SammyKhajit wrote: »This thread was created on 17th August 2022. Today is 7th November 2022 and with no response in sight…..
KlauthWarthog wrote: »At this rate, this thread will get closed for being too old before we get an update on this subject.
SammyKhajit wrote: »This thread was created on 17th August 2022. Today is 7th November 2022 and with no response in sight…..
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
spartaxoxo wrote: »Kingsindarkness wrote: »MetallicMonk wrote: »Kingsindarkness wrote: »Not at all, I want a Cooperative story RPG that isn't gated by a few dozen hypercompetitive grognards that believe they can't have fun unless they ruin everyone else's game...
and let's face it stands most people who play ESO views Raiding like this...
(And for good or bad..this reputation is self inflicted.)
https://www.youtube.com/watch?v=XjJV6WFFYpI&t=18s
ZoS has already found out that having most of the game like a Coop Skyrim is a winner with record profits, which is why 98% of the game is already like this. And yes it would stop Toxicity and while a handful of players would leave (because let's face it who actually raids or PVP's anymore?) the rest of the community would flourish and ESO would be hailed as having one of the least toxic communities of all, not to mention the time and money saved on producing content that few even see much less play.
it's a win-win.
just completely remove any worthwhile content who needs it.
Patronizing insults aside....
If it's so "Worthwhile" why is it that less than 3% of the community even bothers with it?
The mistake you're making is assuming that enjoying quests and that content is mutually exclusive. I enjoy questing. I enjoy vet content. I wouldn't be here if the game leaned too far in either direction. Dungeons give me stuff to do when I don't feel like questing. Many players are the same. Many don't engage in the tougher stuff in a hardcore way, but they'd miss it if they were gone. On top of that, there almost certainly be an effect on people who don't do that stuff at all, when their friends, guild masters, etc left the game. A lot of this game is socializing with others. You can't just delete any portion of the playerbase, and expect none of their friends to go with them. Hardcore players also tend to be the ones spreading word of mouth advertisement on social media.
Many games ensure they have content that caters to more core players for these reasons.
But I digress, as this thread is for the Q&A. I just needed to say that because I think it's a sentiment we see all too often, and it's not how the devs or we should view the game IMO.
spartaxoxo wrote: »Kingsindarkness wrote: »MetallicMonk wrote: »Kingsindarkness wrote: »Not at all, I want a Cooperative story RPG that isn't gated by a few dozen hypercompetitive grognards that believe they can't have fun unless they ruin everyone else's game...
and let's face it stands most people who play ESO views Raiding like this...
(And for good or bad..this reputation is self inflicted.)
https://www.youtube.com/watch?v=XjJV6WFFYpI&t=18s
ZoS has already found out that having most of the game like a Coop Skyrim is a winner with record profits, which is why 98% of the game is already like this. And yes it would stop Toxicity and while a handful of players would leave (because let's face it who actually raids or PVP's anymore?) the rest of the community would flourish and ESO would be hailed as having one of the least toxic communities of all, not to mention the time and money saved on producing content that few even see much less play.
it's a win-win.
just completely remove any worthwhile content who needs it.
Patronizing insults aside....
If it's so "Worthwhile" why is it that less than 3% of the community even bothers with it?
The mistake you're making is assuming that enjoying quests and that content is mutually exclusive. I enjoy questing. I enjoy vet content. I wouldn't be here if the game leaned too far in either direction. Dungeons give me stuff to do when I don't feel like questing. Many players are the same. Many don't engage in the tougher stuff in a hardcore way, but they'd miss it if they were gone. On top of that, there almost certainly be an effect on people who don't do that stuff at all, when their friends, guild masters, etc left the game. A lot of this game is socializing with others. You can't just delete any portion of the playerbase, and expect none of their friends to go with them. Hardcore players also tend to be the ones spreading word of mouth advertisement on social media.
Many games ensure they have content that caters to more core players for these reasons.
But I digress, as this thread is for the Q&A. I just needed to say that because I think it's a sentiment we see all too often, and it's not how the devs or we should view the game IMO.
Excellent, amazing, awesome post. I was going to jump in and say something like this and now I can just quote it.
It boggles my mind how THE ENTIRE COMMUNITY doesn't unite in support of a Q&A for U35 (and a follow up for U33, for that matter). Everyone should be in here, posting, even if the patch did not impact them directly because what you described is exactly how it works.
Those people helping you kill a dragon during an event ALSO raid or PvP and so on. Personally, if I had to pick one thing, I would say dungeon content drives me, but without questing and all the other content I would be long gone.
spartaxoxo wrote: »Kingsindarkness wrote: »MetallicMonk wrote: »Kingsindarkness wrote: »Not at all, I want a Cooperative story RPG that isn't gated by a few dozen hypercompetitive grognards that believe they can't have fun unless they ruin everyone else's game...
and let's face it stands most people who play ESO views Raiding like this...
(And for good or bad..this reputation is self inflicted.)
https://www.youtube.com/watch?v=XjJV6WFFYpI&t=18s
ZoS has already found out that having most of the game like a Coop Skyrim is a winner with record profits, which is why 98% of the game is already like this. And yes it would stop Toxicity and while a handful of players would leave (because let's face it who actually raids or PVP's anymore?) the rest of the community would flourish and ESO would be hailed as having one of the least toxic communities of all, not to mention the time and money saved on producing content that few even see much less play.
it's a win-win.
just completely remove any worthwhile content who needs it.
Patronizing insults aside....
If it's so "Worthwhile" why is it that less than 3% of the community even bothers with it?
The mistake you're making is assuming that enjoying quests and that content is mutually exclusive. I enjoy questing. I enjoy vet content. I wouldn't be here if the game leaned too far in either direction. Dungeons give me stuff to do when I don't feel like questing. Many players are the same. Many don't engage in the tougher stuff in a hardcore way, but they'd miss it if they were gone. On top of that, there almost certainly be an effect on people who don't do that stuff at all, when their friends, guild masters, etc left the game. A lot of this game is socializing with others. You can't just delete any portion of the playerbase, and expect none of their friends to go with them. Hardcore players also tend to be the ones spreading word of mouth advertisement on social media.
Many games ensure they have content that caters to more core players for these reasons.
But I digress, as this thread is for the Q&A. I just needed to say that because I think it's a sentiment we see all too often, and it's not how the devs or we should view the game IMO.
Excellent, amazing, awesome post. I was going to jump in and say something like this and now I can just quote it.
It boggles my mind how THE ENTIRE COMMUNITY doesn't unite in support of a Q&A for U35 (and a follow up for U33, for that matter). Everyone should be in here, posting, even if the patch did not impact them directly because what you described is exactly how it works.
Those people helping you kill a dragon during an event ALSO raid or PvP and so on. Personally, if I had to pick one thing, I would say dungeon content drives me, but without questing and all the other content I would be long gone.
People have moved on I guess.
The abomination that was U35 is no less abominable now than when it was released however one does become desensitised over time.
Besides, one can only yell in the desert for so long before losing one's voice.
spartaxoxo wrote: »Kingsindarkness wrote: »MetallicMonk wrote: »Kingsindarkness wrote: »Not at all, I want a Cooperative story RPG that isn't gated by a few dozen hypercompetitive grognards that believe they can't have fun unless they ruin everyone else's game...
and let's face it stands most people who play ESO views Raiding like this...
(And for good or bad..this reputation is self inflicted.)
https://www.youtube.com/watch?v=XjJV6WFFYpI&t=18s
ZoS has already found out that having most of the game like a Coop Skyrim is a winner with record profits, which is why 98% of the game is already like this. And yes it would stop Toxicity and while a handful of players would leave (because let's face it who actually raids or PVP's anymore?) the rest of the community would flourish and ESO would be hailed as having one of the least toxic communities of all, not to mention the time and money saved on producing content that few even see much less play.
it's a win-win.
just completely remove any worthwhile content who needs it.
Patronizing insults aside....
If it's so "Worthwhile" why is it that less than 3% of the community even bothers with it?
The mistake you're making is assuming that enjoying quests and that content is mutually exclusive. I enjoy questing. I enjoy vet content. I wouldn't be here if the game leaned too far in either direction. Dungeons give me stuff to do when I don't feel like questing. Many players are the same. Many don't engage in the tougher stuff in a hardcore way, but they'd miss it if they were gone. On top of that, there almost certainly be an effect on people who don't do that stuff at all, when their friends, guild masters, etc left the game. A lot of this game is socializing with others. You can't just delete any portion of the playerbase, and expect none of their friends to go with them. Hardcore players also tend to be the ones spreading word of mouth advertisement on social media.
Many games ensure they have content that caters to more core players for these reasons.
But I digress, as this thread is for the Q&A. I just needed to say that because I think it's a sentiment we see all too often, and it's not how the devs or we should view the game IMO.
Excellent, amazing, awesome post. I was going to jump in and say something like this and now I can just quote it.
It boggles my mind how THE ENTIRE COMMUNITY doesn't unite in support of a Q&A for U35 (and a follow up for U33, for that matter). Everyone should be in here, posting, even if the patch did not impact them directly because what you described is exactly how it works.
Those people helping you kill a dragon during an event ALSO raid or PvP and so on. Personally, if I had to pick one thing, I would say dungeon content drives me, but without questing and all the other content I would be long gone.
People have moved on I guess.
The abomination that was U35 is no less abominable now than when it was released however one does become desensitised over time.
Besides, one can only yell in the desert for so long before losing one's voice.
People have moved on I guess.
The abomination that was U35 is no less abominable now than when it was released however one does become desensitised over time.
Besides, one can only yell in the desert for so long before losing one's voice.
People have moved on I guess.
The abomination that was U35 is no less abominable now than when it was released however one does become desensitised over time.
Besides, one can only yell in the desert for so long before losing one's voice.
Personally, I feel this is no small part of the reason why there is a delay. It has always seemed like the approach ZOS takes is to ignore certain negative or challenging commentary because it will eventually subside. It would not surprise me if they build plans and policies around that. For their part, they could be simply waiting for the people to settle down and either forget about it, or leave. This is why I expect that what started as a "Q&A" and has been repurposed to a "address sentiment" will eventually be "we see no need to do this anymore".
The longer this situation plays out the more I see it probable that ZOS crosses the Trust Thermocline ( really recommend people follow that link if they aren't familiar with that term). When that happens there's no coming back.
It could be that they are aware & are planning on their other mmo efforts currently under way to fill in for the decline of ESO. However the damage they do their reputation will follow them and make it unlikely for them to recover.
FluffyBird wrote: »The longer this situation plays out the more I see it probable that ZOS crosses the Trust Thermocline ( really recommend people follow that link if they aren't familiar with that term). When that happens there's no coming back.
It could be that they are aware & are planning on their other mmo efforts currently under way to fill in for the decline of ESO. However the damage they do their reputation will follow them and make it unlikely for them to recover.
Why would anyone want to sink more time and money into something made by developers whose business and development practices caused them to leave?
FluffyBird wrote: »The longer this situation plays out the more I see it probable that ZOS crosses the Trust Thermocline ( really recommend people follow that link if they aren't familiar with that term). When that happens there's no coming back.
It could be that they are aware & are planning on their other mmo efforts currently under way to fill in for the decline of ESO. However the damage they do their reputation will follow them and make it unlikely for them to recover.
Why would anyone want to sink more time and money into something made by developers whose business and development practices caused them to leave?
I'm not making the case that anyone would; quite the opposite in fact, as evidenced by the last sentence in the post you quote: "...the damage they do their reputation will follow them and make it unlikely for them to recover"
FluffyBird wrote: »FluffyBird wrote: »The longer this situation plays out the more I see it probable that ZOS crosses the Trust Thermocline ( really recommend people follow that link if they aren't familiar with that term). When that happens there's no coming back.
It could be that they are aware & are planning on their other mmo efforts currently under way to fill in for the decline of ESO. However the damage they do their reputation will follow them and make it unlikely for them to recover.
Why would anyone want to sink more time and money into something made by developers whose business and development practices caused them to leave?
I'm not making the case that anyone would; quite the opposite in fact, as evidenced by the last sentence in the post you quote: "...the damage they do their reputation will follow them and make it unlikely for them to recover"
Yes, I saw that. I meant that the entire possibility of ZOS counting on a new game "to fill in for the decline of ESO" doesn't seem very reasonable to me, given the cause of said decline. Although the cause itself is here, and much of it looks like a directive from above, so... who knows.
FluffyBird wrote: »FluffyBird wrote: »The longer this situation plays out the more I see it probable that ZOS crosses the Trust Thermocline ( really recommend people follow that link if they aren't familiar with that term). When that happens there's no coming back.
It could be that they are aware & are planning on their other mmo efforts currently under way to fill in for the decline of ESO. However the damage they do their reputation will follow them and make it unlikely for them to recover.
Why would anyone want to sink more time and money into something made by developers whose business and development practices caused them to leave?
I'm not making the case that anyone would; quite the opposite in fact, as evidenced by the last sentence in the post you quote: "...the damage they do their reputation will follow them and make it unlikely for them to recover"
Yes, I saw that. I meant that the entire possibility of ZOS counting on a new game "to fill in for the decline of ESO" doesn't seem very reasonable to me, given the cause of said decline. Although the cause itself is here, and much of it looks like a directive from above, so... who knows.
Yes, and what developers do in current games does in fact affect their future projects. If players are turned off by certain practices, levels of communication, and patterns of changes..... they are less likely to invest time and money into the next offering by the same team. Philosophies and visions do not change, regardless of how many times they say "we will do better." You can't expect management to change the way they think about things.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Dragonredux wrote: »At this point, this thread is the new "RIP PC-EU" thread.