Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,” which refers to the act of squeezing multiple actions into the global cooldown window. Doing so drastically increases your agency and output, and it is a staple of the game that we’ve come to embrace, as it helps our combat feel different and exciting to participate in once you learn the ins and outs. However, the impact of weaving leads to a massive gap in performance where players who cannot interact with it as effectively are left miles behind those who can. While this is partially unavoidable and an important part of what makes the mastery of ESO or any activity utilizing a similar system particularly satisfying, we want to do what we can to shorten that delta. The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve. To this end, we’ve started to look at the impact that one of the most common and important forms of weaving has in ESO: Light and Heavy Attack weaving.
As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.
Scheduling this Q&A for after the update is tone deaf.
If they scheduled it before the update, that might give the false impression that something might arise from those questions that would be addressed in the update.
I don't think anyone with any notion of how software development works would think that, but not everybody has. With the atmosphere around the update being as charged as it is, a true Q&A is likely to devolve into a venting and raging session that benefits no one.
The Q&A won’t be dynamic, it will be posted and immediately locked, just like the AWA Q&A was.
As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.
The Q&A after the patch is live is not a Q&A. All that it will be is a locked thread with a bunch of statements. Does not seem to be very Q&A at all.
We low tier players don't have groups to play vet dungeons and trials on the PTS so we won't really know until live. That's probably why they're pushing this despite all the backlash... but it's a bold gamble. If we feel our regular vet prog groups have un fact just been doomed by the changes, then the high-end exodus from the game will spread fast.One question I'd like to see addressed is how the skill gap has been closed and accessibility improved for the "low end" players.Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,” which refers to the act of squeezing multiple actions into the global cooldown window. Doing so drastically increases your agency and output, and it is a staple of the game that we’ve come to embrace, as it helps our combat feel different and exciting to participate in once you learn the ins and outs. However, the impact of weaving leads to a massive gap in performance where players who cannot interact with it as effectively are left miles behind those who can. While this is partially unavoidable and an important part of what makes the mastery of ESO or any activity utilizing a similar system particularly satisfying, we want to do what we can to shorten that delta. The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve. To this end, we’ve started to look at the impact that one of the most common and important forms of weaving has in ESO: Light and Heavy Attack weaving.
Did any of the floor level players notice an improvement in weavability on the PTS? And do you feel closer to the ceiling because of it? Did you low tier players notice that vet trials and vet hard mode dungeons were easier to complete with your nerfed damage because of the 10% reduction in boss health? And did full health world bosses seem more accessible and satisfying to battle?
seventyfive wrote: »As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.
In the end I guess the question that should be the actual focal point of discussions is whether ESO should be a skill based game or not. I enjoy the competition and constant strive for improvement. Some do not.
With the latest changes to oakensoul and many other changes to the game, I believe the developers feel it indeed should be.
thejadefalcon wrote: »
thejadefalcon wrote: »
Like I said upthread, it might be best if they just skipped it. I don't think there's anything they can say that would be helpful at this point. Additionally, people will be more likely to use it as fodder to continue being mad, vs there being any real chance of a Q&A actually being a jumping off point for any real exchange or dialogue.
I think the best thing to do is just wait and see what they do next. Actions will speak louder than words.
thejadefalcon wrote: »thejadefalcon wrote: »
Like I said upthread, it might be best if they just skipped it. I don't think there's anything they can say that would be helpful at this point. Additionally, people will be more likely to use it as fodder to continue being mad, vs there being any real chance of a Q&A actually being a jumping off point for any real exchange or dialogue.
I think the best thing to do is just wait and see what they do next. Actions will speak louder than words.
Oh, I absolutely agree. A Q&A where ZOS answers their own questions is not helpful. What we need is a proper roadmap at minimum. But this is what they've promised and it's not looking great that they've taken so long at it.
Lord_Nikon wrote: »Roadmaps are just a means to disappoint players and have the developers get crapped on for missing deadlines. They're a bad business model as most companies are incapable of sticking to them.
Drammanoth wrote: »I do have my doubts whether ZOS will do the Q&A live... They are at a risk of being flooded; not only with (troublesome) questions they'd rather not want to answer, but with resentment from the mildly disappointed playerbase.
If they do, the banhammer will smash left and right, and mute will be ever-present.
Better prepare a survey, send to the playerbase and collect the quantitative data - if you so care about numbers.
This way you will show an effort to communicate with us, instead of the above, more gloomy scenario.
But, @ZOS, ask yourself the question... Do you want to do that to placate the angry masses, or do you want to prove to us that you care?which, sadly, you had been failing to do for too long...
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
How do you guys think a live AMA would work? It would be flooded with trolls.
Given the fallout so far for U35, its pretty safe to say the Q&A wont happen. No really issues would be questioned, and the angst levels of the community would only get worse
How do you guys think a live AMA would work? It would be flooded with trolls.
Agreed. However, an AMA, with prominent content creators and community subject matter experts (Nefas, SkinnyCheeks, Code, et al) being the ones to ask the questions, would be a lot more informative and still avoid the canned, scripted appearance that an FAQ, or a self hosted/answered Q&A is going to have. I'm not holding my breath, though