotech_Master wrote: »Billium813 wrote: »Many posts here are talking about 120k DPS vs 80k DPS for two bar vs 1 bar HA builds. IMO, the issue isn't at the top, it's in the middle. The ease of 80k DPS HA builds means that even middling players can use them. This is pushing up the middle to be a HA meta. I appreciate that HA builds have a lower ceiling, but that's really only a consolation if you're in that 120k club. [snip]
Enjoy this MS paint graph that illustrates my issue with HA builds
[Edited for Baiting]
Yeah, I'm not sure why the argument is that 2-bar = 120k+ when that's just not what most people are hitting. People working hard to get to 50k, then 60k, then 70k, then 80k, 90k, finally 100k... and now there's a build that just gives 80k-100k dps.
People can say the discussion is gatekeeping all they want but it's shutting down any conversation about WHY people take issue with HA builds (and who knows, maybe someone can change my mind). And regardless no, more people in endgame =/= happier endgame. It's rare that I see a HA player follow directions and get consequence for not. I'd be happy for more people to come to endgame, I love teaching people, but it's a matter of attitude. And again, the three defensive buffs mean there's nothing to learn.
I'm glad there's another playstyle, I really am. I don't want HA to be nerfed so that it can't be used in any content. It's just the lack of risk (more defense than a 2-bar, pretty immortal) and the lack of learning (it is more than just mechanics), that bothers me. If HA were touched all I'd want is either for oakensoul to lose one (1) of the defensive buffs and/or for there to be a bar-buffer empower skill or a skill with a long timer so that 2-bar HA can exist again.
certain classes already have this built in
templar (solar barrage which lasts like almost 25 sec) and DK (igneous weapons that lasts like 35 seconds) (and ive seen a video of a HA 2 bar templar solo the scalecaller peak trifecta)
most other classes have to use mages guild to regularly get empower, which at max only lasts about 10 sec, so you have to use a mages guild skill like after every 3rd heavy attack, which makes it more difficult to manage on a 2 bar build
Sadly I do not know how much your comment got edited - so bear with me here.
I believe the point you made actualy aligns quite well with my initial argument. I also dislike the new extended duration on dots and the overall more sluggish feel to combat as many rotations have been simplified and reduced.
However I would avoid arguing about that here as many people enjoy the setup in their current state rather than seeing it as part of an progressively worse progress - hence my focus on Heavy Attack Builds in particular as they exemplify the issue.
That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
Aces-High-82 wrote: »One button builds get ~80k compared to a 120k+ on a two bar build. Difference is either you hold down one button for said 80k or you toggle your 120k macro on/off.
First of all one bar heavy attack builds can get up to over 100k not 80k. 80-83k is a DPS
Aces-High-82 wrote: »One button builds get ~80k compared to a 120k+ on a two bar build. Difference is either you hold down one button for said 80k or you toggle your 120k macro on/off.
First of all one bar heavy attack builds can get up to over 100k not 80k. 80-83k is a DPS
Please provide a video of this.
Thank you.
That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
The_Titan_Tim wrote: »They should buff non-Lightning Staff, non-Restoration Staff Heavy Attack builds…
Why does Bow, Dual Wield, or Inferno not compare for Single Target?
That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
Necrotech_Master wrote: »The_Titan_Tim wrote: »They should buff non-Lightning Staff, non-Restoration Staff Heavy Attack builds…
Why does Bow, Dual Wield, or Inferno not compare for Single Target?
lightning is far ahead for 2 reasons (its a channel, all 3 of the dmg ticks benefit from HA sets + empower AND trifocus destro passive turns the lightning heavy into an aoe, so massive cleave dmg)
resto is behind lightning because it does not have the aoe (still a 3 tick channel which all ticks benefit from empower and HA sets)
2h i think is the next tier (only a single hit so doesnt multi-dip empower/HA sets, but the 2h passive still makes it an aoe)
duel wield i think is same tier as 2h (not a channel but registers as 2 hits which each dips on empower/sets, but it doesnt have the aoe that 2h has)
everything else (inferno/frost staves, 1h/shield, bow) are what i would see as bottom tier (1 single hit, and no aoe dmg on hit)
The fact that the ceiling for 2 bar builds is significantly higher than perfectly set up heavy attack builds [snip] is never addressed. The only [snip] attempt is to say how easy it is to do 20-30% less dps on a heavy attack build LOL. [snip] Live and let live. Why nerf and destroy a way of playing the game that is not the strongest/most optimal/or meta. 2 bar builds also bring 3 times more utitlity. [snip]
[Edited for Baiting]
That mini discussion isn’t about DoT timers but a response to me arguing for another source of empower. If HA builds had to be 2-bar to be competitive then I feel it more closely aligns with LA builds in progression, survivability, etc. That’s not to say that 1-bar HA should be demolished (ex. Removing empower from Oakensoul) in favor of 2-bar, but I don’t believe it fair for a 3 skill build to be at the same level as one with many more skills, let alone a 3 skill build that’s nigh immortal.
First: I do not believe that the one bar HA build is at the same level as the two bar LA weaving builds. This does not agree with my current experience doing trials with a trials guild. I have seen two bar LA weaving builds producing higher DPS than one bar HA build in veteran trials.
Second: Fair to who? I have stated before in this thread that folks who LA weave advocating for nerfs to one bar HA build are Gatekeeping. Because the result of the nerf will be that the LA weave folks will still be able to do veteran content, while the one bar HA build folks will not. Please explain to me how a nerf to one group of folks while leaving another group of folks untouched is fair?
You may not believe so, but I do. If HA builds can do trifectas (which they can), they are at the same level as LA builds. Scorepushing is a very very small portion, is an outlier, and I exclude it. But do not get me wrong like you did in the second section, I do NOT believe that HA shouldn’t be able to do difficult content. I just believe that HA builds that can do that content shouldn’t be as easy as 1-3 skills, hold left click, block through most mechanics. By my opinion, I am not gatekeeping HA players as a whole, but believe that an endgame HA build should be a little bit below the difficulty of an endgame LA build, not way below the difficulty as it is now.
Edit: Heck, buff 2-bar HA builds to be able to hit 120k if it means HA and LA would be even more equal. It’s a valid playstyle. My problems literally just come down to the survivability and how easy the 1-bar build is in comparison to LA.
But even the "Do Trifecta" benchmark is rather pointless. Anyone with the right amount of gold can "do" a trifecta.
Echoing what others are saying. This is just all a ton of unnecessary gatekeeping.
Oakensoul had some issues at launch, especially the major heroism making it way too strong. That was adjusted and the ring, and the builds it facilitates, are in decent spots. No need to buff them, no need to nerf them.
<snip>
A blanket statement. But I would refer you to a comment I made earlier - if you like things given to you instead of working through them pay-to-win games provide exactly the experience you may be lacking.
RaptorRodeoGod wrote: »I like how people are complaining that HA build get free survivability, as if 2 bar builds don't have 5 extra skill slots, and an extra ultimate slot, and the ability to run a heavy monster helm, all to increase survivability.
It's almost like people are forgetting one bar builds leave like half their abilities on the table, and are pigeon holed into 3 sets.