Kingsindarkness wrote: »Aardappelboom wrote: »Maybe they decided to remove classes but aren't ready to tell us yet. 😅
Hey, remove classes, trials, the trinity and the meta for all I care.
That would stop most of the toxicity in the game IMO.
I see a lot of upset posters. Most who don't even post outside of this section. Here is about as telling of a response you'll get to this question
https://forums.elderscrollsonline.com/en/discussion/comment/7713831/#Comment_7713831
- I don't think they'll do a Q&A for u35.
- if they do a Q&A it should be internal and it will be filtered through community managers.
- Treat Kevin and other zos staff nicely please, criticize decisions not people.
- We are here to discuss, not give speeches. Stop posting paragraphs and paragraphs of criticism, try to shorten it to easily digestible bites. use references if you must to other long posts, but enough with using 5 pages per post in a discussion topic if you want to be heard.
I see a lot of upset posters. Most who don't even post outside of this section. Here is about as telling of a response you'll get to this question
https://forums.elderscrollsonline.com/en/discussion/comment/7713831/#Comment_7713831
- I don't think they'll do a Q&A for u35.
- if they do a Q&A it should be internal and it will be filtered through community managers.
- Treat Kevin and other zos staff nicely please, criticize decisions not people.
- We are here to discuss, not give speeches. Stop posting paragraphs and paragraphs of criticism, try to shorten it to easily digestible bites. use references if you must to other long posts, but enough with using 5 pages per post in a discussion topic if you want to be heard.
[…]. However, they've stated repeatedly now that they are planning to do something to address feedback about U35, which now over a month later we still have not gotten. […]
VaranisArano wrote: »spartaxoxo wrote: »The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion.
Or they want to be able to point to specific changes they have made in light of the feedback
I know I'm hoping to see more of the targeted content nerfs we saw in updates past when ZOS adjusted vet DLC dungeons and trials for accessibility.
We'd see lists of tweaks to specific encounters and boss mechanics, not the flat 10% health reduction we got with U35.
So I guess if that's something they're waiting for to announce, i.e. using the Live data to more accurately target problematic areas for accessibility,spartaxoxo wrote: »spartaxoxo wrote: »Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
They never said the card game in particular. It was moreso a general future proofing for new content, as they wouldn't have been able to add new content and new achievements and ensure the game was performance without this change. Keeping the game performant is also why they couldn't implement any of the individual character suggestions.https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-aZOS_GinaBruno wrote: »Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
You're right, except.... the card game came with a boatload of new achievements. So, from the perspective of the achievement database size, any new feature that comes with achievements is at least partially to blame for what we lost with the database pruning. If they had rolled out a card game without any achievements, then it could be considered blameless in the AwA debacle.
While that's true, without knowing the exact details we also can't know if they could have done High Isle at all without Tales. Or Firesong. Or any other content from the moment that update hit. So it feels to me like Tales is catching a stray because some people don't like it's addition, when it's impossible to single out any update or feature post AWA.
Yeah, realistically, any new feature is going to add achievements (along with every new dungeon and story.)
If I counted right, Tales of Tribute has 53 achievements right now.
That looks bad, but Graven Deep has 23 achievements and Earthen Root Enclave has 22.
So when ZOS is looking at it, it's the difference between each dungeon DLC adding 40+ achievements per character or 40+ achievements per account.
If Tales of Tribute was the straw that broke the camel's back, well, then changing it only would've pushed back the inevitable for a couple updates.
And I'm betting there is a lot of that feeling for u35 too. Just the rug pulled out with the reasons not adding up because many questions, suggestions, etc were just ignored. Which is why I think they really need to address people waiting for the promised communications on u35. Each day that goes by overall trust goes down.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
The last thing we need is internal and filtered anything. In my view the biggest shortcoming ZOS has right now is a lack of transparency. The pinned overland thread with 4000+ posts and a single 'we hear you' comment from ZOS illustrates that sentiment perfectly. Just took a look at the dev tracker and I'm not impressed. Beyond stickies and very short replies to random topics there's almost no engagement with the community beyond moderation.
- if they do a Q&A it should be internal and it will be filtered through community managers.
- We are here to discuss, not give speeches. Stop posting paragraphs and paragraphs of criticism, try to shorten it to easily digestible bites. use references if you must to other long posts, but enough with using 5 pages per post in a discussion topic if you want to be heard.
I think they hate there own forums which is unstandable- we can be toxic jerks. Thing is without them where's the feedback gonna come from? They canned the class reps years go. Theres no official discord as far as I know. I see no devs responding on the games reddit.
Amd the few people who bother helping them by giving pts feedback must be feed up too.
I've been playing Falliut 76. Same company. Almost the complete opposite when it comes to community engagement. So I ditched the eso sub and decided to sub to that for at least next month.
kringled_1 wrote: »Kingsindarkness wrote: »Aardappelboom wrote: »Maybe they decided to remove classes but aren't ready to tell us yet. 😅
Hey, remove classes, trials, the trinity and the meta for all I care.
That would stop most of the toxicity in the game IMO.
In other words, you mostly want a solo story rpg with maybe occasional coop.
I agree, that would stop toxicity, no one complains about that in a single-player game. It's also not a game i would likely choose to play.
Kingsindarkness wrote: »Not at all, I want a Cooperative story RPG that isn't gated by a few dozen hypercompetitive grognards that believe they can't have fun unless they ruin everyone else's game...
and let's face it stands most people who play ESO views Raiding like this...
(And for good or bad..this reputation is self inflicted.)
https://www.youtube.com/watch?v=XjJV6WFFYpI&t=18s
ZoS has already found out that having most of the game like a Coop Skyrim is a winner with record profits, which is why 98% of the game is already like this. And yes it would stop Toxicity and while a handful of players would leave (because let's face it who actually raids or PVP's anymore?) the rest of the community would flourish and ESO would be hailed as having one of the least toxic communities of all, not to mention the time and money saved on producing content that few even see much less play.
it's a win-win.
Kingsindarkness wrote: »it's a win-win.
MetallicMonk wrote: »Kingsindarkness wrote: »Not at all, I want a Cooperative story RPG that isn't gated by a few dozen hypercompetitive grognards that believe they can't have fun unless they ruin everyone else's game...
and let's face it stands most people who play ESO views Raiding like this...
(And for good or bad..this reputation is self inflicted.)
https://www.youtube.com/watch?v=XjJV6WFFYpI&t=18s
ZoS has already found out that having most of the game like a Coop Skyrim is a winner with record profits, which is why 98% of the game is already like this. And yes it would stop Toxicity and while a handful of players would leave (because let's face it who actually raids or PVP's anymore?) the rest of the community would flourish and ESO would be hailed as having one of the least toxic communities of all, not to mention the time and money saved on producing content that few even see much less play.
it's a win-win.
just completely remove any worthwhile content who needs it.
spartaxoxo wrote: »Kingsindarkness wrote: »it's a win-win.
There's a lot of us who play this game because it offers a variety of content. I doubt this game would hold my interest long if it was ONLY the quests. I enjoy the dungeons, I enjoy vet content, and I'm not alone in that.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai