Take notice, nerf herders. This is the problem competitive players identify regarding NB over and over, not damage.StaticWave wrote: »increased a NB's survivability over the top
This is a bit off topic but I've seen other people also comment on Phantasmal. The way that skill is presented here is pretty disingenuous in that it's made to seem as if you have 100% reduction on roll dodge without any downtime like you would by getting a reduction from gear. However the fact that you have to get hit with 10 direct damage attacks to get that much reduction balances the skill pretty well. At most you'd get a free roll every five seconds if someone is LA weaving DD skills perfectly. And those attacks are either hitting you for damage or being blocked and using as much, or more, stam as a roll dodge would take anyway.StaticWave wrote: »NB's offensive kit is fine. Its defense needs some readjustment though. The class used to rely on stealth (Cloak) and slipperiness (Shadow Image) to survive. The trade-off made the class balanced. Elite players could make it look extremely lethal, and casual players could still enjoy the stealthy playstyle if they aren't confident in their mechanical skills.
However, the recent buffs (Phantasmal Escape and Healthy Offering) have increased a NB's survivability over the top. Not only do they still have access to Cloak and Shadow Image, but they now have a fat burst heal as potent as HoTD and Major Evasion + 100% dodge roll cost reduction (equivalent to wearing 16 pieces of Well-Fitted trait on top of their existing gear). Basically, if a NB wanted to survive this patch, nobody could really kill it. That's the issue ZOS needs to address because I can't see why a class that's built around a squishy/stealthy playstyle also happens to be one of the tankiest classes in the game...
StaticWave wrote: »NB's offensive kit is fine. Its defense needs some readjustment though. The class used to rely on stealth (Cloak) and slipperiness (Shadow Image) to survive. The trade-off made the class balanced. Elite players could make it look extremely lethal, and casual players could still enjoy the stealthy playstyle if they aren't confident in their mechanical skills.
However, the recent buffs (Phantasmal Escape and Healthy Offering) have increased a NB's survivability over the top. Not only do they still have access to Cloak and Shadow Image, but they now have a fat burst heal as potent as HoTD and Major Evasion + 100% dodge roll cost reduction (equivalent to wearing 16 pieces of Well-Fitted trait on top of their existing gear). Basically, if a NB wanted to survive this patch, nobody could really kill it. That's the issue ZOS needs to address because I can't see why a class that's built around a squishy/stealthy playstyle also happens to be one of the tankiest classes in the game...
Gosh, stop that fairytales. Magbalde is suck still and it was suck before. The whole Cyro's nightblade population is stam and it already was like this, and no - they don't even care about concealed, because you know... it's far more comfortable spam surprise with guaranteed crit (on top of minor breach), use PE with double buff AND debuff (can we even compare that to sap ?), also execute got scaling from 50% yet the range morph got a mockery 'buff'. And on top of that stam got minor protect from Vigorcuddles_with_wroble wrote: »concealed having a unique 10% damage buff on top of all the other damage modifiers is definitely too much as well.
Gosh, stop that fairytales. Magbalde is suck still and it was suck before. The whole Cyro's nightblade population is stam and it already was like this, and no - they don't even care about concealed, because you know... it's far more comfortable spam surprise with guaranteed crit (on top of minor breach), use PE with double buff AND debuff (can we even compare that to sap ?), also execute got scaling from 50% yet the range morph got a mockery 'buff'. And on top of that stam got minor protect from Vigorcuddles_with_wroble wrote: »concealed having a unique 10% damage buff on top of all the other damage modifiers is definitely too much as well.
xylena_lazarow wrote: »Okay that gave me a laugh. NB has a low floor and high ceiling, which makes for a very uneven experience.PhoenixGrey wrote: »I am inexperienced and non-competitive. But when i play NB i become an elite untouchable.
PhoenixGrey wrote: »
I m not sure what a high ceiling is when one skill does 25-30 k damage on a 1vx open world.
Not that there is a high ceiling for any class in the game right now but nb is definitely the easiest to 1vx for me personally.
baselesschart wrote: »PhoenixGrey wrote: »
I m not sure what a high ceiling is when one skill does 25-30 k damage on a 1vx open world.
Not that there is a high ceiling for any class in the game right now but nb is definitely the easiest to 1vx for me personally.
AW doesn't consistently hit that high. If you're getting hit that high I would suggest looking at your build. The only people getting hit for that are people that are already squishy. If people started to run more crit resist the numbers would start to go way down.
PhoenixGrey wrote: »So no 30k hits ? Still, I don't see a problem when you time it with incap. Is it hard to time 2 skills ? It doesn't hit then you reset fight with cloak + shade and rinse repeat.
Let's assume timing 2 skills is super hard. You can still use the barrage of buffs NB gets and play a pure bow blade from miles away and still get the same results.
NB has the best defence, offence and mobility in the game. I am not sure if NB mains are even aware about battle spirit exceptions which NB gets nor do they know what their class is actually capable of.
Ok I am gonna say it if nobody else does, If NB class toolkit is used correctly you can easily go without deaths in open world PVP !
SkaraMinoc wrote: »Many scenarios exist where you can't block, dodge, or even notice the telegraph. Regardless of your skill level.
baselesschart wrote: »PhoenixGrey wrote: »So no 30k hits ? Still, I don't see a problem when you time it with incap. Is it hard to time 2 skills ? It doesn't hit then you reset fight with cloak + shade and rinse repeat.
Let's assume timing 2 skills is super hard. You can still use the barrage of buffs NB gets and play a pure bow blade from miles away and still get the same results.
NB has the best defence, offence and mobility in the game. I am not sure if NB mains are even aware about battle spirit exceptions which NB gets nor do they know what their class is actually capable of.
Ok I am gonna say it if nobody else does, If NB class toolkit is used correctly you can easily go without deaths in open world PVP !
Nightblade burst combo is fairly difficult to land. With its audio cues and overall predictability, most people know how to avoid it. If you've watched nightblade gameplay clips on youtube, they are combing through hours of fights to find those few situations where assassin's will might've crit for that high. Yes you can disengage and reset the fight, but you can't spam your burst combo. Most of the time on fairly tanky targets you need to have a high balorgh proc to take them down and if they just block your combo you have to reset.
I would argue the assassin class should have the best offensive kit in the game. It only has superb mobility if the user has mastered shade, which again is a difficult thing to do. It is not an easy skill to use when you are outnumbered. As far as healing, they could cut healthy offering for a decent chunk while keeping the minor mending and it would be a balanced skill.
And you are right I could stay alive indefinitely if I stayed in cloak all the time only picking off outliers, but thats no fun. If i'm solo outnumbered, there are gonna be some situations where no toolkit is going to save me, which is good no one should be able to survive a 30 man group.
Thecompton73 wrote: »This is a bit off topic but I've seen other people also comment on Phantasmal. The way that skill is presented here is pretty disingenuous in that it's made to seem as if you have 100% reduction on roll dodge without any downtime like you would by getting a reduction from gear. However the fact that you have to get hit with 10 direct damage attacks to get that much reduction balances the skill pretty well. At most you'd get a free roll every five seconds if someone is LA weaving DD skills perfectly. And those attacks are either hitting you for damage or being blocked and using as much, or more, stam as a roll dodge would take anyway.StaticWave wrote: »NB's offensive kit is fine. Its defense needs some readjustment though. The class used to rely on stealth (Cloak) and slipperiness (Shadow Image) to survive. The trade-off made the class balanced. Elite players could make it look extremely lethal, and casual players could still enjoy the stealthy playstyle if they aren't confident in their mechanical skills.
However, the recent buffs (Phantasmal Escape and Healthy Offering) have increased a NB's survivability over the top. Not only do they still have access to Cloak and Shadow Image, but they now have a fat burst heal as potent as HoTD and Major Evasion + 100% dodge roll cost reduction (equivalent to wearing 16 pieces of Well-Fitted trait on top of their existing gear). Basically, if a NB wanted to survive this patch, nobody could really kill it. That's the issue ZOS needs to address because I can't see why a class that's built around a squishy/stealthy playstyle also happens to be one of the tankiest classes in the game...
MetallicMonk wrote: ».StaticWave wrote: »NB's offensive kit is fine. Its defense needs some readjustment though. The class used to rely on stealth (Cloak) and slipperiness (Shadow Image) to survive. The trade-off made the class balanced. Elite players could make it look extremely lethal, and casual players could still enjoy the stealthy playstyle if they aren't confident in their mechanical skills.
However, the recent buffs (Phantasmal Escape and Healthy Offering) have increased a NB's survivability over the top. Not only do they still have access to Cloak and Shadow Image, but they now have a fat burst heal as potent as HoTD and Major Evasion + 100% dodge roll cost reduction (equivalent to wearing 16 pieces of Well-Fitted trait on top of their existing gear). Basically, if a NB wanted to survive this patch, nobody could really kill it. That's the issue ZOS needs to address because I can't see why a class that's built around a squishy/stealthy playstyle also happens to be one of the tankiest classes in the game...
It's both really, their survivability is the larger issue with how the class is supposed to function, but concealed having a unique 10% damage buff on top of all the other damage modifiers is definitely too much as well. Completely not needed, you literally accidentally kill people on nightblade atm, it's overperforming on both fronts.
I'd agree that if any NB damage deserves a nerf, it's the 10% dmg buff on Concealed, not the bow.StaticWave wrote: »I think that's only 1 offensive ability that might need an adjustment.
xylena_lazarow wrote: »I'd agree that if any NB damage deserves a nerf, it's the 10% dmg buff on Concealed, not the bow.StaticWave wrote: »I think that's only 1 offensive ability that might need an adjustment.
MEBengalsFan2001 wrote: »
Lately I've seen a big uptick in Grim Focus usage since update 36 hit consoles. Something tells me that a combination of effects from passives, skills, ultimate gear sets is why Assassin Will is hitting as hard as it is.
The logic being used to state it can be dodge is true to an extent even in 1v1 matches a slight delay in response by the player or between device to the system or system input to the server all results in death or high damage being taken, even when blocking. When in a none 1v1 setup you are pretty much dead if you are target and the skill hits you. I know I see it a lot lately in my death recap.
Right now going against a MagDen, DK or NB is a pain because they all do high damage, have great CC to apply to you and have great tools for defensive play. These are the same things that made Templars great and yet Templars damage and CC effects were reduced to the point where many players have moved onto other classes.
Game needs an overhaul from the ground up to balance out the game. I rather the devs spend their time doing this than creating new content in 2023.
baselesschart wrote: »
And yes thats kinda how nightblade burst is oriented, if you don't try to dodge it or block it and it hits you, it is supposed to kill you. Thats why its so easy to predict.
Easy to predict in a duel or one on one. Impossible to predict when a NB is sitting on the edge of a large open world battle one shotting players who are paying attention to the other players actively in their face.
baselesschart wrote: »
Easy to predict in a duel or one on one. Impossible to predict when a NB is sitting on the edge of a large open world battle one shotting players who are paying attention to the other players actively in their face.
Everything is exponentially harder to predict when you're outnumbered. If everything was balanced around how it performs against someone who is outnumbered we'd have a lot of skills that are deemed "OP"
Ahh, but the post b4 mine was using predictable and telegraphed to justify why the damage levels were just fine.
That said, one shot heavy attack builds were even more predictable, telegraphed and slow, yet it was still enough for ZOS to not only completely nerf heavy attack sets, empower in PVP, but also radically change the entire mechanics for light/heavy attacks across the entire game.
baselesschart wrote: »
Easy to predict in a duel or one on one. Impossible to predict when a NB is sitting on the edge of a large open world battle one shotting players who are paying attention to the other players actively in their face.
Everything is exponentially harder to predict when you're outnumbered. If everything was balanced around how it performs against someone who is outnumbered we'd have a lot of skills that are deemed "OP"
PhoenixGrey wrote: »By that logic, If cfrag from a random pug hits for a 20k you should not have a problem with that right ?
Oh wait nb has cloak so you can counter that as well.
But I m sure you will not be ok with that on other classes.
Problem here not the damage but lack of counterplay for other classes. If only my mag sorc had old BOL I would not mind how hard this skill hits