baselesschart wrote: »PhoenixGrey wrote: »By that logic, If cfrag from a random pug hits for a 20k you should not have a problem with that right ?
Oh wait nb has cloak so you can counter that as well.
But I m sure you will not be ok with that on other classes.
Problem here not the damage but lack of counterplay for other classes. If only my mag sorc had old BOL I would not mind how hard this skill hits
If I somehow got hit for 20k by crystal frags I would add more tankiness to my build. Not that some zergling would even have any chance of hitting that, which is also another point of discussion, a lot of the deadly nightblade players are veteran players that have been playing the class for a long time. A mediocre nightblade will still go down really quickly and won't execute a burst combo as well.
If the damage isn't the problem and its lack of counterplay from other classes, that would suggest that zos should focus on buffing other classes. Because fundamentally the ability has not changed.
PhoenixGrey wrote: »
My point is you should not have a problem if zos decides to buff cfrag by 50%?
Yeah I agree with 8 straight patches of nb buffs a lot of other classes are bottom tier compared to nb
The only spec which can remotely challenge nb today is the ice warden
IMHO there is not much difference between a mediocre nb and a top tier one right now. When one skill hits that hard there is no point doing a combo, is there ?
I have very minimal pvp experience on NB as the play style doesn’t appeal to me. I’d be curious to hear from a veteran NB what you think Stamblade’s weaknesses are this patch.
I main a Magden, and many Stamblades seen much tankier now. I pop a detect pot and they continue to dish out damage, spamming concealed weapon (which is instant cast and deals as much damage as deep fissure, a 3 second delay skill shot) without taking much damage. I don’t really see a disadvantage to balance the damage mitigation of cloaking and very high crit damage.
I honestly couldn't really offer any input without seeing said encounters taking place.
I get that cloaking has counters, nonetheless, it's a helluvan escape/attack tool, even if many players can counter it. To that point, when I use lingering flare, I swear NBs are cloaking again instantly the moment they are revealed. There is no "can't return to stealth for 4 seconds" as the ability states. Just watched this happen several times in BG's today. I don't know if it's a bug, or lag, or what.
Nightblade is certainly fun, and even despite its competitive performance in the meta, it still is a relatively unforgiving class to play. Its certainly not easy mode, you can easily be punished if you miscalculate and make a mistake while you're in combat.Maybe I'll level an NB just so I can experience cloaking around, undetected, looking for a Magsorc low on health to gank. It
might be time for me to quit the game.
TechMaybeHic wrote: »I don't know. I feel that getting 20% bonus on it after hitting an ultimate and 10% more damage from hidden blade gives the damage you are talking about and don't think it would be as bad if those were fixed. But there may be a balance issue in the weapon damage it grants while it waits, and the heal on top of that might be a bit too much. But its not exactly just press and win as there are a lot of things to get lined up to make it truly give you those advantages. I kind of feel other classes should be as rewarded and many are just not.
I'm not sure why Purifying Light/Power of the Light keeps getting brought up in a thread about Assassin's Will. However, here's my 2 cents from playing both Templar and Nightblade:
As you can see, around a 27k crit on both abilities. One of them is a lot more balanced than the other. Assassin's Will can be blocked and dodge rolled. There's a sound that plays that gives away whenever you have 5 stacks and can fire the proc, letting your opponent know that it's up and allowing to anticipate your combo. There's a travel time that allows you to break free and roll dodge even if you get Incap CC + Bow proc'd whilst you're on the ground.
You can't block or roll dodge a 26.3k PL crit in any way. There's 0 counterplay. A nerf was justified-- I was seeing 15-20k+ PL crits pretty damn often, and you can stack them on the same damage tick as a Dawnbreaker for a hard CC instakill. Sure, ZOS nerfed it way too hard and Templar's about as useful as Magsorc now, but it was way too strong in the hands of players far less experienced than I am on the class. Let's not do the same to Nightblade and see them go the way of the dodo-- it's not healthy for the game.
Mind you, I see 15k-20k bow crits pretty often, too, but Incap CC + Bow isn't as strong as a combo. You can completely counter a nightblade's entire damage rotation by holding block or dodge rolling at the right time. I've played both extensively openworld 1vX, 2vX, group, etc. I find Nightblade easier to 1vX on Templar-- even when PL was strong, simply because of the tools in its kit like Phantasmal and Shade. I'll echo what others in this thread like React are saying; the problem with NB right now isn't Assassin's Will, it's the 10% free damage tacked onto concealed weapon and the buffs to NB survivability.
TBH I am never able to keep stacks long enough in pvp to get the thing to fire so mad props to those who do. It falls off so rapidly I jus don't bother with the skill.
StaticWave wrote: »I'm not sure why Purifying Light/Power of the Light keeps getting brought up in a thread about Assassin's Will. However, here's my 2 cents from playing both Templar and Nightblade:
As you can see, around a 27k crit on both abilities. One of them is a lot more balanced than the other. Assassin's Will can be blocked and dodge rolled. There's a sound that plays that gives away whenever you have 5 stacks and can fire the proc, letting your opponent know that it's up and allowing to anticipate your combo. There's a travel time that allows you to break free and roll dodge even if you get Incap CC + Bow proc'd whilst you're on the ground.
You can't block or roll dodge a 26.3k PL crit in any way. There's 0 counterplay. A nerf was justified-- I was seeing 15-20k+ PL crits pretty damn often, and you can stack them on the same damage tick as a Dawnbreaker for a hard CC instakill. Sure, ZOS nerfed it way too hard and Templar's about as useful as Magsorc now, but it was way too strong in the hands of players far less experienced than I am on the class. Let's not do the same to Nightblade and see them go the way of the dodo-- it's not healthy for the game.
Mind you, I see 15k-20k bow crits pretty often, too, but Incap CC + Bow isn't as strong as a combo. You can completely counter a nightblade's entire damage rotation by holding block or dodge rolling at the right time. I've played both extensively openworld 1vX, 2vX, group, etc. I find Nightblade easier to 1vX on Templar-- even when PL was strong, simply because of the tools in its kit like Phantasmal and Shade. I'll echo what others in this thread like React are saying; the problem with NB right now isn't Assassin's Will, it's the 10% free damage tacked onto concealed weapon and the buffs to NB survivability.
Basically if you give a class enough stat buffs without changing its playstyle, it's still going to overperform purely based on superior stats.
Bingo. They have taken every other classes' "niche" and put it all into NB.
During regular play my night blade has: 56-100% crit rate, ~100% crit damage, ~30-40% raw damage buff, 145% movement speed, over 7K spell damage, and well over 2K regens. My concealed weapon hits as hard as my necro's Blastbones.
It is sort of ridiculous, and in my opinion makes the other classes sub par. My NB is faster than my Stamsorc. It heals and bursts better than my Necro. It bombs better than my necro. The only class I play that is still competitive is DK, but my NB is a hugely easier due to the massive movement speed and cloak.
ketsparrowhawk wrote: »If it didn't hit that hard the class would never get any kills (unless they make some kind of cheesy bash build or something.. but at that point is it even really a nightblade???). Imo the main problem with NB's right now is that they are too survivable. That big damage should come at the expense of survivability.
ketsparrowhawk wrote: »If it didn't hit that hard the class would never get any kills (unless they make some kind of cheesy bash build or something.. but at that point is it even really a nightblade???). Imo the main problem with NB's right now is that they are too survivable. That big damage should come at the expense of survivability.
Agree with the 2nd part but not the 1st part. The rest of us are out here getting kills without hitting people for 28k. It's clearly not necessary. And if they hit that hard during a tank meta how hard will they hit outside of a tank meta? Why would anyone that cares about being competitive build for less than 28k health when some people can do 28k in one shot?
I agree that nbs should have a slight edge in damage -v- other classes at the expense of survivability. But even if you nerf their primary heal they still have invisibility to fall back on. Nbs never lacked for a niche to call their own, have always drawn a massive percentage of players to play them, and frankly have always been capable of killing.
Trying to say this or that about 1v1s or how hard their combo is to land is kinda silly because it pretends that nbs need to be able to survive toe to toe... And then when they receive such buffs they go right back to bow ganking, bombing, and incapping people already fighting someone else.
What one person "needs" to compete in competitive duels another 35% of the player base combines with the rest of their overstocked tool bag to just be trolly and annoying.
ketsparrowhawk wrote: »If it didn't hit that hard the class would never get any kills (unless they make some kind of cheesy bash build or something.. but at that point is it even really a nightblade???). Imo the main problem with NB's right now is that they are too survivable. That big damage should come at the expense of survivability.
Agree with the 2nd part but not the 1st part. The rest of us are out here getting kills without hitting people for 28k. It's clearly not necessary. And if they hit that hard during a tank meta how hard will they hit outside of a tank meta? Why would anyone that cares about being competitive build for less than 28k health when some people can do 28k in one shot?
I agree that nbs should have a slight edge in damage -v- other classes at the expense of survivability. But even if you nerf their primary heal they still have invisibility to fall back on. Nbs never lacked for a niche to call their own, have always drawn a massive percentage of players to play them, and frankly have always been capable of killing.
Trying to say this or that about 1v1s or how hard their combo is to land is kinda silly because it pretends that nbs need to be able to survive toe to toe... And then when they receive such buffs they go right back to bow ganking, bombing, and incapping people already fighting someone else.
What one person "needs" to compete in competitive duels another 35% of the player base combines with the rest of their overstocked tool bag to just be trolly and annoying.
Yes there is a lot going on besides "assassin's will does too much," but your suggested softer touch IS to simply nerf assassin's will. They aren't going to revert the most recent change to concealed so soon, it would be much harder to redo the entire vampire line to not synergize with nb so well. It doesn't make sense to remove the 20% from incap which has been in place for so long, and it would be a less soft touch to rework nb passives.
Here is where I'd start with a first round of nerfs to nightblade (PTS week 1 type deal, to be buffed/nerfed further as needed)
1) Concealed - modifier down to 5% damage done if the proc is going to remain the way it is now, or reverted back to 300WD/SD for 10 seconds (original pts value) if they made it proc the bonus on cast. Minor expedition removed. Tooltip increased to match surprise attack (+4.4%).
2) Shadowy disguise - fatigue added, just like streak or roll dodge.
3) Phantasmal - roll cost reduction capped at 30-50%.
4) Power extraction - remove the minor cowardice.
5) Death Stroke and morphs - reduce the damage modifier by 5%.
6) Healthy Offering - remove the vitality on cast. This morph heals 5% more as the morph effect (rather than granting 5% vitality for 10s). Both morphs of this skill - the DOT effect should be exponential. It already stacks, but rather than putting 3 dots on you that each tick for 100 damage per second if you press it 3 times consecutively, the first dot would tick for 100/s, the second for 200/s, the third for 300/s, etc. These would still stack, and this would encourage you not to spam the ability. Numbers are just examples, the dots hit harder than that on the live server.
The only way I can see something like that happening is if ZOS would remove all of those cloak hard-counters they have been adding over the years, so it would have same amount of counters as streak has. Slapping increased cost while keeping every stealth countering ability as it is now would be just an over-kill. Streak has it, because there are no streak counters (not in the same scope as we have stealth counters).2) Shadowy disguise - fatigue added, just like streak or roll dodge.
Yes there is a lot going on besides "assassin's will does too much," but your suggested softer touch IS to simply nerf assassin's will. They aren't going to revert the most recent change to concealed so soon, it would be much harder to redo the entire vampire line to not synergize with nb so well. It doesn't make sense to remove the 20% from incap which has been in place for so long, and it would be a less soft touch to rework nb passives.
Why shouldn't they make the proper adjustments, though? Assasin's will itself is perfectly fine for the counterplay it has, especially when considering all of the other factors I mentioned above. If the problem of it hitting too hard stems from the damage modifiers in the toolkit, why would you think its a good idea to nerf the ability instead of the modifiers? I'm still hitting 10k concealed weapons, 10-13k rushing agonies, 6-8k medium weaves, 5-8k saps/extractions, etc. If you nerf assasin's will without adjusting the modifiers the class retains the majority of what is overperforming about it until the proper things get nerfed, at which point where youre left with a more balanced toolkit but also with an assasin's will that now doesn't do enough damage to actually kill anything.
Metemsycosis wrote: »The class is overtuned but when was the last time assassin's will was even changed?
I find it hard to believe people will come to the forums day in, day out crying about a tank meta. Then will sit and say oh em gee, what's this?? A 28k bow proc (nvm it required 10 stars to align)