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So whatever happened to that Q&A?

  • IZZEFlameLash
    IZZEFlameLash
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    Sandman929 wrote: »
    ZOS_Kevin wrote: »
    We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.

    I wonder how many beverages were spit out reading this worldwide...

    Core issues:
    "Why is my crown store purchase not working immediately?"
    Imperials, the one and true masters of all mortal races of Tamriel
  • Jaraal
    Jaraal
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    One question I'd like to see addressed is how the skill gap has been closed and accessibility improved for the "low end" players.
    Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,” which refers to the act of squeezing multiple actions into the global cooldown window. Doing so drastically increases your agency and output, and it is a staple of the game that we’ve come to embrace, as it helps our combat feel different and exciting to participate in once you learn the ins and outs. However, the impact of weaving leads to a massive gap in performance where players who cannot interact with it as effectively are left miles behind those who can. While this is partially unavoidable and an important part of what makes the mastery of ESO or any activity utilizing a similar system particularly satisfying, we want to do what we can to shorten that delta. The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve. To this end, we’ve started to look at the impact that one of the most common and important forms of weaving has in ESO: Light and Heavy Attack weaving.


    Did any of the floor level players notice an improvement in weavability on the PTS? And do you feel closer to the ceiling because of it? Did you low tier players notice that vet trials and vet hard mode dungeons were easier to complete with your nerfed damage because of the 10% reduction in boss health? And did full health world bosses seem more accessible and satisfying to battle?


    Edited by Jaraal on August 18, 2022 7:56PM
  • Onomog
    Onomog
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    As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.
  • seventyfive
    seventyfive
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    Onomog wrote: »
    As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.

    In the end I guess the question that should be the actual focal point of discussions is whether ESO should be a skill based game or not. I enjoy the competition and constant strive for improvement. Some do not.

    With the latest changes to oakensoul and many other changes to the game, I believe the developers feel it indeed should be.
  • Muizer
    Muizer
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    Jaraal wrote: »
    Muizer wrote: »
    xthrshx wrote: »
    Scheduling this Q&A for after the update is tone deaf.

    If they scheduled it before the update, that might give the false impression that something might arise from those questions that would be addressed in the update.

    I don't think anyone with any notion of how software development works would think that, but not everybody has. With the atmosphere around the update being as charged as it is, a true Q&A is likely to devolve into a venting and raging session that benefits no one.

    The Q&A won’t be dynamic, it will be posted and immediately locked, just like the AWA Q&A was.

    The issue was the implication of posting the Q&A before or after the update.

    A Q&A before the update might give the impression it is an occasion to provide feedback that might yet be taken on-board.

    A Q&A after the update would leave no doubt it's entirely about for ZOS informing the players about the changes.


    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • DrSlaughtr
    DrSlaughtr
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    Onomog wrote: »
    As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.

    Tbf, if the set that's raising the floor is also raising the ceiling, the only thing that's changed is damage outpaces content, which is the issue. In that scenario the losers are 2 bar players
    I drink and I stream things.
  • Cyber10
    Cyber10
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    The Q&A after the patch is live is not a Q&A. All that it will be is a locked thread with a bunch of statements. Does not seem to be very Q&A at all.
  • Muizer
    Muizer
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    Cyber10 wrote: »
    The Q&A after the patch is live is not a Q&A. All that it will be is a locked thread with a bunch of statements. Does not seem to be very Q&A at all.

    And the same thing before the patch is live would?
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Rimskjegg
    Rimskjegg
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    Jaraal wrote: »
    One question I'd like to see addressed is how the skill gap has been closed and accessibility improved for the "low end" players.
    Currently, to be truly effective in ESO’s combat, you need to learn to manipulate something that is known as “weaving,” which refers to the act of squeezing multiple actions into the global cooldown window. Doing so drastically increases your agency and output, and it is a staple of the game that we’ve come to embrace, as it helps our combat feel different and exciting to participate in once you learn the ins and outs. However, the impact of weaving leads to a massive gap in performance where players who cannot interact with it as effectively are left miles behind those who can. While this is partially unavoidable and an important part of what makes the mastery of ESO or any activity utilizing a similar system particularly satisfying, we want to do what we can to shorten that delta. The closer the gap between the low and high end, the easier it is to create content that can accommodate a wider audience, while making more natural progression points for those looking to improve. To this end, we’ve started to look at the impact that one of the most common and important forms of weaving has in ESO: Light and Heavy Attack weaving.


    Did any of the floor level players notice an improvement in weavability on the PTS? And do you feel closer to the ceiling because of it? Did you low tier players notice that vet trials and vet hard mode dungeons were easier to complete with your nerfed damage because of the 10% reduction in boss health? And did full health world bosses seem more accessible and satisfying to battle?

    We low tier players don't have groups to play vet dungeons and trials on the PTS so we won't really know until live. That's probably why they're pushing this despite all the backlash... but it's a bold gamble. If we feel our regular vet prog groups have un fact just been doomed by the changes, then the high-end exodus from the game will spread fast.
    One thing that might be good for low-tier players is that heavy attack weaving is easier than light attack weaving, so buffing that does actually help. I'll watch closely what heavy attack builds actually become on live though. A lot is riding on the last minute Empower changes that we don't even get to test on dummies or solo.
  • shadyjane62
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    For a Q & A to be worth it, you would have to be willing to believe anything they said.
  • Enundr
    Enundr
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    Onomog wrote: »
    As a "low end" "floor level" player, the only time I felt closer to the ceiling is when I equipped the Oakensoul ring. Whether that remains true after the patch goes live, will remain to be seen.

    In the end I guess the question that should be the actual focal point of discussions is whether ESO should be a skill based game or not. I enjoy the competition and constant strive for improvement. Some do not.

    With the latest changes to oakensoul and many other changes to the game, I believe the developers feel it indeed should be.

    define "skill" , you mean like bows letting you actually aim for the heads to get auto crits with your LA/HA? if so cyrodil would be a nightmare in quite a few different ways XD not that id be against that for bows (laughed as i just steamrolled enemies as a stealth archer in any ES game....also pretty solid with a sniper rifle in shooters =P)
    Skill can come in many forms so you have to be a bit clear on it when talking about skill as a factor.
  • karekiz
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    This is like buying a car, removing the wheels, sticking yourself inside, and rolling your self down hill. Sure you will tumble down, but its hardly the best use.

    Doing it post patch seems useless. Just going to lose more players.
  • thejadefalcon
    thejadefalcon
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    ZOS_Kevin wrote: »
    We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.

    Update is now live, still nothing, not even an update on the situation. Seems pretty missed to me.
  • Onomog
    Onomog
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    ZOS_Kevin wrote: »
    We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.

    Update is now live, still nothing, not even an update on the situation. Seems pretty missed to me.

    Like I said upthread, it might be best if they just skipped it. I don't think there's anything they can say that would be helpful at this point. Additionally, people will be more likely to use it as fodder to continue being mad, vs there being any real chance of a Q&A actually being a jumping off point for any real exchange or dialogue.

    I think the best thing to do is just wait and see what they do next. Actions will speak louder than words.
  • thejadefalcon
    thejadefalcon
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    Onomog wrote: »
    ZOS_Kevin wrote: »
    We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.

    Update is now live, still nothing, not even an update on the situation. Seems pretty missed to me.

    Like I said upthread, it might be best if they just skipped it. I don't think there's anything they can say that would be helpful at this point. Additionally, people will be more likely to use it as fodder to continue being mad, vs there being any real chance of a Q&A actually being a jumping off point for any real exchange or dialogue.

    I think the best thing to do is just wait and see what they do next. Actions will speak louder than words.

    Oh, I absolutely agree. A Q&A where ZOS answers their own questions is not helpful. What we need is a proper roadmap at minimum. But this is what they've promised and it's not looking great that they've taken so long at it.
  • Lord_Nikon
    Lord_Nikon
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    Onomog wrote: »
    ZOS_Kevin wrote: »
    We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.

    Update is now live, still nothing, not even an update on the situation. Seems pretty missed to me.

    Like I said upthread, it might be best if they just skipped it. I don't think there's anything they can say that would be helpful at this point. Additionally, people will be more likely to use it as fodder to continue being mad, vs there being any real chance of a Q&A actually being a jumping off point for any real exchange or dialogue.

    I think the best thing to do is just wait and see what they do next. Actions will speak louder than words.

    Oh, I absolutely agree. A Q&A where ZOS answers their own questions is not helpful. What we need is a proper roadmap at minimum. But this is what they've promised and it's not looking great that they've taken so long at it.

    Roadmaps are just a means to disappoint players and have the developers get crapped on for missing deadlines. They're a bad business model as most companies are incapable of sticking to them.

    I agree that the Q&A needed to happen much earlier. Maybe between week 1 and 2... or 2 and 3 at latest. Little point of it now as Zos will just use it to make us see the errors of our ways and tell us over and over that their changes are what is best. Don't get me wrong. I know it's their game. They can go in whatever direction they choose with it. But I have the ability to decide if I want to play along with them in the world they make or destroy.

    I guess time will tell...
  • thejadefalcon
    thejadefalcon
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    Lord_Nikon wrote: »
    Roadmaps are just a means to disappoint players and have the developers get crapped on for missing deadlines. They're a bad business model as most companies are incapable of sticking to them.

    I'd much rather see one and know they have an overall goal than have another U35, a patch that changed directions three times in as many weeks.
  • Jaraal
    Jaraal
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    ZOS_Kevin wrote: »
    We are still working on this. It was not missed. We are making sure we work to address core issues overall. We'll have more info on this soon.

    Any updates, Kevin?
  • Drammanoth
    Drammanoth
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    I do have my doubts whether ZOS will do the Q&A live... They are at a risk of being flooded; not only with (troublesome) questions they'd rather not want to answer, but with resentment from the mildly disappointed playerbase.

    If they do, the banhammer will smash left and right, and mute will be ever-present.

    Better prepare a survey, send to the playerbase and collect the quantitative data - if you so care about numbers.

    This way you will show an effort to communicate with us, instead of the above, more gloomy scenario.

    But, @ZOS, ask yourself the question... Do you want to do that to placate the angry masses, or do you want to prove to us that you care?
    which, sadly, you had been failing to do for too long...
  • Mr_Stach
    Mr_Stach
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    Drammanoth wrote: »
    I do have my doubts whether ZOS will do the Q&A live... They are at a risk of being flooded; not only with (troublesome) questions they'd rather not want to answer, but with resentment from the mildly disappointed playerbase.

    If they do, the banhammer will smash left and right, and mute will be ever-present.

    Better prepare a survey, send to the playerbase and collect the quantitative data - if you so care about numbers.

    This way you will show an effort to communicate with us, instead of the above, more gloomy scenario.

    But, @ZOS, ask yourself the question... Do you want to do that to placate the angry masses, or do you want to prove to us that you care?
    which, sadly, you had been failing to do for too long...

    Oh it will 100% be FAQ style, they will present the questions and they will answer the questions. We will not really be a part of the Q in the Q&A.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
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  • Wolfkeks
    Wolfkeks
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    So... Is the Q&A still on or....?
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
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  • DrSlaughtr
    DrSlaughtr
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    How do you guys think a live AMA would work? It would be flooded with trolls.
    I drink and I stream things.
  • Onomog
    Onomog
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    ninjagank wrote: »
    How do you guys think a live AMA would work? It would be flooded with trolls.

    Agreed. However, an AMA, with prominent content creators and community subject matter experts (Nefas, SkinnyCheeks, Code, et al) being the ones to ask the questions, would be a lot more informative and still avoid the canned, scripted appearance that an FAQ, or a self hosted/answered Q&A is going to have. I'm not holding my breath, though
  • DizzyMac
    DizzyMac
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    Given the fallout so far for U35, its pretty safe to say the Q&A wont happen. No really issues would be questioned, and the angst levels of the community would only get worse
  • Jaraal
    Jaraal
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    DizzyMac wrote: »
    Given the fallout so far for U35, its pretty safe to say the Q&A wont happen. No really issues would be questioned, and the angst levels of the community would only get worse

    But that would be yet another blow to credibility: to promise something, and not deliver.

    I don't think this team can risk any more failures.
  • Onomog
    Onomog
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    Jaraal wrote: »
    But that would be yet another blow to credibility: to promise something, and not deliver.

    I don't think this team can risk any more failures.

    I haven't seen any evidence that they are particularly worried about their credibility.
  • DrSlaughtr
    DrSlaughtr
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    Onomog wrote: »
    ninjagank wrote: »
    How do you guys think a live AMA would work? It would be flooded with trolls.

    Agreed. However, an AMA, with prominent content creators and community subject matter experts (Nefas, SkinnyCheeks, Code, et al) being the ones to ask the questions, would be a lot more informative and still avoid the canned, scripted appearance that an FAQ, or a self hosted/answered Q&A is going to have. I'm not holding my breath, though

    Then everyone else would claim that ZOS only cares about the opinions of streamers, and to be honest that would be a valid criticism if the questioners were determined by YT subs. I saw many a complaint about content creators at the start of the pts cycle being catered to.
    I drink and I stream things.
  • xthrshx
    xthrshx
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    At this point I want to read the Q&A just for the comic relief. I have no expectation that anyone will take responsibility or apologize for any of this. It won’t help anything. But at least it will be a little funny.
    Edited by xthrshx on August 25, 2022 6:40AM
  • Hurbster
    Hurbster
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    Still not had it yet? Blimey.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
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    Hurbster wrote: »
    Still not had it yet? Blimey.

    They are "working on it"™.
    Give them time. Don't be too impatient.
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