FluffyBird wrote: »DemonicGoat wrote: »FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
No, they just tell you how good u35 actually is.
I meant official ESO streams. As for Maty - I don't want to go into details, but I have some ideas why he would defend U35 or devs in general. Also, it seems he's adapted, he's having a blast with his frost warden, so why complain?
Ragnarok0130 wrote: »A concrete visions that we can all understand and support is what is needed here.
FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
I was thinking the exact same thing. @ZOS_Kevin has “q&a” become a no-no word for future streams?
FluffyBird wrote: »DemonicGoat wrote: »FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
No, they just tell you how good u35 actually is.
I meant official ESO streams. As for Maty - I don't want to go into details, but I have some ideas why he would defend U35 or devs in general. Also, it seems he's adapted, he's having a blast with his frost warden, so why complain?
DemonicGoat wrote: »[ Im not complaining,.. 132k dps is the kind of accessibility we need for endgame stream team streamers
Help me understand where the accessibility is for mid tier and casual or below players is?
If we had that Q&A I might better understand ZOS,..
FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
I was thinking the exact same thing. @ZOS_Kevin has “q&a” become a no-no word for future streams?
"Community feedback" is the real no-no word. I 100% trust that Kevin has a vision; that vision simply does not include reality.
spartaxoxo wrote: »I personally think communication could be improved in the sense of making it easier to find. But, I actually do think the communication actually is generally comprehensive. And that often times, it's not that ZoS isn't communicating but rather that they are slow to fix issues, and they tend to solve things in ways that players don't really like. This results in their fixes needing to be fixed too.
A good example is the jabs change. We DID get communication on that, but they left the commentary pretty much buried in a pretty long patch note and didn't respond to any of the many threads. They also didn't give the community back old jabs. However, they explicitly did state why it was changed. The wanted to support weaving with jabs so they changed the attack cadence, and then they needed to change the animation to match it. It might not be what people would like to hear, but there was a specific concrete reason communicated to us.
I personally think they actually gave us a lot of communication surrounding U35, the problem with U35 to me is it's a bad patch. I hope U37 fixes it. And I am hoping that they either give us the Q&A soon, or just let people know an estimated time frame of when they'll be willing to talk about it. My guess would be around U37, but who knows. That's kind of just partially wishful thinking on my part since U36 had barely anything.
FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
I was thinking the exact same thing. @ZOS_Kevin has “q&a” become a no-no word for future streams?
"Community feedback" is the real no-no word. I 100% trust that Kevin has a vision; that vision simply does not include reality.
To be fair, I believe that Kevin is the designated spokesperson. It's logical to assume that he's telling us what the management is telling him to say. If I'm wrong, please correct me with facts.
spartaxoxo wrote: »I personally think communication could be improved in the sense of making it easier to find. But, I actually do think the communication actually is generally comprehensive. And that often times, it's not that ZoS isn't communicating but rather that they are slow to fix issues, and they tend to solve things in ways that players don't really like. This results in their fixes needing to be fixed too.
A good example is the jabs change. We DID get communication on that, but they left the commentary pretty much buried in a pretty long patch note and didn't respond to any of the many threads. They also didn't give the community back old jabs. However, they explicitly did state why it was changed. The wanted to support weaving with jabs so they changed the attack cadence, and then they needed to change the animation to match it. It might not be what people would like to hear, but there was a specific concrete reason communicated to us.
I personally think they actually gave us a lot of communication surrounding U35, the problem with U35 to me is it's a bad patch. I hope U37 fixes it. And I am hoping that they either give us the Q&A soon, or just let people know an estimated time frame of when they'll be willing to talk about it. My guess would be around U37, but who knows. That's kind of just partially wishful thinking on my part since U36 had barely anything.
This reminds me that I think what people really want is engagement, not just communication. Yes, they often give answers as to why something was done, and probably honestly believe in some cases that it's sufficient. I can just HEAR some folks internally saying "well, we can't win. When we explain it is never good enough but when we are silent we are also criticized."
This is because when the community makes good, helpful points they want to feel that those points might be incorporated, if not immediately but at least in the future. And certainly directly acknowledged.
For example even though my character data is gone I still would like to see some of the assumed unintended consequences from AwA addressed, for the good of the game.
This to me is what is missing. They communicate often in great detail but rarely if ever directly acknowledge responses to those communications. So we are being communicated AT, as opposed to WITH, with a two-way back and forth. One-way communication is not engagement.
Then there is the other, tougher piece which is that what the community enjoys may not be the vision for the game. If the community would, say, prefer old jabs vs. easier weaving, due to nostalgia or animation quality or whatever, engagement would mean responses that clearly state the things we are feeling as a loss just aren't a priority. Difficult conversation but so much better than being outright ignored. Right now we get solutions that seem to ignore some sentiments, and some scenarios where more people's views COULD be incorporated into implementation but are not, and we have no idea of it is due to lack of resources or misalignment with vision or mistakes or what.
Did we miss that or did that happen outside of the Official ESO Forums, much like the announcement that Empower was only going to affect Fully Charged Heavies via Discord?
Bouldercleave wrote: »
Did we miss that or did that happen outside of the Official ESO Forums, much like the announcement that Empower was only going to affect Fully Charged Heavies via Discord?
LOL The one thing that you all failed to realize:
If you read the statement, they never NEVER stated that the Q&A would be with the community.....
For all we know is that the Q&A was internal because they can't even figure it out amongst themselves...
Bouldercleave wrote: »
Did we miss that or did that happen outside of the Official ESO Forums, much like the announcement that Empower was only going to affect Fully Charged Heavies via Discord?
LOL The one thing that you all failed to realize:
If you read the statement, they never NEVER stated that the Q&A would be with the community.....
For all we know is that the Q&A was internal because they can't even figure it out amongst themselves...
Honestly, that'd be pretty funny if they just came out and said "We DID have a Q&A. It was at an internal meeting between the devs. We did keep our promise, see?"
Pepegrillos wrote: »I have seen the lead dev in WoW engage with some of its harshest critics directly, in relatively open interviews. See, for example, the latest Preach's video from Blizzard headquarters, or Asmongold's interview to Ion.
Here, by contrast, we can't even get a highly vetted, entirely controlled Q&A between some of the combat devs and a set of extremely general questions selected by the community management team.
FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
I was thinking the exact same thing. @ZOS_Kevin has “q&a” become a no-no word for future streams?
"Community feedback" is the real no-no word. I 100% trust that Kevin has a vision; that vision simply does not include reality.
To be fair, I believe that Kevin is the designated spokesperson. It's logical to assume that he's telling us what the management is telling him to say. If I'm wrong, please correct me with facts.
ForumBully wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom how about just a quick "no, we're not doing that"? Can we get that much communication at least?
LesserCircle wrote: »ForumBully wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom how about just a quick "no, we're not doing that"? Can we get that much communication at least?
They can't do that, it wouldn't be a good look.
One question I'd like to see addressed is how the skill gap has beenDemonicGoat wrote: »FluffyBird wrote: »DemonicGoat wrote: »FluffyBird wrote: »BTW, do they mute "Q&A" in chat on streams yet? I heard they do that with "PVP"
No, they just tell you how good u35 actually is.
I meant official ESO streams. As for Maty - I don't want to go into details, but I have some ideas why he would defend U35 or devs in general. Also, it seems he's adapted, he's having a blast with his frost warden, so why complain?
Well he has a reason to adapt, it pays his bills,.. pretty much the same idea you are alluding to as why he would defend it,..
Im not complaining,.. 132k dps is the kind of accessibility we need for endgame stream team streamers
Help me understand where the accessibility is for mid tier and casual or below players is?
If we had that Q&A I might better understand ZOS,..
The worst part is people coming back not understanding how it's almost a new game in how skills work for dps.
End game adapts but the rest deserve an in game tutorial
LesserCircle wrote: »ForumBully wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom how about just a quick "no, we're not doing that"? Can we get that much communication at least?
They can't do that, it wouldn't be a good look.
What would be a better look in your opinion: Stating clearly one's intentions or hiding from facts?
SpacemanSpiff1 wrote: »maybe it'll a part of a year-end livestream
SpacemanSpiff1 wrote: »maybe it'll a part of a year-end livestream