@blktauna That's kinda the point and half of the problem though, isn't it? Some players do tank up in response to other classes hitting so hard. I mean if I want to have fun PvPing in a world where people are hitting 20k+ then I guess I'm gonna need at least 30k HP and 30k resistances. At least.
So yes, fix the tank meta. But fix NB at the same time. It isn't as though some of these nbs don't also have 30k HP, lol.
lol I've played NB as a main for years. I only just picked up DK and Templar and Sorc.
I most certainly do not think NBs are OP. Our skills are repeatedly gutted and we have to be very creative to get anywhere with the minimal resources we are left with. I am in an all NB guild that has been running for ages. Almost none of us use this skill and those that do use it for the stacks, not the hit.
What you fail to accept is this skill is not as good or as used as you think it is. Stealth is broken so often most NBs don't even run it. We lean on concealed weapon alot for setup and I'm a big fan of the gap closers, but most skills used are the weapon skills and if you are good, shade.
No I do not agree its too much and if you are getting hit by it that much, you need to address your build, not call for a skill nerfs.
Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
SkaraMinoc wrote: »SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."
Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!
That is not a correct summary of my comment. Here is the correct version.
1) Assassin's Will hits like an ultimate on a 5 second cooldown
2) Assassin's Will is very easy to land when your target is incapable of noticing it, regardless of experience level
3) Assassin's Will is more difficult to land in hyperfocused 1v1 fights with experienced players
#3 is extremely uncommon in ESO. The majority of ESO PvPers are casual and will never avoid Assassin's Will.
So il take dizzy swing as an example as has similarities.
Blockable
Dodgeable
Cast time
Easily avoidable
Non ult
*Doesn't require 5 light attacks before hand but that isn't exactly difficult to achieve.
Hits for maybe 5k -7k at best alot of the time, AW 15-30k (depending on build).
Could go into other skills but it's pointless as nb mains will never accept it hits to hard.
SkaraMinoc wrote: »SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."
Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!
That is not a correct summary of my comment. Here is the correct version.
1) Assassin's Will hits like an ultimate on a 5 second cooldown
2) Assassin's Will is very easy to land when your target is incapable of noticing it, regardless of experience level
3) Assassin's Will is more difficult to land in hyperfocused 1v1 fights with experienced players
#3 is extremely uncommon in ESO. The majority of ESO PvPers are casual and will never avoid Assassin's Will.
Pugs in Cyrodiil spam dodge roll more often than not, completely negating nightblade's offensive kit-- and magsorc's. Only a handful aren't paying attention when zerging people down. This isn't 2017 where the average game knowledge of a player is nonexistent. The average player now is much more competent and aware than the average player back then.
But seriously, you zerg people down on a bash build-- you should already be holding block in the first place. Assassin's Will shouldn't be hitting that hard through block, right?
[snip]
SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."
Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!
]SkaraMinoc wrote: »
I'm just providing feedback based on my experience playing Nightblade. Assassin's Will feels very much like a 5 second ultimate that doesn't get blocked or dodged as often as some players claim. Also holding down block is not ideal on a bash build. You'll run out of stamina very quickly.
@Cloudrest I'd appreciate it if you'd be more respectful towards me.
[snip]
MEBengalsFan2001 wrote: »I already testing AW and even with communicating on when it would be trigger I got hit 50% of the time. As I stated about input delays are why you can't always dodge it, even if you hear it or are told when to dodge it when testing it out. At least on consoles.
I 2nd MEBengals comment about stealth/cloak being broken. I have had the same thing happen many times, where I either use lingering flare, or inner light, pull an NB out of stealth for less than a second, and they pop right back into stealth again. There is no five second delay from returning to stealth as the abilities state.
And yet I see many NBs on this thread and others claiming how easy it is to get pulled out of stealth, and that most NBs don’t even use it because it doesn’t work. That is garbage and not true in my experience.
SkaraMinoc wrote: »SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."
Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!
That is not a correct summary of my comment. Here is the correct version.
1) Assassin's Will hits like an ultimate on a 5 second cooldown
2) Assassin's Will is very easy to land when your target is incapable of noticing it, regardless of experience level
3) Assassin's Will is more difficult to land in hyperfocused 1v1 fights with experienced players
#3 is extremely uncommon in ESO. The majority of ESO PvPers are casual and will never avoid Assassin's Will.
I 2nd MEBengals comment about stealth/cloak being broken. I have had the same thing happen many times, where I either use lingering flare, or inner light, pull an NB out of stealth for less than a second, and they pop right back into stealth again. There is no five second delay from returning to stealth as the abilities state.
And yet I see many NBs on this thread and others claiming how easy it is to get pulled out of stealth, and that most NBs don’t even use it because it doesn’t work. That is garbage and not true in my experience.
Detect pots are a must, nothing more satisfying than watching them hit cloak over and over and panic because they can't vanish and its the only defence they know. Makes me smile everytime
SkaraMinoc wrote: »SkaraMinoc wrote: »https://esoitem.uesp.net/viewSkillCoef.php
<<1>> = 0.18 MaxStat + 1.89 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, R2 = 1)
Damage is insane for an ability that procs every 5 seconds. Hits harder than Dawnbreaker of Smiting.
I made a Nightblade and get 20k crits in Battlegrounds with Stygian + War Maiden. Shooting players in the back from stealth is nearly 100% unavoidable unless they miraculously dodge roll or block at that very moment. If you're sitting in a 1v1 with nothing else going on then sure, this skill is avoidable if you're an experienced player and know what to look for. Most players have never heard of Assassin's Will until it shows up on their Death Recap.
This comment can be tl;dr'd by saying "If you don't take the time to read what this ability does, someone who is off screen can land this on you and you'll die."
Imagine if everything that could kill you was reduced to wet noodle tier damage in order to accommodate people that can't be bothered learning how to block or dodge. That would be such a fun time!
That is not a correct summary of my comment. Here is the correct version.
1) Assassin's Will hits like an ultimate on a 5 second cooldown
2) Assassin's Will is very easy to land when your target is incapable of noticing it, regardless of experience level
3) Assassin's Will is more difficult to land in hyperfocused 1v1 fights with experienced players
#3 is extremely uncommon in ESO. The majority of ESO PvPers are casual and will never avoid Assassin's Will.
As an experienced player that has various comps with NB in it, I can vouch that AW is extremely easy to land in group-play, and almost never countered because it’s unexpected damage that you never see coming, and with cloak, you typically can’t focus the NB easily in group play.
In solo, yes 1v1, yes it is super easy to counter, but once again that isn’t the most common type of pvp and it is also on 5 second CD. It is the strongest ability in the game now due to passive buffs.
Maybe the ability doesn’t need adjustments, but the NB class and ability passives need adjustments, as a 5CD ability should not be able to hit 20k easily and consistently on various builds.
baselesschart wrote: »Digging through my clips I tried finding a clip where I had most of my damage sources proc and here is one. In the clip I had a 500 balorgh proc go off, stuhn's, and mark target. Despite all that my bow only hit for 19k on crit.
https://youtu.be/WZ1DP_A3iqU
Which is still much higher than curse, shalks or power of the light. Its even higher than alot of ults would hit.
Curse is AOE, delayed, unblockable, and undodgeable.
Shalks are AOE, delayed, undodgeable, and apply 9k penetration.
PL is delayed, unblockable, and undodgeable. It is bad now because they've seemingly made a mistake with how it works in regards to battlespirit, but for years this was the strongest delayed burst ability in the game with 0 counterplay.
Assasin's will is none of these things. It is blockable, dodgeable, instant cast rather than delayed, but also still a projectile with an inbuilt 500ms minimum travel time.
Apples to oranges.
emilyhyoyeon wrote: »How did they reach 27k dmg? I've never been hit by a spectral arrow over 16k dmg other than one time when I was afk and saw a 19k arrow on my death recap. Most hit me for 10-12k if I don't dodge them. I genuinely want to know where the 27k came from. A coordinated group applying all relevant buffs and debuffs?