spartaxoxo wrote: »The U35 communication up started before the patch began, to the point that one developer got irritated because there was a lot of negativity before the patch even dropped.
It's false to say they only increased feedback because of negativity. They talked about increasing it for weeks before it happening, they previewed the patch earlier, and a forum post and a live stream talking about what they intended from the patch BEFORE it dropped.
ETA
Here's some other changes made due to player feedbackFirst, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27%
Light and Heavy Attacks will once again scale with your stats, just to a lesser extent than before.
There will also be a handful of tweaks to some class abilities in next week’s PTS patch, based on the feedback we’ve received, but the majority of these will come in the final PTS patch.
Additionally, for Dungeons and Trials, we’ll be reducing the health of all bosses on Veteran difficulty and above in the final PTS patch to account for the overall DPS loss
There are three main issues we would like to address with some targeted adjustments in next week’s PTS patch. These mainly pertain to Damage and Healing over Time effects, as we’ve found those have been the focus of the majority of conversations between all types of players. The first is the loss of reactive gameplay with ticking Area of Effect-based abilities, where delayed tick rates make them feel far less reactive to their surroundings and further punish their lack of mobility as such. The second is how the extension of durations on Area of Effect-based abilities actively harms their effectiveness since their power has been stretched out over a longer period, further increasing their risk of targets not staying in the area. The final is how ESO has always been a game about choice, and how global standards can over-define the reality of ability portrayal and can actively harm that idea. Now, let us go over what you are probably really here for – what we are doing to address these points.
Those are all quotes from the devs that they communicated to us through forum posts here.
https://forums.elderscrollsonline.com/en/discussion/612574/update-35-pts-combat-feedback-upcoming-changes/p1
https://forums.elderscrollsonline.com/en/discussion/613388/upcoming-pts-combat-balance-adjustments/p1
The bulk of the patch went through because they believed in it, but they made several changes based off feedback from players.
It's not cherrypicking when the majority of the combat balance adjustments that the DID make were based off feedback or outright taking player suggestions and implementing them.
What several players wanted was a near full reversion of the changes. And the devs didn't want to do that.
This patch was the epitome of thorough communication but not doing what the playerbase ultimately wanted them to do and sticking by their own design decisions instead. And the message they must have received loud and clear, is that there is no point to this level of communication if you're giving players news they would not consider good.
It doesn't count for anything unless you do what they want.
They should absolutely announce the cancellation of the Q%A anyway, but this patch had a lot of communication and they clearly and explicitly made changes based off feedback and referenced that feedback when explaining their changes. And that counted for absolutely nothing. They should still announce the cancellation anyway to keep a promise, but I wouldn't blame them if after this they didn't give this level of communication during bad news again. Because the player base will not accept it and there's no use trying to talk to a stone wall.
VaranisArano wrote: »But the flip side of that is that if ZOS never acknowledges the feedback and that they aren't doing it, then the players who offered it have no way of knowing if it was ever heard in the first place.
Do that often enough and to enough people, and it's not that surprising ZOS has a reputation on the forum such that players don't feel heard, even though we can see plenty of other examples where ZOS did listen to and eventually implement stuff based on player feedback.
Ultimately, there's not much of a point to most questions we could ask because they've already been answered by the patch notes themselves.
Why did Biting Jabs change to 0.8s? For the same reason other abilities were changed to 0.8 or 1.8 seconds, to allow for a 200ms weaving window.
spartaxoxo wrote: »With the Templar changes, the patch notes were pretty clear as to why the animation was changed (match the new attack cadence, which they changed to make it easier to weave). They didn't address it again outside of that, but I'm not sure what else they could have said.
Why did the damage get nerfed? Because the damage was too high.
Read the Developer Commentary. The answers to nearly all your questions are right there.
Billium813 wrote: »Where did you see that they expressly stated that the reason they made this change was to enable weaving? .
Puncturing Strikes
This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
Implemented new animations and visual effects to match the attack cadence.
Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
spartaxoxo wrote: »With the Templar changes, the patch notes were pretty clear as to why the animation was changed (match the new attack cadence, which they changed to make it easier to weave). They didn't address it again outside of that, but I'm not sure what else they could have said.
They did actually make a post saying that they know people don't like the U35 changes more broadly, but they truly believe the changes were necessary for the health of the game at the same time they announced the Q&A. I have actually never seen a developer give this many statements about a patch before and still get told they said nothing. I don't think it's reasonable to expect them to address every big gripe repeatedly, personally.
spartaxoxo wrote: »Billium813 wrote: »Where did you see that they expressly stated that the reason they made this change was to enable weaving? .Puncturing Strikes
This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
Implemented new animations and visual effects to match the attack cadence.
Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
They reduced the damage because they changed the ability to support weaving.
Billium813 wrote: »The players who used it were fine with it. It was 5% of players that constantly switch classes AND were in end game content that cared.
Also, they reduced the damage because they are expecting weaving to recoup that damage loss? Since when are they EXPECTING players to weave? Why was this even needed in the first place?
spartaxoxo wrote: »Billium813 wrote: »The players who used it were fine with it. It was 5% of players that constantly switch classes AND were in end game content that cared.
Also, they reduced the damage because they are expecting weaving to recoup that damage loss? Since when are they EXPECTING players to weave? Why was this even needed in the first place?
I mean, anytime they make changes to support weaving or other endgame things, it's for the benefit of the endgame community. I think the Q&A probably could have addressed why the wanted to support weaving with those abilities in the first place, but we do know what the intent behind the change was. They wanted to support weaving, and the changes made were generally in support of that including the animation.
Billium813 wrote: »but WHY did Jabs need to be the same as all the others?
Billium813 wrote: »but WHY did Jabs need to be the same as all the others?
Skilled players were disproportionately rewarded for weaving Jabs perfectly.
Most skills in the game are purposely designed to give a light attack weaving window of approximately 200ms. Some very skilled players can do 100ms or even 10ms, but that's a minority.
If an ability lasts 990ms, for example, players that are very skilled and practiced, with low-latency mouse/controllers, and low-ping, can learn to weave that skill within the global cooldown.
But if a player is not as skilled, they don't have high-quality equipment, or they live anywhere outside the US or Western Europe, casting Jabs+LA can take more than 1.2s, requiring 2s of the GCD. These players are at severe disadvantage in terms of damage.
Because Jabs now has a cast time of 0.8s, a player that performs 50ms weaves and one that performs 200ms weaves will now deal the exact same damage.
Billium813 wrote: »but WHY did Jabs need to be the same as all the others?
Skilled players were disproportionately rewarded for weaving Jabs perfectly.
Most skills in the game are purposely designed to give a light attack weaving window of approximately 200ms. Some very skilled players can do 100ms or even 10ms, but that's a minority.
Billium813 wrote: »Billium813 wrote: »but WHY did Jabs need to be the same as all the others?
Skilled players were disproportionately rewarded for weaving Jabs perfectly.
Most skills in the game are purposely designed to give a light attack weaving window of approximately 200ms. Some very skilled players can do 100ms or even 10ms, but that's a minority.
You make it sounds like it was almost impossible to weave with Jabs pre-U35 and that those that could were in the vast minority. You make it sound like anything over 1 second means "oh well, better luck next time, cause now LA can't happen". When in reality, it was only difficult to weave for players that EXPECTED a 1 second window because they were comparing Jabs to other spammables that fit nicely into your definition of acceptable. Players with muscle memory for this "1 second GCD" found it difficult to play Templar because it was more like 1.2 seconds. That didn't fit the muscle memory all the Sorcs and NBs out there had learned on their characters, so that MUST mean that Templar needed to conform or GTFO. I still don't see what is wrong with one class having a different play pattern or requiring different skills.
spartaxoxo wrote: »VaranisArano wrote: »But the flip side of that is that if ZOS never acknowledges the feedback and that they aren't doing it, then the players who offered it have no way of knowing if it was ever heard in the first place.
Do that often enough and to enough people, and it's not that surprising ZOS has a reputation on the forum such that players don't feel heard, even though we can see plenty of other examples where ZOS did listen to and eventually implement stuff based on player feedback.
With the Templar changes, the patch notes were pretty clear as to why the animation was changed (match the new attack cadence, which they changed to make it easier to weave). They didn't address it again outside of that, but I'm not sure what else they could have said.
They did actually make a post saying that they know people don't like the U35 changes more broadly, but they truly believe the changes were necessary for the health of the game at the same time they announced the Q&A. I have actually never seen a developer give this many statements about a patch before and still get told they said nothing. I don't think it's reasonable to expect them to address every big gripe repeatedly, personally.
Ultimately, there's not much of a point to most questions we could ask because they've already been answered by the patch notes themselves.
VaranisArano wrote: »spartaxoxo wrote: »There was no meaningful communication on AwA, there won't be on this.
They did explain why AWA happened, and why they weren't going to make it optional. And their Q&A actually addressed some common feedback.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
Meanwhile, there has actually been very little meaningful communication about the Update 35 Q&A. Because the most important information (whether it's canceled, and if isn't a ballpark on when it will happen) was never told to us. My guess is because they don't see the point when people aren't going to like what they hear. The playerbase isn't actually going to give them credit for communicating bad news, so why bother.
I don't believe this Q&A is ever gonna happen at this point. And I don't believe they are going to announce the cancellation. And after I saw so many posts claiming AWA and Update 35 did not have communication, just because the community didn't like the answers they were given, I no longer blame them. I used to think it was better to communicate bad news than silence because I've seen it work in the past, but with this game, I actually understand the desire to let people just get the negativity out their system without constant bad news updates.
I honestly thought that U35 was one of the best jobs the team has done regarding communication.
Ragnarok0130 wrote: »VaranisArano wrote: »spartaxoxo wrote: »There was no meaningful communication on AwA, there won't be on this.
They did explain why AWA happened, and why they weren't going to make it optional. And their Q&A actually addressed some common feedback.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
Meanwhile, there has actually been very little meaningful communication about the Update 35 Q&A. Because the most important information (whether it's canceled, and if isn't a ballpark on when it will happen) was never told to us. My guess is because they don't see the point when people aren't going to like what they hear. The playerbase isn't actually going to give them credit for communicating bad news, so why bother.
I don't believe this Q&A is ever gonna happen at this point. And I don't believe they are going to announce the cancellation. And after I saw so many posts claiming AWA and Update 35 did not have communication, just because the community didn't like the answers they were given, I no longer blame them. I used to think it was better to communicate bad news than silence because I've seen it work in the past, but with this game, I actually understand the desire to let people just get the negativity out their system without constant bad news updates.
I honestly thought that U35 was one of the best jobs the team has done regarding communication.
I can't agree with this statement. Good communication would be if the dev team's stated goals and the patch changes aligned and accomplished the mission. Extremely poor communication is when the goal that you repeatedly told the community is the reason for making sweeping changes after committing not to, and the changes themselves being diametrically opposed to one another. This also indicates extremely poor internal communication among the different dev teams as well - a fact admitted to here on the forums by the dev teams in an update about "goals working against one another". Additionally another instance of extremely poor communication is when you commit to a Q&A and fail not only to hold the Q&A that you committed to, but ghost the very community that you told the Q&A was forthcoming. I see nothing but disorganization and lack of communication at every turn as one with project management experience.
Ragnarok0130 wrote: »VaranisArano wrote: »spartaxoxo wrote: »There was no meaningful communication on AwA, there won't be on this.
They did explain why AWA happened, and why they weren't going to make it optional. And their Q&A actually addressed some common feedback.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
Meanwhile, there has actually been very little meaningful communication about the Update 35 Q&A. Because the most important information (whether it's canceled, and if isn't a ballpark on when it will happen) was never told to us. My guess is because they don't see the point when people aren't going to like what they hear. The playerbase isn't actually going to give them credit for communicating bad news, so why bother.
I don't believe this Q&A is ever gonna happen at this point. And I don't believe they are going to announce the cancellation. And after I saw so many posts claiming AWA and Update 35 did not have communication, just because the community didn't like the answers they were given, I no longer blame them. I used to think it was better to communicate bad news than silence because I've seen it work in the past, but with this game, I actually understand the desire to let people just get the negativity out their system without constant bad news updates.
I honestly thought that U35 was one of the best jobs the team has done regarding communication.
I can't agree with this statement. Good communication would be if the dev team's stated goals and the patch changes aligned and accomplished the mission. .
spartaxoxo wrote: »Strongly disagree. When someone does some things right and some things wrong, the wrong does not change the things they did right into things done wrong. As someone who also directs people, when I give feedback I tell them the things they did well alongside the areas they need to improve. I don't tell someone that did a good job in one area and needs to improve in others that they were a failure in all aspects. Because that's not only what's honest, but I don't want them to start doing garbage at stuff they were doing well.
With the glaring exception of the Q&A, they did a good job at communicating with players. A bad job at planning the patch. And a bad job at balancing the patch. Those are all separate tasks (and as VaranisArano mentioned done by separate teams).
Being an ESO player does not entitle you to a personal audience with the developer(s) of your choosing.
People need to learn that they are not being "ignored" just because they provide feedback and their feedback doesn't result in changes.
Part of being a mature human being is understanding that even if you are 100% convinced that you are completely correct and believe 100% that whatever suggestions you are making would result in the best outcomes, other humans can, and will, have 100% opposing viewpoints and be just as confident that you are 100% wrong.
I recall a particularly contentious "AMA" discussion on a very large MMO a few years ago that was held with one of the developers via a web chat type setup, sort of like how Twitch chat works now, but pre-screened. The AMA was being held to discuss a very small number of very specific items which were directly within the responsibility of the developer being questioned. Instead, it turned into a giant complaint-fest where thousands of players were complaining about quite literally everything, including nearly everything that this particular developer had no possible involvement with, and therefore could do nothing to remedy.
The moderators chose not to present those questions to the developer, and instead screened the questions for only ones that were relevant to the topics at hand, and not offensive, hateful, or derogatory.
This led to a massive outcry on the game's forums by players who were convinced they were being ignored, censored, put down, or blown off, by developers that were obviously clueless and inept and didn't care about the game. Threats of violence were made, threats to rage quit and cancel subscriptions and boycott the company and its products because the players were being treated so wrongly.
Unsurprisingly, perhaps shockingly, the rage, hate, and general antipathy did not exactly make the developers of the game want to host future AMA sessions, especially not without pre-screening of questions!
Billium813 wrote: »Personally, I think that providing a simple, explanation on every individual skill/set change is what they should be doing at a minimum. If someone meets my minimum expectation, I don't congratulate them for a job well done... I can be much more courteous that they are making an effort, but I celebrate legitimate examples of exceeding my
Last time I checked, U36 does pretty much nothing to correct the issues and fails of U35.... it's kind of hard to just up and forget about problems that will still very much be around even once U36 hits.GreatGildersleeve wrote: »Give it up folks. We’re on to u36. The u35 Q&A ain’t happening.
VaranisArano wrote: »Ragnarok0130 wrote: »VaranisArano wrote: »spartaxoxo wrote: »There was no meaningful communication on AwA, there won't be on this.
They did explain why AWA happened, and why they weren't going to make it optional. And their Q&A actually addressed some common feedback.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
Meanwhile, there has actually been very little meaningful communication about the Update 35 Q&A. Because the most important information (whether it's canceled, and if isn't a ballpark on when it will happen) was never told to us. My guess is because they don't see the point when people aren't going to like what they hear. The playerbase isn't actually going to give them credit for communicating bad news, so why bother.
I don't believe this Q&A is ever gonna happen at this point. And I don't believe they are going to announce the cancellation. And after I saw so many posts claiming AWA and Update 35 did not have communication, just because the community didn't like the answers they were given, I no longer blame them. I used to think it was better to communicate bad news than silence because I've seen it work in the past, but with this game, I actually understand the desire to let people just get the negativity out their system without constant bad news updates.
I honestly thought that U35 was one of the best jobs the team has done regarding communication.
I can't agree with this statement. Good communication would be if the dev team's stated goals and the patch changes aligned and accomplished the mission. Extremely poor communication is when the goal that you repeatedly told the community is the reason for making sweeping changes after committing not to, and the changes themselves being diametrically opposed to one another. This also indicates extremely poor internal communication among the different dev teams as well - a fact admitted to here on the forums by the dev teams in an update about "goals working against one another". Additionally another instance of extremely poor communication is when you commit to a Q&A and fail not only to hold the Q&A that you committed to, but ghost the very community that you told the Q&A was forthcoming. I see nothing but disorganization and lack of communication at every turn as one with project management experience.
I'll draw a distinction between the Dev Team, who's responsible for the vision, and the Communications Team, who's responsible for communicating that vision to the playerbase.
If the Dev Team isn't communicating between their different teams, or if what they've told the Communications Team isn't consistent with the in-game impacts, the Communications Team can't do too much about that. Yeah, it's a failure of communications, but it's not the same "failure to communicate with the playerbase" as we're complaining about here/saying they did a better job of. As far as I know, it's not Gina's job to make sure that the Combat Team is talking to the Encounters Team about the ramifications of how accessible vet content is or isn't, for example.
The Communications Team made a concerted effort to pass on the Devs intentions throughout the PTS in their preview posts. It might be less content than you'd like (and the content is chosen by the Devs), but it was considerably more communication than we've ever had during another PTS.
And if the hold-up with the Q&A is with the Dev Team not wanting to do it, the Communications Team can't do much without their okay. It's not like they're going to throw the Devs under the bus by saying so without their permission. So they might be at fault for the delay or they might not, but either way they'll take the heat.
Billium813 wrote: »Personally, I think that providing a simple, explanation on every individual skill/set change is what they should be doing at a minimum. If someone meets my minimum expectation, I don't congratulate them for a job well done... I can be much more courteous that they are making an effort, but I celebrate legitimate examples of exceeding my
This is entirely unreasonable, and very unneeded for the vast majority of changes.
Many of these developer commentaries would boil down to "It's dealing too much damage, so we reduced the damage" or "It's dealing too little damage, so we increased the damage",
The commentaries are often only provided when functionality changes (Dark Cloak being turned into a strong tanking heal, and a weaker on-the-move heal), or when changes might not have the most obvious reasoning behind them (The change to Warden's passives working as a nerf to medium-armor builds, and a buff to light-armor builds)