Sun Shield is an absolute waste of a Class Skill. Ever since Blinding Light was changed, skill has become nearly useless.
Proposing a change, hear me out...
Current Skill and Morphs:
Sun Shield >
Sun Authority
- Current: Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
- Change: Surround yourself with solar rays, pull enemies in area to yourself and Immobilize for 1s.
Radiant Ward >
Sun Jurisdiction
- Current: Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.
- Change: Surround yourself with solar rays, pull enemies in area to yourself and Immobilize for 1s and apply Minor Cowardice, reducing their Weapon and Spell Damage by 215.
Blazing Shield >
Blazing Dominance
- Current: Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of the damage it absorbed to nearby enemies.
- Change: Surround yourself with solar rays, pull enemies in area to yourself and deal 1742 Magic damage to nearby enemies, each nearby enemy increases the damage by 10%. Ability scales with highest offensive stat.
These changes would give tanking utility to Templars, while also giving a more robust AOE skill. For basic calculations on Blazing Shield on a NON-health build >
Blazing shield can do maximum of 22% of damage absorbed, where damage absorbed can increase 4% per enemy near it.
Even at 10 enemies, thats only a 40% increase. 4800*1.04 at ten times =7389
Damage output at 22% is 6720*.22=
1626 damage raw - this doesn't even included PVP scaling, armor, crits, resists, debuffs etc.
New changes would give a base tool-tip with the same up to 10 enemies at 10% damage modifier, 20% and comparison to Magicka Detonation:
10% > 20% > Magicka Detonation
Base > 1742 > 1742 > 449
1 Enemy > 1916 > 2090 > 898
2 Enemy > 2108 > 2508 > 1796
3 Enemy > 2319 > 3010 > 3592
4 Enemy > 2550 > 3612 > 7184
5 Enemy > 2806 > 4335 > 14368
6 Enemy > 3086 > 5202 > 28736
7 Enemy > 3395 > 6242 > 57472
8 Enemy > 3734 > 7490 > 114944
9 Enemy > 4108 > 8988 > 229888
10 Enemy > 4518 > 10786 > 459776
*Edited for errors.
[edited for inappropriate content]