spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
spartaxoxo wrote: »Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
I honestly think that's a bad idea because nobody is going to expect U35 news after U36 launches. If we can expect a balance change addressing U35 at a later date, then I think it's better to just address what you can address now and let people know another update on the topic is planned in the future. This update buried in this thread is probably not going to reach many people.
FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
I have a feeling that U35 is meant to be a small part of a larger whole, and that they want to address the overarching whole once they have more pieces of it put in the game (from further updates). Especially since they would need to make sure they all work on live...
I think that's what they're doing here. I don't know for sure, and I'm still sour from U35 (particularly certain templar and sorc changes), but I would still appreciate a Q and A statement regarding U35 and any further updates that are directly connected to U35. Even if it comes in a far flung later date. If U35 is meant to be the beginnings of a new vision, then please tell us what it will all look like at the end.
FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-aZOS_GinaBruno wrote: »Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
I have a feeling that U35 is meant to be a small part of a larger whole, and that they want to address the overarching whole once they have more pieces of it put in the game (from further updates). Especially since they would need to make sure they all work on live...
I think that's what they're doing here. I don't know for sure, and I'm still sour from U35 (particularly certain templar and sorc changes), but I would still appreciate a Q and A statement regarding U35 and any further updates that are directly connected to U35. Even if it comes in a far flung later date. If U35 is meant to be the beginnings of a new vision, then please tell us what it will all look like at the end.
Yeah, I don't know. I also stampede into the room of my daughter. Rip of the posters from her wall, kick over her table, tear apart her mattress and throw away pictures of which she is fond, to then engage in a shouting match after she yells at me for doing all these things, then run off into my room to silently ponder for a month or two and to tell her only then that I wanted to remove some of the old stuff as I wanted to buy her a fancy new set of furnishing to better cater for her age...
To phrase it politely and not be snipped again; there are more professional ways of going about that.
Therefore: I still doubt that there is or was a vision.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
Kevin we were hoping for clarification on why the U35 combat changes were made. We already know why we feel the way we do.
Will there be any information about why the goals of the original combat plan were reversed? Why accessibility was scrapped and the skill gap widened? Why was the hardest content made easier, while normal content remained the same difficulty? That seems counterintuitive when the goal was to “reduce obscene damage numbers at the top end.” And why is fun being taken away on a regular basis? Also, what is the reason for the delay on the Q&A? Is there an ongoing internal debate about the vision? Or is it just not important enough to the team to provide it in a timely fashion?
DemonicGoat wrote: »
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
Kevin we were hoping for clarification on why the U35 combat changes were made. We already know why we feel the way we do.
Will there be any information about why the goals of the original combat plan were reversed? Why accessibility was scrapped and the skill gap widened? Why was the hardest content made easier, while normal content remained the same difficulty? That seems counterintuitive when the goal was to “reduce obscene damage numbers at the top end.” And why is fun being taken away on a regular basis? Also, what is the reason for the delay on the Q&A? Is there an ongoing internal debate about the vision? Or is it just not important enough to the team to provide it in a timely fashion?
I really don't get why this take so long, actually why you have to prepare at all....just answer questions about your product to your customer, I'm doing it almost everyday.
Only thing that scare me here is that show king of amateurism and that they are afraid of their player base feedback
The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion. They seemed initially eager to let us know during the PTS that questions would be answered, but since then it's been mostly just vague 'they'll let us know if there's any updates' statements.
The irony is that the issue seems to become even more of an issue than if there had been a quick response, like we got with account wide achievements. The more mystery that is created, the more interested players are in seeing what ultimately occurs.
If they repeat what they did for Account Wide Achievements, I fear we won't be getting anything useful. Maybe they answered your questions, but most of what I learned about AwA came from the community, not ZOS. Some if it was only addressed when it appeared in a patch note months later.
I was never in favor of having achievements stripped from my alts, and having them forever locked out from attaining them. So, the AWA Q&A didn’t satisfactorily answer any of my questions. Likewise, I know that any Q&A about U35 combat changes will be a scripted PR piece that will be minimally informative about their reasoning behind the changes.
The real issue here is trust. Trust that they will do what they say, and being forthright about why they are putting it off. It’s a good opportunity to connect (or further disconnect) from the player community. And based upon the evidence given by many regarding the accelerated exodus from the game, it’s important to the future of the game itself.
Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
Aardappelboom wrote: »Just wanted to update a brief update here. We are still working on something to address sentiment around U35 combat changes. That is the current plan right now. Once we have something more specific to share, we'll update accordingly.
@ZOS_Kevin you're great as a forum manager and I appreciate your comments but (yeah you felt that but coming from a mile away, right?) there's very little real information trickling down towards us.
I'm active in a couple of threads and I can't help but see a lot of "no update" updates. I enitrely get that there can't be updates for everything and you guys want to take your time but please just tell us how it is. Either it's a priority for you guys or it's not and if not, no hard feelings some people will be sour but at least we'll know.
I can count at least 4 or 5 popular threads that have an unresolved issue which is "being worked on" without any real info on the issue. Take the xbox cloud streaming for example, it's been about 9 months without any real update. Same with this FAQ, an FAQ about U35 shouldn't take long.
If you're stuck on an issue but it's not a priority, or you've decided you want to talk about U35 later, when you plan to talk about lot's of other stuff, fine, just say you've scrapped the FAQ and have different plans.
I know people say that "no update" is also an update but when everything gets a "no update" update with a vague commitment on the fact that it's "being worked" on, creating expectations that you can't fill in, you're really putting yourselves in a difficult position.
And I just want to state that I think this game is great and I don't get on the anti-ZOS bandwagon, I even don't mind U35 or the delays in development and I even get that with all the restructuring and recoding priorities might shift, but it still kind of bugs me that communication is all over the place and very uninformative.
Just thought I'd express that.
Zos_Kevin said they are working on it. They did not provide a deadline though.
I also think they are confused. First all hell broke loose and folks requesting an explanation/ vision / whatever.
With the last update a lot have said they shall better skip it completely. Others have said, oh well. At least something for the laughs, as it anyway will not be coherent with initial statements, expressed vision or commentary during PTS.
I’d think they meanwhile are questioning if they should post the Q&A at all. Especially as the U35 criticism posts slowly slide away and the ZOS-White knights finally have a majority.
Q&A is anyway too late as most folks not posting here anymore are lost for the game. And most likely they anyway do more damage with it than salvaging the situation.
But that’s just my 2 cents.
Edit: can’t type
spartaxoxo wrote: »Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
They never said the card game in particular. It was moreso a general future proofing for new content, as they wouldn't have been able to add new content and new achievements and ensure the game was performance without this change. Keeping the game performant is also why they couldn't implement any of the individual character suggestions.https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-aZOS_GinaBruno wrote: »Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
spartaxoxo wrote: »Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
They never said the card game in particular. It was moreso a general future proofing for new content, as they wouldn't have been able to add new content and new achievements and ensure the game was performance without this change. Keeping the game performant is also why they couldn't implement any of the individual character suggestions.https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-aZOS_GinaBruno wrote: »Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
You're right, except.... the card game came with a boatload of new achievements. So, from the perspective of the achievement database size, any new feature that comes with achievements is at least partially to blame for what we lost with the database pruning. If they had rolled out a card game without any achievements, then it could be considered blameless in the AwA debacle.
spartaxoxo wrote: »The fact that they are still working on addressing player feedback about U35 two months after the fact is likely because of one of two things: Either there's internal disagreement or debate about what to say, or else it's just not important enough to get done in a timely fashion.
Or they want to be able to point to specific changes they have made in light of the feedback
spartaxoxo wrote: »spartaxoxo wrote: »Ishtarknows wrote: »FluffyBird wrote: »spartaxoxo wrote: »I found the AWA to mostly be pretty thorough. They explained what they were changing, how it would work, and why they refused to allow character specific achievements.
Yes, the focus was on performance. Which is interesting, because there's not been a word about performance improvements in the four updates since.
I wonder why that is?
They just needed some database space for more sets and motifs (jk)
They actually did say that they needed to remove our achievements to "make room for the card game and other systems."
I hadn't read this, or I'd managed to blank it out, but this makes the card game feature even worse in my book. My characters lost their own achievements for that?!
AWA is bad, but it's at its worst when you need a skill point and have to trawl zone maps individually instead of just skimming down their achievements to find a zone they're missing skyshards in.
They never said the card game in particular. It was moreso a general future proofing for new content, as they wouldn't have been able to add new content and new achievements and ensure the game was performance without this change. Keeping the game performant is also why they couldn't implement any of the individual character suggestions.https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-aZOS_GinaBruno wrote: »Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
You're right, except.... the card game came with a boatload of new achievements. So, from the perspective of the achievement database size, any new feature that comes with achievements is at least partially to blame for what we lost with the database pruning. If they had rolled out a card game without any achievements, then it could be considered blameless in the AwA debacle.
While that's true, without knowing the exact details we also can't know if they could have done High Isle at all without Tales. Or Firesong. Or any other content from the moment that update hit. So it feels to me like Tales is catching a stray because some people don't like it's addition, when it's impossible to single out any update or feature post AWA.
I’d think they meanwhile are questioning if they should post the Q&A at all. Especially as the U35 criticism posts slowly slide away and the ZOS-White knights finally have a majority.
Q&A is anyway too late as most folks not posting here anymore are lost for the game. And most likely they anyway do more damage with it than salvaging the situation.
I’d think they meanwhile are questioning if they should post the Q&A at all. Especially as the U35 criticism posts slowly slide away and the ZOS-White knights finally have a majority.
Q&A is anyway too late as most folks not posting here anymore are lost for the game. And most likely they anyway do more damage with it than salvaging the situation.
But the point is they said they'd do one thing, and they have to this point failed to deliver.
It would do more damage to prove yourself unreliable than it would to answer questions.
Aardappelboom wrote: »Maybe they decided to remove classes but aren't ready to tell us yet. 😅