Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Assassin's Will is balanced

  • blktauna
    blktauna
    ✭✭✭✭✭
    lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    Yes balanced
    blktauna wrote: »
    lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.

    It's telegraphed but that doesn't change you still get a super heal without even doing anything. If any new player used this, they can just mark someone then change targets to fight someone else and that marked guy dies fighting someone else, they now can get potentially 40k+ healing without even contributing to that death.

    It's clearly overtuned if you're rewarded for them dying and not even needing to contribute to the kill. It wasn't that bad before because it was a smaller heal and only 4 second major berserk, but still getting these buffs without even needing to finish off that target makes no sense.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • blktauna
    blktauna
    ✭✭✭✭✭
    xDeusEJRx wrote: »
    blktauna wrote: »
    lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.

    It's telegraphed but that doesn't change you still get a super heal without even doing anything. If any new player used this, they can just mark someone then change targets to fight someone else and that marked guy dies fighting someone else, they now can get potentially 40k+ healing without even contributing to that death.

    It's clearly overtuned if you're rewarded for them dying and not even needing to contribute to the kill. It wasn't that bad before because it was a smaller heal and only 4 second major berserk, but still getting these buffs without even needing to finish off that target makes no sense.

    Again, how often do you see this used? Not much because it isn't as effective as you think. When folks get marked they evade and shield until the mark wears out. You can generally guess where it's coming from and move out of range. Not saying it hasnt worked but again very low ROI. pots are more reliable.
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    Yes balanced
    blktauna wrote: »
    xDeusEJRx wrote: »
    blktauna wrote: »
    lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.

    It's telegraphed but that doesn't change you still get a super heal without even doing anything. If any new player used this, they can just mark someone then change targets to fight someone else and that marked guy dies fighting someone else, they now can get potentially 40k+ healing without even contributing to that death.

    It's clearly overtuned if you're rewarded for them dying and not even needing to contribute to the kill. It wasn't that bad before because it was a smaller heal and only 4 second major berserk, but still getting these buffs without even needing to finish off that target makes no sense.

    Again, how often do you see this used? Not much because it isn't as effective as you think. When folks get marked they evade and shield until the mark wears out. You can generally guess where it's coming from and move out of range. Not saying it hasnt worked but again very low ROI. pots are more reliable.

    Regardless of how effective it being, it makes no sense you can get a full heal without even looking at the guy you marked. If a zerg wanted to be mindless with that skill, it can happen because it doesn't require you to participate on killing the guy you mark.

    Are you trying to argue that it somehow is a balanced mechanic to get a potential 60k heal without even hurting the guy you marked?

    If I were zos I would rewrite the requirement to be: "If the marked target dies within 3 seconds of you damaging them, you get healed and get major berserk". Actively requiring you to participate to get such big healing power.
    Then it would make sense, but until then it's overtuned
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • blktauna
    blktauna
    ✭✭✭✭✭
    Why is this so important to you? Do you get hit with it alot? Because when I'm hit by it I rarely dies because I'm aware. That NB gets nothing off me. Most folk build to get berserk steadily not to hope it shows up from a skill that fails most of the time. a couple of roll dodges eats those 3 sec quick. Shields heal and roll, you're clear.

    Like I think half the DK skillset is overtuned but they work under most conditions. Same for Templar. NB skills require a lot of faffing about to land and even then the return is usually not what it seems to be on paper.


  • Syiccal
    Syiccal
    ✭✭✭✭✭
    No not balanced
    Was 4wtnky91pst2.jpeg
    Messing around in ic on a ww, was fighting a nb untill I got deleted with a well planted bow..but name me another skill or ult for that matter that hits this hard, nearly 5 times harder than his incap!
    Edited by Syiccal on January 5, 2023 9:18AM
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    No not balanced
    blktauna wrote: »
    katorga wrote: »
    The reason Assassin's Will or any other NB damage skill is OP is the class itself.

    In addition to cloak/invisibility, the class has been buffed to be:
    It amuses me how you guys fear cloak so much when it;s a very tenuous skill and extremely easy to be knocked ou of.
    • The fastest class with native major/minor expedition
    • Have the highest % damage modifiers
    • Have the highest crit rate modifiers
    • Have the highest crit damage modifiers
    • Have two sources of 100% crit chance
    • Have a 100% heal not impacted by battle spirit
    • Have two great spammables, overloaded with some of the best secondary effects in the game
    • Has access to aoe major/minor cowardice
    NB needs expedition because we are a hit and run class. Mostly run. Even brawler blades don't often toe to toe with DK tanks. Although I'm sure it happens.
    NBs are designed for one to 1-2 quick hits then go, hence the damage mods. And the crit. you have to pile it up to land that one hit.
    What's this heal that people go on about? If you mean dark cloak, it sucks scales off max health which for most nbs is low and is expensive and then you'd have no invisibility, so maybe not that. Path of darkness sucks as you have to stay in it and its hideously expensive. So maybe not that. The strife and morphs look good on paper except they return a pittance and everyone is so mitigated now, its even more of a pittance, so prop not those. You can't mean the offering line. lol. that's just stupid. I use vigour.

    Now again, my question, if these skills are so OP why aren't they everywhere?
    They aren't because they fail in practice. The fears can be good if you land them but people have to have a goodly pack of targets to get any benefit. In which you'd be better off throwing the bomb. NBs build into crit/damage and do not have the health or sustain (in general). This is that trade of thing everyone forgets about. It's rock paper scissors, you should not be able to get tank, damage and recovery all at once. It is meant to be a tradeoff.
    Some classes don't have even one of those. Most classes have at best 1-2 great features, but nowhere near what NB has.
    Some classes have much more and loads more effectiveness on the skills they do present. Thats part of class identity.
    What you bring up is what looks good on paper, but in practice doesn't live up to the look.

    Exactly my point. NB "needs" everything and has it. Other classes do not have a fraction of what NB has. Even if they have standout features, they don't have every standout feature.

    Heck one class doesn't even have major sorcery/brutality.

    My NB's concealed weapon hits as hard as my other toon's burst skills. I expect NB to be hella-nerfed next patch.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    katorga wrote: »
    blktauna wrote: »
    katorga wrote: »
    The reason Assassin's Will or any other NB damage skill is OP is the class itself.

    In addition to cloak/invisibility, the class has been buffed to be:
    It amuses me how you guys fear cloak so much when it;s a very tenuous skill and extremely easy to be knocked ou of.
    • The fastest class with native major/minor expedition
    • Have the highest % damage modifiers
    • Have the highest crit rate modifiers
    • Have the highest crit damage modifiers
    • Have two sources of 100% crit chance
    • Have a 100% heal not impacted by battle spirit
    • Have two great spammables, overloaded with some of the best secondary effects in the game
    • Has access to aoe major/minor cowardice
    NB needs expedition because we are a hit and run class. Mostly run. Even brawler blades don't often toe to toe with DK tanks. Although I'm sure it happens.
    NBs are designed for one to 1-2 quick hits then go, hence the damage mods. And the crit. you have to pile it up to land that one hit.
    What's this heal that people go on about? If you mean dark cloak, it sucks scales off max health which for most nbs is low and is expensive and then you'd have no invisibility, so maybe not that. Path of darkness sucks as you have to stay in it and its hideously expensive. So maybe not that. The strife and morphs look good on paper except they return a pittance and everyone is so mitigated now, its even more of a pittance, so prop not those. You can't mean the offering line. lol. that's just stupid. I use vigour.

    Now again, my question, if these skills are so OP why aren't they everywhere?
    They aren't because they fail in practice. The fears can be good if you land them but people have to have a goodly pack of targets to get any benefit. In which you'd be better off throwing the bomb. NBs build into crit/damage and do not have the health or sustain (in general). This is that trade of thing everyone forgets about. It's rock paper scissors, you should not be able to get tank, damage and recovery all at once. It is meant to be a tradeoff.
    Some classes don't have even one of those. Most classes have at best 1-2 great features, but nowhere near what NB has.
    Some classes have much more and loads more effectiveness on the skills they do present. Thats part of class identity.
    What you bring up is what looks good on paper, but in practice doesn't live up to the look.

    Exactly my point. NB "needs" everything and has it. Other classes do not have a fraction of what NB has. Even if they have standout features, they don't have every standout feature.

    Heck one class doesn't even have major sorcery/brutality.

    My NB's concealed weapon hits as hard as my other toon's burst skills. I expect NB to be hella-nerfed next patch.

    NBs could be nerfed next update. My concern is we keep making classes pale in comparison to procs. Right now, I fell like if they do nerf NB, DK, and Warden to carrying degrees; it's going to get very bland.
  • blktauna
    blktauna
    ✭✭✭✭✭
    katorga wrote: »

    Exactly my point. NB "needs" everything and has it. Other classes do not have a fraction of what NB has. Even if they have standout features, they don't have every standout feature.

    Heck one class doesn't even have major sorcery/brutality.

    My NB's concealed weapon hits as hard as my other toon's burst skills. I expect NB to be hella-nerfed next patch.

    Just because a skill exists does mean it's workable. Please enlighten me as to what other classes lack.

    My DK slaps with not too much effort and almost all class skills. Same for my Templar. My warden was ok as a healer but this frost change has made him more interesting to play and he uses mostly class skills. My Necro and sorcs I'm still figuring out, so I can't say too much there. My NBs barely use any class skills. Just ambush/teleport strike, shade, concealed weapon and sometimes killer's blade. The rest you seem to think so highly of, simply don't measure up to use. Most people are using dawnbrealer for ulti or ice comet, not the NB class ultis. The heal. is almost always vigor, not these other class skills you are on about. My bow nbs use bow skills and ulti, not class skills... Even for evasion, it's shuffle or the psijic thing, not the class skill.

    Let me instead complain about the DKs that chain you in, cc you, whip/claw you the hit corrosive ...
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    No not balanced
    The base skill before any buffs from stats, self buffs, groups buffs, etc... does 4300-4700 damage. No other non-ultimate skill hits this hard period. Even many ultimates hit for less damage.

    Add all of the various buffs available and this explains why this skill is killing so many in PVP. The base damage is a bit over tuned.

    As I pointed out, dodging it isn't as easy as others have pointed out. I was going 1v1 and heard it trigger I hit dodge but given the possible delays between sound, server, input device, visual, etc... I died. Tried it with my friend and out of 10 attempts I dodged 1 AW.

    AW needs to be adjusted, period.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Yes balanced
    Ever since about 2019, if you get hit by Assassin's Will it's your fault. It is delayed and telegraphed.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    No not balanced
    So is every other delayed burst skill in the game yet they don't hit harder than all other skils and even ults by some margin
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    No not balanced
    NyassaV wrote: »
    Ever since about 2019, if you get hit by Assassin's Will it's your fault. It is delayed and telegraphed.

    Templar purifying light was the lone skill that would hit just as hard as AW pre-adjustment. Since purifying light new damage threshold seems to be the new burst level in the game, AW should get at minimum a 25% damage reduction for its base damage. Instead of hitting for 4300-4700 it should hit for 3200 - 3500. It would still be hard hitting just not as hard as it is now.

    In fact I would drop it down to 3000 - 3300. It would than be inline with other burst hits that are telegraph and delayed.


    Edited by MEBengalsFan2001 on January 5, 2023 8:14PM
  • Caribou77
    Caribou77
    ✭✭✭✭✭
    No not balanced
    Wardens’ delayed burst skill does 2591 damage, and is quite challenging to line up against a good player with any kind of mobility.

    NBs’ instant-cast spammable does 2323 damage.

  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    No not balanced
    Caribou77 wrote: »
    Wardens’ delayed burst skill does 2591 damage, and is quite challenging to line up against a good player with any kind of mobility.

    NBs’ instant-cast spammable does 2323 damage.

    NB concealed weapon coming out of stealth/invisible provides a 10% damage bonus.
    NB Power extraction provides major sorcery/brutality, minor courage and add minor cowardice to its target
    NB Grim focus with 5 LA/HA provide 300 weapon/spell damage and than trigger AW which is one of the hardest hitting skills in the game
    NB synergize really well with vampire and if done correctly will get the additional 300 weapon/spell damage from leaving stealth.
    Using Concealed Weapon or Shadowy Disguise provides the NB major resolve, they don't need to active a specific skill to use as either one of those will trigger the buff.

    They get instant crit damage after using shadowy disguise and with the bonuses to crit rating and damage through passive they typically produce high critical damage.

    To out survive a NB this patch you need not only high resistance but high crit resistance and even if you have that you may not survive because very rarely do NB run solo, most of the time I see 2-3 of them running together.

    I don't mind dying in PVP, I simply hate that most of the kills are the same skills over and over. Concealed Weapon and AW. I rarely get hit by LA or HA in PVP. It is usually concealed weapon and AW.
  • blktauna
    blktauna
    ✭✭✭✭✭

    NB concealed weapon coming out of stealth/invisible provides a 10% damage bonus.
    NB Power extraction provides major sorcery/brutality, minor courage and add minor cowardice to its target
    NB Grim focus with 5 LA/HA provide 300 weapon/spell damage and than trigger AW which is one of the hardest hitting skills in the game
    NB synergize really well with vampire and if done correctly will get the additional 300 weapon/spell damage from leaving stealth.
    Using Concealed Weapon or Shadowy Disguise provides the NB major resolve, they don't need to active a specific skill to use as either one of those will trigger the buff.

    They get instant crit damage after using shadowy disguise and with the bonuses to crit rating and damage through passive they typically produce high critical damage.

    To out survive a NB this patch you need not only high resistance but high crit resistance and even if you have that you may not survive because very rarely do NB run solo, most of the time I see 2-3 of them running together.

    I don't mind dying in PVP, I simply hate that most of the kills are the same skills over and over. Concealed Weapon and AW. I rarely get hit by LA or HA in PVP. It is usually concealed weapon and AW.

    Concealed weapon hit out of stealth means no one in your group is running pots or sentry or flared, unlikely. Also not the simplest thing to land.
    I can get sorcery/brutality from my armour, I don't need it here.
    Grim focus is a devil to land and/or keep stacks on in sporadic combat. I'm in a NB guild and literally non of us use this.
    Yes vampire is a help and I use it thus making me simple prey for the chain/cc/dump fire DK that are all over the place. If they catch me ;-D
    Again all good on paper, not so much in actual use.

    Yeah I'm not fond of dying to burning talons,inferno and fiery whip but thats the toolkit so thats what you should expect.
  • DrNukenstein
    DrNukenstein
    ✭✭✭✭✭
    Since everybody likes nightblade so much and thinks it has such powerful skills, lets take a moment to talk about some other stand out skills that other classes have.

    One of these skills does impact damage, is the only skill in the game that offers free mobility, cc's through block and the cherry on top is it has no wind up or dedicated counters. Name this skill, and what class has it.

    Three classes can pre buff major sorcery/brutality without a potion or a 2hander. What three classes are those and what skills let them do that?

    One skill lets this class full heal themselves and a buddy with a heal that scales off of their tremendous health pool, or stun everyone around them while they get a very potent heal. What is this skill? Hint, this class also gets significant native access to the very potent brittle (frost) and mangle (bleed) effects as well as the only source of minor evasion in the game.

    One class has the option of treating penetration as a dump stat in exchange for working around their ultimate availability, or using the most potent kill combo in the game. This potent kill combo involves AoE burst+cc and a spammable with a stacking burst mechanic that directly counters the vampire meta by virtue of its damage type.

    That same class can apply an unblockable root and stun in the same gcd with one skill, and make anyones cc-break glitch out on demand. What's that skill called?

    Have you heard of the incredibly potent ability of one class to cram 4 spammable+ damage level aoe skills into one GCD? You don't need to hear about it, you can go into a bg with anyone playing this class at a decent level and watch 4 people trying to play an objective get clapped in a second.

    One class got its spammable and delayed burst gutted, so I'm pouring one out for it. RIP templars. beem is still pretty sick though ngl.

    Not saying NBs are weak by comparison, not at all. This is the best state the class has been in since I started playing, but it's not like any other class except plar is lacking in the OPness department either.







  • AndreNoir
    AndreNoir
    ✭✭✭
    Caribou77 wrote: »
    Wardens’ delayed burst skill does 2591 damage, and is quite challenging to line up against a good player with any kind of mobility.

    NBs’ instant-cast spammable does 2323 damage.

    yeah, because as warden u can *** bugs (twice btw no need to lie about just 2591 as AOE) and do something else while as nb u can only spam something
  • Caribou77
    Caribou77
    ✭✭✭✭✭
    No not balanced
    pfff. Mash your concealed weapon button & see how many times it fires in 9 seconds.

    Then, hop on your non-existent magwarden and go into pvp and try to land the 9-Second-Delay, 2nd iteration of shalks against the fastest class in the game, NB.

    You hit him? Astonishing! Now compare those numbers.
  • baselesschart
    baselesschart
    ✭✭✭
    Yes balanced
    Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.

    https://youtu.be/WZ1DP_A3iqU
    A fairly mediocre nightblade that occasionally kills people
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    No not balanced
    Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.

    https://youtu.be/WZ1DP_A3iqU

    Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
  • AndreNoir
    AndreNoir
    ✭✭✭
    Caribou77 wrote: »
    pfff. Mash your concealed weapon button & see how many times it fires in 9 seconds.

    Then, hop on your non-existent magwarden and go into pvp and try to land the 9-Second-Delay, 2nd iteration of shalks against the fastest class in the game, NB.

    You hit him? Astonishing! Now compare those numbers.

    try to run couple hours over keeps walls like any other normal warden does usual
    Edited by AndreNoir on January 8, 2023 4:11PM
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes balanced
    Syiccal wrote: »
    Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.

    https://youtu.be/WZ1DP_A3iqU

    Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.

    Curse is AOE, delayed, unblockable, and undodgeable.

    Shalks are AOE, delayed, undodgeable, and apply 9k penetration.

    PL is delayed, unblockable, and undodgeable. It is bad now because they've seemingly made a mistake with how it works in regards to battlespirit, but for years this was the strongest delayed burst ability in the game with 0 counterplay.

    Assasin's will is none of these things. It is blockable, dodgeable, instant cast rather than delayed, but also still a projectile with an inbuilt 500ms minimum travel time.

    Apples to oranges.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • SkaraMinoc
    SkaraMinoc
    ✭✭✭✭✭
    ✭✭✭
    No not balanced
    https://esoitem.uesp.net/viewSkillCoef.php

    <<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
    <<1>> = 0.204534 MaxStat + 2.14761 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)

    Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.

    I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.

    Edited by SkaraMinoc on January 8, 2023 7:13PM
    PC NA
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes balanced
    SkaraMinoc wrote: »
    https://esoitem.uesp.net/viewSkillCoef.php

    <<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)

    Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.

    I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.

    This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."

    Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    No not balanced
    React wrote: »
    Syiccal wrote: »
    Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.

    https://youtu.be/WZ1DP_A3iqU

    Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.

    Curse is AOE, delayed, unblockable, and undodgeable.

    Shalks are AOE, delayed, undodgeable, and apply 9k penetration.

    PL is delayed, unblockable, and undodgeable. It is bad now because they've seemingly made a mistake with how it works in regards to battlespirit, but for years this was the strongest delayed burst ability in the game with 0 counterplay.

    Assasin's will is none of these things. It is blockable, dodgeable, instant cast rather than delayed, but also still a projectile with an inbuilt 500ms minimum travel time.

    Apples to oranges.

    So is incap which is also an ult yet it still doesn't hit any where near as hard as AW. I posted a screen shot showing a 5k incap followed by 25k AW..if I didn't know better I'd say AW was the ult
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes balanced
    Syiccal wrote: »
    React wrote: »
    Syiccal wrote: »
    Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.

    https://youtu.be/WZ1DP_A3iqU

    Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.

    Curse is AOE, delayed, unblockable, and undodgeable.

    Shalks are AOE, delayed, undodgeable, and apply 9k penetration.

    PL is delayed, unblockable, and undodgeable. It is bad now because they've seemingly made a mistake with how it works in regards to battlespirit, but for years this was the strongest delayed burst ability in the game with 0 counterplay.

    Assasin's will is none of these things. It is blockable, dodgeable, instant cast rather than delayed, but also still a projectile with an inbuilt 500ms minimum travel time.

    Apples to oranges.

    So is incap which is also an ult yet it still doesn't hit any where near as hard as AW. I posted a screen shot showing a 5k incap followed by 25k AW..if I didn't know better I'd say AW was the ult

    There is 0 context here, and a screenshot is meaningless without it as evidenced by the OP. A recap doesn't tell if you damage is blocked, if it crit, etc. Also, I WOULD expect the burst to hit harder than the ult given that the ult applies the strongest damage taken modifier in the game...
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • blktauna
    blktauna
    ✭✭✭✭✭
    Syiccal wrote: »
    Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.

    https://youtu.be/WZ1DP_A3iqU

    Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.

    I get slapped by 20+K Curses and POL. Don't you stack your POL??? Way easier to use both of them that faff about with AW. I get 32k whips, yet you don't complain about that. Incap is fussy and doesn't always go off anymore so I dropped it. Thats a performance issue so its hard to say what the skill really does now.

    You also must remember these high hits are dependent of the stars aligning and you just might be the unlucky recipient of something that took 5 mins to set up and once fired will take another 5 mins or so to setup, unlike Curse and shalks and POL etc. Just remember to keep moving. Targeting is *** now so keep in mind you may not even ave been the target.
    Edited by blktauna on January 8, 2023 5:35PM
  • SkaraMinoc
    SkaraMinoc
    ✭✭✭✭✭
    ✭✭✭
    No not balanced
    React wrote: »
    SkaraMinoc wrote: »
    https://esoitem.uesp.net/viewSkillCoef.php

    <<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)

    Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.

    I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.

    This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."

    Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!

    That is not a correct summary of my comment. Here is the correct version.

    1) Assassin's Will hits like an ultimate on a 5 second cooldown
    2) Assassin's Will is very easy to land when your target is incapable of noticing it, regardless of experience level
    3) Assassin's Will is more difficult to land in hyperfocused 1v1 fights with experienced players

    #3 is extremely uncommon in ESO. The majority of ESO PvPers are casual and will never avoid Assassin's Will.
    PC NA
  • blktauna
    blktauna
    ✭✭✭✭✭
    Then why do I, who am in Cyro, more times than not, and with the sound turned far down because other people are in the house, rarely get hit with AW?

    As to your cooldown, you won't get that big slap unless you have full ulti thrown first, full stack which will drop off rapidly unless you are constantly fighting, you have enough pen to get through the idiotic amount of mitigation people run now, your target has been poisoned/hit/reduced already because all I run into now are 40K Wardens and DK so again mountain out of molehill.

    I'm sure you can get more mitigation/evasion and not have to concern yourself over this
Sign In or Register to comment.