Yet without addons, the game becomes dull and boring. I can't play Skyrim without mods.
The old MIATs mod got banned because it warned people when they were about to get hit with Snipe.
This should obviously get the same treatment.
Lets see if i can be more clear then mate... im a senior developer irl and ive peeked and played a little with lua scripts for eso (modified a few to better suits me).SeaGtGruff wrote: »
Preliminary disclaimer: I'm not an addon programmer and do not even use addons of any type, period, so I'm not able to speak about addons with any kind of knowledge or experience.
However, that said, the statement above strikes me as being inaccurate and misleading. My understanding of that argument is that addons use the API which ZOS provides, therefore they can only request and receive data which ZOS allows, and must do so using the API function calls (or whatever) that ZOS provides.
To go from that basic fact to the conclusion that "theyre not 3rd party programs" and they "use zos code" completely ignores any programming which the authors of the addons have done. It is akin to saying that a third-party Windows application that is able to work in the Windows OS environment is Microsoft code and not a third-party application simply because it must use the Windows API which Microsoft provides. That seems like a huge slap in the face to the third-party programmers who apply their own creative logic and programming know-how toward creating their applications.
Just because an addon must use the API which is provided by ZOS, that does not make the addon "zos code" which is "not 3rd party."
Yet without addons, the game becomes dull and boring. I can't play Skyrim without mods.
I don't think that logic follows. Add-ons are not the same as mods. Mods can add content and revamp large swaths of the game, whereas add-ons mostly just add shortcuts and UI elements, which don't do much to keep a game fresh per se. And this is ignoring the fact that there are... just... so many games that are doing quite well, and don't have any mods or add-ons to speak of.
Not to say I think add-ons aren't great, but the logic here is a bit flawed.
SerafinaWaterstar wrote: »And yet, us console plebs manage to play quite happily without them. 🙂
Unfortunately, ESO is not a perfect game.. it's lacking a lot of features that addon creators add-in to help us. Can you imagine doing your daily crafting writs without having Dolgubon's Lazy Writ Crafter installed? It would take forever to do.
In my opinion all add-ons are cheats. As they allow players to do things faster, and with paying less attention, than someone who does not use add-ons.
Add-on users can swap all their gear with one button, add-on users have nodes and treasure chest spots shown to them, add-on users are warned about incoming attacks they are unable to see themselves, add-on users are shown skyshard locations, etc. All giving an unfair advantage, no matter how small that advantage is.
But this is just my opinion, which most players will probably disagree with. And that is ok!
PS: Atleast in PvP all add-ons should be disabled for a fair game. It might even help with some server load, as players would be able to perform tasks slower.
PPS: Quite a few users who use add-ons, do not even know what those add-ons are doing. This always cracks me up! (Example: Bug reports about being unable to open anniversary boxes.)
In my opinion all add-ons are cheats. As they allow players to do things faster, and with paying less attention, than someone who does not use add-ons.
Add-on users can swap all their gear with one button, add-on users have nodes and treasure chest spots shown to them, add-on users are warned about incoming attacks they are unable to see themselves, add-on users are shown skyshard locations, etc. All giving an unfair advantage, no matter how small that advantage is.
But this is just my opinion, which most players will probably disagree with. And that is ok!
PS: Atleast in PvP all add-ons should be disabled for a fair game. It might even help with some server load, as players would be able to perform tasks slower.
PPS: Quite a few users who use add-ons, do not even know what those add-ons are doing. This always cracks me up! (Example: Bug reports about being unable to open anniversary boxes.)
I have mixed feelings about Miats.. first off there are some cheating builds out there that people are taking advantage of.. even to this day.... yes I'm talking about the heavy attack cheat builds that haven't been dealt with by ZOS... People are stealthing up, using Blood Frenzy to increase their weapon/spell damage... and just heavy attacks unexpecting people killing them instantly.
If Miats can help me to detect these people who are using these cheese builds.. especially in IC where people are farming for telvar... I don't consider it cheating.
For those who don't know what the heavy attack cheating builds look like... check this video outhttps://youtu.be/HGWrCOIoIrY
Once you watch this video.. you may change your perspective... I feel that Miats helps fight against these types of builds by alerting the player to potentials cheaters.
Heavy attack builds are cheesy as all hell yes, but MIATs literally gives you information you wouldn't have without the addon.
There's a difference between CHEESE and CHEAT.
Heavy attack builds are cheesy as all hell yes, but MIATs literally gives you information you wouldn't have without the addon.
so many games that are doing quite well, and don't have any mods or add-ons to speak of.
Not to say I think add-ons aren't great, but the logic here is a bit flawed.
Yet without addons, the game becomes dull and boring. I can't play Skyrim without mods.