spartaxoxo wrote: »spartaxoxo wrote: »I think they canceled it and aren't telling us because they don't see a point in it.
Well if they don't see a point in developing trust or the value of honesty and following through on your word, then it's not a good sign for the future of the game.
What if I told you I was going to do something for you, but then never did and never gave you a reason why? Would your opinion of me get better, or worse? And what if I told 10,000,000 people I was going to do something for them, but failed to deliver? Should I expect my reputation to get better, or worse?
I don't think their reputation is gonna get much lower, when the perception is already that they never communicate.Yes, I think a lot of people do have a "they didn't say what I wanted to hear" perception, but then ZOS didn't really communicate very well, either. They talk about it a lot more than they act on it.
If that is how they roll, that is how they roll, but that doesn't make it right, nor does it make it the fault of the players.
I mean, AWA's communication was pretty thorough. Until this Q&A fell through, so was Update 35. We know why they made the changes they made, what they hoped to accomplish, why it failed (conflicting goals during development), etc. Many of the most controversial changes like the jabs change had extensive communication as to what they wanted to do, like we know they changed the animation to match the changes they made to the skill to make the skill easier to weave with.
Silence isn't a healthy response. But they are also human beings.
spartaxoxo wrote: »spartaxoxo wrote: »I think they canceled it and aren't telling us because they don't see a point in it.
Well if they don't see a point in developing trust or the value of honesty and following through on your word, then it's not a good sign for the future of the game.
What if I told you I was going to do something for you, but then never did and never gave you a reason why? Would your opinion of me get better, or worse? And what if I told 10,000,000 people I was going to do something for them, but failed to deliver? Should I expect my reputation to get better, or worse?
I don't think their reputation is gonna get much lower, when the perception is already that they never communicate.Yes, I think a lot of people do have a "they didn't say what I wanted to hear" perception, but then ZOS didn't really communicate very well, either. They talk about it a lot more than they act on it.
If that is how they roll, that is how they roll, but that doesn't make it right, nor does it make it the fault of the players.
I mean, AWA's communication was pretty thorough. Until this Q&A fell through, so was Update 35. We know why they made the changes they made, what they hoped to accomplish, why it failed (conflicting goals during development), etc. Many of the most controversial changes like the jabs change had extensive communication as to what they wanted to do, like we know they changed the animation to match the changes they made to the skill to make the skill easier to weave with.
Silence isn't a healthy response. But they are also human beings.
I can't agree with that. I won't go into detail as it's off-topic here, but there contributions to an 80+page thread on the PTS forum most certainly did not constitute "pretty thorough communication"!
spartaxoxo wrote: »I mean, AWA's communication was pretty thorough.
spartaxoxo wrote: »I mean, AWA's communication was pretty thorough.
I respectfully disagree. Not even close.
spartaxoxo wrote: »There was no meaningful communication on AwA, there won't be on this.
They did explain why AWA happened, and why they weren't going to make it optional. And their Q&A actually addressed some common feedback.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
Meanwhile, there has actually been very little meaningful communication about the Update 35 Q&A. Because the most important information (whether it's canceled, and if isn't a ballpark on when it will happen) was never told to us. My guess is because they don't see the point when people aren't going to like what they hear. The playerbase isn't actually going to give them credit for communicating bad news, so why bother.
I don't believe this Q&A is ever gonna happen at this point. And I don't believe they are going to announce the cancellation. And after I saw so many posts claiming AWA and Update 35 did not have communication, just because the community didn't like the answers they were given, I no longer blame them. I used to think it was better to communicate bad news than silence because I've seen it work in the past, but with this game, I actually understand the desire to let people just get the negativity out their system without constant bad news updates.
KlauthWarthog wrote: »Well, I will take the radio silence on this subject as a confirmation that they do not have a reasonable explanation on why their stated goals and their achieved results are on opposite sides of the galaxy.
VaranisArano wrote: »spartaxoxo wrote: »There was no meaningful communication on AwA, there won't be on this.
They did explain why AWA happened, and why they weren't going to make it optional. And their Q&A actually addressed some common feedback.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
Meanwhile, there has actually been very little meaningful communication about the Update 35 Q&A. Because the most important information (whether it's canceled, and if isn't a ballpark on when it will happen) was never told to us. My guess is because they don't see the point when people aren't going to like what they hear. The playerbase isn't actually going to give them credit for communicating bad news, so why bother.
I don't believe this Q&A is ever gonna happen at this point. And I don't believe they are going to announce the cancellation. And after I saw so many posts claiming AWA and Update 35 did not have communication, just because the community didn't like the answers they were given, I no longer blame them. I used to think it was better to communicate bad news than silence because I've seen it work in the past, but with this game, I actually understand the desire to let people just get the negativity out their system without constant bad news updates.
I honestly thought that U35 was one of the best jobs the team has done regarding communication. We were kept informed about PTS details in a timely manner. Yes, it was a lot of news the playerbase didn't want to hear, and no, the team didn't get the credit for it that they should have because players were angry with the content of the communications. That's not a knock on what the team did to keep us informed.
I'll admit I was expecting a Q&A around the PC launch that wouldn't do much to change the community opinion, but it would be interesting to read. But it didn't come. So I thought, "Maybe they are waiting for Console launch?" But that's passed, and U36 is out on PTS, and the only update on the Q&A is basically, "Yeah, we'll let you know if there's any update on it happening." Which, considering that we weren't even given that much until someone directly asked on an unrelated thread promoting the U36 promo event, is not very promising.
So speaking for myself as someone who thinks they did a good job communicating about U35 before launch, I will be disappointed if the team chooses to let this promised Q&A silently lapse or just runs the clock out.
No, they were never going to make players happy with the Q&A, but they can at least keep their word or have the integrity to say they've changed their mind. After all, they've talked about how they stopped doing the road map because it wasn't helpful and only frustrated players, so they shouldn't be adverse to just saying something like that for the Q&A if that's what they think is going to happen. So if that's what they think, then rip off the bandaid, say it, and move on. Don't leave the possibility of the Q&A open hoping that the clock runs out and unhappy players forget that the team didn't deliver.
Ultimately, a single Q&A released, officially canceled, or just quietly abandoned seems like a small thing, but trust isn't regained in a day or even a single update.
KlauthWarthog wrote: »Well, I will take the radio silence on this subject as a confirmation that they do not have a reasonable explanation on why their stated goals and their achieved results are on opposite sides of the galaxy.
Anything they say can, and will, be used against them. Even if it's a status update on whether or not a Q&A is happening. From ZoS's POV, players will still be unhappy with whatever they say, so why say anything; they gain nothing but more turmoil.
ZOS absolutely listens to feedback and makes changes based on what the playerbase wants. And that is kind of why the game is in the state it's in. It's why power creep is so rampant, and it's why the playerbase seems unable to tolerate even the most meaningless damage reductions.
U35 is them acknowledging these issues, and working on solutions for the health of the game. And yes, that means damage needs to go down.
KlauthWarthog wrote: »Well, I will take the radio silence on this subject as a confirmation that they do not have a reasonable explanation on why their stated goals and their achieved results are on opposite sides of the galaxy.
I still wish that someone could point to one thing that "content creators" have created. It's such a misleading term, surely there's a better one.
It's even more sad when you consider that most of the adjustments made during the U35 PTS were suggested by the community.
ZOS absolutely listens to feedback and makes changes based on what the playerbase wants. And that is kind of why the game is in the state it's in. It's why power creep is so rampant, and it's why the playerbase seems unable to tolerate even the most meaningless damage reductions.
KlauthWarthog wrote: »Well, I will take the radio silence on this subject as a confirmation that they do not have a reasonable explanation on why their stated goals and their achieved results are on opposite sides of the galaxy.
This, and I think they're trying to sweep it all under the rug hoping people will just forget or something haha they're trying to direct attention to U36, but the problem is that U36 already isn't helping much and actually might just make things worse.
It's even more sad when you consider that most of the adjustments made during the U35 PTS were suggested by the community.
ZOS absolutely listens to feedback and makes changes based on what the playerbase wants. And that is kind of why the game is in the state it's in. It's why power creep is so rampant, and it's why the playerbase seems unable to tolerate even the most meaningless damage reductions.
I wish I lived in the universe where this happened, because it definitely didn't happen in this one.
Billium813 wrote: »But they nerfed damage at all levels! And, for the most arbitrary of reasons: to make the game more accessible.
enemyofgodd wrote: »Billium813 wrote: »But they nerfed damage at all levels! And, for the most arbitrary of reasons: to make the game more accessible.
I feel like a lot of people get unnecessarily hung up on the word accessibility in the combat preview. The changes to DoT timers were what were clearly meant to improve quality of life/accessibility and the damage nerfs were a separate and conflicting goal entirely. That said, the final changes to timers are still not well synchronized and ended up being just about as bad as before since a bunch of passives and a handful of skills altogether were straight up ignored, so it's not as though this facet of their goals was achieved anyways.
ZoS' biggest blunder here was releasing so many changes simultaneously thereby conflating the effects of the changes to the point that no effective feedback could be given for any particular individual element. U35 could have been a lot better if the timer changes were introduced first (with maybe a slight DPS boost to make the changes overall more palatable) followed by a later blanket nerf to curb the damage in U36.
Of course, these types of things could have been answered in a FAQ/Q&A, but here were are, a month later still trying to guess the devs' intentions.
It's even more sad when you consider that most of the adjustments made during the U35 PTS were suggested by the community.
ZOS absolutely listens to feedback and makes changes based on what the playerbase wants. And that is kind of why the game is in the state it's in. It's why power creep is so rampant, and it's why the playerbase seems unable to tolerate even the most meaningless damage reductions.
I wish I lived in the universe where this happened, because it definitely didn't happen in this one.
- Adding Slayer and Aegis to Oakensoul, as a way to buff it in PVE, without further increasing its PVP damage
- Have Subterranean Assault hit twice after 3 and 6 seconds, thus preserving the 3-second muscle memory, and serving as essentially a free re-cast of the ability that doesn't require any further input.
- All of the new target dummy buffs
- Many new buffs and skills that provided minor buffs were switched to major buffs (or vice versa) for the sake of retaining class identity and advantages.
These are some of the suggestions that players made, and ZOS implemented throughout the PTS.
So, yes, you do live in a universe where ZOS listens to feedback, and implements it into updates.
Update 35 is probably the best update we've ever had in terms of communication. There were articles on the main website, forum posts from Gilliam ahead of the patch notes, and more thorough dev commentary than any patch notes in the past.
[snip]
First, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27%
Light and Heavy Attacks will once again scale with your stats, just to a lesser extent than before.
There will also be a handful of tweaks to some class abilities in next week’s PTS patch, based on the feedback we’ve received, but the majority of these will come in the final PTS patch.
Additionally, for Dungeons and Trials, we’ll be reducing the health of all bosses on Veteran difficulty and above in the final PTS patch to account for the overall DPS loss
There are three main issues we would like to address with some targeted adjustments in next week’s PTS patch. These mainly pertain to Damage and Healing over Time effects, as we’ve found those have been the focus of the majority of conversations between all types of players. The first is the loss of reactive gameplay with ticking Area of Effect-based abilities, where delayed tick rates make them feel far less reactive to their surroundings and further punish their lack of mobility as such. The second is how the extension of durations on Area of Effect-based abilities actively harms their effectiveness since their power has been stretched out over a longer period, further increasing their risk of targets not staying in the area. The final is how ESO has always been a game about choice, and how global standards can over-define the reality of ability portrayal and can actively harm that idea. Now, let us go over what you are probably really here for – what we are doing to address these points.
First, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27%
Light and Heavy Attacks will once again scale with your stats, just to a lesser extent than before.
There will also be a handful of tweaks to some class abilities in next week’s PTS patch, based on the feedback we’ve received, but the majority of these will come in the final PTS patch.
Additionally, for Dungeons and Trials, we’ll be reducing the health of all bosses on Veteran difficulty and above in the final PTS patch to account for the overall DPS loss
There are three main issues we would like to address with some targeted adjustments in next week’s PTS patch. These mainly pertain to Damage and Healing over Time effects, as we’ve found those have been the focus of the majority of conversations between all types of players. The first is the loss of reactive gameplay with ticking Area of Effect-based abilities, where delayed tick rates make them feel far less reactive to their surroundings and further punish their lack of mobility as such. The second is how the extension of durations on Area of Effect-based abilities actively harms their effectiveness since their power has been stretched out over a longer period, further increasing their risk of targets not staying in the area. The final is how ESO has always been a game about choice, and how global standards can over-define the reality of ability portrayal and can actively harm that idea. Now, let us go over what you are probably really here for – what we are doing to address these points.
Billium813 wrote: »This was a legitimate bug that was found and needed to be fixed.
Very minor tweaks and not nearly enough
They say "based on player feedback" like we know what that means. I think it means "we are making this change, which isn't what they asked for, because we think it will fix some other issue players are bringing up".
Really? Your going to lean on this one?
spartaxoxo wrote: »Billium813 wrote: »This was a legitimate bug that was found and needed to be fixed.
No. It was not a bug. It was a balance change and listed as such.
spartaxoxo wrote: »Billium813 wrote: »This was a legitimate bug that was found and needed to be fixed.
No. It was not a bug. It was a balance change and listed as such.
Then why did Rich Lambert call this change a "fix" in a Discord post?
"Fix" is not an appropriate term to use for a balance change. It is appropriate for a change that corrects something unintended.
https://forums.elderscrollsonline.com/en/discussion/614866/medium-weaving-meta-cancelled
"We got a fix in where Empower won't affect partially-charged heavies."
Empower:
This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy 40%.
Note that this bonus does not apply to partially charged Heavy Attacks, only fully charged Heavy Attacks or channeled Heavy Attacks. This was done to prevent “medium” weaving from becoming a dominant playstyle.
This change was made to prevent a situation where "medium attack weaving" could become a leading damage producing playstyle; these attacks are generally made by error rather than intentionally , as they are harder to do than a Light Attack or Fully-Charged Heavy Attack.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27% and increasing the amount of Magicka restored by 10%. We’re taking out some of the raw power from this weapon type to prevent it from becoming a dominant damage producing weapon, and instead moving its focus of this attack type to be on the Recovery side of things.
spartaxoxo wrote: »They should absolutely announce the cancellation of the Q%A anyway, but this patch had a lot of communication and they clearly and explicitly made changes based off feedback and referenced that feedback when explaining their changes. And that counted for absolutely nothing. They should still announce the cancellation anyway to keep a promise, but I wouldn't blame them if after this they didn't give this level of communication during bad news again. Because the player base will not accept it and there's no use trying to talk to a stone wall.