Billium813 wrote: »honestly, I'd rather they not spend dev time on a "romance system" for Companions. We don't need more niche content *cough* ToT *cough* when PvP and unique zone design has been neglected for so long
spartaxoxo wrote: »Billium813 wrote: »honestly, I'd rather they not spend dev time on a "romance system" for Companions. We don't need more niche content *cough* ToT *cough* when PvP and unique zone design has been neglected for so long
PvP can't get new content until the server re-architecure and server replacements are done, and Fargrave was one of the most unique zones we've had in the entire history of ESO. High Isle is gorgeous. Don't know what you mean by unique zone design has been neglected. Now is exactly the time for already said to be coming new niche content, so that when they can focus on that other stuff it can be their sole focus.
spartaxoxo wrote: »Billium813 wrote: »honestly, I'd rather they not spend dev time on a "romance system" for Companions. We don't need more niche content *cough* ToT *cough* when PvP and unique zone design has been neglected for so long
PvP can't get new content until the server re-architecure and server replacements are done, and Fargrave was one of the most unique zones we've had in the entire history of ESO. High Isle is gorgeous. Don't know what you mean by unique zone design has been neglected. Now is exactly the time for already said to be coming new niche content, so that when they can focus on that other stuff it can be their sole focus.
I agree- last couple of zone dlcs were pretty good.
He might mean getting away from the cookie cutter 6 delve/ 6 world boss/ 1 trial zone design into something.... different. Like Imperial City. Just using that as an example.
Personally I really like heists and sacrements and would enjoy something like that again.
spartaxoxo wrote: »Billium813 wrote: »honestly, I'd rather they not spend dev time on a "romance system" for Companions. We don't need more niche content *cough* ToT *cough* when PvP and unique zone design has been neglected for so long
Fargrave was one of the most unique zones we've had in the entire history of ESO. High Isle is gorgeous. Don't know what you mean by unique zone design has been neglected.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
Billium813 wrote: »[…]It takes time IF they are doing something; […]
Billium813 wrote: »spartaxoxo wrote: »Billium813 wrote: »honestly, I'd rather they not spend dev time on a "romance system" for Companions. We don't need more niche content *cough* ToT *cough* when PvP and unique zone design has been neglected for so long
Fargrave was one of the most unique zones we've had in the entire history of ESO. High Isle is gorgeous. Don't know what you mean by unique zone design has been neglected.
Fargrave was ... fine aesthetically, but High Isle is a wet fart of mechanical uniqueness.
At this point, when ZOS announces ESO: Southern Hammerfell, I can already tell you what it will contain:YAWN! This is the copy/paste they use on EVERY ZONE DESIGN. Now, zones are sooo predicable and BORING mechanically. Everything is designed flat/linear. No interesting zone design that makes the zone worth coming back to after the story is done.
- 5-6 World bosses
- 5-6 Delves
- 1-2 Public Dungeons
- an overland "Harrowstorm" mechanic
- a main city, with roads/paths linking everything and quest givers waving hands for help
- Some skyshards
The most interesting, unique elements recently are wandering World Bosses and/or deadlands oblivion portals? Even those are only "meh" mechanically.
They don't make zones like Hews Bane anymore, where the Thieves guild and justice system is everywhere. Where a large portion of the city is set aside for thieving and the city is multi-level designed for running on rooves. Can they not design complex zones with interesting mechanics and layered cities (ya, Fargrave was a nice step in the right direction with rope bridges)? When does fall damage even matter anymore in zone?
Give the zone a PvP area (colosseum or sewer or bounty system), develop an interesting mechanic like sailing (we had an archipelago in High Isle for christs sake) or hang gliding or siege weapon integration or a brotherhood mechanic or thieving support. SOMETHING that isn't ... some world bosses ... some delves ... some public dungeons ... a harrowstorm event ... roads and quest givers ... [snip]
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
SammyKhajit wrote: »Suspects that the delay is due to internal disagreements and a lack of leadership.
Feels sorry for Kevin having to be the messenger.
SammyKhajit wrote: »Suspects that the delay is due to internal disagreements and a lack of leadership.
Feels sorry for Kevin having to be the messenger.
It has been a long time since I felt the current team had any passion or vision for this game. Since leaving ESO, I've found time to play a couple of other games that were in my backlog. It was refreshing to feel like the devs weren't optimizing for this thing or that other thing, but mostly optimizing for FUN. The current team has lost any sight of what that means in this game. Asking for "objective" feedback rather than subjective (fun is always subjective) is a sure sign they have lost their way. I think some folks there need to pass the torch.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
I really don't get why this take so long, actually why you have to prepare at all....just answer questions about your product to your customer, I'm doing it almost everyday.
Only thing that scare me here is that show king of amateurism and that they are afraid of their player base feedback
The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion.
spartaxoxo wrote: »The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion.
Or they want to be able to point to specific changes they have made in light of the feedback
The only combat changes they've made recently are more nerfs with Update 36.
Well... it appears we are not getting a Q&A; instead we are getting "something to address sentiment"
The reason we don't hear as much about it on the forums now is because many people who wanted to feel heard quit the game. And some of those folks are swearing off all Bethesda games, period, due to how badly these last few controversial updates have been handled. Also.. how much more is there to say, after asking over and over for feedback to be acknowledged? Eventually you just give up, either by quitting or just permanently lowering your expectations and opinion of the game without outright quitting. The Q&A and follow up responses are as much for the people who quit, but might come back, because they are going around spreading criticisms (which in my opinion are pretty valid) of the company for its silence, as it is for those of us who are still here despite the lack of the communication.
This is what irks us off man. Simple requests for community management feel like they're being dismissed/ignored and what we get instead is some sanitized language that leaves you guys a lot of wiggle room. I'm not blaming you personally, but it's all too obvious this is the tactic. It doesn't take close to 2 months to organize something. And if it does, there really should be better damage control. At the very least, you should be looking at the temperature of this thread and explain what challenges ZOS has in setting these up rather than vague mentions of some plan we have no reason to believe in.
Not to rude and crude but I think ZOS was caught with their pants down with the feedback about update 35. Personally know of one person that left the game and not come back due to update 35 specifically.
When the community ask for a goal or plan about the direction of the game that they could share with us ZOS had nothing. From the outside as a player, it looks like they are just throwing ideas on a wall and seeing what sticks.
They were caught off guard about the request for a Q&A and I figure someone spoke out of turn about doing a Q&A or ZOS correctly figured there was no upside to doing one. No matter what they said or didn’t say in a Q&A session the community respond was going to be negative considering how many are unhappy with update 35. Plus, I really don’t think they had any answers, or they would have at least given a response by now.
My wish is ZOS has been looking/working internally on a direction and plan for the game they can share with the community. Hopefully they will be willing to accept the community’s feedback about it and not bury their heads in the sand over it. If it is a plan, I do hope that they realize that a goal/roadmap needs to be updated and reevaluated at least yearly to remain effective and shared with the community.
Wish the best and success for ESO as I do love playing the game. No doubt the team works hard, and it is dishearten for the community to take a dump on all their hard work. We just ask to be informed and involved to help make ESO the best it can be for everyone. Let us fail or succeed together.
Stay safe
Chiaroscuro wrote: »Well... it appears we are not getting a Q&A; instead we are getting "something to address sentiment"
Let us hope it comes in the form of a bloody rollback, and an apology of some sort.The reason we don't hear as much about it on the forums now is because many people who wanted to feel heard quit the game. And some of those folks are swearing off all Bethesda games, period, due to how badly these last few controversial updates have been handled. Also.. how much more is there to say, after asking over and over for feedback to be acknowledged? Eventually you just give up, either by quitting or just permanently lowering your expectations and opinion of the game without outright quitting. The Q&A and follow up responses are as much for the people who quit, but might come back, because they are going around spreading criticisms (which in my opinion are pretty valid) of the company for its silence, as it is for those of us who are still here despite the lack of the communication.
Oh hey, look. It me.
Kinda tragic, as I been playing TES in some form or another more than half my life. But yeah, ngl there's a lot of us who fall into this category. Guilds rn are skeleton crewed. I guess at least that means they're Halloween themed? There's that.This is what irks us off man. Simple requests for community management feel like they're being dismissed/ignored and what we get instead is some sanitized language that leaves you guys a lot of wiggle room. I'm not blaming you personally, but it's all too obvious this is the tactic. It doesn't take close to 2 months to organize something. And if it does, there really should be better damage control. At the very least, you should be looking at the temperature of this thread and explain what challenges ZOS has in setting these up rather than vague mentions of some plan we have no reason to believe in.
YUP. The sanitized language is just kind of insulting at this point, especially after the infamous "knee-jerk reaction" thing.
Y'all really did think we had the memory of fruitflies huh? I'm not saying outright management thinks the fanbase is just a bunch of idiot livestock to fatten and slaughter for crowns, but hooo boy does it feel that way lately. It really, really does.
Get it together.
Someone, I can't recall who, said something in these forums to the effect of being grateful people were willing to care enough to be a nuisance to you guys, ZOS.
That it's the dawning silence you should be concerned about. Summat like that.
The quiet that's falling finally isn't because people have adapted; we've bloody seen the writing on the wall and all but given up on you lot. What were impassioned pleas have turned sour. I don't really know why I keep checking here, even if it is only rarely now. I guess this "sentiment addressing" when it drops will be the key whether I'm out for good. Bet you ten Boethiahs I'm not the only one.
Hope y'all make it count, no pressure!
We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
I really don't get why this take so long, actually why you have to prepare at all....just answer questions about your product to your customer, I'm doing it almost everyday.
Only thing that scare me here is that show king of amateurism and that they are afraid of their player base feedback
The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion. They seemed initially eager to let us know during the PTS that questions would be answered, but since then it's been mostly just vague 'they'll let us know if there's any updates' statements.
The irony is that the issue seems to become even more of an issue than if there had been a quick response, like we got with account wide achievements. The more mystery that is created, the more interested players are in seeing what ultimately occurs.
I really don't get why this take so long, actually why you have to prepare at all....just answer questions about your product to your customer, I'm doing it almost everyday.
Only thing that scare me here is that show king of amateurism and that they are afraid of their player base feedback
The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion. They seemed initially eager to let us know during the PTS that questions would be answered, but since then it's been mostly just vague 'they'll let us know if there's any updates' statements.
The irony is that the issue seems to become even more of an issue than if there had been a quick response, like we got with account wide achievements. The more mystery that is created, the more interested players are in seeing what ultimately occurs.
If they repeat what they did for Account Wide Achievements, I fear we won't be getting anything useful. Maybe they answered your questions, but most of what I learned about AwA came from the community, not ZOS. Some if it was only addressed when it appeared in a patch note months later.