sunshineflame wrote: »A nightblade main says "just dodge it...its basically the worst skill in all of PvP...in fact buff it because a guard debuffed him otherwise it would've probably healed the him doing negative damage"
Just ReACt fASteR.......Zzzzzzzzzzzzzzzzzzzzzzzzzzz
DrNukenstein wrote: »Also, if you're really getting hit by 25k+ AW's you are totally a potato.
I am confident in saying this because I too am a potato, and the highest AW I've ever eaten is 16k in CP.
It's the hardest hitting ability in the game. So it's pretty much unbalanced by definition--compared to other abilities. Now if it belonged to a class that was otherwise weak then you could make an argument for it being balanced nonetheless.
As it is? Obviously not balanced. Very obvious. To the point where you really have to wonder about anyone who disagrees. Do they only 1v1? Are they themselves a NB? Are they just plain wrong?
DrNukenstein wrote: »It was balanced, and then they made it keep stacks out of combat in PVP. Now it really is the ultimate finger of death super attack.
Like it was totally a valid point that it was a high headspace move that was difficult to land, and that with the buff being so likely to get recast after firing it would sometimes actually cause you to whiff even if it hit.
Now at worst it's just 300 weapon and spell damage and at best an actual gun in a game that does not have those.
SandandStars wrote: »Someone despises the proc set meta nearly as much as I do.
[snip]
Mr_Jord_Joe wrote: »A single skill cannot in any way deal that much damage... that's more damage than any direct damage ultimates... and there are still people who don't realize that... regardless of whether core skills are being used or no...
If that's balanced, then I want the skill ''radiant destruction'' of templar scale from 100% health, thanks!
TechMaybeHic wrote: »
Its kind of bi-polar when this exists at the same time as ball groups which let's face it; coordinating an entire groups sets and abilities and everything else, is the sweatiest playstyle possible
From the NBs PoV, well-executed detection can be extremely nasty. There have been days in my "career" as NB where detection has completely denied my playstyle. Luckily the average player doesn't have the practice or the will to actively hunt NBs otherwise the class, or rather the cloak / ganking playstyle, would be dead in the water.MEBengalsFan2001 wrote: »My in game experience yesterday showed me that all three are garbage at detecting NB. Every fight with a NB the initial use had less than 50% chance of showing the NB.
That's pretty bold of the NB, but all detection skills have a tick frequency. They don't detect instantly. It can take a second. That is enough for a fast nightblade, or one that uses a gap closer, to still take the risk and gank you.One fight I had yesterday I had Inner light active, flare on the ground and I got hit by a NB that was less than 5m from me.
I'd probably block-heal and/or dodge roll, but using a potion for detection immediately is reasonable.Which I used my Pot to heal myself and ensure he can't go into stealth.
Shadow Image. That's probably how that NB took the risk of attacking you without it being much of a risk. Did they kill you? If they ported out immediately that was a half-hearted attempt or they were strictly a ganker and you were too tanky. At the end of the day NBs can still only gank the easy targets. Look at it from the NB's PoV. If they immediately disappear, they're either playing around with Shadow Image for the fun of it, or they know their limitations. Their build may be such a glass cannon that all they could hope for was to kill you outright. Actual duelling was probably off the table. You won't catch a nightblade 1v1 that uses Shadow Image very defensively, but nonetheless you should turn your camera 180 degress in case you can spot them at their Shadow Image behind you. If this was on a flag bridge in IC, look under the bridge.Only after I was hit did I see them for a second until they went invisible again right in front of me with inner light active, flare on the ground and my detect pot active. Sure detecting is working as intended.
baselesschart wrote: »sunshineflame wrote: »A nightblade main says "just dodge it...its basically the worst skill in all of PvP...in fact buff it because a guard debuffed him otherwise it would've probably healed the him doing negative damage"
Just ReACt fASteR.......Zzzzzzzzzzzzzzzzzzzzzzzzzzz
Seems like a reasonable solution. Its one of the most telegraphed and predictable burst abilities in the game, so if you get hit with it in a no lag scenario it is 100% your fault.
emilyhyoyeon wrote: »this is how much damage I took from a spectral arrow, magsorc 2k crit resist 22k mag resist. As far as I could tell not buffed by balorgh or incap, both of which require noticeable prep, and incap before arrow is basically a free ''I'm about to arrow you so dodgeroll/block now'' telegraph.
Not unusual either, I often see arrows as low as 3-5k. NB balance issues are coming from other skills right now, not arrow.
StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
OnGodiDoDis wrote: »OnGodiDoDis wrote: »SkaraMinoc wrote: »No ability should hit this hard in PvP. It's nearly the same damage as pre-nerf Oakensoul Corrosive heavy attacks. But let's pretend that ~30k crits are perfectly fine.
Screenshot taken in Cyrodiil with 32k armor, 2209 crit resist, 6% damage reduction.
That's nothing. My bear hits harder than that. Would you say my bear is unbalanced?
Your bear is an execute with execute scaling whereas Bow is not an execute. Try to not compare apples to oranges.
I thought we were comparing damage numbers? What's wrong with the comparison?
StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
StaticWave wrote: »StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
I’ve already suggested buffing NB class DoTs to help the class in PvE. NB suffers a weird DoT rotation with short duration, making it waste tons of GCDs reapplying them.
Buff the DoTs by increasing the duration, or damage, or both, while also nerfing the dmg modifiers, is the way to go. There is no need to nerf an ability whose core functionality hasn’t been changed in 5 years.
Urzigurumash wrote: »StaticWave wrote: »StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
I’ve already suggested buffing NB class DoTs to help the class in PvE. NB suffers a weird DoT rotation with short duration, making it waste tons of GCDs reapplying them.
Buff the DoTs by increasing the duration, or damage, or both, while also nerfing the dmg modifiers, is the way to go. There is no need to nerf an ability whose core functionality hasn’t been changed in 5 years.
So Corrosive doesn't need a nerf?
DK and NB both need loads of nerfs, I vote for any and all.
StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
StaticWave wrote: »Assassin’s Will is fine. NB does need its dmg modifiers tuned down though. Class is basically loaded with so many stat modifiers that it can kill you with just Concealed Weapon spam.
Saying AW is fine but the modifiers need adjusting is the wrong way to look at it. If we're only talking PvP then, sure, I suppose they are equally valid points of view.
But if you consider PvE in your overall view of the class then you realize that PvPblade needs to be weakened in a way that doesn't lower its overall damage.
AW needs to be nerfed so that other parts of its kit can be buffed. A net positive needs to be achieved while lessening the burst. Adjusting the modifiers would just exacerbate the PvE problem and create a deeper hole to climb out of. Adjusting AW would instantly fix PvPblade and leave us at a decent starting place for helping with PvE.
NB or specifically my spec, a pure magblade, is the strongest it has been in a long time, maybe ever, after languishing for years. The burst heal is great, no question. Haven't sorcs been clamouring for the same thing? The funny thing is that the burst heal supports brawling playstyles. Perhaps "enables" is the better word. As a possibly more traditional damage-evasion-focused nightblade, or sorc, a lack of healing strength is frustrating to play, but doesn't kill you like it perhaps would another class. It just makes you more circumspect, leaning more heavily on Cloak, speed, Shadow Image, and Streak, ultimately making it a more frustrating fight for both the NB / sorc, who knows when to disengage, and their opponent(s).StaticWave wrote: »NB has never been a problem for me and other competent players up until hybridization and the buff to Healthy Offering.