lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.
lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.
It's telegraphed but that doesn't change you still get a super heal without even doing anything. If any new player used this, they can just mark someone then change targets to fight someone else and that marked guy dies fighting someone else, they now can get potentially 40k+ healing without even contributing to that death.
It's clearly overtuned if you're rewarded for them dying and not even needing to contribute to the kill. It wasn't that bad before because it was a smaller heal and only 4 second major berserk, but still getting these buffs without even needing to finish off that target makes no sense.
lol anyone who gets marked knows to split/shield/whatever. I see it a bit more but i get it because I am squishy and assumed to be an easy mark. I have no need for berserk because its something i build in for 100% so I don't have to rely on this unreliable skill. I prefer to have control over my uptime.
It's telegraphed but that doesn't change you still get a super heal without even doing anything. If any new player used this, they can just mark someone then change targets to fight someone else and that marked guy dies fighting someone else, they now can get potentially 40k+ healing without even contributing to that death.
It's clearly overtuned if you're rewarded for them dying and not even needing to contribute to the kill. It wasn't that bad before because it was a smaller heal and only 4 second major berserk, but still getting these buffs without even needing to finish off that target makes no sense.
Again, how often do you see this used? Not much because it isn't as effective as you think. When folks get marked they evade and shield until the mark wears out. You can generally guess where it's coming from and move out of range. Not saying it hasnt worked but again very low ROI. pots are more reliable.
It amuses me how you guys fear cloak so much when it;s a very tenuous skill and extremely easy to be knocked ou of.The reason Assassin's Will or any other NB damage skill is OP is the class itself.
In addition to cloak/invisibility, the class has been buffed to be:NB needs expedition because we are a hit and run class. Mostly run. Even brawler blades don't often toe to toe with DK tanks. Although I'm sure it happens.
- The fastest class with native major/minor expedition
- Have the highest % damage modifiers
- Have the highest crit rate modifiers
- Have the highest crit damage modifiers
- Have two sources of 100% crit chance
- Have a 100% heal not impacted by battle spirit
- Have two great spammables, overloaded with some of the best secondary effects in the game
- Has access to aoe major/minor cowardice
NBs are designed for one to 1-2 quick hits then go, hence the damage mods. And the crit. you have to pile it up to land that one hit.
What's this heal that people go on about? If you mean dark cloak, it sucks scales off max health which for most nbs is low and is expensive and then you'd have no invisibility, so maybe not that. Path of darkness sucks as you have to stay in it and its hideously expensive. So maybe not that. The strife and morphs look good on paper except they return a pittance and everyone is so mitigated now, its even more of a pittance, so prop not those. You can't mean the offering line. lol. that's just stupid. I use vigour.
Now again, my question, if these skills are so OP why aren't they everywhere?
They aren't because they fail in practice. The fears can be good if you land them but people have to have a goodly pack of targets to get any benefit. In which you'd be better off throwing the bomb. NBs build into crit/damage and do not have the health or sustain (in general). This is that trade of thing everyone forgets about. It's rock paper scissors, you should not be able to get tank, damage and recovery all at once. It is meant to be a tradeoff.Some classes have much more and loads more effectiveness on the skills they do present. Thats part of class identity.Some classes don't have even one of those. Most classes have at best 1-2 great features, but nowhere near what NB has.
What you bring up is what looks good on paper, but in practice doesn't live up to the look.
It amuses me how you guys fear cloak so much when it;s a very tenuous skill and extremely easy to be knocked ou of.The reason Assassin's Will or any other NB damage skill is OP is the class itself.
In addition to cloak/invisibility, the class has been buffed to be:NB needs expedition because we are a hit and run class. Mostly run. Even brawler blades don't often toe to toe with DK tanks. Although I'm sure it happens.
- The fastest class with native major/minor expedition
- Have the highest % damage modifiers
- Have the highest crit rate modifiers
- Have the highest crit damage modifiers
- Have two sources of 100% crit chance
- Have a 100% heal not impacted by battle spirit
- Have two great spammables, overloaded with some of the best secondary effects in the game
- Has access to aoe major/minor cowardice
NBs are designed for one to 1-2 quick hits then go, hence the damage mods. And the crit. you have to pile it up to land that one hit.
What's this heal that people go on about? If you mean dark cloak, it sucks scales off max health which for most nbs is low and is expensive and then you'd have no invisibility, so maybe not that. Path of darkness sucks as you have to stay in it and its hideously expensive. So maybe not that. The strife and morphs look good on paper except they return a pittance and everyone is so mitigated now, its even more of a pittance, so prop not those. You can't mean the offering line. lol. that's just stupid. I use vigour.
Now again, my question, if these skills are so OP why aren't they everywhere?
They aren't because they fail in practice. The fears can be good if you land them but people have to have a goodly pack of targets to get any benefit. In which you'd be better off throwing the bomb. NBs build into crit/damage and do not have the health or sustain (in general). This is that trade of thing everyone forgets about. It's rock paper scissors, you should not be able to get tank, damage and recovery all at once. It is meant to be a tradeoff.Some classes have much more and loads more effectiveness on the skills they do present. Thats part of class identity.Some classes don't have even one of those. Most classes have at best 1-2 great features, but nowhere near what NB has.
What you bring up is what looks good on paper, but in practice doesn't live up to the look.
Exactly my point. NB "needs" everything and has it. Other classes do not have a fraction of what NB has. Even if they have standout features, they don't have every standout feature.
Heck one class doesn't even have major sorcery/brutality.
My NB's concealed weapon hits as hard as my other toon's burst skills. I expect NB to be hella-nerfed next patch.
Exactly my point. NB "needs" everything and has it. Other classes do not have a fraction of what NB has. Even if they have standout features, they don't have every standout feature.
Heck one class doesn't even have major sorcery/brutality.
My NB's concealed weapon hits as hard as my other toon's burst skills. I expect NB to be hella-nerfed next patch.
Ever since about 2019, if you get hit by Assassin's Will it's your fault. It is delayed and telegraphed.
Wardens’ delayed burst skill does 2591 damage, and is quite challenging to line up against a good player with any kind of mobility.
NBs’ instant-cast spammable does 2323 damage.
MEBengalsFan2001 wrote: »
NB concealed weapon coming out of stealth/invisible provides a 10% damage bonus.
NB Power extraction provides major sorcery/brutality, minor courage and add minor cowardice to its target
NB Grim focus with 5 LA/HA provide 300 weapon/spell damage and than trigger AW which is one of the hardest hitting skills in the game
NB synergize really well with vampire and if done correctly will get the additional 300 weapon/spell damage from leaving stealth.
Using Concealed Weapon or Shadowy Disguise provides the NB major resolve, they don't need to active a specific skill to use as either one of those will trigger the buff.
They get instant crit damage after using shadowy disguise and with the bonuses to crit rating and damage through passive they typically produce high critical damage.
To out survive a NB this patch you need not only high resistance but high crit resistance and even if you have that you may not survive because very rarely do NB run solo, most of the time I see 2-3 of them running together.
I don't mind dying in PVP, I simply hate that most of the kills are the same skills over and over. Concealed Weapon and AW. I rarely get hit by LA or HA in PVP. It is usually concealed weapon and AW.
Wardens’ delayed burst skill does 2591 damage, and is quite challenging to line up against a good player with any kind of mobility.
NBs’ instant-cast spammable does 2323 damage.
baselesschart wrote: »Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.
https://youtu.be/WZ1DP_A3iqU
pfff. Mash your concealed weapon button & see how many times it fires in 9 seconds.
Then, hop on your non-existent magwarden and go into pvp and try to land the 9-Second-Delay, 2nd iteration of shalks against the fastest class in the game, NB.
You hit him? Astonishing! Now compare those numbers.
baselesschart wrote: »Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.
https://youtu.be/WZ1DP_A3iqU
Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
baselesschart wrote: »Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.
https://youtu.be/WZ1DP_A3iqU
Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
Curse is AOE, delayed, unblockable, and undodgeable.
Shalks are AOE, delayed, undodgeable, and apply 9k penetration.
PL is delayed, unblockable, and undodgeable. It is bad now because they've seemingly made a mistake with how it works in regards to battlespirit, but for years this was the strongest delayed burst ability in the game with 0 counterplay.
Assasin's will is none of these things. It is blockable, dodgeable, instant cast rather than delayed, but also still a projectile with an inbuilt 500ms minimum travel time.
Apples to oranges.
baselesschart wrote: »Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.
https://youtu.be/WZ1DP_A3iqU
Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
Curse is AOE, delayed, unblockable, and undodgeable.
Shalks are AOE, delayed, undodgeable, and apply 9k penetration.
PL is delayed, unblockable, and undodgeable. It is bad now because they've seemingly made a mistake with how it works in regards to battlespirit, but for years this was the strongest delayed burst ability in the game with 0 counterplay.
Assasin's will is none of these things. It is blockable, dodgeable, instant cast rather than delayed, but also still a projectile with an inbuilt 500ms minimum travel time.
Apples to oranges.
So is incap which is also an ult yet it still doesn't hit any where near as hard as AW. I posted a screen shot showing a 5k incap followed by 25k AW..if I didn't know better I'd say AW was the ult
baselesschart wrote: »Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.
https://youtu.be/WZ1DP_A3iqU
Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."
Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!