FluffyBird wrote: »They hecking promised UTC times in announcement - and even that they couldn't manage.
ZOS_GinaBruno wrote: »Thanks for the feedback, everyone. That post was written in haste but we can absolutely include UTC in future messaging (and will even edit the existing one for clarity).
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
tomofhyrule wrote: »The time zones are shown in whichever language you have the page set to.
If you're on the US homepage, it's in Eastern because that's where the servers are. If you want GMT, they're listed as such on the GB version of the site: https://www.elderscrollsonline.com/en-gb/news
And the GB forums: https://forums.elderscrollsonline.com/en-gb/
Lack of Q&A just shows lack of solid reasons, goals and grand vision behind the changes. If they had it, it would be released before U35 appeared on the live servers.
Lack of Q&A just shows lack of solid reasons, goals and grand vision behind the changes. If they had it, it would be released before U35 appeared on the live servers.
Agreed. If you have confidence in your product, and in why you've made it the way you have, then there should be no hesitation in being able to explain it. Especially when you say an explanation is forthcoming.... but never occurs.
LesserCircle wrote: »We need big content creators that can reach a big audience to look into the game and let everyone know the current state of this game, nothing will change with our "big" forum posts, they will just ignore us like they always do.
FluffyBird wrote: »LesserCircle wrote: »We need big content creators that can reach a big audience to look into the game and let everyone know the current state of this game, nothing will change with our "big" forum posts, they will just ignore us like they always do.
Streamers that I watch (not naming names here) seem to be happy both with story and combat and I don't recall them voicing any dissatisfaction lately. But maybe that has something to do with a certain Eastnor Castle or being friends with devs. Maybe! ESO isn't a bad game so it's absolutely possible that people genuinely enjoy it.
I love this game and still play regularly. It's not a bad game at all. That's not the issue. People are concerned because we'd all like to see it remain that way, but the last few updates have not been very encouraging on that front.
Billium813 wrote: »So much of the content recently feels skin deep; a reskin of old content we are already familiar with!
Billium813 wrote: »So much of the content recently feels skin deep; a reskin of old content we are already familiar with!
I literally laughed out loud when I first saw that a Crown Gem only mount (Blazeborn Wolf) had been repurposed as an enemy in The Deadlands. And that ice wraiths had somehow been reskinned into fire wraiths! It's just so shortcut-y and disappointing. So much of the new content (including the quests) is just a different twist on the old stuff. And I don't imagine that that will change, as long as the aggressive development schedule of cranking out something new every three months continues.
In retrospect, it's especially hilarious that Rich's first response to the Update 35 complaints was to ask the players to trust ZOS, when we basically can't even trust them to finish a conversation.
I wouldn't put it past them to ghost us mid sen
[snip]
There is no point in a Q&A if the community is not willing to accept that accessibility is not as simple as "More damage = More accessible, Less Damage = Less Accessible."
Update 35 probably featured the most communication about any patch so far. They explained their reasoning, their goals, and how each change can address that.
Yet people in this thread keep asking the same questions they already answered over and over. So why bother?
Yeah, I'm sure ZOS could make an effort to word it in a better way, or be a bit more specific about the logic behind some of the math, or tell us how it connects to the 2023 updates. [snip]
Update 35 probably featured the most communication about any patch so far. They explained their reasoning, their goals, and how each change can address that.
Yet people in this thread keep asking the same questions they already answered over and over. So why bother?
Mora's slimy tentacles, that comparison looks sad. I wish I could call that a nitpickingVaranisArano wrote: »But let's compare and contrast
FluffyBird wrote: »Mora's slimy tentacles, that comparison looks sad. I wish I could call that a nitpickingVaranisArano wrote: »But let's compare and contrast
There is no point in a Q&A if the community is not willing to accept that accessibility is not as simple as "More damage = More accessible, Less Damage = Less Accessible."
Update 35 probably featured the most communication about any patch so far. They explained their reasoning, their goals, and how each change can address that.
Yet people in this thread keep asking the same questions they already answered over and over. So why bother?
spartaxoxo wrote: »More damage= more accessibility isn't the whole of the answer, but it absolutely is part of it. And they took away damage..
In addition, they did not target nerf any dungeon, trial, or arena to address any issues that prevent accessibility, especially in light of the damage they took away.
So, this patch seems like it's conflicting goals likely decreased accessibility not increased it.
Whether or not the patch was successful in it's goal, and if they have any plans to further address this issue is legitimately an outstanding question a Q&A would benefit from.
spartaxoxo wrote: »More damage= more accessibility isn't the whole of the answer, but it absolutely is part of it. And they took away damage..
In addition, they did not target nerf any dungeon, trial, or arena to address any issues that prevent accessibility, especially in light of the damage they took away.
So, this patch seems like it's conflicting goals likely decreased accessibility not increased it.
Whether or not the patch was successful in it's goal, and if they have any plans to further address this issue is legitimately an outstanding question a Q&A would benefit from.
The strange thing about Update 35 is the inequality. I remember several people talking about how top level players were not impacted as much as the main stream and lower end. Perceived problems and difficulties seemed to be alleviated by more advanced and higher level play. It is like adding "accessible ramps" to a building, but making people climb three flights of steps before they can use them.
spartaxoxo wrote: »
If the intent is to fix the issues caused by U35, it is actually a months long tricky fix process. U35 caused a lot of problems and revealed that their entire design plan long term had a fundamental problem of designing around two conflicting goals. They literally have to go back to the drawing board and re-examine their larger plan entirely and then work to fix several issues without compromising their most important goals. That's not a quick fix.