The_Titan_Tim wrote: »After loading into my Templar that was left in Stonefalls (the dueling area of Ebonheart Pact) this Christmas morning… one thing became blatantly obvious.
I was the only one there that was not on a Magicka Nightblade. There were 6 other players there, all Magicka Nightblades, all running the same high damage build, baiting Spectral Bows.
Last time I have ever seen this level of migration to one individual class for dueling, was when the Homestead patch came out with a whole line of Magicka Dragonknight buffs.
Generally speaking, if everyone you run into are playing the class in question, using the ability in question, it’s probably because it’s overperforming somewhere.
@TechMaybeHic
Not to single you out... But I agree and got a good chuckle out of the comparison to batman. So I want to ask you something, since it doesn't look like you've cast a vote yet.
Nightblades have a startlingly useful kit within their class. Invisibility... Guaranteed crits... Teleportation, minor maim, major cowardice, minor cowardice, AoE stun, 10% damage done, major defile OR 20% damage done, a burst heal, some hots, a good spammable and execute, major evasion, roll dodge cost reduction.
They have at least 3 unique arguably OP things that nobody else has, coupled with basically everything everyone else has. They can gank, they can bomb, they can brawl, they can heal.
I'm not upset they're so strong... I just think it's funny people act like the only way to kill is to have a preposterous tooltip on assassin's will. And I don't really want the class nerfed-- I'm glad to see nb step out of the shadows a little bit.
So my question to you is, isn't it just simpler to make assassin's will do less damage than to nerf nb in other ways and relegate them back to ganker status?
Personally I think if nbs weren't crutching on this overpowered skill they'd find out how useful the rest of their kit was and how many ways they can successfully play.
I am also not particularly swayed by how "hard it is to land" when people simply run away from corrosive DKs, time and avoid warden beetles, and roll dodge everything a sorc throws at them. Keeping your buffs up and weaving light attacks is the VERY least that can be asked of an experienced ESO player.
Dueling a meta nb at this point is managing your stam and roll dodging incap/spec bow as many times in a row as you can and every time you're successful they either heal full or go invisible to reset the fight and try again. And the moment you're unsuccessful you're dead.
I say leave them everything else and eliminate this cookie-cutter uncreative rinse and repeat trash.
Imagine... a player who struggles to keep uptime on a largely passive ability or generate stacks of light attacks telling someone else "chill bro, all you have to do is roll dodge."
The_Titan_Tim wrote: »After loading into my Templar that was left in Stonefalls (the dueling area of Ebonheart Pact) this Christmas morning… one thing became blatantly obvious.
I was the only one there that was not on a Magicka Nightblade. There were 6 other players there, all Magicka Nightblades, all running the same high damage build, baiting Spectral Bows.
Last time I have ever seen this level of migration to one individual class for dueling, was when the Homestead patch came out with a whole line of Magicka Dragonknight buffs.
Generally speaking, if everyone you run into are playing the class in question, using the ability in question, it’s probably because it’s overperforming somewhere.
TechMaybeHic wrote: »They are supposed to be damage, and they do not have delayed combos nor DOT pressure. Them being able to heal as much as others is a problem. Passive multipliers should not be there as much as it is. And you cannot get all those things on your NB without sitting there and doing nothing but buff.
Other classes should have as many options with the same problem where they cannot get it all on their bar effectively, but then have their own flavor probably lacking the bow proc burst of NB but maybe a heal for templar that stands out (now that everyone has a HTD equivalent). Like Necor self synergy and harmony, if it werent for the synergies being so glitchy and not to mention randos hitting your synergies while you are the one with actual harmony. The problem with simply just nerfing assasins will outside of the no delayed burst or pressure compliment is you homogenize and that has been awful for most other classes. Its making for teribbly boring gameplay where the other classes are so cookie cutter by being limited.
Tommy_The_Gun wrote: »The only way I can see something like that happening is if ZOS would remove all of those cloak hard-counters they have been adding over the years, so it would have same amount of counters as streak has. Slapping increased cost while keeping every stealth countering ability as it is now would be just an over-kill. Streak has it, because there are no streak counters (not in the same scope as we have stealth counters).2) Shadowy disguise - fatigue added, just like streak or roll dodge.
Note: What do I mean by "hard counter" ? :
Something that prevents you from using the ability in a 1st place (and is easy & reliable to apply while still allowing to put pressure), or disables / cancels out the ability split second after it was casted, effectively causing you to only waste resources while looking as if you are having a seizure & not gaining any benefit.
TechMaybeHic wrote: »They are supposed to be damage, and they do not have delayed combos nor DOT pressure. Them being able to heal as much as others is a problem. Passive multipliers should not be there as much as it is. And you cannot get all those things on your NB without sitting there and doing nothing but buff.
Other classes should have as many options with the same problem where they cannot get it all on their bar effectively, but then have their own flavor probably lacking the bow proc burst of NB but maybe a heal for templar that stands out (now that everyone has a HTD equivalent). Like Necor self synergy and harmony, if it werent for the synergies being so glitchy and not to mention randos hitting your synergies while you are the one with actual harmony. The problem with simply just nerfing assasins will outside of the no delayed burst or pressure compliment is you homogenize and that has been awful for most other classes. Its making for teribbly boring gameplay where the other classes are so cookie cutter by being limited.
Hmm. Well, thanks for responding to me. I understand what you're saying and I don't really know why the decision was made to buff concealed weapon in such a way. I'm not a big fan of it myself... It just seems to me that assassin's will has always over performed, not just now.
I mean how did they kill before? It was incap+assassin's will+caluurions, right? For years. At least according to the timeline of changes, it would SEEM as though the extra 10% on concealed is compensation for the nerf to caluurions. So instead of landing 3 hits in 2 gcds for 10k each now they land only 2 hits but for 15k each. Seems to me like nothing important has changed at all.
Probably because the actual thing that makes the whole thing work hasn't been touched yet
I understand we don't want to steal the nightblades identity but I just don't think that's in jeopardy. They are arguably the most iconic and unique class, tied perhaps with sorcs, and when you ask yourself why the answer is invisibility not assassin's will.
Invisibility is also the reason why suggesting they NEED to be able to 2-shot because they have no delayed burst makes me go "meh." Invisible people who can 2-shot 50% of the population... That's a pretty balance-breaking identity to have. Time to give them a new one.
The_Titan_Tim wrote: »After loading into my Templar that was left in Stonefalls (the dueling area of Ebonheart Pact) this Christmas morning… one thing became blatantly obvious.
I was the only one there that was not on a Magicka Nightblade. There were 6 other players there, all Magicka Nightblades, all running the same high damage build, baiting Spectral Bows.
Last time I have ever seen this level of migration to one individual class for dueling, was when the Homestead patch came out with a whole line of Magicka Dragonknight buffs.
Generally speaking, if everyone you run into are playing the class in question, using the ability in question, it’s probably because it’s overperforming somewhere.
Dueling is not indicative of wider class balance across different game activities. Certain classes and builds have always been over-represented in dueling like Magplar and MagDK having been staples for years.
Templar used to be dominant in the dueling meta for years despite being mediocre at best in Cyrodiil for 1vX. Starting with Blackwood, only then was it performing well in Cyrodiil, too-- and was arguably one of the S-tier classes until Firesong. Since the recent patch, I've rarely seen Templars that aren't full healers/beam bots. Can probably count them on one hand, and I'm included in the number trying to make the class work with middling success.
People crutch on the meta as it delivers good results in dueling, but I honestly haven't seen a massive influx of hybrid nightblade enjoyers in Cyrodiil, or even nightblades in general. I'd be more concerned if I did see a lot of them, just like how Cyrodiil was filled with Bowsorcs for a patch, DK's for a patch, Templars for a patch, etc etc.
That being said, Nightblade is incredibly strong atm, but it isn't due to Assassin's Will. The 10% free damage on concealed and recent changes to the class burst heal have made it a bit absurd and has enabled brawler playstyles in full damage sets that previously required Dark Cloak and some tanky mitigation to survive.
Thecompton73 wrote: »I'm not a brainy mathematician or anything but I'm pretty sure adding 10% onto 10,000 makes it 11,000, not 15,000.
The_Titan_Tim wrote: »stuff
The_Titan_Tim wrote: »As far as using dueling as an example for balance? It is the perfect tool for balance, as this is the only content in the game that doesn’t involve a 3rd party to mess up your assessments… you are taking Class A and Class B without any other variables and examining how they weigh up to each other. If one weighs heavier, it’s imbalanced. It’s as clean-cut as it gets.
The_Titan_Tim wrote: »stuff
Yeah, I'm not too sure how you drew the conclusion that I think Templar's in a generally balanced state from my post, given the fact that I wrote an entire thread on how bad POTL/PL is and suggestions on how to improve it-- and made it pretty clear that it was good until Firesong. I was warned about people on the forums, and I guess I should have heeded it. Regardless, Stamblade has been a top-tier class for 1vX for the last couple of years, whilst Magblade has been sorely lacking until recent buffs to Concealed and Healthy Offering. Again, those two things are why NB is overperforming. If you nerf Assassin's Will, NB gets the Templar treatment and becomes functionally useless.The_Titan_Tim wrote: »As far as using dueling as an example for balance? It is the perfect tool for balance, as this is the only content in the game that doesn’t involve a 3rd party to mess up your assessments… you are taking Class A and Class B without any other variables and examining how they weigh up to each other. If one weighs heavier, it’s imbalanced. It’s as clean-cut as it gets.
Any other variables? Lol. That's some extremely flawed logic. You're forgetting that experience and mechanics play heavily into dueling. A good player on a bad class will wipe a bad player on a good class. An experienced nightblade will wipe an average nightblade. There's so many variables that come into play and judging Cyrodiil balance based on what people are FOTMing in a dueling environment doesn't track.
The_Titan_Tim wrote: »snip
Every nightblade: "yes"
Every other classes:"no"
😆
The truth: it's not.
Exemple : 30k resist, vamp stage3, 3200crit resistance+major protection.
I got hit by 8k nightblade ultimate and got hit by 18k assassin's will at 65%of life.
This ability hit 2 times harder than ultimate ability. This is wrong
Nightblade is good to start because it's easy to play but peoples stick with it instead of learning how to play pvp with other classes.
(I am not talking about non-ganker-build)
Every nightblade: "yes"
Every other classes:"no"
😆
The truth: it's not.
Exemple : 30k resist, vamp stage3, 3200crit resistance+major protection.
I got hit by 8k nightblade ultimate and got hit by 18k assassin's will at 65%of life.
This ability hit 2 times harder than ultimate ability. This is wrong
Nightblade is good to start because it's easy to play but peoples stick with it instead of learning how to play pvp with other classes.
(I am not talking about non-ganker-build)
So you just don't like it when you arent in a duel. I get it, getting ganked while your attention is elsewhere is annoying. But I hate getting serial rooted and leaped down because CC immunity is a lie. It's just the way of things.
Sure everyone lags but NB is all extremely close timing and positioning. Both are screwed in Cyrodil now, so the stars really have to align to have things go off. I can't even get pots to go off reliably so my hat is off to people who manage to keep assassins will stacks going. I don't use it because I can't keep it going reliably.
Most NBs now dont run cloak because its so easy to be pulled out. I don't even use it now and it was my favourite NB skill. Haven't tried the other morph because why? I use vigour.
Mass hysteria is ok but you really need to build into it and I don't. I build into weapons I like more. The siphoning skills are fun in spots but everyone is running so much mitigation they really are worthless.
Most of the NB toolkit is meh, in all honesty. You really have to work vey hard to get results but if you hit it right you really get them. I have far less trouble on my DK and Sorc, who blow through opponents with much more ease.
Thecompton73 wrote: »
Interesting, can you please explain to us what it means to "build into" an unblockable AOE CC with a huge wd/sd debuff? It doesn't scale off of any stats so I'm pretty confused how that would work.
baselesschart wrote: »Every nightblade: "yes"
Every other classes:"no"
😆
The truth: it's not.
Exemple : 30k resist, vamp stage3, 3200crit resistance+major protection.
I got hit by 8k nightblade ultimate and got hit by 18k assassin's will at 65%of life.
This ability hit 2 times harder than ultimate ability. This is wrong
Nightblade is good to start because it's easy to play but peoples stick with it instead of learning how to play pvp with other classes.
(I am not talking about non-ganker-build)
You were hit by someone who had probably used a 500 ult balorgh. 11.5k on your resistances negated from balorgh, plus they probably had around 10k pen normally, for simplicity sake, and then another 6k debuff on your resists from night mothers which I'm certain they were using. You were left with roughly 2.5k resists give or take. Was an unfortunate situation for you, bow doesn't always hit that hard.
ketsparrowhawk wrote: »If it didn't hit that hard the class would never get any kills (unless they make some kind of cheesy bash build or something.. but at that point is it even really a nightblade???). Imo the main problem with NB's right now is that they are too survivable. That big damage should come at the expense of survivability.
Every nightblade: "yes"
Every other classes:"no"
😆
The truth: it's not.
Exemple : 30k resist, vamp stage3, 3200crit resistance+major protection.
I got hit by 8k nightblade ultimate and got hit by 18k assassin's will at 65%of life.
This ability hit 2 times harder than ultimate ability. This is wrong
Nightblade is good to start because it's easy to play but peoples stick with it instead of learning how to play pvp with other classes.
(I am not talking about non-ganker-build)
It amuses me how you guys fear cloak so much when it;s a very tenuous skill and extremely easy to be knocked ou of.The reason Assassin's Will or any other NB damage skill is OP is the class itself.
In addition to cloak/invisibility, the class has been buffed to be:
NB needs expedition because we are a hit and run class. Mostly run. Even brawler blades don't often toe to toe with DK tanks. Although I'm sure it happens.
- The fastest class with native major/minor expedition
- Have the highest % damage modifiers
- Have the highest crit rate modifiers
- Have the highest crit damage modifiers
- Have two sources of 100% crit chance
- Have a 100% heal not impacted by battle spirit
- Have two great spammables, overloaded with some of the best secondary effects in the game
- Has access to aoe major/minor cowardice
Some classes have much more and loads more effectiveness on the skills they do present. Thats part of class identity.Some classes don't have even one of those. Most classes have at best 1-2 great features, but nowhere near what NB has.
It amuses me how you guys fear cloak so much when it;s a very tenuous skill and extremely easy to be knocked ou of.The reason Assassin's Will or any other NB damage skill is OP is the class itself.
In addition to cloak/invisibility, the class has been buffed to be:
- The fastest class with native major/minor expedition
- Have the highest % damage modifiers
- Have the highest crit rate modifiers
- Have the highest crit damage modifiers
- Have two sources of 100% crit chance
- Have a 100% heal not impacted by battle spirit
- Have two great spammables, overloaded with some of the best secondary effects in the game
- Has access to aoe major/minor cowardice
What's this heal that people go on about? If you mean dark cloak, it sucks scales off max health which for most nbs is low and is expensive and then you'd have no invisibility, so maybe not that. Path of darkness sucks as you have to stay in it and its
Now again, my question, if these skills are so OP why aren't they everywhere?
They aren't because they fail in practice. The fears can be good if you land them but people have to have a goodly pack of targets to get any benefit. In which you'd be better off throwing the bomb. NBs build into crit/damage and do not have the health or sustain (in general). This is that trade of thing everyone forgets about. It's rock paper scissors, you should not be able to get tank, damage and recovery all at once. It is meant to be a tradeoff.