MetallicMonk wrote: »As bad as react is at ESO he's pretty much on it with everything he's said in here, it's 100% all the damage modifiers and even maybe some of the passives in nb's kit not the actual skill itself.
Even in it's current form I'd rather fight against it than pre-nerf backlash, no counterplay besides purge, as well as delayed damage.
The issue with NB is insanely overloaded damage modifiers, access to a heavy amount of buffs/debuffs in solid class skills, and a way overtuned burst heal, possibly cloak having 0 penalties to being spammed as well. Assassin's will is not on the list in my opinion.
Here is where I'd start with a first round of nerfs to nightblade (PTS week 1 type deal, to be buffed/nerfed further as needed)
1) Concealed - modifier down to 5% damage done if the proc is going to remain the way it is now, or reverted back to 300WD/SD for 10 seconds (original pts value) if they made it proc the bonus on cast. Minor expedition removed. Tooltip increased to match surprise attack (+4.4%).
2) Shadowy disguise - fatigue added, just like streak or roll dodge.
3) Phantasmal - roll cost reduction capped at 30-50%.
4) Power extraction - remove the minor cowardice.
5) Death Stroke and morphs - reduce the damage modifier by 5%.
6) Healthy Offering - remove the vitality on cast. This morph heals 5% more as the morph effect (rather than granting 5% vitality for 10s). Both morphs of this skill - the DOT effect should be exponential. It already stacks, but rather than putting 3 dots on you that each tick for 100 damage per second if you press it 3 times consecutively, the first dot would tick for 100/s, the second for 200/s, the third for 300/s, etc. These would still stack, and this would encourage you not to spam the ability. Numbers are just examples, the dots hit harder than that on the live server.
So if my 28k spectral bow kills the target i dont get debuffed but if my 7k spectral bow gets easily outhealed i get debuffed? If some players get too much dmg with a skill, you solve the problem by punishing those who dont? seems like a very effective fix and not counterproductive at all(irony)There is one simple way to balance nb without dmg nerf. Just make it that after each assasins will usage the caster places a mark on enemy and for 10+ seconds or until enemy he marked die that nb have movement speed and healing greatly reduced both of which cannot be cleansed. The issue isnt with the damage but with the fact nightblades are completly not affaraid to engage combat with full dmg setup because they have so many survival and escape tools atm. Assasins will should be high risk high reward ability that You time out perfectly to nuke enemy but if You fail You pay the consequences not just simply walk away and build up another burst in next few seconds.
So if my 28k spectral bow kills the target i dont get debuffed but if my 7k spectral bow gets easily outhealed i get debuffed? If some players get too much dmg with a skill, you solve the problem by punishing those who dont? seems like a very effective fix and not counterproductive at all(irony)There is one simple way to balance nb without dmg nerf. Just make it that after each assasins will usage the caster places a mark on enemy and for 10+ seconds or until enemy he marked die that nb have movement speed and healing greatly reduced both of which cannot be cleansed. The issue isnt with the damage but with the fact nightblades are completly not affaraid to engage combat with full dmg setup because they have so many survival and escape tools atm. Assasins will should be high risk high reward ability that You time out perfectly to nuke enemy but if You fail You pay the consequences not just simply walk away and build up another burst in next few seconds.
xylena_lazarow wrote: »This has been said a lot over the years and it is foolish. Within a 30v30 brawl, I can move such that I turn the fight for myself into a series of 1v1s, and with 30 opponents to choose from, I can chop down weaker targets 1 by 1 helping my faction get the numbers advantage so we can zerg down the stronger targets and win the objective.PhoenixGrey wrote: »1v1 is not a valid PVP scenario in this game
xylena_lazarow wrote: »The ZOS philosophy of "huge burst damage is balanced if it's heinously slow, unresponsive, and unreliable."In a meta where 37k hp Wardens will eat that 27k hp bow and heal back to full in a blink? Nevermind the ball groups who aren't threatened until you can burst in the hundreds of thousands... 27k hp bow won't even move its target's HP bar.SkaraMinoc wrote: »No ability should hit that hard in PvP
It's like that Simpsons meme with all the deadly germs getting stuck on each other in the door.
MetallicMonk wrote: »As bad as react is at ESO he's pretty much on it with everything he's said in here, it's 100% all the damage modifiers and even maybe some of the passives in nb's kit not the actual skill itself.
Even in it's current form I'd rather fight against it than pre-nerf backlash, no counterplay besides purge, as well as delayed damage.
The issue with NB is insanely overloaded damage modifiers, access to a heavy amount of buffs/debuffs in solid class skills, and a way overtuned burst heal, possibly cloak having 0 penalties to being spammed as well. Assassin's will is not on the list in my opinion.
Here is where I'd start with a first round of nerfs to nightblade (PTS week 1 type deal, to be buffed/nerfed further as needed)
1) Concealed - modifier down to 5% damage done if the proc is going to remain the way it is now, or reverted back to 300WD/SD for 10 seconds (original pts value) if they made it proc the bonus on cast. Minor expedition removed. Tooltip increased to match surprise attack (+4.4%).
2) Shadowy disguise - fatigue added, just like streak or roll dodge.
3) Phantasmal - roll cost reduction capped at 30-50%.
4) Power extraction - remove the minor cowardice.
5) Death Stroke and morphs - reduce the damage modifier by 5%.
6) Healthy Offering - remove the vitality on cast. This morph heals 5% more as the morph effect (rather than granting 5% vitality for 10s). Both morphs of this skill - the DOT effect should be exponential. It already stacks, but rather than putting 3 dots on you that each tick for 100 damage per second if you press it 3 times consecutively, the first dot would tick for 100/s, the second for 200/s, the third for 300/s, etc. These would still stack, and this would encourage you not to spam the ability. Numbers are just examples, the dots hit harder than that on the live server.
SkaraMinoc wrote: »
I'm not sure what you mean. The same principle I described can apply to your 1v30 seal clubbing scenario on a variety of specs. You don't need to AoE bomb to win outnumbered, and NB is particularly good at winning a series of 1v1s. I'm also not sure what you mean by "stamblade" in this hybrid meta.PhoenixGrey wrote: »Maybe you are playing mag sorc so you probably need to break it down. Stamblade can 1v30 on its own.
SkaraMinoc wrote: »No ability should hit this hard in PvP. It's nearly the same damage as pre-nerf Oakensoul Corrosive heavy attacks. But let's pretend that ~30k crits are perfectly fine.
Screenshot taken in Cyrodiil with 32k armor, 2209 crit resist, 6% damage reduction.
OnGodiDoDis wrote: »SkaraMinoc wrote: »No ability should hit this hard in PvP. It's nearly the same damage as pre-nerf Oakensoul Corrosive heavy attacks. But let's pretend that ~30k crits are perfectly fine.
Screenshot taken in Cyrodiil with 32k armor, 2209 crit resist, 6% damage reduction.
That's nothing. My bear hits harder than that. Would you say my bear is unbalanced?
Your bear is an execute with execute scaling whereas Bow is not an execute. Try to not compare apples to oranges.
xylena_lazarow wrote: »Why stop at nerfing spectral bow? Why stop at blanket nerfing damage? Remove player deaths from PvP altogether. Now your egos are safe, and you don't have to worry about dying IRL because your video game avatar died. Fights will be decided by sitting in a circle and seeing who can pump their resto staff up and down the most times.
I'm inclined to agree. The tank meta brings extremely strong generic defensive tools that remove NB's intended weak points, that's what's "overpowered" not their damage. Just curious, what does your data say is the top class?My own data from kc suggests nightblade is NOT the strongest class right now in PvP... When you combine sets like rallying cry + vigor + ice staves + burst heals, you can face tank a full corrossive dk, with ANY class.
Assassin's Will is balanced. If you want to nerf damage, nerf the tanky aspect of the meta first.
Cloak does not need to be further nerfed. It is signature skill of nightblade and already has lots of way to counter it.
I would suggest the balance decisions to be based off of data and experience of mid-tier players rather than a few very vocal elite PvPers.
My own data from kc suggests nightblade is NOT the strongest class right now in PvP.
And how many players know how to kill those NBs.This poll does clearly reveal how many NBs sweatily gank the forums.
OnGodiDoDis wrote: »SkaraMinoc wrote: »No ability should hit this hard in PvP. It's nearly the same damage as pre-nerf Oakensoul Corrosive heavy attacks. But let's pretend that ~30k crits are perfectly fine.
Screenshot taken in Cyrodiil with 32k armor, 2209 crit resist, 6% damage reduction.
That's nothing. My bear hits harder than that. Would you say my bear is unbalanced?
Your bear is an execute with execute scaling whereas Bow is not an execute. Try to not compare apples to oranges.
Should Crystal frags hit 27k ? Should an empowered whip hit 27k ? Some ultimates don't even hit 27k. If you are a ganker, I will accept it and even that's ridiculous. However if you are not. Completely unacceptable. Regardless if you can dodge roll or block it. I don't understand that argument. We can with every other ability? We are specifically looking at it's damage. And just in terms of that alone it's not comparable to any other skill in the game. It might not be specifically due to the skill itself but everything else buffing it needs a hard look at because hitting 27k on a skill is completely unacceptable on a non ganking build.
OnGodiDoDis wrote: »
The reason it hits hard is because it's a reward skill. Keeping 5 stacks in combat is almost impossible to do. That is why the warden bear has a 150% scaling on targets below 25% and not 100% or 50%; because if you manage to hit someone under 25% HP, it's a guaranteed kill. Otherwise, the damage is...bearable. You have to combo the bow. Nobody is going to die with the bow alone.
xylena_lazarow wrote: »And how many players know how to kill those NBs.This poll does clearly reveal how many NBs sweatily gank the forums.
I can understand why inexperienced or non-competitive players find NBs unfun or unfair. This game never really could decide how competitive it wanted its players to be. If casual players see elites as untouchable, they quit.
Okay that gave me a laugh. NB has a low floor and high ceiling, which makes for a very uneven experience.PhoenixGrey wrote: »I am inexperienced and non-competitive. But when i play NB i become an elite untouchable.
So if my 28k spectral bow kills the target i dont get debuffed but if my 7k spectral bow gets easily outhealed i get debuffed? If some players get too much dmg with a skill, you solve the problem by punishing those who dont? seems like a very effective fix and not counterproductive at all(irony)There is one simple way to balance nb without dmg nerf. Just make it that after each assasins will usage the caster places a mark on enemy and for 10+ seconds or until enemy he marked die that nb have movement speed and healing greatly reduced both of which cannot be cleansed. The issue isnt with the damage but with the fact nightblades are completly not affaraid to engage combat with full dmg setup because they have so many survival and escape tools atm. Assasins will should be high risk high reward ability that You time out perfectly to nuke enemy but if You fail You pay the consequences not just simply walk away and build up another burst in next few seconds.
You should plan Your combo better if You hit with spectral bow for only 7k. As simple as that. And it's not because "some players are getting 28k with this ability" it's because getting even 15k with it is pretty easy and nb defensive power bugdet really does not justify it anymore.